A similarly unusual result can be had by assigning a bomber or stoner to such a digger, instead of a blocker. Because the basic rule is "diggers do ohno before exploding", they will go through the "ohno". Ohnoers will fall if there's no terrain under them, so the was-digger will explode on the ground below, not where he was when the skill was assigned (or if the fall is very far, he'll explode in midair; or if he hits an object that removes the lemming from the level, he'll be removed by that without exploding first).
Ah, namida... stop giving me ideas involving stupid tricks with Oh-Noers... :evil: The only one I tried was trying to exploit Oh-Noers to avoid splatting, like in Lemmings Revolution - but I discarded that idea because Oh-Noers can't actually fall as far as splat height before exploding. Now you've shown me two examples on the same day where Oh-Noers can be used for tricks... :D
So, if you ever see a Digger moving towards a thin stripe of terrain covered deliberately in one-way-up arrows, separated by steel pieces to prevent the Digger from digging all the way down to the one-way terrain... you know what to do! ;)
Strato is talking about a different behaviour here, I think - and such behaviour definitely should not extend to shimmiers.
Indeed - I guess it's simply not possible to assign Blockers to Shimmiers at all? I think I even asked this in the "Anticipated Shimmier behaviour" thread: Shimmiers, like any other skill, can be cancelled by Walkers, however, due to Shimmiers not having ground beneath them, based on the Digger's behaviour, one would consider that they can be cancelled both with Walkers and with Blockers.
Then again, there are other skills that don't have ground underneath them (Climber, Floater, Glider, Swimmer), and none of them can be made into Blockers either, so I guess those are the skills the Shimmier is consistent with.
For the upward Digger - I'm going to continue to call him "Driller" for the time being, to clearly identify a skill that takes the lemming with it, in contrast to the Laser Blaster - we would run into slightly more consistency issues, especially the more similar the tunnel looks to that of a Digger. One could easily make the case that, just like Climber, Floater, Glider, Swimmer, and Shimmier, it should simply not be possible to assign a Blocker to a Driller. But the direct comparison to the Digger, with which you can do that, would still lead players to expect this to be possible.
I guess we should stop calling the skill "upward Digger" early on, then, and possibly also discard my initial suggestion of having the shaft look identical to that of a Digger. After all, a Miner's and a Fencer's tunnel are also clearly distinguishable, maybe not by their angle, but by their width.
I can see a case being made for the Driller's tunnel to be more narrow than the Digger shaft, as well - among others, because it would reduce the necessity for the Driller to move that far to the side once he's finished. If the shaft is only as wide as a single lemming, one would barely notice the sideward movement.
Shaft width is also relevant in other regards - for example, a Miner's and a Basher's tunnel can both be shimmied through, a Fencer's tunnel cannot.
I actually even have a level idea that revoles around sending a Basher down a Fencer tunnel, exploiting the Basher's "sloping" behaviour, in order to make that Fencer tunnel Shimmier-friendly :D . Before the introduction of the Shimmier, the only way to enforce this being necessary that I could think of was involuntarily resealing the Fencer shaft somehow, in order to make the Basher going through it even necessary. You might have guessed it: That "involuntarily resealing" part required the use of Slowfreeze.
Now Slowfreeze is gone, but we do have the Shimmier. Just by musing about this, I think I may just have discovered a way to fix one of the remaining Slowfreeze levels from Lemmings World Tour! :thumbsup: Looks like there might be one Shimmier-level in the New-Formats version of LWT after all...
Consequently, if a Driller shaft were so narrow that it can be resealed e.g. by a Stoner, this would provide interesting new options for crowd control.
Let's say you have two crowds, and there's no way to contain the one above, because there are no Diggers. But you can send a Driller from below, creating a narrow shaft the upper crowd falls into, and rather than dropping through it all the way and splatting at the bottom, you make the first lemming that falls into the Driller shaft a Stoner. Reversed Digger pit completed! :thumbsup:
I actually even have a level idea that revoles around sending a Basher down a Fencer tunnel, exploiting the Basher's "sloping" behaviour, in order to make that Fencer tunnel Shimmier-friendly :D . Before the introduction of the Shimmier, the only way to enforce this being necessary that I could think of was involuntarily resealing the Fencer shaft somehow, in order to make the Basher going through it even necessary. You might have guessed it: That "involuntarily resealing" part required the use of Slowfreeze.
One way that the forced-resealing could be done without slowfreeze, is requiring the use of a stacker at one end to create a wall a climber can go up - resealing the tunnel in the process.
A similarly unusual result can be had by assigning a bomber or stoner to such a digger, instead of a blocker. Because the basic rule is "diggers do ohno before exploding", they will go through the "ohno". Ohnoers will fall if there's no terrain under them, so the was-digger will explode on the ground below, not where he was when the skill was assigned (or if the fall is very far, he'll explode in midair; or if he hits an object that removes the lemming from the level, he'll be removed by that without exploding first).
Ah, namida... stop giving me ideas involving stupid tricks with Oh-Noers... :evil: The only one I tried was trying to exploit Oh-Noers to avoid splatting, like in Lemmings Revolution - but I discarded that idea because Oh-Noers can't actually fall as far as splat height before exploding. Now you've shown me two examples on the same day where Oh-Noers can be used for tricks... :D
So, if you ever see a Digger moving towards a thin stripe of terrain covered deliberately in one-way-up arrows, separated by steel pieces to prevent the Digger from digging all the way down to the one-way terrain... you know what to do! ;)
You want to talk about Ohnoer tricks? Take a look at...
Fierce 1 "Dead Is The New Black" (Lemmings Plus III), Sharp 7 "Odyssey" (Lemmings Plus Omega II) or Decimation 4 "Oh Blast..." (Lemmings Plus Alpha)
...or even older...
Lacktardo's "Basement Trickery"