If an additional sprite for the athlete is covered as well for these in the future...
I would happily do the addition of the Shimmier sprites to those three tribes myself; however, I recoloured my sprite mods with the "replace colour"-feature in Photoshop, which only works relative to the current colour through changes in Hue, Saturation, and Brightness. Meaning I can't simply enter certain RBG values that I selected with a colour-picker tool from e.g. one of the Highland sprites. I could only manually "fill out" the single pixels with a selected RBG colour - not only would this be tedious to do, though, but also, Photoshop then usually colours in the surrounding pixels in a lighter shade of that colour (=with reduced opacity), so that I'd actually end up filling out more pixels than intended, thereby making the Lemmings larger and out of shape.
I've been using Paint.Net for over a year and I never knew of this.QuoteI would happily do the addition of the Shimmier sprites to those three tribes myself; however, I recoloured my sprite mods with the "replace colour"-feature in Photoshop, which only works relative to the current colour through changes in Hue, Saturation, and Brightness. Meaning I can't simply enter certain RBG values that I selected with a colour-picker tool from e.g. one of the Highland sprites. I could only manually "fill out" the single pixels with a selected RBG colour - not only would this be tedious to do, though, but also, Photoshop then usually colours in the surrounding pixels in a lighter shade of that colour (=with reduced opacity), so that I'd actually end up filling out more pixels than intended, thereby making the Lemmings larger and out of shape.
Paint.NET has a "replace color" tool that does the job great for this. You will want to change a few of the options on it - antialiasing off, tolerance to zero (or maybe very low, if zero isn't quite working right), and I find it easier to use the "replace 2nd color with 1st" than "replace clicked color with primary color" mode though either one is useable for this task.
Thanks, I can give it a try! :thumbsup:
I wish to completely remove the machine/grayscale lemming sprites from this thread and have them no longer available anywhere. When I made them I didn't think it would be a big deal but now I realized that I might have overstepped without meaning to so I just want them out.
That seems a bit drastic, since they are very nice. Now, I don't really understand how custom lemming sprites work in NL, since I've never used them myself; I don't see any way to select custom lemming sprites in the level editor, so I guess they are associated with a style and (if present) will be used for all levels in that style? In that case, the Machine sprites obviously shouldn't be associated with Machine in the default download (since it's namida's style and he doesn't want that), but I don't see the harm in keeping them available for users to decide whether they want to install them?