EDIT: Read Simon's hint first, try "From the Brink" again and only if you are still making no progress read my spoilers. It is a MUCH bigger spoiler!
If the ROTL level "From the Brink" is pretty much the same as clam's level in the database (http://lemmings-db.camanis.net/levelpack/ag1zfmxlbW1pbmdzLWRichALEglMZXZlbFBhY2sY4gIM/), then try...
... placing two blockers above each other. The lower blocker should be one of the first lemmings that spawned, while the upper lemming should be one of the last lemmings appearing. Then nuke and see what happens, especially if there happens to be an exit below.
Warning: The level in the database will not be solvable in the experimental version of NeoLemmix without adding two floaters to the skill set.
Make an extra directory rank, dump everything in it. Then you aren't pressed to remove anything, unless the level is bad by itself.
This level comes from vanilla Lemmix. You have more skills than the numbers in the panel imply.
-- Simon
I finally got it thanks to Simon's hint. Not sure why I didn't consider that before, but timing is everything. But now that I know the solution... wow! That level is absolutely genius, but I can see why it's a secret level, and also why "From the Brink" is such a brilliant name for it too. Please don't remove it!!
I'm not sure how I missed möbius' clues. I would have gotten it too from reading the first few of those. I've saved a replay, but I'm not sure if I should post it yet because I don't want to spoil it for everyone, even if people read Nepster's spoiler.
An updated version will need 2 floaters because "direct drop" is disabled as of the latest version of NeoLemmix, but I believe the original version of the level had these in the toolset anyway, and it won't give away the solution.
I forgot to fix one of my levels, which namida backrouted thanks to some precise miner use. Here is my updated version of "Prize Catch", with a slightly thicker barrier and wider metal floor.
I've played through Revenge of the Lemmings a couple of times. Note that I have not beaten all the levels, but I feel I can notice when a hard level is in an easy rank. Here are my thoughts on what levels should be changed:
I'm wondering if we should remove the skill tutorial levels 1-9 and replace those with just simple X-of-everything levels. I really feel they are unnecessary especially since the people who play this pack are most likely those who have already have had prior experience to Orig Lemmings. Plus, there are so many more great levels out there that really have not been used yet.
If we do this, then "In the swamp..." can be moved to one of the earlier levels. In the Countree will be in late-Picnic.
The only tutorial level worth keeping is Picnic 10 "Arrow Keys Will Help You Here!" as it uses the digger crowd control trick and makes great use of directional select.
Picnic 15 "Gotta Save 'Em All!" should be moved to late-Picnic, or probably even Hootenanny. With a 99 release rate, and the requirement to save all lemmings, this level really does not belong in mid-Picnic, especially when many of the levels following it are much easier.
Hootenanny 2 "Lemming In a Cone" strongly belongs in Devious. I feel this level is a huge step-up in difficulty and is harder than the later Hootenanny levels, and there is a trick used there that not many people know about.
Hootenanny 3 "Kung Fu Bashing" , Hootenanny 4 "Bat Country" and Hootenanny 6 "No Loitering" belong in later-Hootenanny.
Hootenanny 9 "Not as easy as it looks" should be in very-early Hootenanny, especially seeing as that it is tons easier than Lemming in a Cone.
Hootenanny 17 "The endless steps" is better in early-Hootenanny, especially seeing as that instant bombers make this one a lot easier.
Hootenanny 21 "Turn it around!" might work better in early-Hootenanny, it's a simple tutorial level teaching players the bridge-wall trick and showing that you only need three builders to make that wall.
Hootenanny 27 "Crossing Paths" should be moved to later-Devious. I myself found this to be way too hard for a Hootenanny level.
Hootenanny 31 "They just won't climb the wall" should be moved to mid-to-late Hootenanny.
Hootenanny 34 "Lem ramp scam" may work in late-Devious.
Devious 2 "Ball Pit", Devious 4 "Crossing the Chasm", Devious 6 "Inside the Pyramid", Devious 10 "Cliffhanger" and Devious 14 "The Windmill" might be better in Hootenanny.
Devious 24 "Subterranean", I have a feeling that it might work better in Frenzy. I haven't beaten it yet though.
Devious 25 "Builderless work" might work better as early-Devious.
Frenzy 10 "Dilemma" is too easy for Frenzy and should be moved to early-Devious, maybe even late-Hootenanny.
Frenzy 11 "Leap of Faith" might work as the first level of Frenzy instead.
Frenzy 26 "Take it Like a Lemming" should be switched with Armageddon 8 "The Lemmyrinth". The Lemmyrinth seriously does not belong in Armageddon.
Pain 26 "The Silent Circus" should be moved to Frenzy. Well, when mobius sent me the files, I saw that Pain 26 was already in Frenzy as Frenzy 26
Pain 30 "A Bid Farewell" ... hmm...should we change it back to the original title that Matthias Witt put (which was "Someone must help us!")?
Carnage 12 "Honey I Shrunk the Levels" - the music should be changed to Lemmings 2 Classic. I don't think the music for this one would fit a level that uses Orig Lemmings levels. Besides, the Classic levels of Lemmings 2 also use the Pillar style, so the L2 music should fit better here.
Carnage 20 "Waltz in C Sharp Miner" - I'd like to go with Proxima's suggestion to use the Waltz song he suggested in the old ROTL topic.
Carnage 32 "Tier Drops" As I have not beaten many of the Frenzy-Armageddon levels, Tier Drops might work in late-Frenzy.
Armageddon 8 "The Lemmyrinth" as I said does not belong in Armageddon at all. It shouid be in late-Devious to early-Frenzy.
Armageddon 16 "The Top Shelf" might work better in Frenzy or Pain. This level (aside from the Lemmyrinth) is the only one I've solved in Armageddon.
Armageddon 30 "Duality" - I feel the music from Stormy 17 "Leaving on the Edge" of PimoLems works a lot better here, the music IMO gives that final-level feel. Even if this were Armageddon 29 if From the Brink becomes Armageddon 30, the PimoLems music will still work.
We should give From the Brink a music that has the feel of a final level if we are to move this to Armageddon 30.
@Wafflem; that is the solution to Top Shelf :thumbsup: good work. That level is very hard.
The backroute is to place the blocker directly under the entrance then have a lemming that comes out of the entrance later use the trick to remove him, which is only possible because of un-timed bombers. A fix is to put the entrance directly against the platform so the lemmings immediately start walking. This is an ugly fix imo. I'd still prefer this get placed in the extra rank.
I'll remove the main tutorials and maybe some of the repeats which aren't that popular. [and welcome some suggestions on new levels to add]
I've decided to work on this again so that I can finish it as soon as possible. I'm afraid I'll not be including some of the recent suggestions like trying for a custom graphic level in every rank. Putting them together is difficult and I want to just focus on getting the pack backroute fixed, and the existing levels fixed, and get the talismans ready. If at some later date; I or anyone else has more suggestions of levels to fix/offer I will update the pack again. [Probably will be updating later anyway because more backroutes you know :P ]
to be clear these levels *have* been added; Crane's Deepfreeze, a couple of Wafflem's suggetsions and Fall Guy by BulletRide (replacing Almost Easy).
Also I'm placing "From the Brink" in the extra rank as some people still consider this level controversial and it's the level that's by far gotten the most questions about.