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NeoLemmix => Bugs & Suggestions => Closed => Topic started by: DireKrow on April 11, 2020, 05:41:20 AM

Title: [BUG][EDITOR] Lemming Requirements on Exit Bugs
Post by: DireKrow on April 11, 2020, 05:41:20 AM
In NeoLemmix editor 12.0:

1) If you set a 'Lemming' limit for an exit, that requirement will be reset to 0 when you use undo/ctrl+z at any point after that. This occurs even if you freshly load a level that already had these requirements set, then use undo. If there's multiple exits, all of them are reset.

2) If you type a non-zero value for 'Lemming' on an exit, then click on a different object with a numerical input box (such as water or one-way walls), the following two errors occur:
Spoiler (click to show/hide)
Title: Re: [BUG][EDITOR] Lemming Requirements on Exit Bugs
Post by: namida on April 11, 2020, 08:10:54 PM
Aware of the 2nd (and it's proving to be a real pain to fix; I've tried a few times), the 1st is new.
Title: Re: [BUG][EDITOR] Lemming Requirements on Exit Bugs
Post by: namida on June 05, 2020, 02:41:20 AM
#1 is fixed in commit 8c2663e.
Title: Re: [BUG][EDITOR] Lemming Requirements on Exit Bugs
Post by: namida on June 05, 2020, 03:11:21 AM
And while I'm not 100% confident it's outright fixed, #2's situation should at least be greatly improved in commit df2f10b - probably to "as good as it's going to get" levels.