No, I also didn't beat "Super Mecha Death Gators" until I asked nin10doadict for advice. ;)
If you ever get going with Lemmings United, good luck with that. With 41 levels, it might take you a long time... Reunion has a really nice difficulty curve throughout, and pretty much the only time it gets difficult in the first rank is the last few levels. Also there's only 30 levels in the rank, so it probably won't take you too long
We considered (and rejected) removing the decorative terrain on "Snuggle up to a lemming". Clearly, we made the right call :P
Nice demonstration of multiple solutions on "Downwardly Mobile Lemmings" :) And nice demonstration on "CindyLand" that 7 of each skill is still plenty for massively overcomplicating a level :P
The device you referred to in "Careless clicking costs lives" is called a Newton's Cradle.
Episode #3: Rodents by Ron Stard is up! (https://youtu.be/2N83WsnABD0) 8-)
First of all, thank you for playing my pack. But you were playing an outdated version of it... I think I informed you of it via P.M. Sorry if I didn't :-[
I see you have struggles with some levels. I can give you some hints if you want =)
The solution for The Freedom Man was not the intended one, but I like it. Can you try that solution in the new version of my levelpack?
Can you solve it (the final level) without Pause, as in one of your challenges? :thumbsup:
Can you solve it (the final level) without Pause, as in one of your challenges? :thumbsup:
Absolutely! (https://youtu.be/K_KTcYX941o) :lemcat:
I see you have struggles with some levels. I can give you some hints if you want =)
I've now downloaded the most recent version for sure, and yes - some hints would be great!
Never thought it was going to be THAT hard!
Episode #6: Lemmings Plus VI by namida is here!!! (https://youtu.be/Z-HZQF7yQZw)
8-) 8-) :lemcat:
Also: Just looking for a bit of feedback on this series so far. What do people like about it, what could be better, general stuff like that. If you've been watching each episode and you have a moment to offer some comments I'd be very grateful.
One thing I'm thinking is that the episodes are quite long... I was hoping they'd be no more than an hour each, but since I'm taking on a whole rank in one episode, the times are getting longer and longer. Is this an issue, or do people enjoy having a nice long LP to watch?
I would personally say that an hour and a half is a bit on the long side - my thoughts is that 30 - 40 minutes is a good episode length
One thing to keep in mind is that you can always do other content in between episodes. Thus, you can chip away at the list a little bit at a time while still making other (shorter if desired) content.
Also, don't feel like you have to do the whole rank in one episode! It's okay to split a pack up into multiple episodes to keep the episode length to more manageable levels
what i particularly loved is how the one you think you backrouted in leminas is actually harder than the intended solution
do you want the replay for the level you gave up on?
You were able to solve both Painless 1 and Painless 5 much faster than I did :-[ I don't supposed you had watched my LP before recording your first rank playthrough?
I think I pretty much guaranteed amusement and laughter with Part 1 of the LP just from that :P No worries, though. Not only am I more than happy to show people how I approach level solving, I was trying to be entertaining at times as well and just to show viewers that I was enjoying myself during the LP.
Not at all, this was the first time I had seen/played these levels. I have been playing Lemmings a lot over the past week, so I guess my brain was just primed for it! :lemcat: In all honesty, I can assure you that I too was very surprised by how quickly I made it through these levels!
EDIT - Another thing to consider is that I do edit these episodes, and I tend to cut out relatively long periods of me just "thinking" ;P The episode was about 44 minutes before edits, and is now 36 minutes.
I've watched a few of your LPs and they're great, very entertaining. It's good to see that even the best solvers can sometimes struggle with a level, but equally it's good to learn from those moments of genius when you realise what the solution is, or think of an unusual technique that maybe others wouldn't have thought to try :thumbsup:
As I already said before, I especially think the community could use more LPers anyway, so I be more than happy to fill this niche both to allow others to see and hear my level solving process, as well as some good entertainment
Hey why not LP lemmings Open Air(the first rank) as this is a great pack. Also If I can solve the 1st rank then I know you can. Since I'm the worst solver on the forum.
What I've decided going forward is that I stop recording when I get to 1 hour, so the video (with edits) is always guaranteed to be under 1 hour. However many levels I can solve in that time is what goes into the LP. Ideally, it shouldn't take that long to get through the first rank of a pack anyway!
Anyways, the main goals of this series are to a) find out what makes a "good easy level", and b) showcase as much custom content as I can. So, if I end up only playing a few levels within the space of an hour, it's still more than possible to achieve both of those goals even though I might not have LP'd the full group of levels.
Thanks everyone for getting involved btw, it's good to know that people are interested in the series. I may well take Eric's suggestion and do Open Air instead of World Tour as Strato's pack for the series, but if namida's comment is anything to go by, it may end up only being a handful of levels in that episode! ;P
United, which as we all know is probably the hardest pack there currently is
Nepster and IchoTolot both make extremely hard levels (at least, when they want to; both have deliberately made easier levels on many occasions too), but there's quite a difference in their style of difficulty.
FWIW though, I haven't completed either NepsterLems or Lemmings United; however, in NepsterLems, I managed to get to the final rank with, until the level that had me stumped last time I played, usually not needing to spend too long on any single level. On the other hand, United, in the 2nd rank I'm already regularly spending ages on each level. So I'd say United is harder and it's not even close, personally.
Then Gronkling started working on a pack called Lemmings Evolution, which a lot of people somehow just "expected" to become the new hardest pack in existence
Nepster and IchoTolot both make extremely hard levels (at least, when they want to; both have deliberately made easier levels on many occasions too), but there's quite a difference in their style of difficulty
QuoteUnited, which as we all know is probably the hardest pack there currently is
You see, I just accepted that claim for a while, but aren't you still stuck on NepsterLems? ;)
I think with United, it took the top spot because a lot of people who had been here for a longer time (and who had therefore beaten NepsterLems) got stumped by it.
But if you have solved all of United, yet are still stuck on NepsterLems (granted, I don't know for how long you've been stuck) - meaning we now also have people who beat United, but not NepsterLems - those packs might actually be somewhat equal in difficulty.
It took me between two and four years to solve Devil's Right Hand (the only level from Nepster's final rank I ever solved), that is from the time he released that level in a small 10 level pack before he finished his big pack. I can't remember exactly how long cause I don't know the dates. And it wasn't for a lack of trying; I came back to the level many times during that time. But I'm proud of that. :D
I can vouch for the difficulty of Gronkling's levels. I foolishly offered to playtest a mini-pack of 10 levels. Solved only 2 of them. Both solutions were backroutes :forehead: :crylaugh:
And - I was genuinely trying to solve those levels as well! My LP series has probably falsely given the impression that I give up too easily when presented with a challenging level, but I can assure you that this isn't generally isn't the case; I can be very tenacious when I've decided to engage with a challenge, and usually find a solution one way or another.
I'm intending to do a series where I solve just 1 level in the final rank, to show that I can do it (and because I've given a lot of air time to easy stuff, it'll be fun to take on a few challenges as well!)
- I highly disagree though with pointing beginners to the original games or packs with just loads of skills, as these doesn't really teach anything in my opinion
Of course they do. It's how most of us learned to play the game, after all.
Since this has come up several times in previous discussions, here's a list I prepared earlier of exactly what a new player would learn from each Fun level (only levels 19 and 26 are pure filler); and here's a corresponding list for Lemmings Redux.
This isn't meant as a slight on the tutorial pack; I think you've done a great job with it and it's an excellent resource. I just think it should be acknowledged that different players have different needs and preferences in terms of how they want to learn the game. Speaking for myself personally, I wouldn't enjoy going through such a text-heavy and hand-holdy pack as my first introduction to the game, and I would only recommend it to others if they'd made it clear that was what they wanted. I think that having all the tricks explained to you takes a lot of the magic out of discovering them, something else I've written about in the course of my perennial disagreements with Strato.
I think that having all the tricks explained to you takes a lot of the magic out of discovering them, something else I've written about in the course of my perennial disagreements with Strato.
The lesson to release blockers with walkers etc is subject of a level in the next rank, which your format excludes. That's why it's called "Basic Training".
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The things missing you mentioned at the end are all addressed in the following ranks, especially the experimenting/creative learning part.
The hotkeys displayed in your test are taken directly from your setting, so if there is a "None" then it's missing in your settings. It sadly cannot recognise all your special mouse buttons though, so that's why it's not 100% working for you here.
I highly disagree though with pointing beginners to the original games or packs with just loads of skills, as these doesn't really teach anything in my opinion and the player will be WAY worse off.
Players who play this pack won't get stuck on "Postcard from Lemmingland" and "No Added colors or Lemmings"! I teach those behaviors!
Thank you very much for the feedback though and I noted some things down for the next patch! :thumbsup::thumbsup:
I agree, let's split this discussion off into a separate topic, if possible. ;)
However, I can recognise the importance of theory, and it absolutely should be learned, but not necessarily in the first instance. I'm more of a practice-first, theory-second learner. I like to discover something on my own, then find out exactly why it worked. Having something explained to me before I've seen it in effect is very unlikely to gel in my mind, because there is nothing for it to gel with at that point, it's just abstract.
Ultimately, different people learn in different ways. The OGs cater more to my own learning style, but I can certainly see why the Introduction Pack caters better to more theoretical learning styles. I work in education (or, at least, I did) so I'm well aware of the need to differentiate learning based on these sorts of things.