Lemmings Forums

Lemmings Boards => Level Design => Topic started by: Strato Incendus on March 23, 2018, 03:09:43 PM

Title: Your signature level design elements
Post by: Strato Incendus on March 23, 2018, 03:09:43 PM
This is a thread for every "wizard to share some of their secret tricks" :D : Certain things you like to put in your levels / certain skill combinations you like to demand from the player on a regular basis.

Rather than spoiling solutions for individual levels, this may provide a general insight into the mind of each level creator, so that whenever you are playing a pack by a particular level designer, you can look here to find some hint about how the level designer thinks in general, to maybe get a different inspiration for what might be a possible solution.

I'll start, and then you're going to see what I mean :) .

I like to...
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I have trouble with...
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A "Hard-for-Strato" level would therefore probably include:
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Title: Re: Your signature level design elements
Post by: Nessy on March 23, 2018, 04:25:50 PM
Nice idea for a thread here :thumbsup: especially seeing how lovely it is that everyone seems to have their own style when it comes to making levels, and everyone brings something different and unique to the table.

I'm going to follow the format of your original post here:

I like to...
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I don't like to...
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I have trouble with...
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Title: Re: Your signature level design elements
Post by: Colorful Arty on March 23, 2018, 05:31:46 PM
I love this idea for a thread! Let me put in my 2 cents.

I like to...
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I don't like to...
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I don't like levels with...
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Title: Re: Your signature level design elements
Post by: Strato Incendus on March 23, 2018, 09:12:36 PM
It's interesting to see what people notice as their own signature level building styles vs. what other people perceive as typical of that person.

For example, Colorful Arty also likes to...
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Title: Re: Your signature level design elements
Post by: Colorful Arty on March 23, 2018, 09:38:54 PM
It was very interesting to hear your thoughts on my design preferences Strato. My reactions to your choices:

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Title: Re: Your signature level design elements
Post by: GigaLem on March 23, 2018, 09:56:18 PM
mine is short so here you go

Strengths
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Weaknesses
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what is "Hard-for-Giga"?
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Title: Re: Your signature level design elements
Post by: nin10doadict on March 23, 2018, 10:42:46 PM
My signatures:
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My peeves:
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Hard for nin10 would be:
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Title: Re: Your signature level design elements
Post by: Flopsy on March 23, 2018, 10:45:46 PM
What the hell, I'll bite on this...

I like to....
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I don't like to....
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I have difficulty with....
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Title: Re: Your signature level design elements
Post by: Strato Incendus on March 24, 2018, 12:34:46 AM
With regard to disarmers, since several people mentioned them as difficult with regards to coming up with creative solutions:

Most of the levels I created which I consider to feature "intelligent" use of disarmers turned out as stalling levels: You have only one disarmer who needs to disable a lot of traps, so you need to keep the crowd busy in the meantime (like in "Athletic aesthetics" and "A trip to Yugoslemmia" from Pit Lems or "Do not fear" from Lemmicks). Also, sometimes the disarmer is indeed the easy part, but you have to get it first, because it lies around somewhere as a pickup skill (like in "Have you seen my screwdriver?" from Paralems).
Title: Re: Your signature level design elements
Post by: namida on March 24, 2018, 09:10:39 PM
I don't know if I can really categorize things as "I like to" vs "I don't like to".


In terms of what I find hard... (click to show/hide)
Title: Re: Your signature level design elements
Post by: Proxima on March 25, 2018, 04:47:13 PM
This is a great topic :) I'll do my best with it...

I like to...
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I don't like...
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Title: Re: Your signature level design elements
Post by: Dullstar on April 09, 2018, 08:46:53 AM
I like to....
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I don't like to....
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I have difficulty with....
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