On the other hand, vertical scroling in NeoLemmix makes it much harder for me to judge the fall height without resorting to the splat ruler.
Also, the pre-level screens in a classical Lemmings shell are made for wide levels; whenever they have to display vertical levels, those levels need to be shrunk, so you can barely see anything, while the horizontal dimension is barely used.
To be honest I'm not convinced why that would be the case, doesn't NeoLemmix always display 160 pixels (or whatever the max non-scrolling height is) vertically at a time even when there are more to scroll to? How does the parts of level not visible be affecting judgment of fall distance?
Are most NeoLemmix levels still at minimum height then?
Oh, and I love to make levels that are exactly 1 screen in width, but then have a larger height.
I think what we can take away from this is that having to scroll into two directions simultaneously is more annoying than having to scroll only either left/right or up/down.
I'm not sure whether avoiding doing something for the sake of it is just part of the general idea that you shouldn't include anything in a level just for the sake of it, or whether it's something specific about vertical scrolling that makes it a "necessary evil" for levels that do require it, but something that should be avoided otherwise?
The above post is too valuable to be buried inside a thread about vertical scrolling. :thumbsup: Maybe split into its own "tips for improving performance on laggy NeoLemmix levels" topic or similar, possibly even pin the topic on the NeoLemmix Main board?
Thanks for the suggestions, namida! ;) The level called "The Grand Puzzle" (last level of Lemmings World Tour) doesn't use anything fancy, though - it's just a classic X-of-everything level with a bunch of terrain that is pretty damn wide.
Indeed I was hoping that performance on this level would improve in New Formats (i.e. after pack conversion, because the level is actually too wide for the New-Formats editor and thus can only be opened by the NeoLemmix player). But so far, that doesn't seem to be the case. I have several hatches in that level, though, and a number of lemmings that goes along with that. It's basically Nepster's "Final Frustration" on steroids... :evil:
(You'll see when I release the New-Formats conversion of the pack; so far, you guys only have it in Old Formats, of course, which was what I blamed for the lagging, but as I said, it's still present in New Formats as well. I could share the individual New-Formats level file, of course - it would just have to be opened in the NeoLemmix player straight away, rather than via the editor, because that would cut off about a quarter of the level.)
and especially for users who use the high-quality minimap.