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Lemmings Boards => Contests => Topic started by: namida on June 01, 2016, 09:16:59 PM

Title: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: namida on June 01, 2016, 09:16:59 PM
This topic is for discussion, posting replays, etc. If you're an entrant and you want to update any of your levels, please post in the updates topic (http://www.lemmingsforums.net/index.php?topic=2744.0). The ZIP and NXP attached to this post will be updated periodically, but until the update phase has closed, you should also keep an eye on that topic if you want to be sure you have the latest versions. Updates are now closed.

Rule 1 Levels (Create a level with no permanent skills)
BulletRide's "Precision" (NeoLemmix)
Colorful Arty's "It's A Bad Counting Day" (NeoLemmix)
Flopsy86's "Synchronised" (NeoLemmix)
Gronkling's "Lost Umbrellas" (NeoLemmix)
IchoTolot's "The Drunken Knights of Clausthal" (NeoLemmix)
mobius's "In the Pale Moonlight" (NeoLemmix)
Proxima's "Tailor-made for athletes" (Lix)
Simon's "Long Division v24" (Lix)

Rule 2 Levels (Create a Fun/Tame/Tricky-type level)
BulletRide's "Pyramids Again" (NeoLemmix)
Colorful Arty's "Capture the flag" (NeoLemmix)
Dullstar's "Across the Ball Pit" (NeoLemmix)
Flopsy86's "13 Little Skulls" (NeoLemmix)
geoo's "Marching Band" (Lix)
Gronkling's "Playing in the DIRT" (NeoLemmix)
Minim's "Temple of Versatility" (NeoLemmix)
Nepster's "Just the right skills..." (NeoLemmix)
Proxima's "A Necklace of Raindrops" (Lix)

Rule 3 Levels (Create a level using at least two NeoLemmix-exclusive object types)
Apjjm's "Live And Let Diode" (NeoLemmix)
Dullstar's "Lem-17 Bomber" (NeoLemmix)
IchoTolot's "Beware of the Overload!" (NeoLemmix)
Minim's "If you can't reach 'em..." (NeoLemmix)



Do note that many of the NeoLemmix levels use custom graphic sets. All used graphic sets are among the ones that can be auto-downloaded as needed, so the easiest way to get them is to simply turn "Enable Online Functionality" on in NeoLemmix. If you don't want to / can't use this functionality and need help finding the graphic sets, just ask.

The music files are too large to attach to the post, so you can download them via this Dropbox link: https://www.dropbox.com/s/6iajvkzyopc8y9q/Contest10Music.zip?dl=0
To use them, place them in a "music" subfolder of your NeoLemmix folder.

For the NeoLemmix levels, an NXP of the entries is also available and attached to this post. Please be aware that there are some Lix entries too, and for obvious reasons these are not included in the NXP.

The update phase is now closed. Voting will open on June 27th.

ZIP / NXP last updated: 2016-06-13 02:43
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Proxima on June 01, 2016, 09:23:19 PM
Replay for geoo's level
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Simon on June 01, 2016, 09:48:06 PM
100 % on geoo's Marching Band, and solutions to both of Proxima's levels.

-- Simon
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Colorful Arty on June 02, 2016, 03:36:02 AM
I can't decide if I should play these casually or do a short Youtube series
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Flopsy on June 02, 2016, 06:25:35 AM
As far as I'm aware Colorful Arty

myself, namida and IchoTolot are probably doing videos on the contest levels. I think it's nice that multiple people are doing videos this time because last time it was only namida so we only saw his point of view and opinions towards the contest levels.
It would be nice to see these levels from many people's point of view on video, the more the better.

It feels like a mini community pack has come out for this contest :)
Can't wait to play them but I have to wait until Saturday and I'll have videos up by Sunday afternoon (GMT) hopefully :thumbsup:
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Colorful Arty on June 02, 2016, 04:23:30 PM
Just posted my first video playing the levels. I probably should not have done this blind, since level 1 was so tough I couldn't beat it in the video.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Nepster on June 02, 2016, 05:14:49 PM
Lots of replays and lots of comments...

Apjjm: Live and Let Diode (click to show/hide)

Bulletride: Precision (click to show/hide)

Bulletride: Pyramids Again (click to show/hide)


Colorful Arty: Capture the flag (click to show/hide)

Dullstar: Across the Ball Pit (click to show/hide)

Dullstar: Lem-17 bomber (click to show/hide)

Flopsy: Synchronised (click to show/hide)

Flopsy: 13 Little Skulls (click to show/hide)

Gronkling: Lost Umbrellas (click to show/hide)

Gronkling: Playing in the DIRT (click to show/hide)


IchoTolot: Beware the Overload! (click to show/hide)

Minim: Temple of Versality (click to show/hide)


möbius: In the pale Moonlight (click to show/hide)

geoo: Marching Band (click to show/hide)



Simon: Long Division v24 (click to show/hide)

[everything played with NeoLemmix V1.43 or C++ Lix]
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: IchoTolot on June 02, 2016, 06:11:26 PM
As Nepster: Everthing solves except for Gronklings floater level :P


Replays attached. 
Comments: Watch my playthrough ;P   

Playlist link: https://www.youtube.com/playlist?list=PLKR1N9oJTTlKa23xOtzcGO4-6cPUwhhia
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Simon on June 02, 2016, 07:15:02 PM
I have updated Long Division v24 -> v25 (http://www.lemmingsforums.net/index.php?topic=2744.msg58445#msg58445) to prevent Nepster's backroute. Nice find, I had caught similar backroutes in the last month.

Icho's v24 solution is awesome and fun, maybe even more fun than the intended solution. The solution missed a main trick, so I've rendered it impossible in v25. You must now build from the lowest ledge. Maybe I should have left Icho's v24 solution in.

<IchoTolot> SimonN: My solution was waaaay too fiddly
<SimonN> IchoTolot: hi, yes, it's not the intended route
<SimonN> I have tried to reduce skills as much as I could, so many fiddly routes are already impossible


-- Simon
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Minim on June 03, 2016, 06:59:50 AM
Nepster mentioned an interesting comment about the styles of one of my levels.

(And I still can't distinguish radiation from slowfreeze objects, but that is not your fault, but that of the style)

When I created this level, I also expected the lemmings to blow up when the timer counts to zero so that it could blow up the platform on the right, not turn into a stoner. When I discovered that it wasn't a radiation object I was thinking "That's my level completely ruined". There was no way on that graphic set that I was able to convert it to a radiation object, so I had to do what I can and add bombers to the level.

As for my other one, I tried to create as many routes and as many solutions as possible to challenge players. Removing the bottom route is only going to make this level less exciting.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Dullstar on June 03, 2016, 04:49:07 PM
Here's a replay and review for IchoTolot's "Beware the Overload."
Spoiler (click to show/hide)
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: IchoTolot on June 03, 2016, 06:42:06 PM
Here's a replay and review for IchoTolot's "Beware the Overload."

That's actually an alternative route (the basher should be used differently). But the overall level idea is still there and it's really just a minor variation, so no update required.

Also the size just cames from me having fun building a mech repair station + adding ceiling deco for the upper part :P   I needed more room for decoration and a better looking landscape!
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: namida on June 04, 2016, 03:07:34 PM
Here are my replays for the NeoLemmix Rule 1 levels. Two of these (BulletRide's and Gronkling's levels) are "best attempts", not actual solutions.

I'm posting playthrough videos like I did last time; playlist is here: https://www.youtube.com/playlist?list=PLVWvcY0oGEFwm7cGM5e9-0iMOHbv7NwIn
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: IchoTolot on June 04, 2016, 08:16:16 PM
Updated my replays to the newest versions :)   (expect V3 of Bulletride's levels as I still used V2)

Simon found another intersting alternative solution on Apjjm's level which could be considered not intended. Replay is also in the zip file.

Also we saw that on BulletRide's R2 level the steel is not steel! Simon tried the ceiling route and we noticed this. Did you turn autosteel off?    ???

Also my Youtube playlist has been updated as well, showing me solving the V2 levels :)
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: bulletride on June 04, 2016, 08:32:42 PM
Updated my replays to the newest versions :)   (expect V3 of Bulletride's levels as I still used V2)

Simon found another intersting alternative solution on Apjjm's level which could be considered not intended. Replay is also in the zip file.

Also we saw that on BulletRide's R2 level the steel is not steel! Simon tried the ceiling route and we noticed this. Did you turn autosteel off?    ???

Also my Youtube playlist has been updated as well, showing me solving the V2 levels :)

This level started as an older level I never released thats solution wasn't possible under NeoLemmix mechanics. I changed up most of the terrain to make it more interesting as an easy level but the original lemmix steel probably got messed along the way. Ill fix it in a few nice find.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: mobius on June 04, 2016, 08:40:49 PM
my level is backrouted; not sure how to fix at the moment. I'll be working on it right away but it might take a while...

Nepster's solution was interesting however.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Gronkling on June 05, 2016, 04:07:55 PM
Here's my solutions to the levels, their all for the first version APART from Simon's R1 and ColourfulArty's R1. All of them are solved on NeoLemmix_Exp 1.44-D & Lix 2016-01-31

Comments (click to show/hide)

I didn't expect my R1 level to be this hard for people! :lem-shocked::evil: Also my R2 level is designed to be possible with no builders.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Dullstar on June 05, 2016, 05:21:29 PM
More Reviews!

These two levels I couldn't solve:

BulletRide's Precision
Spoiler (click to show/hide)

Gronkling's Lost Umbrellas
Spoiler (click to show/hide)

---

This one went okay though.

Flopsy86's Synchronised
Spoiler (click to show/hide)

The replay attached is for Synchronised.
UPDATE:  I think this solution only works in the original version.  I'll have to try again on the updated one.

---------

EDIT TO AVOID DOUBLE POST:
Gronkling, I don't think your solution for Across the Ball Pit works in v2.  However, I will soon make an update restoring it (or at least something really close to it).  v2 replaced some of the skills (including the stoners) with the three digging tools.  In testing, the miner couldn't be applied as well as the digger or the basher, so I'll replace the miners with the stoners when I release v3.

EDIT 2:  Update released.

EDIT 3:  I just noticed that none of the replays for Lem-17 Bomber turn around the lemming to bash through the one-way-wall like I'd intended, but I don't think there's any good way to force it without a substantial redesign to the layout so I'm just going to leave it.  For some reason I never thought of the fact that you could use just the builder to do it :XD:.
For reference, I'd intended for to use a bomber to turn around.  The builder was supposed to be to allow lemmings to get back up to the exit.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: IchoTolot on June 07, 2016, 12:05:05 PM
Finally solved Gronklings level and I must say it's an excellent level!
Seeing the solution afterwards it isn't really that complicated (still hard though as you need to see several things), but you have to see that little trick to save that one skill ;P   add some ways that almost work and get ready to be stucked.
I can see now why Gronkling was surprised on how nobody managed to solve it.

Replay attached. :)   But please try to solve it regulary, I know you are able to!

Video will be uploaded later today as well.   EDIT: It's up now ;)
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: namida on June 07, 2016, 12:31:29 PM
Here's my replays for the Lix R1 levels. Comments / etc will be in the video as usual, but in short I'll say: Two very nice levels here!

EDIT: Video is up now, link: https://www.youtube.com/watch?v=fr81nXEZ7H4
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: bulletride on June 08, 2016, 12:23:41 AM
Finally beat Gronklings level as well after taking a few days break from it. Amazing job at stumping so many people for so long! :thumbsup: Great level! :lemming::lemming::lemming:
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Gronkling on June 08, 2016, 11:59:11 AM
That's slightly different to the intended solution, but it uses the main trick so it's fine :) Ichotolot has the perfect intended one.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Simon on June 09, 2016, 02:45:56 AM
Gronkling's solution to Long Division: Your solution avoids the main idea, and you find an alternative solution instead. Well done.

Long Division is already at the hard end, so I'd like to leave in your alternative solution.


My main idea (click to show/hide)

-- Simon
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Dullstar on June 09, 2016, 06:27:40 PM
Finally solved Gronklings level and I must say it's an excellent level!
Seeing the solution afterwards it isn't really that complicated (still hard though as you need to see several things), but you have to see that little trick to save that one skill ;P   add some ways that almost work and get ready to be stucked.
I can see now why Gronkling was surprised on how nobody managed to solve it.

Replay attached. :)   But please try to solve it regulary, I know you are able to!

Video will be uploaded later today as well.   EDIT: It's up now ;)

Oh wow.  I can see why I didn't think of
Spoiler (click to show/hide)
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: namida on June 13, 2016, 12:18:40 AM
Here's my replays for Rule 2. Once the video finishes uploading / processing, video for NL levels is here: https://www.youtube.com/watch?v=S5pdpS_AIp8

I did attempt to record video for the Lix levels too, but it messed up (it has intact audio, but the visual is frozen at the menu screen). So for those, the replays and some text comments will have to do.

All of the levels (both NL and Lix), I 100%ed the first time without even really trying too hard to do so, with the exception of geoo's level. This one didn't give me too much difficulty once I noticed something...


geoo's "Marching Band" (click to show/hide)
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: namida on June 13, 2016, 02:45:21 AM
I missed the updates to both of Colorful Arty's levels in the NXP; so if you're using that, please redownload to be sure you have the latest versions of these levels (I also double-checked the other levels at the same time, I don't think I missed any others).

This only affects the NXP, the zip of LVL files was updated correctly.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: IchoTolot on June 16, 2016, 02:25:07 PM
I've uploaded a video showing the intentional ways of my entires + some commentary on my thoughts while creating the levels.  :)

https://www.youtube.com/watch?v=FJOz0k3B98s
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: namida on June 23, 2016, 01:56:27 AM
Updates are now closed. Voting will open in 4 days.

Due to the large number of levels, some thought also needs to go into how the voting should be handled. In particular, how should the initial round be divided - two groups? Three groups? Maybe four? And how should it be divided - by rule, or just at random?

One possible idea is to have a voteoff for each rule, then put the winning levels (or perhaps the top two levels even) into a final round.
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: Apjjm on June 25, 2016, 07:08:57 PM
Replay of my solution to my own level.

Comments:
Spoiler (click to show/hide)
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: mobius on June 26, 2016, 08:40:09 PM
I'm not 100% sure this is okay, so if it's against the rules please disregard this; [or delete post]

my own solution to my level (in the pale moonlight)

comments:
Spoiler (click to show/hide)
Title: Re: Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)
Post by: namida on June 27, 2016, 05:26:23 AM
The deadline for the playing phase to end has passed. I'll get the voteoff started in a few hours; until then, consider the contest to still be under playing-phase rules (so mobius's post is fine).