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NeoLemmix => NeoLemmix Levels => In Development => Topic started by: Yung Gotenks on November 11, 2017, 09:33:02 PM

Title: [NeoLemmix]The Hell Pack (DEMO OUT NOW!)
Post by: Yung Gotenks on November 11, 2017, 09:33:02 PM
I've been talking about this on the IRC and giving previews on the discord server. So i feel like it's finally time to reveal this to the forums

What's so Special about this pack?

It's a normal pack but with a twist..

All the levels in this upcoming pack are Fire/Hell Themed!

That's right, so if you're Flopsy and you love Hell Levels, then this pack will be extra fun for you!

Also, it's worth noting that this is my second pack ever made, so hopefully it will be better then the first.

DEMO (11/26/17)
Here's the Nov. 11 2017 Demo I just compiled today.
I hastily made this, so there's a probably some bugs related to the nxp.
Since it's a demo, there's only 1 custom music track included.

Download: https://www.dropbox.com/s/h2e75yq7u8wwkap/The%20Hell%20Pack%20Demo.zip?dl=1
Do youtube videos of it, attach replays, whatever you want.
Feedback is also welcome

Ranks so far
Rank 1: Nice.
NEW RANK: Rank 2: Mean

----------------------------------------------

Some screenshots of Rank 1 levels:

(https://i.imgur.com/Yoby8W3.png)
Rank 1 Level 1: "Welcome to Hell"

(https://i.imgur.com/54W7PTd.png)
Rank 1 Level 4: "Fire Island"

That's all I have developed right now.
Hope you're looking forward to it!
Title: Re: [NeoLemmix]The Hell Pack (DEMO OUT NOW!)
Post by: Yung Gotenks on November 26, 2017, 09:27:44 PM
Hey guys, the demo's out now. Link and details are in the original post.
Title: Re: [NeoLemmix]The Hell Pack (DEMO OUT NOW!)
Post by: nin10doadict on November 26, 2017, 11:59:32 PM
I was about to post my feedback and then my internet connection crashed and I lost it all. :XD:
Anyway, this pack was pretty good. I do have a few things to say, though...
Spoiler (click to show/hide)

My replays are attached.
Title: Re: [NeoLemmix]The Hell Pack (DEMO OUT NOW!)
Post by: Nessy on November 27, 2017, 01:13:17 AM
Very nice levels :) I posted my replays below.

Comments (click to show/hide)
Title: Re: [NeoLemmix]The Hell Pack (DEMO OUT NOW!)
Post by: Flopsy on November 27, 2017, 07:51:22 AM
I would do a youtube playthrough of this demo but I don't tend to do demos.

I'll wait for the final release of this pack to do an LP. For this reason I won't play the demo so I'm spoiler free.

I've had a peek at the levels in the demo and they look really good though so count that as feedback if you want ;)
Title: Re: [NeoLemmix]The Hell Pack (DEMO OUT NOW!)
Post by: bsmith on November 28, 2017, 05:18:48 AM
My replays are attached.

Feedback:
Spoiler (click to show/hide)
Title: Re: [NeoLemmix]The Hell Pack (DEMO OUT NOW!)
Post by: Yung Gotenks on December 23, 2017, 08:51:48 PM
An Announcement:

I've migrated to the New Format which means the Hell Pack will too. So if you haven't switched to the new format and wanna play this pack when it comes out, now's the time.
Title: Re: [NeoLemmix]The Hell Pack (DEMO OUT NOW!)
Post by: Strato Incendus on July 05, 2018, 04:25:56 PM
What I've seen so far is definitely a step up from your first pack! Some levels definitely made me stop and think a little longer, e.g. how to control the crowd. "You must be quick" and "Lava lake" come to mind.

Generally speaking though, you still provide way too many skills to keep the level somewhat challenging. I know this is supposed to be the first rank, but I remember in your first pack that this is pretty much the difficulty the entire pack was on.

So here are some tips on how you could make the higher ranks more demanding:
- Provide fewer platformers and builders in total, and also perhaps just either platformers or builders. Use the restrictions of these skills to your advantage to create a dilemma for the player, rather than always providing them as a "couple" to compensate for each others downsides.
- Try to come up with different methods of freeing blockers and turning lemmings around than just walkers. Crowd control and turning lemmings around are two of the everyday challenges of playing lemmings. Therefore, you probably don't want players to use blockers light-heartedly, just because they know they can easily release the blocker again with a walker. The walker in itself is too powerful a skill to be "wasted" merely for releasing blockers.

There are several ways to achieve the same goal here:

- releasing blockers: bash under them, mine under them, have a lemming fall into the blocker from above and dig (+ some other skill to stop the digger); you can also make the ground steel so that the blocker can't be released that easily - instead, the player has to build a staircase first and put the blocker on that staircase, so that this terrain can be removed later on.

- turning lemmings around: build or platform into terrain; mine, bash, or fence into steel; mine or dig into the ground and then build into the terrain; two builders behind each other (the one on front will turn around); a builder digging into his own staircase and then building into the remaining pixel to turn around; using a temporary blocker that has to be released right away again to do something else; and so on

My replays are attached.

Good luck with the further development of this pack!
Title: Re: [NeoLemmix]The Hell Pack (DEMO OUT NOW!)
Post by: Yung Gotenks on July 06, 2018, 05:40:53 PM
Thanks for the feedback! Those ways to turn around blockers would make the higher ranked levels harder. Thanks for the idea!
To everyone who's wondering, Yes i'm working on this pack, It's just been a long time since i've had any inspiration but I think I finally have some :-)