Lemmings Forums

NeoLemmix => NeoLemmix Main => Topic started by: Nepster on September 23, 2017, 03:54:48 PM

Title: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on September 23, 2017, 03:54:48 PM
New-Formats NeoLemmix Player - Experimenal Release

Download links:
Everything except styles: https://www.dropbox.com/s/5qxxmtdr10t71uk/NeoLemmix_Full_2017-11-28.zip?dl=1 (https://www.dropbox.com/s/5qxxmtdr10t71uk/NeoLemmix_Full_2017-11-28.zip?dl=1)
Styles: https://www.dropbox.com/s/hklgf36wqqtfmju/styles_2017-11-28.zip?dl=1 (https://www.dropbox.com/s/hklgf36wqqtfmju/styles_2017-11-28.zip?dl=1)
NeoLemmix player: http://www.neolemmix.com/download.php?program=16&exp=1 (http://www.neolemmix.com/download.php?program=16&exp=1)
Editor: http://www.neolemmix.com/download.php?program=17&exp=1 (http://www.neolemmix.com/download.php?program=17&exp=1)
Pack Toolkit: http://www.neolemmix.com/download.php?program=18&exp=1 (http://www.neolemmix.com/download.php?program=18&exp=1)
Graphic Set Tool: http://www.neolemmix.com/download.php?program=19&exp=1 (http://www.neolemmix.com/download.php?program=19&exp=1)
Pack Converter: http://www.neolemmix.com/download.php?program=46 (http://www.neolemmix.com/download.php?program=46)
Graphic Style Converter: http://www.neolemmix.com/download.php?program=45 (http://www.neolemmix.com/download.php?program=45)

Components:
1) NeoLemmix player (version 11.15.24): The new-formats player. It can be used from now on, as the file formats are stable starting with this version. It is fully functional, except for the online options (and of course any bugs it might have certainly has). New features include:
- namida's level selection menu, that allows jumping between packs.
- Options and hotkeys can be changed on every page, even when playing a level. Press F3 for this.
- The level selection menu is available from every page, too. Press F2 for this.
- Hatch markers to show preassigned skills. The same appear when moving the cursor over zombies, or in clear-physics mode when moving over a usual lemming.
- Radiation, Slowfreeze and anti-splat pads removed from the game.
- Time limits are now displayed in red, instead of the usual green.
- Updated options menu with far less hardly used options.
- The hotkey for the talisman menu is now F4, no longer F6.
2) Various helper files: The new-formats version reads a lot of info from external files, which are included as well.
3) NL Editor (version 1.5): A new editor for new-formats NeoLemmix levels.
4) Pack Toolkit (version 1.2): A tool to create and modify level packs for the new-formats version. It offers not yet all the options the player supports, so if you are missing something, please tell me.
5) Graphic Style Tool (version 1.0): A tool to create and modify graphic styles in the new-formats version.
6) Pack Converter: A tool to convert your old level packs automatically and (almost) completely to the new-formats version. Please see the next post for more details.
7) Graphic Style Converter: A tool to convert your old graphic styles to the new-formats. For details, please see the conversion topic (http://www.lemmingsforums.net/index.php?topic=3393.0).

Installation:
- Create a completely new directory and extract the file "NeoLemmix.zip" from the first download link into this new directory.
- Extract the file "styles.zip" into the same folder. You should now find a subfolder called "styles" containing all currently available graphic styles for the new-formats. Warning: Due to the large number of files, extracting this zip file may take a while.

Further advise:
- If you want to retain your options from V11.13.XX, copy the file "NeoLemmix147Settings.ini" into the same folder, where the new NeoLemmix.exe is located. This has to be done before starting the NeoLemmix.exe for the first time!. If you then start NeoLemmix with this file present, then it will read the options from this file, and save it in the subfolder "settings". Afterwards you can again delete the file "NeoLemmix147Settings.ini".
- If you want to retain your hotkeys, do the same but with the file "NeoLemmixHotkeys.ini".
- I do not guarantee that previous new-formats versions (up to any version 11.14.19) will work correctly or are compatible in any way with any of the other tools. There have been a few slight changes to the file formats in the meantime.
- I strongly encourage to delete any previously downloaded new-formats styles. Even the styles you got from the general download in the graphic set conversion topic (http://www.lemmingsforums.net/index.php?topic=3393.0) contained a few bugs, that I fixed now!
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on September 23, 2017, 03:55:07 PM
Conversion of existing level packs
1) Download the newest new-formats version:
You get it from the links in the post above. And of course install them... Check that the file "NXPConverter.exe" is present in the same folder than the "NeoLemmix.exe" file.

2) Check for converted graphic sets:
Before you can even start converting your pack, all used graphic styles have to be present, including the ones that are contained in your level pack (and this includes any VGASpecs!). If even one of these styles is missing, then the NXPConverter will silently crash!
So what to do, if some style is missing?
- If it is one of standard styles released here on the forums (probably creates by someone else), then you cannot do anything at the moment. Please wait until an official conversion of the style is available, i.e. one that I post in this thread.
- If it is one specifically made for your pack, then convert the style yourself, see the graphic set conversion topic (http://www.lemmingsforums.net/index.php?topic=3393.0) for instructions. However please make sure to rename your style to "special" and rename all of your pieces to "[nickname]_[piece name]". The reason for this is, that the "special" style is there to collect all single graphics that are not part of a big style, as we don't want to get thousands of almost empty style folders each containing a few VGASpecs. So the "special" style is a free-for-all folder, where we should try to avoid naming collisions, which is most easily done by adding nicknames to every piece.

3) Use the NXPConverter.exe:
If you are sure that you have all graphic styles, then drag your level pack file (the one ending with ".nxp") onto the file "NXPConverter.exe". Due to recent problems of Flopsy, I recommend first copying the pack file to the same folder where the converter is, and then dragging it from there onto the converter file.
This should start a console window and some general info should be displayed. Press enter here, and the conversion process will start. The console window will list all already converted levels while working. When it is finished, a success message should appear. Press enter again and the console window will close.
You will now find your converted level pack in the subfolder "levels" in a subsubfolder having the same name as your level pack.

4) Check whether all levels look correctly:
Although all style designers and I myself have been careful with the conversion process, some bugs might have been introduced in the translation tables. Usually this takes the form of one specific piece always being shifted by a few pixels or it being replaced by a completely different piece. In that case, please notify me of this bug and I will post a fix.
Depending on the severeness of the problem, it might be wise to wait for the fix and then reconvert the whole pack.

5) Check all levels with radiation, slowfreeze or anti-splat pad objects:
In the first two cases, you will probably have to modify the level in order to keep it solvable or backroute-free. In the case of anti-splat pads you just have to check that the updraft replacing this object works as intended.

6) Check for missing custom sprites:
The pack converter will handle the most frequent custom sprites automatically, including the logo and the rank sprites. But it most likely will not handle custom lemmings sprites. There is an easy way to fix this: Look whether the new pack toolkit already supports these custom sprites, and bug me if they are missing. ;P

7) Check for missing background images:
There have been problems with converting background images (not moving background objects), so please check whether they are still set in your levels. If not, you have to set them again with the level editor.

8) Check talisman descriptions:
The new-formats version automatically creates the talisman descriptions for you, so you don't have to type in "Solve MadRank 42 with only 3 fencers". It still supports titles for talismans, in case you want to give them unique names like "Award bee!".
As the pack converter cannot distinguish between these two types of names, it will simply use the exiting description as a title, which may not be what you actually want. So better check this. Btw. it is totally fine to keep the title empty; the NeoLemmix player will then simply ignore this line.

9) Check music files:
As the new-formats now drops the support for music packs completely, all your music files have to be placed in the folder "music" and have to be in one of the supported music formats (.ogg, .mp3, .it and others). As with pieces in the style folder "special", this has the potential problem of multiple packs using different tunes of the same name. We should try to avoid this, so please use descirptive names! "Nepster_Final.ogg" is fine, "Beethoven_Symph7_2.mp3" is fine, but just "final.ogg" or "fire.mp3" are better to be avoided.


Conversion of single levels

While the NeoLemmix player and the NL Editor can still read old level files, this is only a good method if you have only a few levels to update.
If you have several dozens of levels (probably due to a yet unfinished pack), then I would suggest creating a pack with just one rank containing all your levels, using the old Flexi Toolkit. As this pack is just for conversion purposes, you won't have to set any of the other pack options. Then apply the conversion process as described above and you'll get all your levels in the proper new text-based file format.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on September 23, 2017, 03:55:37 PM
List of already updated level packs:
- Nepster: NepsterLems, DeceitLemmings
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on September 23, 2017, 06:09:35 PM
Just a brief heads-up: There is a bug either in the player itself or in some lemmings animation, that prevents playing any level. I am currently working on it...

EDIT: Found the bug. To fix this, download the attached Hotfix.zip and extract it in your NeoLemmix folder. It should add one sprite and replace the scheme.nxmi in the default style.

EDIT2: The download content is now fixed, too. So everyone who downloaded after reading this second message resp. after 2017-9-23, 18:40UTC doesn't need the hotfix attached to this post.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on September 24, 2017, 05:01:02 PM
Attached a slightly improved version of the NXPConverter:
- If the previous one works fine, then there is no need to replace it.
- If an error occurs, then the attached version presents you with more info about what went wrong, instead of just crashing.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on September 28, 2017, 05:07:28 PM
2017-09-28: Graphic style update

A lot of new graphic styles have been converted and some errors have been fixed.
To upgrade from the previous release 2017-09-23, please extract the attached zip file into your NeoLemmix folder. Integrate all folders and allow replacing all single files contained in the upgrade.
For a completely new download, plese see the first post. The download links there provide the most recent style version, etc.

ChangeLog:
- Fixed error in l2_shadow: exit top is now removed from the levels.
- Fixed error in gronkling_beast: The waterfall object can now be resized vertically.
- Added sound file for the l2_space teleporter.
- Added new styles: flopsy_scrapbrain, flopsy_starlight, gigalem_battalio, gigalem_dragon, gigalem_dread, gigalem_fortune, matt_marble and proxima_tile.
- Added Flopsy's additions to namida_honeycomb. Added translation file for honeycomb_mod.
- Added two special graphics by IchoTolot.

WARNING: I removed lots of duplicated pieces from GigaLem's styles, including several that were exact mirrors of others. This means that converted levels will probably look somewhat different, because some pieces have to be interted or flipped again.
Sorry about that, but given the low number of existing levels that make use of these styles and the huge number of pieces in the original styles (usually about 200-300), I felt that the advantage of a faster piece selection in the editor (and less confusion where to find some piece) outweights the conversion problems.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on September 29, 2017, 04:43:36 PM
IchoTolot found some bugs:
- Christmas lemmings are not working, due to the same bug that was fixed by the hot-fix for the default style.
- Most of the indexes of the City style are off by one.
And Raymanni notified me of the following bug:
- The NeoLemmix player will not read in correctly when a preplaced lemming is a blocker. So there is currently no way to see preplaced blockers in the player :P

They will be fixed in the next update.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on September 29, 2017, 08:01:46 PM
One more bug: All translation tables have the wrong indexes for background images, so none of them is preserved.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on October 01, 2017, 04:20:30 PM
2017-10-01: Player, editor and style update

To upgrade from the previous release 2017-09-28, please extract the attached zip file into your NeoLemmix folder. Integrate all folders and allow replacing all single files contained in the upgrade.
For a completely new download, plese see the first post. The download links there provide the most recent versions.

ChangeLog:
- NeoLemmix player version 11.15.21:
  - Fixed bug: If edge scrolling was disabled, then hold-to-scroll didn't work either. No further changes to hold-to-scroll yet.
  - Fixed bug: Cap number of different skills at 8. All further skills are ignored.
  - Fixed bug: Player now ready preplaced blockers correctly from level files.
- Editor version 1.1: see the editor topic (http://www.lemmingsforums.net/index.php?topic=3311.msg66409#msg66409) for the detailed changes.
- Styles:
  - Fixed translation tables, so that they convert backgrounds properly now.
  - Added new style jarv156_future.
  - Included Raymanni's sounds.
  - Fixed custom christmas lemmings sprites.
  - Fixed indexes in the City style.
  - Replaced the l2_egyptian object "staff" with its new animation.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on October 12, 2017, 04:27:21 PM
2017-10-12: Player, editor and style update

To upgrade from the previous release 2017-10-01, please extract the attached zip file into your NeoLemmix folder. Integrate all folders and allow replacing all single files contained in the upgrade.
For a completely new download, plese see the first post. The download links there provide the most recent versions.

ChangeLog:
- NeoLemmix player version 11.15.22:
  - Added music four the four special levels in L1.
  - If zooming in, the window centeres around the cursor. When zooming out, the center of the screen is still kept and the cursor ignored.
  - Fixed bug: Release-rate changes are now loaded properly in the player.
  - F2 and F3 only open the menus while playing a level, if the player has not chosen another function for them. In all other menus F2 and F3 works as before.
- Editor version 1.2: See the editor topic (http://www.lemmingsforums.net/index.php?topic=3311.msg66753#msg66753) for the detailed changes.
- Styles:
  - Added Minim's styles Dark and Factory (converted by Nessy)
  - Added GigaLem's styles Ghz, Glacier, Hideout, Jade and Lagoon
  - Fixed colors of one-way-arrows in the xmas style.
  - Fixed tranlation table for xmas style to adapt to cropped snow pieces.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: IchoTolot on October 13, 2017, 02:36:03 PM
Ok, all my standard packs are working now + replays (Reunion, DoveLems and PimoLems conversions). Will only need to make the adjustments I have already planned to some of the levels over the next time before releasing a new formats version to the public.

Also my NepsterLems replays are all functional as well.

Will most likely try and convert my United custom levels over the next days and see if any more errors come up during that conversion. As they use the new skills and objects and more custom sets (mostly L2+3, Gronkling, zanzindorf and namida), I bet I'll find something there not working as intended as well. ;P

But I found one more little bug in the pack selection: If you select a pack (not a rank or level) you have already beaten (green checker) in the level selection screen, it will show the standard pack graphics in the main menu + "rank sign not found" signs. Intended would be to show the normal menu in the style of the selected pack.
Also, if all packs are beaten the standard pack graphics + "rank sign not found" signs will become the standard starting pack.
If you try to play when this standard pack is active, you'll get a nice little access violation crash error. :devil:   You first need to specificly select a level and quit that to get a normal menu screen again.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on October 13, 2017, 04:06:36 PM
But I found one more little bug in the pack selection: [...]
The game tries to choose the first unsolved levels. I guess that if everything is solved, this function gives buggy results. Will look into it.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: IchoTolot on October 15, 2017, 02:02:32 PM
Was trying to convert my United custom level stuff and indeed while converting the nxp an error occured, but this one could be rather simple:

An error occured while loading a new level:
Error loading the level: Could not find object piece: gronkling_beast:o7

On the first Gronkling_beastII (or gronkling_beast in the new formats version) level encountered this error happened. I think this should only be a reference error in the translation tableor so.

Investigation in the old GST: O7 is the exit top, so this should be another exit top merge error. ;P

When this is fixed, I will contiue trying the conversion progress and search for more bugs. :)
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on October 18, 2017, 03:43:41 PM
Both bugs found by IchoTolot will be fixed in the next update. Their cause was exactly what I expected it to be.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: namida on October 24, 2017, 02:41:15 AM
Just working on converting my packs to the new formats now, and I notice some of the translation tables (specifically those for Desert and Psychedelic) incorrectly reference "namidai_xxxx" instead of "namida_xxxx" in the object sections. This causes levels using the affected objects (Desert radiation and Psychedelic teleporter / receiver) to not load / convert correctly.

In the styles, specifically LPV Honeycomb, there are issues with the "Zombee" object. You may want to double-check the object is included and that it's got correct translation table data (by the time I thought to mention this here, I'd already fixed it in my copy. I don't know if any levels outside of LPO2 have actually used that object, though.)

I'm also wondering why the term "Exploder" rather than the more-common "Bomber" is used in the editor?
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on October 24, 2017, 03:39:16 PM
Just working on converting my packs to the new formats now, and I notice some of the translation tables (specifically those for Desert and Psychedelic) incorrectly reference "namidai_xxxx" instead of "namida_xxxx" in the object sections. This causes levels using the affected objects (Desert radiation and Psychedelic teleporter / receiver) to not load / convert correctly.
I deleted the Desert radiation reference and fixed the Psychedelic teleporter/receiver.

In the styles, specifically LPV Honeycomb, there are issues with the "Zombee" object. You may want to double-check the object is included and that it's got correct translation table data (by the time I thought to mention this here, I'd already fixed it in my copy. I don't know if any levels outside of LPO2 have actually used that object, though.)
The bug is only in the translation from lpo2_stuff.dat, not in the actual honeycomb style. This is fixed, but I doubt anyone besides you is affected.

I'm also wondering why the term "Exploder" rather than the more-common "Bomber" is used in the editor?
There is basically no reason, beyond that I feel that "exploder" describes the skill better and wasn't aware that "bomber" is preferred.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on October 26, 2017, 06:02:11 PM
2017-10-26: Player, editor, pack toolkit and style update

To upgrade from the previous release 2017-10-12, please extract the attached zip file into your NeoLemmix folder. Integrate all folders and allow replacing all single files contained in the upgrade.
For a completely new download, plese see the first post. The download links there provide the most recent versions.

ChangeLog:
NeoLemmix player version 11.15.23
  - Added new talisman types "use only skill XY" and "use only X of each skill"
  - The cursor will be freed when editing replays, changing options or selecting levels
  - Fixed bug: Hold-to-scroll and zooming was not working properly when zoomed out very much
  - Fixed bug: Level select works now, even if all levels are solved.
  - Fixed bug: Correct result texts are now displayed
  - Fixed bug: Corrupted talisman data will no longer crash the game
Editor version 1.3: see the editor topic (http://www.lemmingsforums.net/index.php?topic=3311.0) for the detailed changes.
Pack Toolkit version 1.1:
  - Added talisman options "use only skill XY" and "use only X of each skill"
  - Fixed bug: Saving a pack over an existing one does now works.
  - Fixed bug: Result texts are now saved in such a way, that the texts will be displayed in the correct situations.
  - Added success message after saving a pack
Styles:
  - Added GigaLem's styles Relic, Starport, Thermal, Valley
  - Added the backgrounds for original styles made by möbius
  - Added transparency on pillar pieces and the egyptian staff
  - Cropped the space at the bottom of the brick exit
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Strato Incendus on October 28, 2017, 03:54:18 PM
I noticed that the title screens look very different (=worse in my opinion) now. The format "level title, number of lemmings, number of lemmings to be saved" etc. that we're used to from normal lemmings seems missing.

In the old player, all this information would just "drop into place" on the title screen, based on the numbers you set in the editor. Has this been changed now so that it has to be entered manually by the level creator? The post-level screens still look like usual, so I'm a little confused about the purpose of this change :/ .
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on October 30, 2017, 09:57:05 AM
Sorry, but I don't understand your problem. I see the preview screen as attached. Is this missing for you, or are you missing another screen?
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Strato Incendus on October 30, 2017, 08:32:06 PM
No, they look exactly like that to me. Is this the new standard now, or is there just more freedom left to the level creator on what the preview screen looks like?

Because now, al the information is squashed in the middle, rather than the traditional format with tab spaces:

"
Level 01 Smile if you love Lemmings

Number of Lemmings 20
40 To Be Saved
Release Rate 50
Author Nepster (optional)
Rating: Comet"

You know, just the standard format preview screens used to have in original lemmings. ;) Is that still possible to do? Because this way, although it reduces the information a lot, the title screen just looks very "empty" to me. There's lots of blank spaces everywhere except for the centre.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on October 30, 2017, 08:38:25 PM
Well, you still have all that information on the current screen. And yes, this is now the standard. It has one major advantage: It has enough space to display talisman info there, too, which actually happens now.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Strato Incendus on October 30, 2017, 08:51:22 PM
Okay, Talisman info is a point, but it seems to me that even with an additional line for talisman info, it still looks very "compressed". From my feeling of aesthetics there could be a little more vertical space between the individual lines (i.e. also between the title and the rating). Like one vacant line between each written line.

What do the other guys think? ;) We may not be sticking to original Lemmings philosophy or mechanics, but I for one certainly enjoy original Lemmings aesthetics :D , meaning the levels should still look like "real" Lemmings levels designed by DMA. And that includes the title screen. If they're mechanically more witty and thereby superior to what DMA could come up with, all the better. :) But I'd still like my packs to look like an official Lemmings game; that's why I also design my rank signs to look similar to the original white "Fun/Tricky/Taxing/Mayhem" font on the green background.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on November 12, 2017, 07:57:39 PM
2017-11-12: Player, editor, pack toolkit, nxpConverter and style update

To upgrade from the previous release 2017-10-26, please extract the attached zip file into your NeoLemmix folder. Integrate all folders and allow replacing all single files contained in the upgrade.
For a completely new download, plese see the first post. The download links there provide the most recent versions.

ChangeLog:
NeoLemmix player version 11.15.24:
  - Physics change: Ceiling is non-solid now. PS: If a great suggestion appears how to combine solid ceilings and shimmiers, this might change again. But I have only slight hopes for this.
  - New feature: Pick-up skills may give multiple skills to the player.
  - New feature: Default rank signs are used, if no pack-specific ones are added
  - Fixed bug: Blockers now have a max fall height of 63 pixels, same as usual lemmings.
  - Fixed bug: No more crashes, if no levels are present
  - Fixed bug: Trigger areas are correct, even if HEIGHT or WIDTH properties are set incorrectly
  - Fixed bug: Mass replay checker crashes if many styles are used among the levels
  - Fixed bug: Movable background objects are drawn above the terrain, if "only-on-terrain" is used.
  - Fixed bug: EPngError will no longer happen (hopefully)
Editor version 1.4:
  - New feature: The editor saves the file path for loaded and saved levels.
  - New feature: Changing the main theme also changes the piece selection style, if no pieces have been added yet.
  - Fixed bug: "Duplicate piece" was missing in the menu strip.
  - Fixed bug: No-overwrite objects are now drawn in the correct order.
  - Fixed bug: Shift+Space now adds a space in text boxes, instead of switching between terrain and gadgets.
  - Fixed bug: Movable background objects are now drawn exactly as the player will draw them
  - Fixed bug: No more errror messages, if the "default" style is missing.
  - Fixed bug: Area selection now works, even when terrain or objects are not displayed.
Pack Toolkit version 1.2:
  - New feature: The pack toolkit saves the file path for loaded and saved packs.
  - Fixed bug: Deleting the first element in a box no longer creates an error.
  - Fixed bug: "Successfully saved pack" will only be displayed, if saving the pack was actually successful.
  - Fixed bug (hopefully): Toolkit does no longer corrupt pre- and post-view texts.
NXPConverter
  - Fixed bug: Preplaced blockers are saved correctly now.
  - Talismans are kept, even if RR restrictions have been used. Only the RR conditions no longer appear.
  - Talismans no longer have a "Save Requirement of 0", if no save requirement was specified.
Styles:
  - New converted style: orig_dirt_md.
  - namida_machine: locked exit sprite is now much better and can be used without the exit piece
  - stacker sprite: Replaced the default one with Raymanni's new one.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: IchoTolot on November 13, 2017, 04:21:43 PM
Corner case question on the currently implemented version of deadly ceilings (Yes even these don't avoid them ;)):

What about a Lem walking ~ 3-4 pixels under the ceiling on flat terrain. What will he do when he hits a vertical wall that reaches the ceiling? Will he try to step up and die or simply turn?

Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on November 13, 2017, 04:51:53 PM
Currently the lemming will step upwards and die.
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on November 28, 2017, 06:09:26 PM
2017-11-28: Editor and style update

To upgrade from the previous release 2017-11-12, please extract the attached zip file into your NeoLemmix folder. Integrate all folders and allow replacing all single files contained in the upgrade.
For a completely new download, plese see the first post. The download links there provide the most recent versions.

ChangeLog:
Editor version 1.5:
  - Click&Drag now works. To select areas, either start at a position without any piece below or press Ctrl.
  - Fixed bug: The editor now uses much less memory.
  - Fixed bug: Descriptions for movable background objects is now "Decoration"
  - Errors now save time-stamps together with the stack trace in the ErrorLog.txt
Styles:
  - New converted style: flopsy_rickroll, gronkling_minimal, insanesteve_isworld, insanesteve_smb, jamie_techno, johannes_droidlings_city, matt_winter, namida_systemtest, naoh_forest, naoh_occult
  - gigalem_dread: Hatches added
  - namida_martian: Locked exit added
  - orig_dirt: Nessy background added
  - orig_fire: Diagonal bar added
  - orig_pillar: Diagonal wooden plank added
  - ray_food: bread_01 added
  - special graphics by Flopsy and gui55 added 
Title: Re: Experimental NeoLemmix player - Pack conversion available!
Post by: Nepster on January 21, 2018, 02:33:49 PM
2018-01-21: Stable new-formats release

I have made a separate main release post (https://www.lemmingsforums.net/index.php?topic=3686.0) for this update.

ChangeLog:
NeoLemmix version 12.0.0
  - New stacker and platformer sprites by Raymanni
  - New teleporter sprites with "IN" and "OUT" signs.
  - Fixed bug: Rendering of the transparent parts of erasing pieces
  - Fixed bug: Recoloring of lemming sprites now works.
  - Fixed bug: No crashes any more with empty ranks.
  - Some more minor bug fixes.
Editor version 1.6:
  - The editor enforces that receivers are flipped if and only if their paired teleporter is flipped.
  - Larger text boxes for music and main theme.
  - Fixed bug: No more crashes by selection rectangles that reach by only a single pixel into the level area.
  - Fixed bug: No more crashes with corrupted theme files.
  - Some more minor bug fixes.
Pack Toolkit version 1.3
  - Fixed bug with moving level files around.
Graphics Tool version 1.1
  - Saving a graphic style into an existing style folder no longer produces crashes.
Styles:
  - New converted style: flopsy_marblegarden, flopsy_sandopolis, flopsy_casinonight, geoo_supaplex, juanjo_oldtemple
  - a few more piece additions.