Lemmings Forums

Lemmings Boards => Contests => Topic started by: namida on June 01, 2016, 09:17:27 PM

Title: Lemmings Forums Level Contest #10 - Playing Phase (Update Topic)
Post by: namida on June 01, 2016, 09:17:27 PM
This topic is for creators to post updates to their levels only! All other posts relating to the current contest should go in the discussion topic (http://www.lemmingsforums.net/index.php?topic=2743.0) instead.

For those who are new here (or just never really caught on to how updates work), post your updates in this topic.

Please follow these rules:
1. When posting a new updated version of a level, remove any old updated versions of that level. You can either delete the post altogether, or just edit it to remove the attachment.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Update Topic)
Post by: Simon on June 02, 2016, 07:01:09 PM
Long Division v25.

Replay attached to prove solvability.

-- Simon
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Update Topic)
Post by: Colorful Arty on June 03, 2016, 02:34:02 AM
Updated both of my levels:

Rule 1:
1. Added a wall on the left side so it will work for updated NeoLemmix with deadly walls.
2. Removed walkers, bombers, and blockers from the skillset since they were never used.
3. Fixed a minor backroute IchoTolot found.

Rule 2:
1. Made the pickup skill visible since people complained.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Update Topic)
Post by: Dullstar on June 03, 2016, 09:24:41 AM
Updates!

Rule 2: (Across the Ball Pit)
Removed walkers, blockers, and stoners to require slightly more advanced crowd control for 100%. They were replaced with digging tools (basher, miner, digger) so that there's more variance in solutions than just "Did you cross the gap using the swimmers+climbers or the gliders?"
[OBSOLETE]

Rule 3: (Lem 17 Bomber)
Added some decoration, fit level into slightly more compact area, removed platformer, since it added nothing to the level due to it being completely obvious how to use.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Update Topic)
Post by: Flopsy on June 03, 2016, 06:47:20 PM
Update: Synchronised v2

Removed one Blocker from the skillset, should force a change in the solution more towards the intended solution.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Update Topic)
Post by: bulletride on June 04, 2016, 06:20:49 PM
Changed the music on both levels. Switched the entrance spawns on Precision.

Edit: fixed steel on Rule2
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Update Topic)
Post by: Dullstar on June 05, 2016, 06:23:53 PM
Replaced miners (which had been added in v2) with stoners (which had been removed in v2) in order to restore Gronkling's solution (or at least something pretty close to it) to Across the Ball Pit.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Update Topic)
Post by: Proxima on June 08, 2016, 02:41:40 PM
Tailor-made for athletes: Reduced cubers to 6, no other changes. This discourages overuse of cuber + platformer to gain height, but still leaves in a lot of variant methods of solution as it's meant to be an open-ended level.