I remember you recommended that people should not use the Epic tileset for levels because the new level format will support mixing terrain and objects. What will happen then to levels using the Epic tileset? If I remember correctly, you will write a code so that a level using the Epic tileset will instead use terrain/object pieces from the Orig/Oh No graphic sets and replace those of the Epic version. Is this right?
Hmmm, the other three images appear to have the same black background color (while the first one is blue). Or am I missing something?
What about sets that use custom backgrounds (i.e. the background is not just a color, but a picture like scenery), like the Biolab tileset? Will custom backgrounds stay as separate objects?
I guess the background color is determined by the graphic set? Then I suggest keeping a black background for all styles that have no black colored terrain pixels and usually use light colors. In my opinion, the main objective should be to get the biggest contrast between terrain and background and black does this very well e.g. for the pillar or marble tileset.
# Interactive objects
OBJECT
SET default
PIECE water
X 504
Y 52
WIDTH 32
NO_OVERWRITE
OBJECT
SET default
PIECE water
X 488
Y 32
WIDTH 64
NO_OVERWRITE