Played Nessy and Crane's levels
Nessy
Your levels overall are really pretty and aesthetically pleasing :D
I might have backrouted following levels :
Blue Wedding : A bomber and two floaters are left.
Little Lemmings Hideout : I didn't use a climber and a floater.
My favorite levels were Butterfly Cult and Cannibal Festival.
Especially I like the trick used in Butterfly Cult :thumbsup:
Crane
I guess "Are you kidding me?!"is really tricky one.
But I was spoiled the solution in discord.. so I was able to solve it easily. :'(
Anyway it was the most creative usage of cloner I have ever seen!
Solved Namida's levels.
The Embiggening of the Cromulent : I saw this level in the past contest. It has some nice tricks and the idea that sometimes permanent skill is indeed not beneficial for the player is cool :thumbsup:
Bending The Rule : I couldn't believe this is intended solution until I actually check the attached solution from you. Not a big fan of this level tbh but I learned something new today. :P
Wasted Talent : A little bit presice but I like the trick.:D Simple design but it has some well-maded puzzles.
Mini Mayhem : It was a cute little level. The level is tiny but solution is not obvious and requiress some hard thinking. I like this one.
Thanks for playing everyone! Here are my responses to your replays:
Butterfly Cult: Holy crap this one is actually spot-on! Glad you enjoyed the level :D I'm a bit lax with other people's solutions on this level because I feel like the solution as a whole is a bit too out there especially during the contest it was a part of, but I'm glad the original intended solution was discovered by someone :)
World's Apart: Intended
Blue Wedding: This one is acceptable because the blocker+digger trick is there and that was the main trick I wanted to enforce on the level so well done!
What's It Like Up There?: Unfortunately I'm not sure about this one since it does skip a trick. I might have to tweak it a bit.
Cannibal Festival: Intended. Well done!
How To Self-Destruct A Factory: This one is an open-ended level but your solution matches my own solution perfectly. Nice!
Little Lemming Hideout: Actually not intended and I kind of knew about this backroute for a while but I'm not sure how to fix it yet so for now it's acceptable :)
The Allocation Strategy: Intended.
Little Lemming Hideout: It's the same as Armani's solution where it is a backroute but I have no idea how to fix it so for now it's acceptable :)
The Allocation Strategy: This one is spot-on though :) I'm glad you enjoyed this level enough to nominate it because I really honestly didn't think it was anything special heh.
I am in the process of slowly going through my own pack looking at replays and fixing levels so when I'm done with that I'm going to post the fixed levels on here.
Here are backroute fixes for The Icicle Lane and Merry Christmas M.C. Escher; the latter is very similar to your solution, but uses both exits as intended:
Simply swap the Platformer and Stacker as performed in your solution. ;P
The time limit in Rebel Without a Claus is there to prevent dawdling with the swimmer, so that both the worker lemming and the "rebel" lemming (of the title) must be looked after simultaneously; the solution is timed such that the rebel lemming only just makes it onto the bridge as its finished being built.
EDIT: I've now modified the level so that the Glider is assigned from the start, and I've made the firepit accessible via the water as you suggested, in order that the Swimmer must continue to the left. Doing so has removed the need for the time limit whilst enforcing the intended solution.