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NeoLemmix => Bugs & Suggestions => Closed => Topic started by: Proxima on March 16, 2020, 04:11:43 PM

Title: [SUG] Talismans for "max N skill types"
Post by: Proxima on March 16, 2020, 04:11:43 PM
"Fewest different skill types" was an interesting challenge, and while the talisman system partially supports this challenge (in that we can have "use only skill X" talismans), it would be good to expand this to support levels that require more than one skill type.
Title: Re: [SUG] Talismans for "max N skill types"
Post by: namida on March 16, 2020, 05:33:49 PM
Are there many cases where "any X skill types" would offer value that "these specific X skill types" wouldn't?

If there are enough such cases, I can consider it.
Title: Re: [SUG] Talismans for "max N skill types"
Post by: Proxima on March 16, 2020, 05:41:48 PM
For starters, unless I missed it, we don't have the ability to restrict to "these specific X skill types", except by zeroing all others, which is clunky, especially if there are lots of skill types on the level.

I guess the main virtue of "any X skill types" is that it challenges the player, while still giving them choice about which skills to use -- for example, there were several levels that were possible with builders + any one destructive skill. Another obvious example is Going Their Separate Ways with 2 skill types, which allows the player to go for either the no-floaters or no-climbers solution.
Title: Re: [SUG] Talismans for "max N skill types"
Post by: WillLem on July 08, 2021, 04:56:29 AM
+1 for this
Title: Re: [SUG] Talismans for "max N skill types"
Post by: namida on August 19, 2021, 12:30:15 AM
Another question I'd have is, what should the icon for this be? (for use in the level select menu / when clicking on a talisman on the preview screen)
Title: Re: [SUG] Talismans for "max N skill types"
Post by: WillLem on August 24, 2021, 11:17:49 AM
An initial idea after sleeping on this:

(https://i.imgur.com/9uR5Rlw.png?1)

(https://i.imgur.com/1W4ltpn.png)
Title: Re: [SUG] Talismans for "max N skill types"
Post by: WillLem on August 24, 2021, 11:55:27 AM
Another idea, possibly a bit clearer but less elegant/simple:

(https://i.imgur.com/B9Cwj8q.png?1)

(https://i.imgur.com/lMuKRy0.png)
Title: Re: [SUG] Talismans for "max N skill types"
Post by: WillLem on September 01, 2021, 11:55:30 AM
Meanwhile, this absolutely does the job, but moves away from the "symbols" style of NL's menus:

(https://i.imgur.com/UluvUqN.png)

(https://i.imgur.com/pdXp3cZ.png)



After some thought, I prefer the first of the 3 ideas I've posted so far.
Title: Re: [SUG] Talismans for "max N skill types"
Post by: Simon on September 01, 2021, 10:16:17 PM
Very hard to make a simple icon for number of different skills. Here's one more take.

-- Simon
Title: Re: [SUG] Talismans for "max N skill types"
Post by: namida on September 02, 2021, 02:20:21 AM
^ What do people think about Simon's idea without the "not equals" symbol? (Keeping in mind "total skills" already exists with a different icon.)
Title: Re: [SUG] Talismans for "max N skill types"
Post by: Silken Healer on September 02, 2021, 03:59:45 AM
Sorry, but I'm not a big fan of Simon's one. I prefer WillLem's "?" one a lot more.
Title: Re: [SUG] Talismans for "max N skill types"
Post by: WillLem on September 04, 2021, 07:57:00 PM
Thanks for the vote, Silken! :lemcat:

Simon's idea could work, for sure. I agree that it would be better without the 'not equals' sign, which is potentially confusing. It's a tricky one to get right tbf.

I reckon that or my "?" one (which is also potentially a bit confusing and/or unclear, admittedly) are the best ideas so far.
Title: Re: [SUG] Talismans for "max N skill types"
Post by: Simon on September 04, 2021, 11:18:19 PM
Yeah, the icons aren't precise yet, in the sense that they all afford plausible but wrong interpretations. We want to minimize plausible interpretations, ideally there should only be one plausible interpretation, the correct one. Let's look at some wrong interpretations:

Three buttons with not-equal:
:tal-bronze: Beat the level with n assignments where no two assignments can be the same skill, in addition to what the other restrictions impose.

Indeed a strong wrong plausible interpretation. Is this why you deem the not-equals sign confusing?

Three buttons:
:tal-bronze: Beat the level with n assignments total.

This is the weakest wrong interpretation because the wrong interpretation already exists with a different icon (crosshairs?). This can be an argument that three skill buttons without any symbol is a good icon. The problem with this argument is that the player must know about the crosshairs icon to draw the conclusion that three buttons don't mean n assignments. Therefore the three buttons by themselves still aren't as precise as we want. I'll have to sleep over it some more.

One button with question-mark:
:tal-bronze: Beat the level with n assignments of a single skill of your choice, and this is the only skill allowed other than the explicit skills from the other restrictions.

This sounds really plausible a wrong interpretation to me, even stronger than the three-buttons-with-not-equals. Consider: If you were to implement such a talisman restriction, isn't this the obvious icon for that?

One button can mean:
:tal-bronze: Vague. Weakly the same as one button with question mark.

-- Simon
Title: Re: [SUG] Talismans for "max N skill types"
Post by: namida on November 27, 2021, 06:58:25 PM
Any further ideas on the icon / thoughts about existing proposals?

The icon is pretty much the only problem with this one (unlike the kill-all-zombies one which raised a lot of further issues). Much like the existing talismans it involves purely checking what skills the player has used up to a certain point; it's just checking a different factor. To be clear, I don't foresee a situation where this suggestion has to be cancelled; this is more just about avoiding a situation where it ends up with a bad icon (keeping in mind that at least, if all else fails, there are text descriptions in-game as well as visual ones).
Title: Re: [SUG] Talismans for "max N skill types"
Post by: WillLem on November 28, 2021, 04:55:50 PM
I don't think NeoLemmix needs any more skill-related talismans, but if this does get implemented then I support most of the ideas for icons that have already been posted.

The one I suggested featuring a "?" could be re-designed with something other than the question mark to represent "any skill."
Title: Re: [SUG] Talismans for "max N skill types"
Post by: namida on November 28, 2021, 06:10:06 PM
Possible idea:

Use the "three panels" idea, but instead of blank, put a questionmark on each one. Then, replace the one for "total skills" with a new icon - a single panel with an asterisk on it.
Title: Re: [SUG] Talismans for "max N skill types"
Post by: Proxima on November 28, 2021, 09:52:00 PM
I think that would be confusing and doesn't do much to help the player understand the distinction between the two. It's true that no suggestion so far is really good and clear, but at the very least, I think "skill types" and "total skills" should not have icons that are too similar. Also, I really like the crosshairs icon for "total skills" -- that one is good and clear, and shouldn't be changed.

My favourite suggestion so far for "skill types" is the three blank panels. No question mark or asterisk; those could lead to confusion or wrong interpretation.
Title: Re: [SUG] Talismans for "max N skill types"
Post by: namida on November 29, 2021, 06:22:41 PM
Implemented in commit 8cc7fc2, with a further fix in 985b5cd.

Leaving this open because:
a) not yet properly tested
b) still need to add editor support
c) a better idea for an icon could still come up
Title: Re: [SUG] Talismans for "max N skill types"
Post by: namida on November 29, 2021, 08:57:05 PM
Further to this, because it will be very little additional work on top of this, and quite useful, I'm going to also add "fewest skill types" to the records that NeoLemmix tracks. One line I am drawing on that though: It will purely track quantity only, not which combination(s) were used to achieve it.

EDIT: Implemented in commit 333ef40.
Title: Re: [SUG] Talismans for "max N skill types"
Post by: Dullstar on December 03, 2021, 09:01:49 AM
Maybe replace the != in Simon's proposal with the word max, or perhaps <= instead?

EDIT: Didn't see the second page of replies. Anyway, just throwing the suggestion out there. This isn't intended to express an opinion regarding which proposed option is the best.