I thought the F3 button was a "save replay" button. That icon that looks like a save button has deceived me. :-[
It's possible to beef up the "replay harvester" (the internal part of the game that sits between the exited attempt and the level browser, and decides whether the replay is autosaved or offered for manual saving) to always run the replay to completion, to never miss solutions even when they haven't been run to completion during play. It's expensive and feels weird, maybe it's worth it, I don't know.
QuoteIt's possible to beef up the "replay harvester" (the internal part of the game that sits between the exited attempt and the level browser, and decides whether the replay is autosaved or offered for manual saving) to always run the replay to completion, to never miss solutions even when they haven't been run to completion during play. It's expensive and feels weird, maybe it's worth it, I don't know.
IMO: Profile it on a not-too-powerful machine, if it's not particularly excessive nor tricky to implement, do it. I recall that Lix's replay simulation is extremely fast (many orders of magnitude faster than NL's, which is already very fast for a single replay; also in this situation, the physics map is already rendered), I suspect that while it might theoretically be computationally expensive, it will not be an issue in practice.
Lix has a level that solves with 0 skills, but not obviously. Thus Forestidia's 3) is a concern: Cancelling the map produces a solution checkmark, that would look like a bug.
Lix has a level that solves with 0 skills, but not obviously. Thus Forestidia's 3) is a concern: Cancelling the map produces a solution checkmark, that would look like a bug.
Color me curious, which level? Is it part of the set of levels that come with Lix or just a custom one from somebody?
The other alternative is maybe the game just always keep the replay for the most recent attempt as a backup somewhere, regardless of whether it can possibly solve or has solved the level or not.
The other alternative is maybe the game just always keep the replay for the most recent attempt as a backup somewhere, regardless of whether it can possibly solve or has solved the level or not.