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NeoLemmix => NeoLemmix Levels => In Development => Topic started by: Strato Incendus on December 31, 2018, 12:12:54 AM

Title: Lemmings Open Air [120/120 levels completed - now released!]
Post by: Strato Incendus on December 31, 2018, 12:12:54 AM
Thanks to Nepster's release of the Shimmier ending the year on a high note, I was able to finish the last couple of levels of the first set of 30 from my upcoming pack.
Obviously, with the Shimmier included, it's going to be a New Formats-exclusive at last! :thumbsup:

I hereby announce the successor to Lemmings World Tour:

(https://i.imgur.com/zjcKrd3.png)

I'm still sticking to the music theme, as evident - all the levels are still going to be named after songs, and the tracks are still the ones I recorded for LWT.
Hence, please simply download the music pack from the Lemmings World Tour thread (link is in my signature).
You're also going to need my two custom tilesets for this pack, Money and Autumn. Get them here (https://www.lemmingsforums.net/index.php?topic=4006.msg73831#msg73831).

However, this pack is supposed to feel more like classical Lemmings again - meaning mostly original and ONML tilesets and more abstract level shapes, rather than the specific geographic locations you can find in LWT.

That's also the reason why I'm going with the classic level distribution of 4 x 30. The rank names so far are intended to be:

Soft, Loud, Heavy, Hardcore

Meaning we don't go from unknown to very popular songs, but levels are arranged in increasing order of heaviness! :evil: Which means this time the levels from the lower ranks are probably going to be the more famous ones, because they are more mainstream ;) .

These current 30 levels however are taken from all four ranks, only roughly sorted by difficulty relative to each other and compiled into a single rank called "Demo Tape". Since there are no introductory levels, I as the creator have a hard time assessing their difficulty; I just threw every nasty thing at the player I could come up with :thumbsup: .

Hence, I think it's safe to say that knowledge of the tricks from the Noisemaker rank in Lemmings World Tour is required to beat these levels! Whether you've acquired this knowledge by actually playing Lemmings World Tour, or already knew those tricks prior to that from elsewhere, that is completely up to you. ;)



There's certainly going to be a focus on Metal songs in the higher ranks, and that is also the flavour behind this pack: This time, we're not touring the world; instead, all the world is going to gather in one place for a huge open air festival. Hence, I made the logo a little darker and swapped out the globe for an additional guitar that looks the part :D .
The title is obviously a homage to one of the biggest metal festivals on Earth, Wacken Open Air.

I already recoloured the background and the rank signs. Let me know how you like this darker look; I'm a little undecided on it so far. On the one hand, it seems like a nice switch from Lemmings World Tour; on the other hand, I want this pack to feel like original Lemmings, so using the standard brown- or the green background (like on standard Lemmings for Mac) would increase the Nostalgia.

Since my New Year's Resolution is "I'm going to make my levels more backroute-proof!", here are 30 of the eventual 120 levels for you to enjoy and test.
I'm not going to pick any private testers, I like to test my packs "in the field". Meaning: Everyone who is interested can have early access, but don't be disappointed if you find a backroute! ;) In fact, that's the main purpose of playing at this stage. So if you're someone who enjoys discovering such unintended solutions ;) , you're invited to take a shot at it!

Speaking of shots, here are some example pictures of the "classical" levels in standard styles, plus one of each in my custom graphic sets:

(https://i.imgur.com/q1kRTLd.png)
Lems just wanna have fun

(https://i.imgur.com/893lcoH.png)
I was made for loving you, Lemming

(https://i.imgur.com/hwS2Z8R.png)
Both sides now

(https://i.imgur.com/MtrE1K6.png)
I need a dollar

(https://i.imgur.com/3cq64hJ.png)
Wake me up when September ends


"Both sides now" is one of three Shimmier levels so far.
"I need a dollar" showcases the Money tileset; "Wake me up when September ends" is another demonstration of the Autumn tileset, which you may already be familiar with.

One last thing: The first level of this demo is also intended to be the actual first level of the pack, just like the very last level of the demo is supposed to be the last level of the final rank.

Since I already mentioned there are going to be four ranks, feel free to make suggestions on which levels should go higher or lower. The title may probably change in the process, because if a level goes lower, it shouldn't be a metal song, and if it goes higher, I need to find a metal title that goes along with it. But in general, all the levels are free to move around.

Also, I'm always open for suggestions which song titles should go in here! ;) One of the main things I want to avoid at all costs is that this pack could end up just looking like "the rest of all the semi-famous songs that didn't make it into Lemmings World Tour". It should be able to stand on its own as a music-themed pack, still feeling somewhat complete, not like an arbitrary selection of titles where so many legendary ones are missing (because they already appeared in LWT).

Finally, my custom success- and failure jingles are part of the pack again, included as .ogg-files. If anyone knows how to make them work in New Formats, please let me know! ;) Simply putting them in the overarching levels folder apparently isn't enough.

EDIT: I've attached my modification of the general tileset - a graphic set that existed in Old Formats for every user to add single pieces. It contains, among others, the Snow object, which was missing from New Formats so far, as well as recolourings of some backgrounds and the Rain object. Credit for both the Rain and the Snow object goes to Colorful Arty! ;) He said he was fine with me sharing the Snow object again. The recoloured background is from the Angelisland tileset, for which Gronkling to my knowledge no longer claims credit, it simply goes under "Sonic". Finally, I also contributed some builder staircases so they can be pre-placed in a level, like on one level from Lemmings World Tour. Plus, my custom backgrounds for L2 Medieval and Sports (and ohno_brick) are also included, since they haven't been added to the official styles.

You'll need this tileset for at least one of these test levels, so please download strato_generalmd as well if you want to give them a shot! Further pieces may be added to it in the future. I've already removed all duplicates, so there shouldn't be a danger of any pieces getting removed from it. Still, this tileset is preliminary at this point, so I wouldn't suggest building your own levels with those pieces yet.)

I hope you're going to have fun in this Lemmings Rehearsal Room! :)
Title: Re: Lemmings Open Air [30/120 levels completed]
Post by: nin10doadict on December 31, 2018, 02:31:52 AM
Custom success and failure chimes need to go directly into the 'sound' folder in the NeoLemmix directory. They must be named success.ogg and failure.ogg respectively. I have a small collection of different ones, so I have an extra folder in there to hold them so I can swap them as I wish.

I might dive into the testing of this a bit later. Tomorrow, perhaps, as I have to go to work soon.
Title: Re: Lemmings Open Air [30/120 levels completed]
Post by: Strato Incendus on December 31, 2018, 10:06:09 AM
Yeah, I know you can replace them on a general level, i.e. for all packs simultaneously, by putting them into "sounds" - I'd like to use them on a pack-based level, especially since several users like to swap them out and use individual jingles for their respective packs. ;)

At least that was possible in Old Formats... :D
Title: Re: Lemmings Open Air [30/120 levels completed]
Post by: nin10doadict on January 01, 2019, 02:24:30 AM
Well, I can say one thing...
These levels are way too hard for me to solve without massive time investment. I couldn't figure out any of them.
Seems your levels just keep getting harder. Some might enjoy that. I don't. :devil:
Title: Re: Lemmings Open Air [30/120 levels completed]
Post by: Strato Incendus on January 01, 2019, 10:15:13 AM
Thanks a lot for the feedback, nin10doadict - and for investing time into trying to solve these! ;)
I hope it didn't get too frustrating for you; if this is not the type of level that you enjoy, my preceding packs with lower difficulty are still available to you, of course! ;)

Given that you were perfectly capable of solving Pit Lems, I think Lemmings World Tour is indeed the next in line on the difficulty scale. ;)

Paralems is way too easy, and I think you already played most of it anyway.
The difficulty of Lemmicks is hard to assess because of the frequently changing game mechanics - some might find it easy to quickly adapt to the changes introduced by the gimmicks, others might not.

LWT seems to fill an important gap between very easy packs, like those by Yung Gotenks, and really hard packs like SEB Lems and Lemmings Reunion. I'd say it's somewhere between Arty's SubLems and Nessy's Lemmings Migration - those are the only packs I was able to beat in their entirety (still with some help) before creating LWT.

Indeed, increased difficulty is what I'm going for now, so your feedback is a valuable hint that this seems to work out so far. (Because I remember you being able to solve the Noisemaker rank, and now this is a step further.)

The goal is to cater to different audiences. For LWT, some users got bored of it because the difficulty remained on the same level for too long (the slope of difficulty increase is there, but so flat over the course of the myriad of levels that you barely notice it). For people like IchoTolot and Nepster, LWT is probably too easy anyway. So maybe Lemmings Open Air is going to be something they might enjoy as well.

I won't say it's necessary to solve the entire Lemmings World Tour before attempting this pack (which one could be inclined to think since this is the follow-up), but the main difference is that I demand a lot of the tricks from the Noisemaker and Amateur rank from the player without prior announcement.
Title: Re: Lemmings Open Air [30/120 levels completed]
Post by: nin10doadict on January 01, 2019, 06:58:02 PM
There's also the fact that I tend to take long breaks from the game, which thus causes my skills to deteriorate and make it harder to get back into the game again.

Plus, with my new full time job starting up soon I will have a lot less time to just sit down and bang my head against a hard level. That said, I did figure out the first level within two minutes after taking a second look at it, so it might just take some time to get back into the groove. :D

I also solved level 3 (the first shimmier level) and I think the bottom block with the water needs left-only arrows on it. Without them the walkers and the second shimmier are unneeded. Replays for these two levels are attached.

I'll see if I can keep chipping away at some of the other levels and post some more replays later.
Title: Re: Lemmings Open Air [30/120 levels completed]
Post by: Strato Incendus on January 01, 2019, 09:47:37 PM
No worries! I'm not really making progress on the pack I'm testing for IchoTolot, for pretty much exactly the same reasons ;) . Every level any forum member finds the time to test counts, because that's one potential backroute less the first official release is going to have.

Quote
I also solved level 3 (the first shimmier level) and I think the bottom block with the water needs left-only arrows on it. Without them the walkers and the second shimmier are unneeded.

Completely correct. ;) Wow - you've spotted the intended solution and what was missing to enforce it in the same breath! ;) Thanks a lot! This goes to show how I as a level creator can overlook the most basic things.

Doesn't look too good for my New Year's Resolution already... :evil:

Level 01 was exactly as intended.

I've added the one-way arrows to Level 03 and exchanged the respective file in the ZIP folder in the starting post.
Title: Re: Lemmings Open Air [30/120 levels completed]
Post by: nin10doadict on January 05, 2019, 02:40:17 AM
Progress update!
I can't load a few levels due to missing tilesets. I found your autumn and money sets, but can't find the new format version of Gigalem's Tree-mod set.

I also think I broke a fair number of levels. Most of my solutions that I've found feel like cheese in one way or another.

I'm pretty sure how to do level 4 and level 7, but...
Spoiler (click to show/hide)
Title: Re: Lemmings Open Air [30/120 levels completed]
Post by: Strato Incendus on January 05, 2019, 03:37:16 PM
Thanks a lot again for your replays, nin10doadict! ;)

First things first, about the missing tilesets: All my versions of GigaLem's updated Lemmings Plus tilesets have a change date of 12-31-2018. That was when I installed the latest experimental version with the Shimmier. So I guess the standard download of NeoLemmix includes all these tilesets by now. But to be on the safe side, I've uploaded them again as separate New Formats versions in the respective thread, because said thread only contains the Old Formats versions so far.

Get them here. (https://www.lemmingsforums.net/index.php?topic=3443.new#new)

On your replays (click to show/hide)

The updated version is attached to the starting post!
Title: Re: Lemmings Open Air [30/120 levels completed]
Post by: nin10doadict on January 05, 2019, 10:25:27 PM
Replies:
Spoiler (click to show/hide)
I also just solved level 22, which took about 3 minutes. Pretty sure my solution is intended, I needed everything and it felt solid.

Also, level 15 is desperately broken. :-[:evil:
Title: Re: Lemmings Open Air [30/120 levels completed]
Post by: Strato Incendus on January 06, 2019, 01:08:34 PM
Level 22 is intended.

Level 15 was another case of me forgetting badly-needed one-way arrows. Luckily, that also consequently means it was an easy enough fix :) . The updated version is attached!

Spoiler (click to show/hide)
Title: Re: Lemmings Open Air [40/120 levels completed]
Post by: Strato Incendus on May 11, 2019, 04:47:06 PM
Update! Here's 10 more levels with lots of Shimmier-related goodness! Check the starting post for the current version!

Here's one for you Sonic fans out there - because the title I had in mind for this solution just so happened to fit a theme song! :D Consequently, the tileset to be used was pre-destined.

(https://i.imgur.com/E6O1mGO.png)
Reach for the stairs

And one more in one of my own tilesets (actually, it combines parts from both Money and Autumn):

(https://i.imgur.com/737EH1Y.png)
Money makes the Lems go round
Title: Re: Lemmings Open Air [50/120 levels completed]
Post by: Strato Incendus on September 20, 2019, 11:49:57 PM
Finally, here's another update with 10 more levels! Check the attachment in the starting post ;)

This brings the second demo rank "Rehearsal" up to 20 levels (=you'll find the new levels at the end, after what you may have played so far already).

On the one hand, I hate that I'm making such slow progress with this pack. On the other hand, the levels I do come up with feel rather new and unique to me, like nothing I've done in Lemmings World Tour or before.

I must watch out not to overuse the Shimmier too much, but on the other hand, there's still not that much content out there featuring it, so why not have him do some overtime? ;)

Note: You're going to need GigaLem's mod of namida's Sky tileset for these levels - get it here (https://www.lemmingsforums.net/index.php?topic=3443.30).

(https://i.imgur.com/DimFFHT.png)
Heaven is a place on Earth

(https://i.imgur.com/fh1Fort.png)
Hunting high and low

(https://i.imgur.com/Rf3Yz9y.png)
Paradise

(https://i.imgur.com/08ols3T.png)
Lems in low places

(https://i.imgur.com/xVLS5JV.png)
Tear down the walls
Title: Re: Lemmings Open Air [60/120 levels completed]
Post by: Strato Incendus on October 06, 2019, 12:31:43 AM
Halfway done now! :) Ten more levels have been added, giving you two full ranks of 30 levels each to test! :thumbsup:

They're not ordered by difficulty yet, though, but simply by chronological order of release. If you've already tested some of these before, again simply jump to the first level in the Rehearsal rank you haven't tried so far.

Regarding actual ranks, the Soft rank is complete now, and I've already made up my mind about a rough level order. Basically, I'm trying to have the tilesets appear in the same order as in original Lemmings! :) That means starting with Dirt, then two Pillar levels, Marble, Crystal, Fire, then Marble again, etc. That would leave me one special-graphics level per rank, like e.g. the Sonic level. But I'll have more than that, not only due to my own tilesets Money and Autumn breaking the strict pattern, but also due to some levels in ONML tilesets thrown in here and there.

Here are some more screenshots of the most visually unique levels among the new ones:

(https://i.imgur.com/JFRyfrZ.png)
Ring of Fire

(https://i.imgur.com/8eLXlQT.png)
Always look on the bright side of life

(https://i.imgur.com/EswvbiO.png)
Breakfast at Tiffany's
Note: This level might be shifted to the pack "Lemmings, Drugs, and Rock 'n Roll", since it is a Lemmings-3D-inspired pack, and L3D has a Candy / Food tileset as one of its characteristic styles.

(https://i.imgur.com/v45SmHo.png)
Heavy cross

(https://i.imgur.com/MKLgTFl.png)
A change of seasons

The last level requires my modified tileset strato_generalmd! It's attached to the starting post, just like the updated pack folder! ;)

You'll need it for the Rain and Snow objects that you see in the image. The Rain object is actually the original one - I think it underwent a slight colour and movement change, the one included in namida's Sky tileset now looks a little different. Both of these objects were created by Colorful Arty.
Title: Re: Lemmings Open Air [75/120 levels completed]
Post by: Strato Incendus on November 02, 2019, 12:39:00 AM
Another update! Development has proceeded far enough for me to discard the Demo Tape / Rehearsal ranks and continue with the actual rank names!

The first two ranks - Soft and Loud - are complete and in a preliminary intended order. The difficulty curve isn't perfectly linear yet, though.

That's why I haven't adjusted the music rotation yet, though, because doing this for every individual level anytime the order slightly changes is a huge hassle. I've edited the standard rotation, but it always includes the ONML tracks as well, which I really only want to be special occurences. The main rotation should consist only of the 17 tracks from original Lemmings (or, more accurately, my rock versions of those).

The last two ranks have fewer levels so far - the Heavy rank 10, the Hardcore rank only half that many, i.e. 5.

This means we're already at 75 of 120 levels! ;) Here are some more screenshots of the youngest additions:

(https://i.imgur.com/809qvgZ.png)
With a little help from my Lems

(https://i.imgur.com/SK0sWSI.png)
Stop crying your heart out

(https://i.imgur.com/zjK89Zp.png)
Everything I do (I do it for Lemmings)

(https://i.imgur.com/EaN8iLs.png)
Hard Rock Hallelujah

(https://i.imgur.com/rIOPqQB.png)
Stand by me

(https://i.imgur.com/FskmxjH.png)
God hates us all
Title: Re: Lemmings Open Air [75/120 levels completed]
Post by: Armani on November 20, 2019, 01:47:24 PM
I solved rank1,3,4 of the pack.  As I can use computer for very limited time, I skipped rank2. I will finished rank2 someday :(
Here are my comments on individual levels! :)

For the levels I think are backroutes
Spoiler (click to show/hide)

For the other levels
Spoiler (click to show/hide)


I really enjoyed it overall. I recommend this pack to those who
  want to know how the shimmier can be used creatively in so many ways!
  want not only the levels that contains clever skills and tricks but also beautiful looking levels!
  want to play levels with amazing custom tilesets!
I hope my comments will help you to improve this pack ;)
Title: Re: Lemmings Open Air [75/120 levels completed]
Post by: Strato Incendus on November 20, 2019, 04:39:40 PM
Wow, what a nice surprise! :thumbsup: Thanks a lot for playing, Armani, and for taking the time to write such a detailed (and also positive) review!

Usually my packs don't receive this level of attention prior to official release. I don't have the opportunity to watch your replays right now, so I'll respond to your comments first and address your replays in a second response once I've watched them all. ;)

Spoiler (click to show/hide)

And now, finally, to your "openly visible" comments:

Quote
I really enjoyed it overall. I recommend this pack to those who

First of all, thank you for recommending this pack already at this early stage! :thumbsup: That might actually allow me to test this pack "in the field" more easily than previous ones, i.e. finding testers through this thread ahead of release, rather than picking them individually via PM.

Quote
want to know how the shimmier can be used creatively in so many ways!

Mission accomplished! :thumbsup: Indeed I wanted to make the mere presence of the Shimmier the main selling point of this pack, in direct comparison to Lemmings World Tour, at least.

At the same time, this also tells me I have to create quite a few more levels specifically not using the Shimmier so that it doesn't become over-represented. I did make quite a few in the early phase of development, before the Shimmier had actually been introduced. But I was just coming off of the release of Lemmings World Tour at that time, so I wasn't being terribly creative, and still more connected to Old Formats as well.

The temptation of quickly resorting to the Shimmier when imagining a new level at this point is still in its comparatively large, yet unexplored design space - so many new things we can try out with it that haven't appeared in any full-blown packs yet.

Eventually, I want to make the Shimmier in this pack feel as if it had always been part of Lemmings; it should blend with the rest of the skills organically rather than sticking out. But I guess that's difficult, because it's still a novelty at this point, and therefore bound to stick out - if for no other reason that people actively try to remember new Shimmier tricks they learn, so that they can expand their skill knowledge.

Quote
want not only the levels that contains clever skills and tricks but also beautiful looking levels!

I'm flattered to hear that! :) I was also somewhat curious whether I could pull it off "again", so to speak. Aesthetics were one of the main selling points of Lemmings World Tour, however, more specifically, it was realistic aesthetics: I tried to depict as many geographic locations in the world as possible in a way as a realistic as possible with level tiles.


Now, in contrast, the level shapes are abstract. So except for the few "landscape" levels, like the two Christmas levels, I don't really know what makes them "pretty". Maybe it's just using a handful of different colours and having them change throughout the landscape successively - avoiding too many monochrome parts, avoiding an overload of too many different colours (the Psychedelic tileset has a habit of doing that ;D ), and avoiding too many awkward shapes of terrain, or too many loose, unconnected terrain pieces.

Basically, any level should look as if it had been taken straight out of original Lemmings - while at the same time using the new skills cleverly, and being much more challenging than original Lemmings. That, at least, is the goal.

Quote
want to play levels with amazing custom tilesets!

I guess this mainly refers to my own custom tilesets, so thank you for that! ;)

I think I only used two other custom tilesets: one of the Sonic tilesets by Flopsy, and Raymanni's Food tileset. The latter may eventually be shifted to the Lemmings-3D-inspired pack "Lemmings, Drugs, and Rock 'n Roll" though, I'll have to see.

I still want to make a couple more Money and Autumn levels, indeed - Money has only two at this point, and only one that strictly only consists of pieces from the Money tileset itself. But by now, only Hard Rock and Metal songs are still eligible, given I'm working on the two upper ranks, and I currently don't recall any somewhat-famous Hard Rock or Metal songs referring to either of these topics. ABBA's "Money, money, money" is definitely not heavy enough to qualify for these ranks! :D

Sonata Arctica's "Paid in full" has 17 million views on YouTube, maybe that's famous enough for a Money level on the Heavy rank... :D Probably a mix with the ONML Snow tileset, though, given the band's name, and country of origin...



Quote
I hope my comments will help you to improve this pack

I can assure you they already did! :thumbsup:

Thanks a lot again for playing, and good luck on the second rank (Loud) whenever you feel like trying it! ;)
Title: Re: Lemmings Open Air [75/120 levels completed]
Post by: Strato Incendus on November 20, 2019, 10:55:25 PM
Alright, then! :) I've watched all your replays, which covered the entire Soft rank as well as all levels that are currently present in the Heavy and Hardcore rank.


Overall, I'm pleased to see the backroute count is comparatively low so far, especially for a pack still in development that has barely received any third-party testing yet. ;) However, as usual, backroutes have a higher share among the levels from the upper ranks, because complexity adds more degrees of freedom. So most likely, the more levels I add to the Heavy and Hardcore ranks, the more backroutes I'm going to create initially.

I'm not only writing down all of the above comments as a response to you, but also a a reminder to myself, as to which specific things I have to fix about which levels - so I'm killing two birds with one stone here. Now I don't have to create a chaos of paper sheets, to keep track of all the notes on how to adapt these levels. Because most likely, I won't get to do that before the weekend.

This however means that the next update will already feature a couple more new levels, as well - so stay tuned for that...! ;)
Title: Re: Lemmings Open Air [75/120 levels completed]
Post by: Armani on November 22, 2019, 02:54:10 PM
WOW.. I was really surprised to see your posts. :lem-shocked:
What a long and detailed replies they are :lem-shocked: :lem-shocked:

I'm sorry that I can't give you detailed answer as you did since my English skill is terrible, especially at writing English. :(
(Luckily, I have no problem in reading English, so I understood all your replies)
So, instead, I came here with more replays and reviews :)

I played LOUD rank this time :thumbsup:

Spoiler (click to show/hide)

Again, I really enjoyed this pack although it is in development yet.
I have a list of lemmings packs that I will play after I finish my military duty. And I added Lemmings World Tour to the list a while ago :thumbsup:
Looking forward to play your another pack someday :thumbsup: :thumbsup:
Title: Re: Lemmings Open Air [75/120 levels completed]
Post by: Strato Incendus on November 23, 2019, 01:00:28 AM
Wow, and I'm once again impressed by your replays! :thumbsup: On several levels you've come up with way more creative solutions than the actual intended ones - so repeatedly, even though these solutions bypass the main trick, I can't break them with a clear conscience.

Loud rank (click to show/hide)

I haven't implemented all of the changes yet, which is why there is no update to the pack yet with all your backroutes fixed. You can expect it in the next couple of days, together with a couple more entirely new levels! ;)

Quote
I'm sorry that I can't give you detailed answer as you did since my English skill is terrible, especially at writing English. :(
(Luckily, I have no problem in reading English, so I understood all your replies)

Don't worry, I understand you perfectly, and as such I'd say you're skills are definitely far from "terrible" ;) . In fact, a major portion of the forum members are non-native English speakers. I don't know whether they're in the majority - there are a lot of users for whom I assume they're from the US, but I'm not sure. We could use an actual "Lemmings World Tour map", to get an overview where everyone's from! :D I only know for certain that there are a bunch of Germans and Finns around here.

Speaking of them...

Quote
I have a list of lemmings packs that I will play after I finish my military duty. And I added Lemmings World Tour to the list a while ago

...I believe our Finnish forum members can still empathize with that. ;) Germany suspended the draft around 2010-2011 or so, like most European nations.

I'm honoured you want to try Lemmings World Tour as well! :thumbsup: It will definitely be a lot easier for you, given with how much ease you're already not only solving, but improving the levels here on Lemmings Open Air! But maybe that's just going to be a well-deserved "breather" after you're done with your service. ;)

There would only be a slight anachronism - because Lemmings World Tour does actually contain a level referencing Status Quo's "In the army now" :D ...
Title: Re: Lemmings Open Air [83/120 levels completed]
Post by: Strato Incendus on November 24, 2019, 04:57:14 PM
Another update! I've fixed all the backroutes that Armani had found, allowing alternative solutions or even turning his solutions into talismans where feasible. As such, there is a talisman window on the main menu screen now, for the overview.

Changelog (click to show/hide)

On some of the more open-ended levels on which Armani saved quite a few skills, I haven't decided yet on whether I want to fix them, and if so, how. But all the most devastating shortcuts should be gone now. ;)

Aside from that, I've added eight further levels to the Heavy and Hardcore rank, one of which is a re-run, resulting in "only" seven screenshots:

(https://i.imgur.com/aBHTZNL.png)
Let me entertain you

(https://i.imgur.com/c8ngv7u.png)
Hero
This is my first level featuring Neutral lemmings! ;)

(https://i.imgur.com/hZ8XOet.png)
Les fleurs du mal
Quite a unique Disarmer puzzle that justified the borrowing of the flower traps from the L2 Highland tileset. They also seem to fit nicely with the Dirt tileset, anyway, being orange and green.

(https://i.imgur.com/c0uDqzu.png)
The other side / Mourning palace

(https://i.imgur.com/j186FcL.png)
To Hell and back
Another case of innocuous tileset mixing - I've combined Fire and Menacing before, though ;) .

(https://i.imgur.com/9HHZ5oc.png)
Make total destroy
The second half of the level is a shameless replication of a NepsterLems level (just in the opposite direction). But it includes a lot of Shimmiers, so it's not an identical solution! :P

(https://i.imgur.com/zxvEoTh.png)
Prayer of the refugee
Title: Re: Lemmings Open Air [83/120 levels completed]
Post by: Strato Incendus on November 27, 2019, 08:24:55 PM
I'm sorry, I forgot to add something:

Please re-download the strato_generalmd tileset. I've added another rain object (red rain, for the eponymous level referring to the Peter Gabriel song; it is the level formerly known as "Rama Lema Ding Dong", which has been renamed after me discovering that I had already used this title for "Clam-a-Lem-a-Ding-Dong" in the Groupie rank of Lemmings World Tour).

I've noticed that somebody downloaded the newest version of the pack (most likely Armani?), but not the tileset again. Since Armani is already past the level, he probably didn't notice yet. But I did fix a backroute on that particular one, and you won't be able to replay it without the rain object, because then the level can't be drawn - even though the rain is just a cosmetic feature. ;)
Title: Re: Lemmings Open Air [83/120 levels completed]
Post by: Armani on December 12, 2019, 09:14:19 AM

Finally I got around to playing new levels!

I'm afraid many of my solutions are backroutes :(

Spoiler (click to show/hide)
Title: Re: Lemmings Open Air [84/120 levels completed]
Post by: Strato Incendus on December 16, 2019, 10:56:51 AM
Thank you once again for playing, Armani! :thumbsup: Yes, indeed there are quite a few backroutes among your solutions - but that's what pre-release testing is for, after all! ;) So the more you find, the better!

Spoiler (click to show/hide)

The update is attached to the starting post! :) I've also fixed "Fire escape" on the Soft rank, I had forgotten about that one the last time.

The current update also features one additional level in the Money tileset called "Paid in full". I can't make a screenshot at the moment, so you'll have to see for yourself... :D

I'm pretty sure it's rather vulnerable to backroutes, as well, though - at least now, in its first iteration...
Title: Re: Lemmings Open Air [90/120 levels completed]
Post by: Strato Incendus on January 25, 2020, 10:11:10 PM
3/4 of the pack completed now! :) Check the attachment in the starting post for the update!

I was intending to wait with another update until the entire Heavy rank was completed, but 90/120 is also a nice number, so why wait?

These small updates also allow me to show you all the new levels. First, here's the one that I added as a single additional level (No. 84) the last time:

(https://i.imgur.com/aNMXURA.png)
Paid in full


And now for the six new ones:

(https://i.imgur.com/COP1zJb.png)
Needled 24/7

(https://i.imgur.com/VQ2XCZ9.png)
Chop Suey

(https://i.imgur.com/LgP3jFO.png)
Eruption

(https://i.imgur.com/EiKjpMR.png)
Poison

(https://i.imgur.com/YEbxKCi.png)
Davidian

(https://i.imgur.com/JwUedjz.png)
Enter Sandman*

As you can see, we're dealing almost exclusively with Metal titles now. The challenge is finding a balance between my personal favourites, and some reasonably famous titles, even if I may not be their biggest fan. ;)


*Maybe, now that we have recolouring available, we can turn this dude into an own set of "sand-lemming" sprites? :D
Title: Re: Lemmings Open Air [90/120 levels completed]
Post by: Strato Incendus on May 21, 2020, 11:17:42 AM
After working on Lemmings Hall of Fame and Lemmings, Drugs, and Rock 'n Roll for a long time, things are finally picking up here on this "classical" pack again! :thumbsup: Feeling that I had pretty much reached the bottom of Shimmier-related design space, I did a bit of thinking back and forth whether I should add another skill. But eventually, of course, the Jumper has also found its way into Lemmings Open Air.

I could have snuck in an introductory level for the Jumper on the first rank - but given that the first two ranks had already been completed prior to the Jumper's implementation, I thought it would be weird to introduce a skill and then not use it for two ranks. (Granted, I've done similar things in the past, but only with fringe objects, like splitters and anti-splat pads.)

Therefore, the Jumper is now introduced on the second level of the third of four ranks. I think this gives people enough time to familiarise themselves with the Shimmier for the first two ranks, before puzzles start factoring in Jumper-Shimmier interactions.

Here are some of the new levels; the download hasn't been upgraded yet, because there's only one more level missing until the Heavy rank will also be completed. ;) So I feel I should do that first, then there will be three complete ranks plus the first seven from Hardcore.

(https://i.imgur.com/FrCLzn2.png)
High tide

This is the Jumper-introduction level (Heavy 02). It's pretty obvious where everything has to go if you're already familiar with the Jumper; but for a player learning about the skill for the first time, it might still be challenging to figure out the behaviour of a new skill. That's why I've added in as many things as possible that the Jumper can do, including jumping at and off a wall, and transitioning from a Jumper to a Shimmier.

(https://i.imgur.com/zdK3KgU.png)
Lems burst into fire

There are a bunch of flame-throwers on this level that you can't see in the standstill screenshot, but they are not "hidden". The flames clearly come out of the walls, just the shooting devices are buried within the walls, because otherwise the fire areas would have been too long for what I had in mind here. ;)

Then I made a couple of marble levels with more advanced Jumper stuff. This first one is just one more to hammer home the possibility of Jumper-Shimmier transitions. After that, things quickly get even more obscure, much like with my Shimmier-trick levels. :8:()[:

(https://i.imgur.com/TQPbCOe.png)
I believe in a thing called Lems

(https://i.imgur.com/RDXdYlZ.png)
The evil that Lems do

(https://i.imgur.com/9DQh0mJ.png)
Still loving Lemmings

(https://i.imgur.com/qWol0o4.png)
Come as you are

I'm also experimenting with red-herring skills on some of these Heavy levels. Sometimes, these skills are provided just to distract or lead the player up the garden path, by making them think of a solution that doesn't actually work. Sometimes they will actively backfire and blow up in your face if you use them! :P Especially Climbers have a habit of going over one wall too many...
Title: Re: Lemmings Open Air [111/120 levels completed]
Post by: Strato Incendus on September 22, 2020, 04:59:57 PM
I've been keeping things quiet in this topic for another couple of months. But now, there are only 9 more levels to go! :thumbsup: (One of which is already pretty much finished terrain-wise, now I just need to come up with a solution worthy of being in the final rank.)

First and foremost: As I announced before, the level "Breakfast at Tiffany's" from the Loud rank has been moved to another pack of mine, "Lemmings, Drugs, and Rock 'n Roll" (LDR). The reason is that it used the Food tileset, which would be a flavour break (pun intended ;) ) in this pack, but goes very nicely with all the other Candy levels in a Lemmings-3D-style pack, which LDR is.

(https://imgur.com/EswvbiO.png)
Breakfast at Tiffany's - moved to "Lemmings, Drugs, & Rock 'n Roll"

The following level has been created as a replacement on the Loud rank:

(https://imgur.com/o6cVZgc.png)
We didn't start the fire


And here are a bunch of further metal titles for the Hardcore rank! :evil:
Bands featured this time are Fleshcrawl, Amaranthe, Debauchery, At The Gates, Megadeth, Kreator,
Meshuggah, All Shall Perish, Autopsy, Keep of Kalessin, In Flames, Napalm Death...
...as well as a certain one-man band called "Bounding Innards"...
...and the band this one-man band was trying to imitate ;) .

(https://i.imgur.com/kgbf0by.png)
Beneath a dying sun

Probably too much pop for the Hardcore rank, but the rhythms are complicated enough... plus, I think this one might be comparatively well-known.
And I do need some "famous" songs on the Hardcore rank as well, otherwise, what's the point of naming my levels after songs?
(https://imgur.com/x9lbf3M.png)
The Nexus

In honour of Paralems's beloved "Death Titan", I present to you...
(https://imgur.com/bEnfStq.png)
Blood God rising

Nessy makes a guest appearance on the Rock tileset. This one might be a little easy for its position, we'll have to see.
(https://imgur.com/sg5ADU8.png)
Under a serpent sun

This is one I'm quite proud of - I think this is the most complicated solution I've ever come up with that doesn't involve any constructive skills.
(https://imgur.com/qykNICz.png)
Symphony of destruction

(https://imgur.com/OBdkQR2.png)
Hordes of chaos

Another instance of subliminal tileset mixing...
(https://imgur.com/9PwhrfZ.png)
Clockworks

Just like original Lemmings, this pack is going to have two "Beast" levels. One is "The number of the beast", and the other one is this one:
(https://imgur.com/VjOCrTN.png)
The True Beast

(https://imgur.com/TfTF7gO.png)
Charred remains

Here's the most brutal one of all of them... 8-)
(https://imgur.com/Qk0BzW4.png)
Wipe your ass with sandpaper

Yes, that on the left is the toilet-paper roll; on the right, there is a shower; in the middle is the John, and the Lemmings spawn inside it. You need to get to the sandpaper roll to pick up the skills to solve the level.

(https://imgur.com/yyDc6bX.png)
The divine land

(https://imgur.com/5gIiqOZ.png)
The puzzle

(https://imgur.com/vUbGoUb.png)
When all is said and done

And because the former final level was too easy, it has been relegated to an earlier spot. Meaning, this is the final level now:
Title: Re: Lemmings Open Air [111/120 levels completed]
Post by: kaywhyn on September 22, 2020, 05:23:27 PM
Can I just say that these levels look great! :) You certainly have a knack for making such great artistic levels, something I wish I could say and do. Then again, I haven't done any level designing just yet, so I'm probably speaking too soon. I'll definitely be giving this pack a go come release time. It'll probably be after I take on your other packs, most likely. Meaning, Pit Lems, Paralems, and both versions of LWT. What I have in mind is do all the older level packs first and then make my way up to the more recent ones. This pretty much means finish Old Formats packs first, then work my way up to New Formats packs. So, it'll be a long time for me before I get to Lemmings Open Air. Heck, I plan to eventually give every pack a go. That's going to be quite a task, though.
Title: Re: Lemmings Open Air [111/120 levels completed]
Post by: Strato Incendus on September 22, 2020, 06:58:11 PM
I admire your ambition in this regard, kaywhyn! :thumbsup: Thanks for the kind words!

Considering the packs you've solved already, Paralems would probably be something you could breeze through in a single session (if it weren't for its length, 150 levels). Maybe some of the references in there might appeal to you, but apart from that, I almost fear you might be bored by it. ;)

Pit Lems is slightly mechanically challenging - and I certainly won't mind if people continue playing it in Old Formats, because it has some of the best radiation and slowfreeze levels I've made so far. ;) The same is of course also true for Lemmings World Tour.

Lemmings Open Air will of course go through a little more testing prior to release. A lot of levels have thankfully already been tested by Armani, but the final rank is almost completely untested. And considering how many backroutes IchoTolot found on the Legend rank of Lemmings World Tour, I definitely want the final rank of Lemmings Open Air to be more backroute-proof from the getgo. :D
Title: Re: Lemmings Open Air [111/120 levels completed]
Post by: kaywhyn on September 22, 2020, 07:43:02 PM
Quote

Considering the packs you've solved already, Paralems would probably be something you could breeze through in a single session (if it weren't for its length, 150 levels). Maybe some of the references in there might appeal to you, but apart from that, I almost fear you might be bored by it. ;)

Pit Lems is slightly mechanically challenging - and I certainly won't mind if people continue playing it in Old Formats, because it has some of the best radiation and slowfreeze levels I've made so far. ;) The same is of course also true for Lemmings World Tour.

Thanks for the info on your smaller packs. I doubt I'll be bored by Paralems, considering that I just really love the game in general. Plus, it just might be the break I need, considering that I've been playing nothing but just extremely difficult levels for the last several months with United, LPA, and Nepsterlems. I'm so close to finishing the third pack, but I'm already held back by the very first level of the Black Hole rank! :o I was definitely right when I said that it would be amazing if I manage to solve even just one level in the final rank of Nepsterlems.

I personally don't mind slowfreeze and radiation, so I'm definitely looking forward to those levels when I get to them in Pit Lems and Old Formats LWT. IIRC, I pointed them out as some of the best levels in the Nostalgia rank of Lemmicks. So far, there has only been one radiation level that has annoyed me, but I can assure you that it's not in any of your packs that I have played thus far. It was a level from one of the Gigalems packs that I played, where I just got annoyed with it after a certain point but eventually managed to solve. It was a nice puzzle, but the solution was just too fiddly.

Quote
Lemmings Open Air will of course go through a little more testing prior to release. A lot of levels have thankfully already been tested by Armani, but the final rank is almost completely untested. And considering how many backroutes IchoTolot found on the Legend rank of Lemmings World Tour, I definitely want the final rank of Lemmings Open Air to be more backroute-proof from the getgo. :D

Not a problem. I rather pack authors take their time with their packs than rush the release and it turning out not as good as it should. Not to mention that I myself don't like being rushed and hence I don't like rushing others either. That being said, I be happy to offer to backroute test the final rank of Lemmings Open Air whenever it's ready! ;) 
Title: Re: Lemmings Open Air [111/120 levels completed]
Post by: Strato Incendus on September 23, 2020, 09:42:59 AM
Quote
That being said, I be happy to offer to backroute test the final rank of Lemmings Open Air whenever it's ready!

Thanks for the offer! :thumbsup: I will definitely get back to it very soon! ;)


Of course, that would mean you might end up playing Lemmings Open Air before any of my remaining other packs, after all... ^^ And even if you "only" test the final rank, while the levels on the previous ranks should be a lot easier for you after that, one never knows... sometimes people get stumped by stuff the level designer thought to be totally obvious.

Quote
IIRC, I pointed them out as some of the best levels in the Nostalgia rank of Lemmicks.

Oh, really? ;) Thanks, maybe I've overread that. Especially because I didn't put too much effort into those particular levels ("Nuclear waste disposal" and "Reach for the stars"). Maybe the solutions you found to them were much better than the intended ones? :D

Now you've made me even more curious to check out your Lemmicks replays. Probably something I will have lots of time for once Lemmings Open Air is in its testing phase. :thumbsup: (Unless testers keep reporting backroutes for it non-stop, then I will probably be busier than ever, trying to fix them all. But I'm somewhat confident Armani's solutions already did a good amount of work in helping me to eliminate the most glaring shortcuts.)


EDIT: I forgot to report something: My replay for the Hardcore level "Forlorn skies" broke as a result of the Glider-Faller physics change. It might not mean that the level is unsolvable, though, because the height from which the Glider starts is dependent on the assignment of another skill. I'll try to manually solve the level again, hopefully everything is fine as it is. Just FYI. ;)
Title: Re: Lemmings Open Air [111/120 levels completed]
Post by: Armani on September 24, 2020, 07:03:36 AM
:thumbsup::thumbsup:

This is one of the very first custom pack I played.(although there were only 4 or 5 levels in the final rank at the time.)
I would also be happy to playtest the pack when it's ready.
I had a lot of fun and it helped me get used to various shimmier tricks and now I'm now looking forward to play your fancy jumper levels ;)

Title: Re: Lemmings Open Air [111/120 levels completed]
Post by: Strato Incendus on September 24, 2020, 08:56:03 AM
Thanks a lot, Armani! ;) I wasn't sure whether your schedule would allow continued pre-release testing of this pack.

So you and kaywhyn are definitely going to be the first ones to receive the complete first draft of 120 levels once they are ready! :thumbsup: Let's see how far I can get this weekend...
Title: Re: Lemmings Open Air [111/120 levels completed]
Post by: kaywhyn on September 24, 2020, 10:37:05 AM
Oh, really? ;) Thanks, maybe I've overread that. Especially because I didn't put too much effort into those particular levels ("Nuclear waste disposal" and "Reach for the stars"). Maybe the solutions you found to them were much better than the intended ones? :D

Just really good, easy puzzles with really nice solutions! Although, the former has a very precise stacker assignment, and the area around the exit can be quite fiddly as well.

Quote
So you and kaywhyn are definitely going to be the first ones to receive the complete first draft of 120 levels once they are ready! :thumbsup: Let's see how far I can get this weekend...

Sounds good! :thumbsup:
Title: Re: Lemmings Open Air [117/120 levels completed]
Post by: Strato Incendus on September 27, 2020, 01:16:40 AM
Always nice when a band member leaves the band hanging a few hours before the gig. In this case, the band member that spontaneously threw in the towel was my old laptop. But thanks to me having backed-up everything in Dropbox, as well as having my previous ZIP file from this thread to save a couple of what seemed like somehow "corrupted" level files, the show can continue as planned! Only three more levels to go!

The reason why I've still added another update to the starting post now (aside from wanting to be on the safe side again with regards to any possible data loss ;) ) is that a couple of levels needed fixing due to not one, but two different physics changes:

Glider-Faller physics change:
- Fire escape (Soft rank)
- Hunting high and low (Soft rank)
- Touch the hand of a Lem (Loud rank)
- Valkea joulu (Heavy rank)
- Forlorn skies (Hardcore rank)

"Fire escape" now gives the solution away a little more because a crucial piece of terrain is now shaped in a more salient way. But eh, it's a first-rank level, so why not.
"Hunting high and low" needed some additional updrafts to still catch a Glider who would otherwise have fallen through them.
"Touch the hand of a Lem" somehow had the fire trap in the middle reaching slightly too far up, so that it killed a lemming before a crucial skill assignment.
"Valkea joulu" didn't actually require any level fixing, only my replay needed to be adjusted. You just might want to check yours if you've already played this level. In my case, I didn't even have to replay manually from the point on where the replay broke - just some small replay editing was sufficient. (In case you're new and don't know how this works: Press the key E to select from a list and delete any missplaced skill assignments; press W to turn the replay icon blue so that you can add in further skills without stopping the currently running replay).
"Forlorn skies", as I said earlier, was affected with regards to the starting altitude of a Glider. However, this is in the player's hands, so here also only your replay file might have to be fixed. There was nothing broken about the level itself.


Ohnoers-drown physics change

- I believe I can fly (Loud rank)

It took me a while to understand how the Swimmers in this level could actually drown. Especially because this solution doesn't use Swimmers in their standard application: Swimmers usually don't oh-no. However, Climbers do oh-no. Oh-noers, according to the new physics change and internal game logic, need their hands to oh-no, and therefore always drown, even if they are Swimmers.
Thus, the interaction of Climber, Swimmer, and Bomber was what was causing trouble in this level. I sadly had to fix it in a way now that takes something pretty unique away from the level (the water-on-terrain is now one pixel narrower, so that the Climbers just climb up regular terrain in which they can comfortably oh-no). But at least the solution didn't have to change on a conceptual level.

There is also a music.nxmi file included now! ;) It will simply establish the standard rotation for my custom recordings of the original Lemmings music. If you don't have the mp3s yet, simply download them from the Lemmings World Tour thread, the tracks are identical. ;)



Finally, apparently I completely forgot about one of my own statements from a previous post:
Quote
the download hasn't been upgraded yet, because there's only one more level missing until the Heavy rank will also be completed.

As you can see, the next post after that was already entirely about the Hardcore rank. I hadn't actually finished the Heavy rank yet! ;) The last level was still missing. The reason I never noticed was that my Heavy folder contained 32 files (30 levels + levels.nxmi + rank sign), as expected. However, one of them was only reserved as a title, the file was empty. I should have noticed in-game in the level selection menu, but I didn't, at least for a long time.

So unless your level selection menu (Armani? kaywhyn? ;) ) already has 30 levels on the Heavy rank and I've missed something / lost a level in the crash, this one should be the missing level from the Heavy rank (meaning I just created it today):

(https://i.imgur.com/7UJNpxw.png)
Burning the witches

And here are five more for Hardcore, bringing the total level count up to 117 out of 120.

This is the one I was working on when my old laptop crashed, and that I re-created from a spontaneous hand-drawing and memory this morning, having just enough time to save it in my Dropbox before my laptop crashed a second time, this time for good:

(https://i.imgur.com/3yIZZE3.png)
Nemesis - sounds like an apt title given the context, but the name was actually already selected prior to that ;)

A slightly more daring case of original-Lemmings tileset mixing:
(https://i.imgur.com/3RWImCv.png)
Crystal mountain

The Hardcore rank features predominantly Death-Metal songs. But I had to add a few more famous Black-Metal bands, as well, like Gorgoroth. Of course, we all know what those types like to sing about:
(https://i.imgur.com/PY42Esb.png)
Open the gates

Another song by Venom. And what a fitting title for a level on the last rank of a Lemmings pack! :D
(https://i.imgur.com/xGDeqlP.png)
Mayhem with mercy

And another one with a wonderfully whacky and weird solution. Somewhat pixel-precise, but very cool when it works out!
(https://i.imgur.com/OYgtJ2A.png)
Fall from grace
Title: Re: Lemmings Open Air [117/120 levels completed]
Post by: kaywhyn on September 27, 2020, 02:40:56 AM
Just writing to let you know that this is the very first time I have ever downloaded this pack, and so I can't confirm if the Burning the Witches level was missing before from the Heavy rank. It's there now, though. Love the level previews in your most recent post, I'm definitely hyped up and excited to try out this pack when I get to it AND when it's done ;)
Title: Re: Lemmings Open Air [117/120 levels completed]
Post by: Strato Incendus on September 27, 2020, 11:37:21 AM
Thanks for your quick reply, kaywhyn! ;)

I think it is mainly Armani who might be able to provide some insight into whether the Heavy rank ever had 30 levels in his version, or whether the latest was always stuck at 29 levels.

nin10doadict did some early testing for me, which I very much appreciate as well, of course - he helped to identify some of the most glaring backroutes on the early ranks. But beyond that, he stated the pack got too difficult for him... which is completely fine and actually encouring, because of course I want this pack to be more difficult than my previous ones. :evil: I have created enough beginner-to-intermediate content already, maybe even too much of it for some people's taste.

Anyways, this just means that nin10doadict most likely never played a version of this pack that included a complete or nigh-complete Heavy rank.
Title: Re: Lemmings Open Air [117/120 levels completed]
Post by: Armani on September 27, 2020, 01:18:25 PM
Quote
I think it is mainly Armani who might be able to provide some insight into whether the Heavy rank ever had 30 levels in his version, or whether the latest was always stuck at 29 levels.

I can't remember when exactly I downloaded the pack, but my level folder says there are :
30 levels in Soft rank, 30 levels in Loud rank 16 levels in Heavy rank and 7 levels in Hardcore rank.
(So total 83 levels)
Title: Re: Lemmings Open Air [117/120 levels completed]
Post by: Strato Incendus on September 27, 2020, 01:56:26 PM
Thanks for your input as well, Armani! ;) Indeed, the 83-level version was one that remained the latest one for a very long time. That leaves me quite certain that I haven't forgotten about any level, and that the 30th level from the Heavy rank (not the one in 30th position, though) simply didn't exist until yesterday.

So let's see how quickly I can complete the first draft of this pack now! :) I won't rush it, but I do still have some rough ideas... maybe three levels won't be enough for them all, and some of them will have to wait for the later releases (i.e. Lemmings: Hall of Fame and Lemmings, Drugs, and Rock 'n Roll).
Title: Re: Lemmings Open Air [120/120 levels completed - testing begins soon!]
Post by: Strato Incendus on September 28, 2020, 11:21:49 PM
And... done! Level creation is completed! :thumbsup: (And of course, everything is backed up on Dropbox, too ;) ).

Here are the last three levels that have been added to the pack:

(https://i.imgur.com/I5fuRBz.png)
The pursuit of vikings

(https://i.imgur.com/EmKd2cK.png)
Circle of the Tyrants

(https://i.imgur.com/JkLRjb3.png)
Chopped in half

I am now going to take a look at the entire pack again - I already examined the Hardcore rank tonight, but I want to re-check the rest again whether everything is to my liking.

This includes minor things, such as removing any fixed music tracks from the levels, so that the music rotation nxmi file can do its work. At the same time, there are a couple select levels using ONML tilesets that should consequently also play ONML music, at least in most cases. I'm going to handpick those, since the ONML tracks (or rather: my rock versions of them) aren't part of my default music rotation in this pack. But don't worry, they still appear somewhat frequently.

After that, I'll send the test versions out to kaywhyn and Armani! :)

For that reason, the download has now been removed from the starting post. ;) I guaranteed the two volunteers early access before anyone else, so these last three levels you see above will remain a secret to the "public" until kaywhyn and Armani send in their first batch of replays.


We'll see how long the testing phase takes. This is partly going to be dependent on the testers' abilities, how quickly they are able to solve them. But with the two volunteers I have the privilege to have as my support here, I think their level solving abilities are the last thing I need to worry about. :D

Most likely, any further delay until this pack is released is going to arise from me having to fix a massive load of backroutes. But the more my testers spot and the more I can fix prior to release, the more it will be worth the wait! ;)

Hopefully, I can still release the pack before the end of the year.
Sort of as a Christmas present.
If this works (which seems like quite an ambitious goal), Lemmings Open Air will have been two years in the making (December 2018 - December 2020).
Granted, with several longer creative breaks in between, but still. That's twice as long as Lemmings World Tour for a little more than a third of the levels (120 compared to 320).

And I didn't even have to record any new music for it! Lemmings: Hall of Fame and Lemmings, Drugs, and Rock 'n Roll are thus already shaping up to take even longer. Though of course, recording the music tracks is also something I could do while those packs are already in the testing phase. Then the testers would have to make due with the default L2 / L3D tracks. We'll see.
Title: Re: Lemmings Open Air [120/120 levels completed - testing begins soon!]
Post by: kaywhyn on September 29, 2020, 06:49:12 AM
And... done! Level creation is completed! :thumbsup: (And of course, everything is backed up on Dropbox, too ;) ).

Here are the last three levels that have been added to the pack:

(https://i.imgur.com/I5fuRBz.png)
The pursuit of vikings

(https://i.imgur.com/EmKd2cK.png)
Circle of the Tyrants

(https://i.imgur.com/JkLRjb3.png)
Chopped in half

Wow, congrats Strato! Also, these final 3 levels you made look great :thumbsup:

Quote
After that, I'll send the test versions out to kaywhyn and Armani! :)

For that reason, the download has now been removed from the starting post. ;) I guaranteed the two volunteers early access before anyone else, so these last three levels you see above will remain a secret to the "public" until kaywhyn and Armani send in their first batch of replays.


We'll see how long the testing phase takes. This is partly going to be dependent on the testers' abilities, how quickly they are able to solve them. But with the two volunteers I have the privilege to have as my support here, I think their level solving abilities are the last thing I need to worry about. :D

Most likely, any further delay until this pack is released is going to arise from me having to fix a massive load of backroutes. But the more my testers spot and the more I can fix prior to release, the more it will be worth the wait! ;)

Hopefully, I can still release the pack before the end of the year.
Sort of as a Christmas present.
If this works (which seems like quite an ambitious goal), Lemmings Open Air will have been two years in the making (December 2018 - December 2020).

Sounds good, Strato. Just let me know what needs to be done when you send the pack for testing via PM. This is the very first time I will be pre-testing a level pack, and I'm not too familiar with the general process just yet other than PMing replay solutions. I've done some contest pre-testing, but that's not the same thing. From what I understand, it's mostly the final 2 ranks that are untested and so the focus should be on them when pre-testing?
Title: Re: Lemmings Open Air [120/120 levels completed - testing begins soon!]
Post by: Strato Incendus on September 29, 2020, 10:11:46 AM
Quote
I've done some contest pre-testing, but that's not the same thing. From what I understand, it's mostly the final 2 ranks that are untested and so the focus should be on them when pre-testing?

Yes, roughly speaking - but not quite that simple: Armani playtested a couple of levels from ranks 3 and 4 when those few levels were all those ranks had. The first two ranks were already completed by then, but I've swapped out one level from the Loud rank, "Breakfast at Tiffany's", for a different one, "We didn't start the fire". As I said, "Breakfast at Tiffany's" is not gone, it has just been moved to a different pack (Lemmings, Drugs, and Rock 'n Roll).

This means that "We didn't start the fire" from the Loud rank has also not been tested for backroutes yet.

In general, of course it would be best for testers to test the entire pack - because one player doesn't necessarily discover all the backroutes. ;) You might still find some on levels where Armani used the intended solution. So if I just went by his replays, I'd consider these levels backroute-proof, when in fact some of them might not be.

Of course, you can jump straight into rank 3 if that is what you prefer. But playing the levels in order would also be helpful to get some feedback on the difficulty curve - something that can only be assessed by seeing the levels in relation to each other. Maybe I've placed something super hard on one of the earlier ranks that should go further up, and maybe something from the later ranks is too easy.

For example, I'm already quite sure that the level "Forlorn skies" (Hardcore 09) is comparatively easy for its rank. But because the level title is a metal song that goes along very nicely with the solution, I think this one can serve as a justified "breather" level in between the more challenging ones. It's not like the solution is completely obvious either - it's just something the player might be used to at that point, from playing the lower ranks. Thus, if I placed this one on the lower ranks, too, the solution might seem like a repetition.


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This is the very first time I will be pre-testing a level pack, and I'm not too familiar with the general process just yet other than PMing replay solutions.

Don't worry, I've also only playtested one pack before (Lemmings United), and given its by now well-known difficulty, I could only manage to solve the first rank (maybe not even everything from the first rank). But yes, that's pretty much what I did: Mailing IchoTolot my solutions as well as providing feedback on the individual levels. Not necessarily on every single one (like your 6-hour-feedback commitment for Paralems :lem-shocked: ), just those that seem worth mentioning to you.

Coincidentally, this is also the first pack I'm actually having tested prior to release. :D

Lemmings World Tour was tested "in the field", i.e. released to the public and then fixed "on the road" (probably a better metaphor considering the premise :D ). I definitely took some criticism for that by some players... on the other hand, Arty for example seems to enjoy discovering backroutes, and it certainly made his Let's Play very entertaining. :thumbsup: There are some hilarious episodes where he beats 5 levels in 20 minutes. There's even one where he thinks he backrouted every level... well, almost, I think there was one non-backroute among them.
Title: Re: Lemmings Open Air [120/120 levels completed - testing begins soon!]
Post by: kaywhyn on September 29, 2020, 11:39:52 AM
Ok, sounds good. Looking forward to helping out with the pre-testing and scouting for backroutes.

Not necessarily on every single one (like your 6-hour-feedback commitment for Paralems :lem-shocked: ), just those that seem worth mentioning to you.

Haha yea, I brought that on myself when I decided to give feedback on almost every single level that time. Again, as has already been said by me many times and is quite well-known by now, I'm also a very super detailed person. That being said, I'm definitely looking at how I can drastically reduce the amount of time writing and sending feedback, as I certainly don't want to waste 6 hours of my day doing that again. Besides not giving feedback on every single level, another thing that can help is sending one rank at a time instead of waiting until I have finished pack, which is exactly what I did with Paralems. Yea, I think after that, I don't think I'll wait until I finish an entire pack before sending replays/feedback ever again.
Title: Re: Lemmings Open Air [120/120 levels completed - testing begins soon!]
Post by: Strato Incendus on September 29, 2020, 12:08:02 PM
Good idea - that will also be much easier for me to process, then, because of course I assume I'll have to implement copious amounts of changes after each batch of replays. ;)
Title: Re: Lemmings Open Air [120/120 levels completed - testing begins soon!]
Post by: kaywhyn on September 29, 2020, 12:21:59 PM
Yea, unless I'm feeling sadistic and want to really make you work :devil: Joking aside, you don't have to, but it does mean more things to keep track of. It's just like you did with LWT. I think you recently only updated the Legend and Rockstar ranks, and now you still need to do the Encore and the Groupie ranks. You can do the same with LOA. Your choice of course, since it is your pack ;)
Title: Re: Lemmings Open Air [120/120 levels completed - testing begins soon!]
Post by: Strato Incendus on September 29, 2020, 12:43:08 PM
Indeed, I still need to look at IchoTolot's solutions - and possibly fix his backroutes - for LWT Encore and Groupie. I see you're keeping track of my to-do list! :thumbsup:

That will be a further motivating factor to stick with it while working on LOA - I know now you'll notice if I leave out something... ;)
Title: Re: Lemmings Open Air [120/120 levels completed - testing has begun!]
Post by: Strato Incendus on September 29, 2020, 11:44:11 PM
The first version of the pack has been sent out to the testers. In other words: Rehearsals have officially begun! 8-)

First live shows hopefully by the end of the year... ;)
Title: Re: Lemmings Open Air [120/120 levels completed - testing has begun!]
Post by: kaywhyn on September 30, 2020, 05:59:08 AM
Indeed, I still need to look at IchoTolot's solutions - and possibly fix his backroutes - for LWT Encore and Groupie. I see you're keeping track of my to-do list! :thumbsup:

That will be a further motivating factor to stick with it while working on LOA - I know now you'll notice if I leave out something... ;)

Haha, I read everything on the forums :P

Quote
The first version of the pack has been sent out to the testers. In other words: Rehearsals have officially begun! 8-)

First live shows hopefully by the end of the year... ;)

Yup, got it. I'll get to the pack whenever I can, but first some things I need to take care of.
Title: Re: Lemmings Open Air [120/120 levels completed - testing has begun!]
Post by: Strato Incendus on September 30, 2020, 12:48:50 PM
No worries, don't rush it - Armani already did. :D Played the entire thing in one run (granted, probably using some of his replays from earlier testing, but still, impressive).

I'm not saying this to put pressure on you, quite the opposite - he's sent me so much stuff that I already have a bunch of levels to fix now! :D

Perhaps you might even want to wait with your first go at it until I've fixed all of Armani's new backroutes... otherwise, you'll probably just find many of the same backroutes again, only for me to then break both his and your solutions. ;)
Title: Re: Lemmings Open Air [120/120 levels completed - testing has begun!]
Post by: kaywhyn on September 30, 2020, 06:29:12 PM
Good idea! I was likely planning to get to LOA in a few weeks time anyway. Likely used existing replays, since the fact that he did all of the pack already is really impressive.
Title: Re: Lemmings Open Air [120/120 levels completed - now released!]
Post by: Strato Incendus on November 29, 2020, 09:48:24 AM
Lemmings Open Air has been officially released!

Thus, I'm closing this thread. Thank you all for your interest and participation! ;)

The discussion of the released version(s) continues here in the official release thread (https://www.lemmingsforums.net/index.php?topic=5244.msg87737#msg87737).