Key - P = Paradise, B = Bittersweet, Rev = Revolution, S = Stormy, M = Murder, Rap = Rapture, MSB = MegSEBytes, U = Unrequited, DC = Deep Cuts
30 - One Way Arrows fixed.
30-MegSEByte Hard Drive - backroute by IchoTolot and Nessy fixed, ceiling added on upper-left.
99 Ways to Die - One Way Arrows added under trapdoor.
A Pirate's Life For Me - removed backroute by josh, changed music to PSP Crystal 3
A Tribute To Bob Holness - Talisman added: Save 58/60
Aaaahhhh Real Monsters - Time Limit 7:00 + back route fix.
Across the Wing Fortress Deck - Talisman removed.
Are You Really The Devil? - Added steel on hanging ball.
Aztec Dune Zone - -1 Digger -1 Stacker from skillset (Arty's solution enforced)
Back in the Saddle - Steel added, OWA added on train, -2 builders from skillset (Icho's solution enforced)
Being This Good Takes AGES - Talisman added: beat with only 6 platformers
Big Top Drop - Talisman added: Save 91 or more lemmings.
Birth of an Empire - Now Save 100%, Nessy's solution adopted.
Can You Hear Me? - back route fix
Can't Have It All - added steel column
Candy Floss Bonkers - back route fix
Circuit Breakers - Shortened middle platform, back route fix
Darkside Lightside - -1 Digger, Blocker now a pickup skill (backrouted by Arty and josh)
Digital Ice Age - One Way Arrows added
Don't Play With Fire - Talisman added: Save 100% (by Akseli)
Final Rush - changes to prevent back routes
From A Designer's Perspective - Talisman: Save 42 Lemmings
Futuristic Climber Zone - Arty's backroute fixed.
Golden Round - Trapdoor moved to right slightly, steel and traps added to left of trapdoor, increase save requirement by 1 to 37.
Harvey Haddon Sports Pyramid - One Way Arrows added, ceiling doesn't need fixing.
Here Comes The Rapture - Steel added under "Death"
High Cube - Time Limit reduced to 1:45, One Way Arrows added
Hot For High Times - 3:00 Time Limit, Arty's solution adopted.
How Does It Feel? - IchoTolot's solution used, skillset drastically reduced, +1 to save requirement
I Feel Six and Twenty Eyes - Added Steel near Right hand trapdoor, to prevent stoner use under OWA (Arty and Nessy)
I'd Give You Anything - Level changed completely, no cloners, 1 fencer added, solution changed to prevent horrible backroutes.
I'd Never Make A Level About You - IchoTolot's solution adopted, -1 Basher from skillset, flamethrower over lava raised 1 pixel.
In Between Worlds - Steel added in top right section to stop top left being back routed.
Lemmings on the Stream - Talisman suggestion: Don't use the bomber. (Akseli and IchoTolot)
Lights, Camera, Action! - removed backroute by Arty, changed music to Metallic Madness Present
Mean Green Machine - removed 1 basher, adopted IchoTolot's solution
Meet Your Maker - removed 2 stackers, adopted Nessy's solution
Milly's Lair - removed the miner, fixed the "black pixel", adopted joshescue's solution
Mixed Up World - removed 2 bashers, adopted Nessy's solution
Mummies Alive! - backroutes by Arty and joshescue fixed
Never Let Me Down - added steel to ceiling above spike trap.
On The Dancefloor - removed 5 builders, adopted Akseli's solution
Rick-afinity - added One Way Arrows to Rick faces near exit.
Running Circles Around The Moon - back route fix, added spike trap from Snow tileset.
SEBpphires - backroute by Arty fixed, fixed ceiling on upper-left of level
Shoot From The Hip - Removed a Climber and Glider to enforce intended solution
SNAKE! - Release Rate now locked at 70 to increase difficulty.
That's Blockbusters - Talisman added: complete level without the Blocker (Nessy's solution)
The Call of Kyusu - Reduced Climber count by 1 (down to 8), adopted Nessy's solution
The Call of Lucia - Time limit reduced by 10 seconds
The Outbreak - backroute by Arty fixed, fixed ceiling on upper-right of level.
This is NOT a Drill - Time limit introduced 3 mins
Thought of Jigsaw and Made This - back route fix, heightened the left One Way Wall
Up and Down and All Around - backroutes by Arty, Icho, josh and Nessy fixed.
Level moves - please use this to update your replay files with the correct level numbers.
First code displayed is the level position in any version 1 of SEB Lems (since release) and the > points to where it has moved to in v2.00.
(format xx yy - where xx is rank number and yy is level number)
01 10 > 01 14
01 11 > 01 15
01 12 > 01 10
01 14 > 01 11
01 15 > 01 12
02 02 > 02 03
02 03 > 02 04
02 04 > 02 02
03 12 > 04 19 (up)
03 13 > 03 12
03 14 > 03 13
03 15 > 03 14
03 16 > 03 15
03 17 > 03 16
03 18 > 03 17
03 19 > 05 14 (up)
04 03 > 03 18 (down)
04 04 > 03 19 (down)
04 05 > 04 17
04 06 > 04 03
04 07 > 04 04
04 08 > 04 05
04 09 > 04 06
04 10 > 04 15
04 11 > 04 08
04 12 > 04 07
04 13 > 04 09
04 14 > 04 10
04 15 > 04 11
04 17 > 04 12
04 18 > 04 14
04 19 > 04 18
05 10 > 04 13 (down)
05 11 > 05 10
05 12 > 05 11
05 13 > 05 12
05 14 > 05 13
05 15 > 06 15 (up)
06 15 > 05 15 (down)
07 18 > 07 20
07 20 > 07 18
08 02 > 08 05
08 03 > 08 02
08 04 > 08 10
08 05 > 08 03
08 10 > 08 04
Rank 09 - no changes