Sweet 9: It looks like the "romance" wasn't so romantic, since you split the lemmings apart from their true love!
Ah, THAT'S why it's called Lemming Romance! :D Though regarding the divorce, Lemmings can also bash together... the only reason you have to separate them on the latter is because you only have enough builders for one. Whatever, when I recognise a level as a stalling level, I like to keep my lemmings as far apart as possible in general.
Sweet 20: I have never seen a solution involving bashing the Crystal Creep's lower jaw before! Also, awesome job on holding in the lemmings without blockers!
Well, on easy levels I generally try to save 100%. ;) And once you're used to digger-, basher- and miner traps, you can just do them on a whim. This was one of my main criticisms about original Lemmings - at some point it just started demanding these standard tricks from you on a regular basis, without ever teaching them to you. If there was one level you couldn't solve for that reason, you also couldn't solve a bunch of others.
I prefer my player to know about these tricks, and leave the main challenge in seeing affordances in the surroundings, i.e. "where can I use the terrain to my advantage"?
One such example regarding the Hellish levels is "which destructive skills can I make pass through each other, and where can't I do that"? Because all of this is pixel precision and it's extremely frustrating trying it out when it isn't even possible in the first place. So
- can a miner and a basher pass each other without either of them getting interrupted if placed correctly?
- can a basher and a digger do the same?
- can a miner and a digger do the same?
Because I've seen levels in Lemmings 2 where you had to cancel out digger and basher exactly with each other, i.e. so that both stopped. But I've never seen levels where both of them have to go through, at least not without using additional creative skills (stackers / stoners) in between.
Chaotic 2: My jaw dropped at your solution to this. :lem-mindblown: I never imagined saving an extra lemming was possible, but I am definitely making this a gold talisman in the next update! :thumbsup:
Haha, thanks a lot! :D Though I must say, I didn't see a way to do it differently. At the first attempt with this solution (took me a while to solve the level at all), I wasn't able to get the miner / builder with the rest of the crowd, so the first trap cost me two lemmings - one from the compressed bunch plus the single dude. I know you can lose up to 19 lemmings, one for each trap plus the "scout"; yet, for some reason, I lost one lemming too many this way... so I tried clumping them all together, just fiddling around a bit with the exact timing when to place the builder, and suddenly I had a guy
more. Would probably have been harder for me to land exactly on par! :D
Insane 1: Not at all intended, but pretty darn clever! I'll leave that in!
Wait, so you don't want to remove the option of bashing below the first fire box, as you stated before? ;)
Insane 3: Interesting job not solving the individual levels the way you were supposed to in the original! :thumbsup:
I didn't know that was even possible... did you just add the low saving requirements of the original levels together? ;) This one was quite tough, I was pretty sure it couldn't even be done otherwise.
Insane 14: MASSIVE backroute. I'll have to think about how to seal that one...
Insane 15: Also a MASSIVE backroute.
At least with regard to 15, I was pretty sure this was the case :D . I've never seen anyone use a miner this way, either. But since I learned the basher-builder-through-ceiling trick only recently from watching one of Wafflemm's streams, I just transferred this principle to the miner.
Insane 17: You did almost nothing as intended, and yet you still used every skill. I'll fix the trigger areas of the vine water and if this solution is still possible, I'll allow it.
Well, if you play the replay again after that, it will most likely fail, because the builders will try to start their tasks at a place which might then be covered by water. But the solution itself should probably still be applicable. I simply placed each builder as late as possible to make sure it takes as little time as possible to get over each pont. I could easily place them a couple pixels earlier and therefore higher. :)
Insane 18: Congratulations on being the first person to complete this level 100% as intended! It's precise, but I love it! :thumbsup:
I wouldn't say the title gave it away, but when I had found it and everything fell into place, the title came popping up in my head again :) . This one is genius, the most precise thing is the one non-climber lemming at the end, because depending on where you placed basher and builder he can be a couple of frames too early, wich will make him turn around in the basher tunel and walk into the trap.
Though if I remember correctly, the original "Great Lemming Caper" had several possible solutions. Luckily for me, I always used the one this level alludes to, with the builder catching the climber. Here you have to do that from top and bottom simultaneously. For someone who solved the original Lemming Caper differently, this level might be a little harder, though. ;)
Insane 19: Another backroute despite using every skill. I may leave it in, I may not...
Ah, c'mon, what can be a backroute about the placement of a couple of miners and bashers? :D All the chambers are connected, all skills are used.
I'll take a look at your SubLems LP to see what kind of solution you intended, but now I really expect something astonishing! ;) Apparently you are pretty keen on enforcing it...
Insane 20: I love your efficiency in this level; I will definitely make a talisman for this!
Yay! That's three talismans contributed from my side! :D Will try to keep going!