At this point, the target date for V12.9.0 stable is not decided, but will likely be late-May or early-June.
The Release Candidate build for V12.9.0 is now here.
- Window default size: https://www.lemmingsforums.net/index.php?topic=4759.0
- Doesn't remember window position between sessions: https://www.lemmingsforums.net/index.php?topic=4850.0
Download (V12.9.0-RC1 / Editor V1.21): https://www.neolemmix.com/download.php?id=406
This download only includes the Orig and OhNo styles, plus "default", "xmas" and "special". You can use the in-game Style Manager (in the Settings) to download other styles, or you can download styles manually:
- All styles: https://www.neolemmix.com/download.php?id=387 (Updated 15th Feb 2020)
- Any individual style: https://www.neolemmix.com/styles/12.8/XXXXXXXX.zip (replace XXXXXXXX with the style's name, eg: https://www.neolemmix.com/styles/12.8/orig_fire.zip for orig_fire)
That link is NOT a mistake, "12.8" in the link is correct. Said link is based on "minimum version the styles are compatible with", not "current version".
As always, it is recommended you install the RC build to a new folder, rather than trying to use it in the same folder as your existing version of NeoLemmix.
If you have a custom hotkey setup you'd like to keep, run the new version once, then copy settings/hotkeys.ini across from your V12.8.X folder. Please note that in this case, you will need to manually add keys (if desired) for the new "Projection Shadow" and "Skill Projection Shadow" features.
A release candidate build could be thought of as a pre-release version of an upcoming release. The idea is that except for bugfixes, or issues that were specifically noted as "should be tested during the RC phase before deciding", there won't be changes between it and the stable version, and thus it can be used to start updating content, as well as for ironing out last-minute bugs. Content specifically targetting it should not be released, though styles targetting it can be submitted for the next styles download.
Changelog to be added later.
Custom lemming sprites will need a Jumper animation added. These are already present for "default", "xmas" and "willlem_lemminas" if you need some examples.
Custom levels involving Gliders will need to be paid particularly close attention to when testing for replay breakage. It is expected that some of these will break, due to a side effect of a Glider physics bug fix. In most (if not all) cases this should just be broken replays, and changes to levels should not be required.
Please report any bugs you find!