Thanks again namida for all the feedback. You've given me a lot to work with.
If you have time, could you message me the backroutes you found in Taxing 24 and Mayhem 5?
I'll probably take a short break before doing v0.02, and then re-work or replace the more tedious levels (you've confirmed my suspicious about Tricky 15 and Mayhem 28, for example.)
I can see why timed bombing levels are frowned upon. I don't mind them as long as they are the "theme" of a short level. Although these must get old after a while.
Hey redroom.
I'm not sure to play the pack since it's for Lemmix, but I wanted to say that I like your designs (judging by the screenshots).
This was just my useless post, have a nice day
If you aren't going to do a new version just yet, any chance you can upload the missing Mayhem 12?It's here. http://redroom.x10.mx/lemmings/0412.lvl
- Converted levels to NeoLemmix format
- Fixed steel alignment (finally discovered it's possible to change the height/width of steel pieces :-[)
Seems that Mayhem 8 is indeed a stumper. I looked back at my NL 12.7 installation to check my GeoffLems progress, and I've solved 1-5 and 7 and got stuck there :P