Lemmings Forums

NeoLemmix => NeoLemmix Levels => In Development => Topic started by: Prince Jamie on January 27, 2017, 07:46:22 PM

Title: Prince Jamie's Super Challenge Pack Set 3 Discussion
Post by: Prince Jamie on January 27, 2017, 07:46:22 PM
Choose wisely, as the choice with the most votes will have this special Level appear on chosen Rating, when the voting ends March 1st:

Risk: Lotus Turbo Challenge 2
Sacrifice: Micro Machines
Small Collab: Sonic The Hedgehog
Big Collab: Pac Man

A new tileset will also be introduced, no matter which choice:

Flash:
1 Lemming must sacrifice himself to reveal the hidden shape, showing the right way to the exit.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote Reposted
Post by: Prince Jamie on January 27, 2017, 07:46:53 PM
So as I Mentioned, I'm going to introduce some new tilesets in "Prince Jamie's Super Challenge Pack Set 3", starting with "Flash".

The "Flash" will involve a similar mechanic from Lemmings touch, where 1 Lemming has to sacrifice himself to help the rest by activating a switch to open a door, this one is different however:
When a Lemming presses the trigger, he WILL die, but you'll see a clue telling you where the exit is, so remember it well.

I'm introducing a new Trap, as part of an Illusion level:
"Nothing is at it seems and you must solve the level a whole new way"
But I'm still thinking if this "Illusion" level might be this mechanic in a normal tileset, or a new tileset, I'm still thinking about that.

Here is a simple repeat animation of the trap, who will appear on my "Illusion" Level:
(http://orig12.deviantart.net/198b/f/2017/027/7/2/terrormisu_basic_twirl_by_prince_jamie_the_7th-dawwgj5.gif)
For those of you that don't know, that's Terrormisu, the final boss from "Wario Master of Disguise" and I will show her trap animation later, but here is a full description of it in the meantime:
A Lemming will stop and look at Terrormisu, until her real face is shown. This scares the Lemming so bad, that he explodes! After that, Terrormisu puts her cute face back on to fool the next Lemming who comes near her.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote Reposted
Post by: IchoTolot on January 27, 2017, 08:40:08 PM
...you'll see a clue telling you where the exit is, so remember it well.

I'm introducing a new Trap, as part of an Illusion level:
"Nothing is at it seems and you must solve the level a whole new way, along with Steel being breakable and more!"
But I'm still thinking if this "Illusion" level might be this mechanic in a normal tileset, or a new tileset, I'm still thinking about that.

Then I will 100% not play these levels! Icho's maximum capability for bearing hidden things in levels (especially in SuperLemmini) has been reached.

A level designer should not make a fool out of the player and screw him over with hidden exits/traps, unfair steel areas and invisible terrain! For the last thing pointing at your invisible level where I had to manually change the background color to be able to see anything in the recording. ;)

In NeoLemmix this would be compensated for a bit by rewind options and clear physics mode, but I still would criticise the author to make him change it into a more honest level. In SuperLemmini this means a whole restart when the error is not bearable + replay watching in horribly slow fast forward over and over again for eternity.

Let's take level 12 in your last pack. My walkthrough with commentary titled "Prince Jamie's Super Challenge Pack or IchoTolot rages about SuperLemmini" will be uploaded to my Youtube channel after MegSEBytes so you will be able to see my live reactions.
Through opening the level directly in the NeoLemmix editor, I don't know if it was SuperLemmini or you who made my life hard. Still the result was unhonest steel which costed me ~ 45 min in combination with eternal SuperLemmini replay watching!
I got the tiny steel pieces playing in SuperLemmini in the middle and it looked like I could go in between them ---- that was not the case as there was a solid steel area the whole way through.
The editor showed me the vertical steel pieces who would have been correct. It could be that somehow SuperLemmini decided to suffle those ---- vertical to tiny, tiny to horizontal and horizontal to vertical.
In the end frustraition was the final result.

I hope I can finally get through to you and convince you that hidden exits/traps, unfair steel areas and invisible terrain are a bad way to make the players life hard, the puzzle itself should make him struggle!
At least a NeoLemmix conversion would give the player the option to rewind or activate "clear physics mode" to get some help dealing with this stuff.

I really want to help you, but deleting my critic or even the whole topic (I notice everything 8-)) won't help you getting better and even more make people more reluctant to try out your stuff.

By the way another little advise ---- this post is saved on my harddrive so I don't really can recommend you to do the deleting process all over again. ;)
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote Reposted
Post by: Prince Jamie on January 27, 2017, 08:52:10 PM
"IchoTolot" Thank you for your feedback. I am also aware of the One Way Walls in the Terrain on "Challenge 12", I forgot to make them visible before releasing the pack, sorry about that.

Just so some of you know how Set 3 will start to turn out, I will include a couple of demo videos:
Terrormisu Trap in action
Flash Tileset in action + Clue
Keep in touch ;)
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote Reposted
Post by: Colorful Arty on January 28, 2017, 12:09:16 AM
To be fair Icho, some traps are designed to be hidden, like the boulder trap from the dirt graphic set. Especially in NeoLemmix, this is not a huge deal if traps are hidden, provided they aren't right at the end.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote Reposted
Post by: IchoTolot on January 28, 2017, 12:23:25 AM
To be fair Icho, some traps are designed to be hidden, like the boulder trap from the dirt graphic set. Especially in NeoLemmix, this is not a huge deal if traps are hidden, provided they aren't right at the end.

That's why I'd call even them badly designed traps to begin with (yes even the holy dirt tileset) + try to make their activation button as visible as possible.

As I said: In NeoLemmix I can see over those things more easily as I can detect them with clear physics mode or simply rewind on the fly, but still point out that they need to be more visible ---- but giving this is SuperLemmini I have no other option as to stress it here.... these things costed me added up hours of replay watching! They need to be visible. I need certaincy on what's steel, what's terrain and what's a trap.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote Reposted
Post by: namida on January 28, 2017, 02:32:01 AM
Okay. This post is being made as an administrator, not as a member of the community who happens to be admin.

Icho's response is not "trolling" or "hateful". That would be if he posted "your levels suck and you'll never make anything good". Instead, he's explained why he doesn't like this kind of level - and I think you'll find that most of the community agree with him here - and offered suggestions on what he thinks can be done to improve your levels. This doesn't mean you have to take that advice into account and change how you work; your levels are your levels and you can design them however you like. But it might be worth noting that Icho's pack "Lemmings Reunion" is one of the highest-regarded, maybe even the highest-regarded level pack in recent times, so it's probably safe to assume he knows what he's talking about here.

Please also avoid trying to act as a "mini-moderator". We have a huge ratio of mods / admins to regular users here, things will be sorted out soon enough if there really is a problem (which there wasn't in this case). Deleting your posts to censor someone else's reply is not on - in fact, I've now removed the option for users to delete their own topics because of this (you can still lock them if they become not in need of further discussion).
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote Reposted
Post by: namida on January 28, 2017, 02:39:14 AM
Now, posting as just a regular user:

I agree with Icho 100% here. Hidden traps, fake steel, they were amusing during the early days when someone was the first person to come up with the idea, and back when designs that mislead you about what's what were considered a fair method of challenge. Nowdays, the majority of players find them annoying, and as Icho said, this is even more true when using an engine that doesn't allow manual rewinding (ie: Lemmini or SuperLemmini), or anything like clear physics mode that shows you in a clear way what's what (I'm not sure if even Lix has this feature yet, actually, though I'd imagine it won't be far away if they don't already have it).

Also, you mention wanting to be able to make a level where "one lemming sacrifices himself to unlock the exit", and you've come up with a very roundabout way of doing this - the implication I get is that there's a trap, and the trap animation reveals the hint. What stops the user from figuring out the hint, and restarting the level and reaching the exit without going via the trap? You should strongly consider switching to NeoLemmix; NL actually supports having buttons that unlock the exit. These buttons don't kill the lemming, but this is easily solved - place the button in an area the lemming can't get out of alive. (See Outrageous 11 "Relentless" from Lemmings Plus V for an example of this.) Not only this, but in general given the kind of designs you prefer making - while NL doesn't stop you from making them, and they're not likely to suddenly be loved just because they're on NL, at least - as Icho mentioned - NL will result in less frustration, because the user can simply rewind, or use Clear Physics Mode to see exactly what's what.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on January 28, 2017, 07:45:02 AM
just so some of you know, none of my levels out of all my sets in "Prince Jamie's Super Challenge Pack" have included:
Fake/Unfair Steel
Completely Hidden traps (The staff hid them unfairly, such as Havoc 1)

I did mention that there will be an "Illusion" level in Set 3, where the solution looks simple, but It's not and you have to find a new way to solve the level in order to move on and it is THE ONLY level that will introduce my new Trap: Terrormisu(an animation of her is near the top of this topic). I'm thinking maybe a "Alice In Wonderland"-related theme, but I'm still deciding at the moment.

I did make an Illusion level years ago on one of my old packs, but I didn't like how it turned out and resulted into too much confusion, along with a Hidden exit.

I am also aware of this "NeoLemmix" that lots of people have been talking about, but I don't know how to use it...yet and I'm not starting to use this new engine, not after announcing "Prince Jamie's Super Challenge Pack Set 3" for SuperLemmini.

However, when I start Set 4, I'll take a look at "NeoLemmix" to see how these custom gimmicks such as these work:
Switches to Exit
Traps are only triggered once
Zombie Lemmings
and more...

Plus, if all my levels from my previous sets are supportive to convert, that would be swell :)
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote Reposted
Post by: namida on January 28, 2017, 11:08:33 AM
NeoLemmix is pretty simple to use now, and there are plans to make it even simpler to use in the future.

I assume you're already using the NeoLemmix Editor to make your SuperLemmini levels? Either that or the regular Lemmix editor; either way, that makes you already pretty familiar with the level editor.

Graphic set creation is currently somewhat complicated. There are plans to greatly simplify this, but even currently it's easy enough that many people - even some who often struggle understanding new tools - have been able to create their graphic sets.

NeoLemmix supports almost every feature that SuperLemmini does (such as the one-way fields and vertical scrolling), except for invisible / fake terrain and putting terrain pieces "in the background" - the latter of which no known-to-us level editor supports anyway, even though SuperLemmini itself has a way to do so. Not only that, but there's also nine new skills to play around with (although one of them is not yet usable by the general public, since it's still a very recent addition and probably needs a bit more testing / improvement on its implementation). Pretty much the only disadvantage NL has compared to SuperLemmini that's both (a) significant and (b) unlikely to have anything done about it in the near future, is the lower-resolution graphics.

Converting content from (Super)Lemmini to NeoLemmix is fairly easy; IchoTolot has written a tutorial on it here: http://www.lemmingsforums.net/index.php?topic=3002.0
If you need any help, just ask.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on January 28, 2017, 03:26:13 PM
Between now and the first Half of February, I'll be showing you a few gimmicks I'll be adding to my "Illusion" level, along with development of the Terrormisu trap, so keep checking back.

My Gimmick is pretty much an Environment change you see in most video games, where you come to a certain area and you sometimes see something new there, that wasn't there before.

Examples(so you know what I'm talking about):
Starfy on Super Princess Peach
Different Pokemon on the Pokemon series
Flying Robot on Skylanders Imaginators Main M.A.P.
Weird Mushroom on Super Mario Maker
Golden Freddy on Five Nights at Freddy's

Fact: When I first got Lemmini back around 2007, I had a go at making my own objects and Terrain using Jasc Animation Shop. It worked for the Terrain, but for the objects, they were commonly invisible and didn't show all the time, so making new tilesets was a problem for me back then, until I came across Youtuber: Sonic8000. He told me that he used a program called "IrfanView" which prevented the object from becoming invisible on Lemmini and I owe it to him for making the "Egyptian Tileset" fully visible on Lemmini, he deserves most of the credit for that :D

That's where my "Environment change" gimmick will come in. Do not worry, it won't serve as a main purpose to the Set, just a fun little Easter egg :D
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on January 28, 2017, 06:31:57 PM
Here is a video demonstration on what the "Easter Egg Gimmick" will look like:
https://www.youtube.com/watch?v=aw8h5injTow
Remember, pay attention to the girl in the picture frame on the video.

Remember, there's no need to worry, it won't serve as a main purpose to the Set, just a fun little Easter egg :D

If you wish to post Feedback, do it via reply please, Comments on the video are unavailable

Note: If anyone knows how to show this video on a forum instead of going to the page, please tell me how and I'll update the link
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote Reposted
Post by: IchoTolot on January 28, 2017, 06:42:10 PM
Welp, Youtube blocked that video in my country so I cannot watch it. :(

Most likely you used a copyrighted music track in it. Maybe reconsider the music choice of the level to a copyright free track or to tracks nobody really cares about anymore.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on January 28, 2017, 06:45:25 PM
I've checked the "Copyright notices" in my videos and it's not there. The only music that was playing was: Oh No! more Lemmings, so I don't know why it's doing that, I'll find another way to share it, maybe it's because I assigned it to "Private". I've changed it to "Unlisted" so hopefully, that should do it, if not, I don't know.

I've also posted it to "Lemmini Extras" on Facebook, look for it at the top of the page:
https://www.facebook.com/groups/lemminiextras/
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote Reposted
Post by: IchoTolot on January 28, 2017, 07:00:39 PM
Now it's working. :) But I really don't know who that girl is. ???

I wouldn't call that a whole gimmick to be honest as it seems to not really affect the gameplay in any way. Maybe more like a tileset addon that adds some tiles refering to certain video game characters.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on January 29, 2017, 04:33:46 PM
Hello, this Update involves the Terrormisu Trap that will appear on the Illusion Level:

Part 1:
(http://orig01.deviantart.net/0ac9/f/2017/029/8/a/terrormisu_trap_part_1_animate_by_prince_jamie_the_7th-dax5ad7.gif)
This is the animated part of the Trap that will loop continuously. You will notice the cute face is gone and so is her left arm, that is the Trap Trigger part that will place in front of this one to make it look complete

Part 2:
(http://orig07.deviantart.net/da0d/f/2017/029/a/4/terrormisu_trap_part_2_trigger_by_prince_jamie_the_7th-dax5ad4.gif)
This is the trigger part of the Trap, that will animate when the Lemming triggers the trap. You will notice it has just her chest and left arm that goes in front of the Animated part to complete it. The first frame will show all the time, until a Lemming triggers the Trap animation.

Part 3:
(http://orig01.deviantart.net/ccc1/f/2017/029/5/b/terrormisu_trap_part_3_combined_by_prince_jamie_the_7th-dax5agf.gif)
This is what both the Trap and Trigger looks like with both layers combined. Obviously it doesn't loop continuously or line up with the dress twirling and hair moving like this, it's a demonstration so you know what to expect.

What is your opinion on it?
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on January 29, 2017, 05:46:00 PM
Here's the Trap in action:
https://youtu.be/FuL0iQZnzxQ
Time Took: 2-3 Hours

Please share with me your opinion on it via reply
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: nin10doadict on January 29, 2017, 11:15:29 PM
I like how you've layered the two objects to create a neat animation. That trigger area is rather tall though...
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on January 30, 2017, 03:46:06 AM
I like how you've layered the two objects to create a neat animation. That trigger area is rather tall though...

Thank you for your response nin10doadict, the 2 layers of the trap was inspired by the Chameleon and Zapper Traps from Oh No! More Lemmings; separating the Trap into 2 parts, then combining them together.

I also agree that the Trigger area is very big :lem-shocked: I personally thought it was too big myself, so I'll reduce the Trigger size, making it a lot easier to dodge her, thanks for pointing it out :thumbsup:

:tal-gold: Also a Note to everyone on this page, I am currently making the Custom Tileset the Terrormisu Trap will appear on and the theme of this new Tileset is entitled "Illusion". I will post a screenshot of how it's turning out very soon, but no demo video for a while :tal-gold:
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on January 30, 2017, 03:48:17 PM
To avoid any major spoilers to "Prince Jamie's Super Challenge Pack Set 3", I'm only showing a little on how the "Illusion" Tileset is coming along...
(http://orig13.deviantart.net/8798/f/2017/030/9/7/ww_by_prince_jamie_the_7th-dax9mr1.gif)

When this one is complete, I'll start working on the next Tileset of Set 3; "Flash"
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: namida on January 30, 2017, 03:55:42 PM
Quote
Is it the entrance, is it the Exit? Who knows

On NeoLemmix, anyone who knows how to use Clear Physics Mode.
On other engines*, or for those who don't know how to use it, no one does, and that is going to very much put people off from playing your levels. As people have repeatedly stated: Deceptive level designs are not "a fun gimmick", they're really annoying. In fact, even on NeoLemmix where they can at least find out, or rewind if they run into something unexpected, this would probably still put them off; on SuperLemmini which has no such features, it's even worse.

* except maybe Lix; I don't know if Lix has implemented something similar to Clear Physics Mode yet (or if not, if there are any plans to)
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Proxima on January 30, 2017, 05:04:50 PM
In fairness, merely playing the level for a few seconds without doing anything is enough to establish whether an unknown object is an entrance or not.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on January 30, 2017, 05:18:45 PM
In fairness, merely playing the level for a few seconds without doing anything is enough to establish whether an unknown object is an entrance or not.

Well said Proxima, It's always best to pause the Level upon start and take a look around your environment, before coming up with a solution to beat the level.
Title: Prince Jamie's Super Challenge Pack Set 3, Rating Result Week 1
Post by: Prince Jamie on January 31, 2017, 12:16:05 PM
Poll Results so far, Week 1:

Risk: 0 Votes
Sacrifice: 5 Votes
Small Collab: 0 Votes
Big Collab: 0 Votes

So far, it looks like "Sacrifice" will be the decided Rating, along with the special Level being "Micro Machines", but anything can happen in the next 4 weeks!
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: namida on January 31, 2017, 12:39:32 PM
In fairness, merely playing the level for a few seconds without doing anything is enough to establish whether an unknown object is an entrance or not.

Well said Proxima, It's always best to pause the Level upon start and take a look around your environment, before coming up with a solution to beat the level.

Which is exactly why unfair design is not liked.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on February 01, 2017, 07:48:22 AM
On this set, I'm going to include a total of 2 special levels instead of 1;
1 being the chosen Rating
The other being a famous Internet meme since 2013: Grumpy Cat
What is your opinion?
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: IchoTolot on February 01, 2017, 10:29:09 AM
(http://i.imgur.com/dOoFrhl.jpg)


I 100% could not resist to make this! ;P      Grumpy Cat wants a fair level, too!
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on February 01, 2017, 12:16:46 PM
I 100% could not resist to make this! ;P      Grumpy Cat wants a fair level, too!

Reasons why I'm including "Grumpy Cat" as a special level on Set 3:

1. I've been watching hundreds of custom Lemming Levels on YouTube for over 10 years(yes really) mainly by pieuw, but I have not seen any levels involving "Cats".

2. It occurred to me that Lemmings Plus IV had a Special Level, based of a Dog meme called "Doge" on Smooth 11: Wow! Such Level!

3. I've been playing "Grumpy Cat's Worse Game Ever" on my iPhone for 2 weeks

Plus, I agree with IchoTolot, thanks for your feedback, mate :thumbsup:
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on February 01, 2017, 06:40:53 PM
IMPORTANT NOTICE

When the poll voting ends in 4 Weeks, Set 3 will not be complete instantly, I need to think of 15 unique levels, which takes time and patience, so you're talking between:

Summer 2017 and Autumn 2017

Before Set 3 will be complete
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on February 03, 2017, 09:26:29 PM
Prince Jamie's Super Challenge Pack Set 3 Development progress:

Illusion tileset:
All the objects have been tested and are all working, including the Trap, Entrance and Exit.

Most of the Terrain is complete(including the steel), but needs to be remodeled to fit the theme of the tileset, then after all that is done, I will make a test level out of it and I will post it on YouTube and share the link here, so you can see how it's coming along. After that, I will make a level out of it for the Set. Keep in mind that there will only be 1 in the Set.

Flash tileset:
This tileset has not been started and maybe renamed. Once Illusion is complete, this one will come next.

Levels made:
I've made 1 so far, but I'm not 100% sure it will be in the final Set, but should I post it here so you can see for yourself? It requires the "house" tileset from Set 2 in order for it to work, from which I will include.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on February 04, 2017, 05:13:34 AM
This is a short version on how Set 3 is looking, in case you weren't keeping track, or you just viewed this recently:

The Poll vote will determine what Rating will be decided for Set 3, voting closes March 1st 2017

Illusion Tileset along with a Trap for it:
(http://orig01.deviantart.net/ccc1/f/2017/029/5/b/terrormisu_trap_part_3_combined_by_prince_jamie_the_7th-dax5agf.gif)

There will be 2 Special Levels this time instead of 1; 1 is determined by the final results on the Poll, the other will be an internet meme: Grumpy Cat

Note:
I have great news: I'M FEELING INSPIRED!! That's right, I'll be able to get Set 3 finished sooner than I thought, because I've been feeling bummed about the levels I've been making recently, so I took a look at some of my old Lemmini level videos I made back between 2008-2014 and I had quite a taste for good level designs back then and none of them have appeared in any of my previous 2 Sets. Some of them had hidden traps, but I'll make sure you can see them when I make them for this set(I am aware that some of the traps such as the falling rock for Dirt is SUPPOSE to be hidden, but I don't want it to be unfairly hidden, like in Oh No! More Lemmings).
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: nin10doadict on February 05, 2017, 04:15:27 AM
Hidden traps really are a touchy subject. Oh No More Lemmings has some good examples of hidden traps that are just irritating, like that one near the end of Lemming Hotel which was basically just a forced restart back in the day. I'm ok with a trap being totally hidden as long as there's some kind of indication that it's there, like terrain that seems out of place or it blocking off a path that seems too easy. I built a level today with a hidden trap that has both of those tip-offs.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on February 07, 2017, 06:17:21 AM
Poll Results so far, Week 2:

Risk: 0 Votes
Sacrifice: 5 Votes
Small Collab: 0 Votes
Big Collab: 0 Votes

The voting is still the same to last week: No change. Since it doesn't look like I'll be getting anymore votes anytime soon, shall I end the poll right away and choose "Sacrifice" as the decider or shall I give it 3 more weeks? Reply with your response when you can, thanks :D
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Proxima on February 07, 2017, 03:04:58 PM
It's a small forum. A 5-0 lead isn't going to get overturned.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on February 07, 2017, 05:16:54 PM
I was going to upload a video of my "Illusion" tileset in action so you can see how it's turning out, but it failed. I will try again another time, but here is a preview of the level from the video, on how it is coming along:
(http://orig11.deviantart.net/4639/f/2017/038/6/5/illusion_level_by_prince_jamie_the_7th-day7lsw.png)
The 1 big change I've done is change the trigger area size of the Terrormisu trap; it's much easier to avoid her now. There's a few things I need to do before this tileset is complete, then I can move on to the "Flash" Tileset.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: namida on February 07, 2017, 05:26:12 PM
Forget the question of "what is the window, what is the exit"... the bigger question I see here, "what is terrain? what is background?".

Backgrounds can be a nice touch, but they need to be very distinguishable from actual terrain. The usual method is to make them very dark relative to the terrain; take a look at the LPIV / LPV tilesets or the remastered Brick and Bubble tilesets for examples. One other method sometimes seen is to have a very strong color difference between any background and any terrain. And once again, this is even more true on SuperLemmini which does not provide features like instant rewind or clear physics mode.

Remember, simply by choosing SuperLemmini rather than either NeoLemmix or Lix, you've already greatly reduced the audience for your pack. Surely you don't want to reduce it even further by making your levels more frustrating than fun?
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on February 07, 2017, 05:40:05 PM
Surely you don't want to reduce it even further by making your levels more frustrating than fun?

I'm trying my very best to make my levels challenging, fun and trying to prevent frustration. I've already made the first 4 levels on Set 3 and they are looking like good fun challenges so far, you'll see what I mean when I release Set 3 later on. Let's not forget there will be 2 special levels and you know how fun Special levels are. Trust me, you will not be disappointed with this Set :thumbsup:
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on February 07, 2017, 05:49:14 PM
Forget the question of "what is the window, what is the exit"... the bigger question I see here, "what is terrain? what is background?".

Backgrounds can be a nice touch, but they need to be very distinguishable from actual terrain. The usual method is to make them very dark relative to the terrain; take a look at the LPIV / LPV tilesets or the remastered Brick and Bubble tilesets for examples. And once again, this is even more true on SuperLemmini which does not provide features like instant rewind or clear physics mode.

Remember, simply by choosing SuperLemmini rather than either NeoLemmix or Lix, you've already greatly reduced the audience for your pack. Surely you don't want to reduce it even further by making your levels more frustrating than fun?

I'm trying my very best to make my levels challenging, fun and trying to prevent frustration. I've already made the first 4 levels on Set 3 and they are looking like good fun challenges so far, you'll see what I mean when I release Set 3 later on.

The "Illusion" tileset is still in a "WIP" stage, but thanks for your opinion on "what is terrain? what is background?", I'm going to be stripping the trees in the background and keep just the sky to make it much easier.

Let's not forget there will be 2 special levels and you know how fun Special levels are. Trust me, you will not be disappointed with this Set :thumbsup:
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: namida on February 07, 2017, 06:34:49 PM
The sky alone should be distinguishable enough from terrain. This is a great improvement. :)
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on February 07, 2017, 07:00:42 PM
The sky alone should be distinguishable enough from terrain. This is a great improvement. :)

Update: Here is the Level again and following namida's advice about removing the trees in the background:
(http://orig00.deviantart.net/dfcb/f/2017/038/f/5/illusion_level_update_by_prince_jamie_the_7th-day7y5l.png)
I can agree that it looks much better this way, what do you think(the original is a few posts up)?
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: namida on February 07, 2017, 07:03:34 PM
Much better! :)
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: grams88 on February 07, 2017, 11:15:31 PM
Oh cool that looks like a level from the sonic and knuckles collection.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on February 08, 2017, 06:39:51 AM
Oh cool that looks like a level from the sonic and knuckles collection.

Technically, this Tileset was inspired by "Alice in Wonderland/Alice through the Looking Glass" and all I could find for Forests and Mushrooms on Spriters Resource was:
New Super Mario Bros. (flowers and mushrooms)
Sonic & Knuckles (mushrooms, vines and terrain)
I left the terrain from New Super Mario Bros. how it was and did recolour from Sonic & Knuckles to make it look more "colourful".

I was going to remake Allegia Gardens from Wario Master of Disguise, but I couldn't find anything and went for those instead.

Note: Set 3 will not be out by the end of the month, as I can only do 14/15 levels at max. The reason for this is that the poll result to decide the rating won't end until March 1st, as the chosen rating also tells which special level will be in it, but if you want me to end it, since the poll results are the same to last week, let me know(this will also remove this topic completely).
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: namida on February 09, 2017, 01:42:44 AM
Three months is quite a long time to run a poll for on here. Even the voteoffs for the Level Of The Year contests, each round's voting is only open for three days (except the very final round which runs for four days); and the majority of votes occur on the first day of each round. Your call, of course, but I wouldn't expect the results to change much by the end from where they are now, especially given that *every* vote so far has been for the same option.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: Prince Jamie on February 09, 2017, 06:49:24 PM
Hello, I'm just letting you know that I'm closing the Poll vote tomorrow, the results have remained unchanged for the past week and it looks like they'll be staying this way, but the results are as follows:
0 on "Risk" Lotus Turbo Challenge 2 Special Level Included
5 on "Sacrifice" Micro Machines Special Level Included
0 on "Small Collab" Sonic The Hedgehog Special Level Included
0 on "Big Collab" Pac-Man Special Level Included
Voting has been locked, as all results are now final

So the decided Rating is "Sacrifice" along with "Micro Machines" as 1 of the 2 Special Levels(the other is going to be Grumpy Cat).

This topic WILL be deleted, but a new one will be listed, entitled: "Prince Jamie's Super Challenge Pack Set 3 Discussion" where from there, like Set 2, I'll be releasing a Set 3 Demo, which contains 2 of the 15 levels that may appear or change slightly in Set 3.
Hint: You don't need any extra Tilesets for the Demo
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion + Rating Vote
Post by: IchoTolot on February 09, 2017, 06:54:57 PM
Why not simply keep the topic, rename it and then edit the first post to include the demo link ;)

Will be easier + the posts from the other users will be kept as well.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion
Post by: Prince Jamie on February 09, 2017, 08:37:03 PM
Then that's what I'll do. I'll be changing the Poll to the chosen rating name, so people are aware of it(Poll is also locked to avoid any future votes).
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion
Post by: Prince Jamie on February 09, 2017, 08:53:53 PM
So the Rating has been decided and it's going to be:

Sacrifice: At least 1 Lemming at minimum dies on every level (special levels don't count)

This Rating also includes "Micro Machines" as a special level. I'm going for the sprites from the first and original Micro Machines for the Sega Mega Drive/Genesis, but which soundtrack should I go for?

Original(Sega Genesis): https://www.youtube.com/watch?v=eIwJuHnJFvY
Remastered(iOS): https://www.youtube.com/watch?v=8Z8sWmANAu0

I will send a link to the Set 3 Demo later on tomorrow, so keep checking back
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion
Post by: Prince Jamie on February 10, 2017, 01:00:10 PM
There is an attachment on this post, this is "Prince Jamie's Super Challenge Pack Set 3 Demo" which includes 2 of the 15 levels that may or may not appear in the pack later on.

Note: For Super Lemmini only, requires No extra tilesets, music or objects and has been scanned with AVG

You may give me your opinion on the levels if you want after you've played them.
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion
Post by: Prince Jamie on February 11, 2017, 08:06:26 PM
The Micro Machines Special Level is now starting to come along and here's a custom entrance I made for the tileset:
(http://orig15.deviantart.net/281a/f/2017/042/7/a/entrance_animate_by_prince_jamie_the_7th-dayovsz.gif)
:8(): This was inspired by the entrance from the Space Tribe on Lemmings 2 The Tribes :8():
A custom-made exit will follow as well, keep an eye on this post for it
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion
Post by: Prince Jamie on February 14, 2017, 09:01:11 PM
So far, the Pack is nearly 50% complete: 7/15 levels have been made so far, what I've attached to this post is my lastest level: Dirty Tricks

There are no "Dirty Tricks" on this level, it's a motto that lots of players use to name their Lemming Levels, so what's your opinion on it?
Title: Re: Prince Jamie's Super Challenge Pack Set 3 Discussion
Post by: Prince Jamie on February 25, 2017, 07:24:37 AM
I would like to apologies for not being active recently, I'm taking a break from level designing, as I'm still to do the "Flash" Tileset and "Grumpy Cat" Special Level, before I can finish off Set 3.

But during this break, I've been playing Rocket League, The Crew Calling all Cops and Skylanders Imaginators. I'll get back into the swing of things with Set 3 very soon.