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Lemmings Boards => Lemmings Main => Topic started by: Serkanhassan on July 08, 2017, 10:28:20 PM

Title: Sad Puppy Lemmings (2017, mobile)
Post by: Serkanhassan on July 08, 2017, 10:28:20 PM
http://forums.toucharcade.com/showthread.php?t=308730
Title: Re: Sad Puppy Lemmings (iOS)
Post by: grams88 on July 08, 2017, 10:29:58 PM
Welcome to the forum Serkanhassan. :thumbsup:

That lemmings game looks kind of cool:)
Title: Re: Sad Puppy Lemmings (iOS)
Post by: Serkanhassan on July 08, 2017, 11:45:41 PM
https://youtu.be/WeRxQRLY-8k (https://youtu.be/WeRxQRLY-8k)
Title: Re: Sad Puppy Lemmings (iOS)
Post by: Ryemanni on July 09, 2017, 10:43:06 AM
That looks so cute! :lix-blush:

But then again, it's not an official Lemmings game by Sony. :P
Title: Re: Sad Puppy Lemmings (iOS)
Post by: Serkanhassan on July 09, 2017, 11:35:29 AM
It is an official Sony game.  Their logo appears when you launch the game.
Title: Re: Sad Puppy Lemmings (iOS)
Post by: Ryemanni on July 09, 2017, 12:58:18 PM
It is an official Sony game.  Their logo appears when you launch the game.
Well, I see some debate about it's legitimacy on the topic you linked. The game does seem well made (and super cute! :lix-blush:)
Too bad it's not for android so I can't give it a go.
Title: Re: Sad Puppy Lemmings (iOS)
Post by: ccexplore on July 10, 2017, 02:42:39 AM
Yeah, as echoed by some on the linked topic, the seeming lack of any press release, the fact that there seems to be no other games published on the App Store by the same developer, makes it tricky to verify whether it truly is an official game or not, to say the least.  You would think that if Sony is affiliated they would bother to show that somewhere in their youtube video.  Unless Sony actually sold their rights to Lemmings completely over to the developer, which would be quite surprising.

Also, I can't find any cost information (granted, I don't have an Apple device so I'm only going by what the App Store shows on the web browser).  Is it a paid app or freemium?  If freemium, how are they making money (ads? in-app purchases for extra levels? etc.)  It's hard to imagine an official release without some component of this, heck, even unofficial games I'd expect to see the same.

I don't follow Sony closely so I don't really know what their mobile strategy, if any, is nowadays.  Maybe a poorly announced mobile app is not all that inconsistent with their overall mobile strategy, but somehow I can't imagine that to be the case.

And yeah, I won't be able to try it at all if it's not on Android.  Oh well.
Title: Re: Sad Puppy Lemmings (iOS)
Post by: Ryemanni on July 10, 2017, 09:15:01 AM
It seems that the app is free on itunes, so I bet there are ads and some sort of energy you have to use to play the levels (like most of the mobile games nowadays :( ).
Title: Re: Sad Puppy Lemmings (iOS)
Post by: ccexplore on July 11, 2017, 06:19:43 AM
Yeah, reading more carefully at that forum thread (the only one Google found so far that mentioned this particular game),

http://forums.toucharcade.com/showpost.php?p=4029404&postcount=2

Quote from: TouchArcade.com forum (emphasis added by ccexplore)
Not your classic Lemmings. Actions are assigned to level blocks and lemmings entering the block perform the action.
Less accuracy required, I imagine for making it easier on mobile.

Lacks the charm of Lemmings of old (which remake doesn't?) and there's some sort of energy system at work but I haven't had time to fully investigate. Looks like bog standard loose a life per play, wait or pay to get more.

Worth a look if your fond Lemmings memories are resilient to this sort of meddling.

Not a fan of these kinds of wait-or-pay system (I think I'd prefer more ads over that), but I guess there are just no good options when it comes to freemium model.

Someone else on the thread suggests this may be a "soft launch" which supposedly may explain the lack of publicity.  But man, even assuming that's truly the case, this sure is real "soft" compared to how marketing was handled for all the other Lemmings games released in the past for PlayStation. :-\  Then again, if the previous efforts didn't sell as well as they had hoped for, maybe a vastly reduced marketing budget would perhaps naturally lead to this kind of soft launch.
Title: Re: Sad Puppy Lemmings (iOS)
Post by: Serkanhassan on November 17, 2017, 03:24:56 PM
Just a heads up to say that a new update launched today, available on ios in both Malta & the Philippines.

More territories will come soon.
Title: Lemmings on iOS!
Post by: Serkanhassan on August 21, 2018, 03:32:41 PM
https://www.youtube.com/watch?v=jOm1YGGeM-w
 (https://www.youtube.com/watch?v=jOm1YGGeM-w)

Currently available in the following countries:


Title: Re: Lemmings on iOS!
Post by: Nepster on August 22, 2018, 03:41:11 PM
Given it's weird choice of countries and your previous post about this game, I would like to get a few answers:
1) What ist your affiliation with this game, if any?
2) Who produced this game?
3) Is the game free? Does it contain in-game monetazation strategies?
Note that we aren't too concerned with legal issues and possible copyright infringements, as long as it's free fan-made content. But for a possibly commercial game released on an official platform, I really would like to know a bit more.
Title: Re: Lemmings on iOS!
Post by: namida on August 22, 2018, 08:36:26 PM
It appears to be free to play, but with in-app purchases of some kind (I didn't look into what they are). However, it also appears to - aside from the title "Lemmings" - not actually be using copyrighted assets, but rather, original ones that resemble the official ones. It's probably a case where if they do attract attention, they can simply rename it for the next release and they're fine.

On the flipside, a previous attempt to use the "Lemmings" name for an iOS game - which was also free with in-app purchases - did get C&D'd. However, that was nearly 10 years ago now.
Title: Re: Sad Puppy Lemmings (iOS)
Post by: ccexplore on December 20, 2018, 09:07:45 PM
It looks like Serkan/Sad Puppy's Lemmings is now also available for Android as well as iOS, and perhaps finally available worldwide instead of limited regions like a year ago.  Apparently they even announced the release today (https://blog.us.playstation.com/2018/12/20/lemmings-comes-to-mobile-devices-today/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29) over the official (I think?) PlayStation blog.  I actually ran into this from a site that doesn't normally cover much gaming.

Amazingly, the blog post doesn't even have links to the Store app pages, but here they are from the other site that I originally found out about this:

Get for Android (Google Play) (https://play.google.com/store/apps/details?id=com.sadpuppy.lemmings&hl=en)
Get for iOS (Apple) (https://itunes.apple.com/mt/app/lemmings/id1238114713)

I haven't tried it yet, but now that it's available for Android I could give it a try sometime.

(update: reading the comments on Google Play Store, everyone's complaining about the energy system.  Quote:  "So if you enjoy playing a game for five minutes then waiting hours to play again you may like it.", " I would have happily paid $5 or maybe even $10 for a full, uninhibited version of the game, but $7 for two hours of normal gameplay is insulting".  Not very encouraged by this. :XD:)
Title: Re: Sad Puppy Lemmings (iOS)
Post by: Flopsy on December 21, 2018, 02:12:23 AM
Just played this game myself, not very impressed with it to be honest.

The Lemming sprites have gone backwards from the Lemmings Touch sprites to being worse than the PSP Sprites, anyway graphics is just the tip of the iceburg.

The game relies on you selecting an area on a level which is like a grid of squares called tiles and then selecting a skill which can be used on that tile. For example, a blank tile will give you the option to use Blockers or Stairs (renamed Builders) which will automatically occur when a Lemming arrives at the tile.

I literally had to put if down after beating the first 3 levels because it's so bad, but I played enough to discover the following.

- Lemmings don't fall straight anymore, they projectile fall off an edge.
- Umbrellas (renamed Floaters) just have to be placed on a tile where the lemmings are falling and they are automatically assigned to any Lemming which falls through the tile.
- Bashers no longer exist, they are just called Diggers even when going horizontal.
- Blockers can now be turned back into regular walking Lemmings.
- You have an energy meter of 60 and you use 1 energy for each skill use so 60 skill uses before you have to recharge.

All I can say is, I recommend everyone tries it for themselves in case I'm being overly critical of the game (if you can call it that).

I'm shocked that we've gone from the brilliant game that is Lemmings Touch to this pile of crap to be honest so I'm not at all happy about seeing this release. They could have re-released Lemmings Touch and made more money than this game would make, reducing Lemmings to a micro transaction driven game is just bad and it's sad fate for a once great IP.
Title: Re: Sad Puppy Lemmings (iOS)
Post by: namida on December 21, 2018, 06:29:06 AM
Yeah, from the sounds of things I don't think I'm even going to try this one. C'mon Sony, you can do better than this.

I wasn't even a huge fan of Lemmings Touch, to be honest. Not to the extent that I regret buying it or such, but it definitely wasn't particularly impressive.
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: Ryemanni on December 21, 2018, 08:05:08 AM
I'm going to try it out for myself, but...
Quote
You have an energy meter of 60 and you use 1 energy for each skill use so 60 skill uses before you have to recharge.
It's a mobile game alright, but I'm still not happy about these forced microtransaction things. Let me guess, there are also ads every time you clear a level?
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: Flopsy on December 21, 2018, 04:56:09 PM
I'm going to try it out for myself, but...
Quote
You have an energy meter of 60 and you use 1 energy for each skill use so 60 skill uses before you have to recharge.
It's a mobile game alright, but I'm still not happy about these forced microtransaction things. Let me guess, there are also ads every time you clear a level?

There was no ads when I played.

I agree, I think these microtransactions came out to play on people's impatience not to truly work towards earning things or waiting time to play the game again. I think those younger than us tend to be more prone to them, tends to be a generation who must have everything right now and cannot wait for things.
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: Lehnah on January 24, 2019, 10:59:23 AM
I actually just wrote a review of the game HERE (http://=https://goo.gl/btn7HMHERE) if anyone wants to take a look (would appreciate it).

I really enjoy the game. Sure, it's different to the original, but the world is not the same as it was in 1991. I'm all for updating games as long as they don't lose their soul, which I don't think happens here. I reckon this game is well worth checking out.
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: ccexplore on January 24, 2019, 08:00:09 PM
Your review link is broken.
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: bsmith on January 27, 2019, 05:36:20 AM
I decided to try Sad Puppy's Lemmings and have been playing it for a week.  If you want a classic lemmings puzzle experience this won't even come close.  However if you just want to take a quick mental jog and save a few lemmings on a break at work then this Lemmings game will do just that.

I think the gameplay of the individual levels is pretty good considering that you are playing on a 3 inch touchscreen with your fingers.  However, ads and monetization are almost everywhere outside of the levels themselves.

I can see the potential that this Lemmings has to be a good game but like almost every game you can get on your smartphone it just had to be monetized.
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: Flopsy on May 03, 2019, 11:05:45 AM
Thought I'd post in here again to state that I'm still playing this game on a regular basis.

The game has adopted a Seasons model with the collectible tribe eggs (this game's version of a loot crate, what you get in the egg is random and you can get duplicates), and I think the developers of this mobile game are doing a good job at making great Lemming designs. It's well worth a look if you're looking for inspiration for new tilesets because we're getting to the stage where we are getting Lemmings whom look like Eurovision contest winners "Lordi" and Punk Lemmings with mohawks :)

I made this list of the tribes which exist so far, I am able to see the tribes from Seasons 1 and 5 but not the ones from Seasons 2-4 because the game messed up with telling me there was an update until recently, by the time I had updated I had missed Seasons 2, 3 and 4 and there is no way to obtain them. If anyone who is still playing has any information about the tribes from these seasons, it would be helpful :)

Season 1: Beach, Space, Medieval, Polar, Prehistoric, Highland
Season 2: Lunar, Aquatic, Fast Food, Starstruck, Pigskin, Island, Heartbreakers, Sweet Shop
Season 3: Museum, Craic, Gem, Carnival, Spring, Holi, Sushi
Season 4: Eggheads, Heroes, Lionheart, Faeries, Science, Hip Hop, Circus, Weather
Season 5 (current): Safari, Euro Stars, Nautical, Raceway, Punk, Robot, Norse, Half Baked

There are also regular Tournaments on this game, you compete against 9 other players and try to save more Lemmings than them over a 3 day period (sadly Double Lemming multipliers or Lemmings given as rewards for watching ads don't count towards your total, they have to be actually saved on a level to count). You have to get in the top 3 to get promoted to the next tier usually, it can be top 2 in the higher tiers, if you get 9th or 10th you will go down a tier though :(.

The tiers are named after the difficulty ranks but only Fun and Tricky exist at the moment, hopefully a Taxing and Mayhem league exist soon. There are 5 tiers within the difficulty leagues. You start out in Fun Tier 1, if you get promoted you will go up to Fun Tier 2 and so on up to Tier 5. After Fun Tier 5, you go up to Tricky Tier 1 and so on.
It's quite addictive because it keeps you coming back to save the most Lemmings but sadly those who pay to play this game will have a massive advantage here, it's still fun to try and beat the paying customers and I'm currently in Fun Tier 4!
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: Shmoley on May 04, 2019, 05:08:04 AM
I’ve played the game it’s not that hard and doesn’t exactly work like lemmings right from the get-go I was weirded out by the square grid and how that you can plan way ahead and immediately complete a level my just simply putting the skills on the right grid squares. I’m not that big of a fan of games that use energy either.
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: 607 on May 09, 2019, 03:21:26 PM
Thanks for the detailed post, Flopsy! Interesting to hear that this is still going, and seemingly going fairly strong.
Isn't this a good thing, though? :P
Quote
(sadly Double Lemming multipliers or Lemmings given as rewards for watching ads don't count towards your total, they have to be actually saved on a level to count)
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: Flopsy on May 10, 2019, 11:49:11 PM
I've found a new gimmick in this mobile game which has never been used in any Lemmings game or NeoLemmix for that matter.

Once you get to World 11 (Hot Chocolate), there are multiple exits in the level but each exit will only allow 50% of the total Lemmings for that level enter.
For example, if there are 40 Lemmings, then each exit will only allow 20 Lemmings in the exit before it crumbles and ceases to be an exit.

I feel that this is an interesting feature that could be placed in NeoLemmix.


Quote
Isn't this a good thing, though?

Not when you consider the fact that the Lemming doublers are buffs which they are technically charging money for in the form of microtransactions. You do get them occasionally for free but they are rare, it's just nice if they actually helped in tournament Lemming counts. I just don't see any use for the Lemmings doublers if they cannot be used to buff numbers in tournament play.
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: namida on May 11, 2019, 12:12:49 AM
Quote
I feel that [limited count exits] is an interesting feature that could be placed in NeoLemmix.

This has been a planned feature for a while now.
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: 607 on May 16, 2019, 08:40:54 PM
Not when you consider the fact that the Lemming doublers are buffs which they are technically charging money for in the form of microtransactions. You do get them occasionally for free but they are rare, it's just nice if they actually helped in tournament Lemming counts. I just don't see any use for the Lemmings doublers if they cannot be used to buff numbers in tournament play.
Well, it might not earn the developers more money then, but I would prefer games that aren't pay-to-win.
The limited exit is an interesting idea, I wonder what you could do with that!
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: jamesleemorgan on May 23, 2019, 03:31:23 AM
Well, another game and my wallet is not looking forward to filling out the TribeDex.

Everything about this latest game is akin to that of Hogwarts Mystery, The microtransactions being what got me to that conclusion. The energy meter is not your friend. If you don't have enough money to buy the "2-hour Energy" every time you play then you are going to have to tough it out.

And of course there's the loot boxes. I know that this is what I'm not looking forward to when I say I want to complete the TribeDex. I know that documenting the tribes will be a expensive endeavor because there will always be more tribes being added to the game.

To say I am not looking forward to one hundred percenting the whole thing is an understatement.
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: Flopsy on May 24, 2019, 11:59:20 PM
Personally I've stopped playing this game now, when you get to World 10 and beyond there is a massive increase in trap gauntlet type levels where you have a whole row of falling rock traps and they more or less go off at the same time, you are forced to send all of the lemmings through these traps and hence it is luck based whether you save enough or not.
This means you have to time the crowd near enough perfect and one level was just too much for me in the end and I thought to myself that if this is the lengths that Sad Puppy are willing to go to in order to squeeze microtransactions out of people then I'd rather stay out of it.

Personally the £5.49 price tag for 2 hours of unlimited energy is an insult because it is rather an expensive price for just 2 hours, I got that power up for free one time for completing a tribe and it is a nice power up because then it actually started to feel like Lemmings again in the way that you weren't limited.
Talking of tribes, if you haven't been playing the game since day one, you won't 100% the tribes because the tribes are in Season 5 now, nearly Season 6 even.
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: jamesleemorgan on May 25, 2019, 12:47:56 AM
Wow Flopsy. I didn't realize how underhanded the whole thing actually is. I just started playing but I guess I would have to bail on that game. Even if they cycle through the tribes, it's far too late for me to 100 percent the whole thing. Sony & Sad Puppy are essentially companies of con artists.
Title: Re: Sad Puppy Lemmings (2017, mobile)
Post by: 607 on May 25, 2019, 06:27:53 PM
Yeah, it seems rather strange that you can't play previous tribes.