Lemmings Forums
NeoLemmix => Bugs & Suggestions => Closed => Topic started by: PIGSgrame on June 24, 2018, 07:00:42 AM
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I noteiced that in NeoLemmix 12.02.00 (the current version from neolemmix.com), talismans that depend on skill counts unlock even if you did not meet the requirements. Here are 2 examples from Lemmings Plus I:
- Wimpy 25: I did the standard solution with 6 builders and still got the talisman for "Complete with max 3 builders".
- Wimpy 30: I saved 25 but did use floaters and still got the talisman for "Save 25 with no floaters".
If I delete the talismans from userdata.nxsv and then run the replays, the talismans get unlocked again, so the attached replays can be used to reproduce the bug.
[Edit:] I re-checked for Wimpy 30: If I save less than 25 then the talisman is not unlocked, so this is indeed a problem with calculating the number of used skills. Other requirements semm to work.
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Anyone? :'(
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Anyone? :'(
I think it's on Nepster's fix list. Still he has to come up with a solution, it could be that he still works on that.
Expect a solution/fix with the next patch.
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Yeah, I read your bug report, understood it and had no further questions, so didn't reply. It is not yet fixed, but hopefully will be for the next release.
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It's fixed now. Turns out you used -6 builders, which is indeed less than the 3 builders required for the talisman ;P