Beach 9 Take the Plunge - OK given how hard this level is I don't want to fix this slightly unintended solution, the ideas or mostly right and there are still cool tricks so I'll leave it in. I can think of how to fix it but I'm not going to :thumbsup: In case you are curious, and because I'm happy to spoil it to you now, the intended solution was as follows:
1) Have a worker lemming build the first bridge, dive onto the bucket platform, and build the second bridge.
2) Surf over to spade platform, and hang glide all the way up with 2 gliders to build third bridge.
3) Dive between bridges using divers small horizontal speed to miss bottom bridge and land back in water, surf and build stacker.
4) Release both crowds.
Beach 10 Toasted Clam Sand-wiches - So you're not the first person to find this backroute. It's alright, this level is quite hard and fiddly and you've spent so long on it that I'm not too fussed about fixing it. I think after a certain point I need to allow certain close-enough solutions to work on hard levels because I don't want people to spend forever and get annoyed. The intended solution isn't all that much more exciting, but does avoid having to worry about crowd control. Again, I'm happy to just spoil it if you are interested:
1) Use flamethrower to avoid left-most clam.
2) Stack up parasol, most of crowd will get trapped on right and about 3 on the left, but that's fine, this will remove crowd control problems later.
3) Stack twice to pass bucket, and flame thrower on ramp to get to the water, surf and double-stack near exit like you do here.
4) Flame thrower to free lone lemmings on opposite side of stacker and swap places with the crowd, stack twice to climb up hut.
5) On yellow hut, use stacker and after one brick immediately cancel with scooper to turn around to scoop towards crowd and send crowd to the exit.
Egypt 7 Inner Sanctum - OK so the issue here is that both of the two main ideas you listed here are unintended, but Simon and Nepster's extend-the-basher backroute is so cool I want to leave it in. Turning the climber around was supposed to be a fail state and only isn't because of the red-herring steel I put in what was supposed to make the miner look obvious where it was meant to go that allows the cool backroute to work. I will have a go at fixing your hackish solution and see if it is better that way.
Sports 2 Double-back on Yourself - Exactly intended :thumbsup:
Sports 3 Cliffside Hangout - Exactly intended :thumbsup: Will make the change to make the double-shimmy trick required at the start for sure.
Sports 5 Give it the Run Around - This is the same as Nepster's backroute, but I'm gonna throw this level in the bin anyway, I have a better idea for it. not gonna spoil what was intended here as to not give away the central trick nobody found yet.
Sports 6 Tour de Farce - You and Nepster again pulling off a similar backroute.
Sports 7 The Home Stretch - Blaaarg! Better make that block steel!
Sports 8 Pole Position - Pretty much intended :thumbsup: The basher was to cancel the builder at the right height if you have only one lemming do both builders, and the runner is just a convenience for the long boring walk, so I'm cool with this!
Sports 10 Pass the Baton - Oh dear, it looks like I've spent all this time teaching you all the double-shimmier trick that I totally forgot about it here. Oh man, this is gonna be a tough fix!