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Lix => Lix Main => Topic started by: Simon on April 14, 2016, 05:26:03 am

Title: Backwards frameskip eats replay, C++ 2016-01-09
Post by: Simon on April 14, 2016, 05:26:03 am
C++/A4 stable 2016-01-09.

I cannot repro this:

1. If you use backwards frameksip one frame at a time, it erases any actions you've made once you go past them. On the other hand, if you were to go back one second, any actions that happen during that second are not erased.

I've attempted this repro that doesn't work:
If I hold [2], [3] instead of tapping them repeatedly, or LMB on the panel buttons instead of tapping [2] and [3], I get the same expected result.

namida: How do you trigger the bug?

-- Simon
Title: Re: Backwards frameskip eats replay, C++ 2016-01-09
Post by: namida on April 14, 2016, 06:38:21 am
Could it be related to me having the hotkey for backwards skip also assigned to a skill selection? Although I'd think not as skill selection is independant from replay in Lix...

EDIT: Tried reconfiguring the keys so that B was exclusively assigned to back one frame. The bug no longer occurs. Changed it back so that B was also a skill selection hotkey. The bug occurs once again.

Whether or not the skill is actually in the level's skillset does not appear to make a difference.
Title: Re: Backwards frameskip eats replay, C++ 2016-01-09
Post by: Simon on April 14, 2016, 09:25:11 am
Awesome, thanks for clarifying.

I want to support multiple binds of the same key wherever appropriate. I will retry this bug later at home.

The options menu should allow, but warn about same key bound to different functions. Excellent feature request for D Lix. I'm undecided about binding multiple keys to the same function. People love it for pause. MMB and RMB should be rebindable like keyboard keys.

-- Simon