Lemmings Forums

Lix => Lix Levels => Topic started by: Prob Lem on June 27, 2014, 01:51:30 AM

Title: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: Prob Lem on June 27, 2014, 01:51:30 AM
So, the slight taste of bitter lemming that Lemmings Touch left me with after getting off to a great start but then nosediving into some aggravating flaws inspired me to finally start making levels for Lix. This is my first. Presenting...

Hrududu


Points if you get the reference. ;)

This was actually a level that I originally designed around Christmas-time, with the PSP version of Lemmings in mind, but it's not really easily possible to share PSP levels now, so I decided to port it over to Lix.

It's not difficult, and to be honest, none of my levels are likely to be - I particularly like execution-based Lemmings levels that have a story to tell or an atmosphere to share, and which aren't necessarily all that challenging in and of themselves, and (even with what little I've done on the PSP version and here) I've noticed that my own designs tend in this direction.

I'd like to say thanks very much for the help that various folks here have given me in getting started. I'm just sorry that it took me so long to post up some levels!

Hopefully I've attached it correctly... I just need to include the text file and the level image, right? Or is it just the text file?

Anyway, I hope you guys like this one. ;)
Title: Re: My first ever Lix level: "Hrududu"
Post by: NaOH on June 27, 2014, 02:55:33 AM
I am honoured that somebody finally found a use for my awkward slopey steel blocks -- wing mirrors! Very clever. (I should probably finish off that set come to think...)

The use of geoo's pillar bases as ground is neat too. I'm going to keep an eye out for more places where that can be applied.

Quote from: Prob Lem
I particularly like execution-based Lemmings levels that have a story to tell or an atmosphere to share, and which aren't necessarily all that challenging in and of themselves

This is what drew me most to the original game, especially when considering levels to include the music. The lack of replay and fast-forward features made the more difficult puzzles quite frustrating, I found.

All-in-all, your level is very pretty, and the cars intimidating to rabbits and rodents alike. I felt that there were a lot of long building segments which made my cursor gravitate toward the fast forward button, but I took the time to appreciate the visuals.
Title: Re: My first ever Lix level: "Hrududu"
Post by: Prob Lem on June 27, 2014, 03:26:57 AM
I am honoured that somebody finally found a use for my awkward slopey steel blocks -- wing mirrors! Very clever. (I should probably finish off that set come to think...)
Haha, thanks. :thumbsup: I was looking for something with which to make the wing mirrors, and the second I laid eyes on those blocks, I proclaimed "Perfect!".

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The use of geoo's pillar bases as ground is neat too. I'm going to keep an eye out for more places where that can be applied.
You can't cross a road without a pavement to start on!

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Quote from: Prob Lem
I particularly like execution-based Lemmings levels that have a story to tell or an atmosphere to share, and which aren't necessarily all that challenging in and of themselves

This is what drew me most to the original game, especially when considering levels to include the music. The lack of replay and fast-forward features made the more difficult puzzles quite frustrating, I found.
It's part of what I love about the original, too. Agreed on the lack of replay and fast-forward, though, but in the time before those existed, the thought honestly never crossed my mind.

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All-in-all, your level is very pretty, and the cars intimidating to rabbits and rodents alike. I felt that there were a lot of long building segments which made my cursor gravitate toward the fast forward button, but I took the time to appreciate the visuals.
Thanks very much. And, also, have some points! Actually, I probably should also have mentioned that I always quite liked the Builder skill, too, huh? :D
Title: Another level: "Lab Lix"
Post by: Prob Lem on June 27, 2014, 08:10:42 AM
Here's another level from me, much more quickly than I expected to finish it up. This one's...

Lab Lixes
(http://i.imgur.com/2yETG13.png)

This is a vastly expanded version of my PSP Lemmings level, Lab Lems (and of the four I made there, the only other one worth bringing over to Lix), with an entirely different, and much more Rube Goldberg-esque, solution than the original had. I've tested and tweaked this so much, that right now I keep expecting to see things suddenly moving in Turbo Fast Forward at random intervals. (http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif)

It was mostly inspired by the level, The Mad Doctor, from Mickey Mania - The Timeless Adventures of Mickey Mouse, for the Mega Drive (and, I must say, I imagine it with this tune (http://www.youtube.com/watch?v=deFzYFdhSck) or this one (http://www.youtube.com/watch?v=yKq_ZEogZcQ) from the level). I'm really happy with how the styles available in Lix allowed me to maintain the spirit of the original version of this level, and also improve upon it - it's all about the atmosphere!

By my own admission, this one is thoroughly evil, and purposefully annoying (after all, whoever put those Lix there isn't going to want them getting out - they aren't going to make it easy!). At the least, it may cause major irritation. Have fun, folks! (http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif)

EDIT: Renamed the level from Lab Lix to Lab Lixes, to bring it into line with the consensus on the plural of Lix. (http://www.lemmingsforums.com/Smileys/lemmings/wink.gif)

EDIT: And changed it back again, hahahah... (http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif)

Mod Edit: Restored attachments.
Title: Re: Another level: "Lab Lix"
Post by: mobius on June 27, 2014, 05:22:44 PM
that looks really nice! You put things together I wouldn't have thought go well together.  :)

Some thing I've never even seen before like the ank symbol  ??? where did that come from?
Title: Re: Another level: "Lab Lix"
Post by: Prob Lem on June 27, 2014, 06:40:31 PM
that looks really nice! You put things together I wouldn't have thought go well together.  :)
Thanks. :D

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Some thing I've never even seen before like the ank symbol  ??? where did that come from?
It's meant to be a key that's been left laying around, here, but it's really "sign_3.png" from Simon's Desert style. ;)
Title: Re: Another level: "Lab Lix"
Post by: RubiX on June 27, 2014, 07:44:59 PM
Interesting use of tile combining.
Looks good.

Now you can admit to everyone how user friendly the lix editor is right?  :thumbsup:
Title: Re: Another level: "Lab Lix"
Post by: Prob Lem on June 27, 2014, 08:00:16 PM
Thanks! :thumbsup:

Now you can admit to everyone how user friendly the lix editor is right?  :thumbsup:
Admit? I've never used it before now. ;P I've certainly been telling folks about it, though!

It's fantastic, honestly. It's a lot easier to get to grips with than the PSP Lemmings editor (which, credit to it, is quite good itself), and is thoughtfully laid out, with everything clearly labelled.
Title: Re: Another level: "Lab Lix"
Post by: ccexplore on June 27, 2014, 08:42:16 PM
Now you can admit to everyone how user friendly the lix editor is right?  :thumbsup:

 ;) I think the idea is that when something's sufficiently user-friendly, it's so natural that you don't even really notice.  For example user-friendly never even really crossed my mind until you brought it up.  I can definitely also say more objectively that I don't recall ever having trouble figuring out what the buttons do in the editor, compared with say finding which tab a hotkey setting may be located in Options, so I guess that's further evidence that the editor is fine in the user-friendliness department.

Of course, if there're still any worries, creating a quick editor tutorial page on Simon's Lix website should help take care of things.
Title: Re: Another level: "Lab Lix"
Post by: RubiX on June 27, 2014, 10:33:43 PM
Good idea.   I might actually make a short video for the editor itself later actually.   
Just a few minutes tutorial would be enough information to get anyone ready to build I would think.
Title: Re: Another level: "Lab Lix"
Post by: Prob Lem on June 27, 2014, 11:53:58 PM
With any luck it might attract more people to make and share levels, too. :D
Title: Re: My first ever Lix level: "Hrududu"
Post by: geoo on June 29, 2014, 03:36:46 AM
It actually took me a second to realize that those structures in "Hrududu" are cars.  :XD: But I think it looks cool, and I was wondering if you'd mind if I include this level in the Lix Community Level Set, it's just at the right difficulty where I wanted to have another level.
Lab Lix looks even better, you did a really good job at fitting all these different styles together, really catches the atmosphere.

Oh, and I hope you don't mind me having merged your two topics (you can change the title to something new if you want).
Title: Re: My first ever Lix level: "Hrududu"
Post by: Prob Lem on June 29, 2014, 02:50:30 PM
It actually took me a second to realize that those structures in "Hrududu" are cars.  :XD:
Unfortunately, I couldn't've made them out of any other materials, otherwise it would have compromised the intended solution. :D

Again, points for anyone who got the reference (which probably makes the cars a bit more obvious, possibly...).

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But I think it looks cool, and I was wondering if you'd mind if I include this level in the Lix Community Level Set, it's just at the right difficulty where I wanted to have another level.
Oh, awesome - it'd be an honour. Please do include it! :thumbsup:

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Lab Lix looks even better, you did a really good job at fitting all these different styles together, really catches the atmosphere.
Thanks! I must admit, Lab Lix is my favourite. :D If you find a spot for it, you're welcome to include that one, too, if you'd like to.

EDIT: Actually, there's a question... Is the plural of Lix, "Lix", or "Lixes"? I may need to edit the level's name. ;P

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Oh, and I hope you don't mind me having merged your two topics (you can change the title to something new if you want).
Thanks much! And sorry for the topic clutter - I hadn't originally expected to finish the two within hours of each other, haha... I'll give it a rename, now. :thumbsup:
Title: Re: My first ever Lix level: "Hrududu"
Post by: geoo on June 30, 2014, 01:52:42 AM
Thanks! I must admit, Lab Lix is my favourite. :D If you find a spot for it, you're welcome to include that one, too, if you'd like to.

EDIT: Actually, there's a question... Is the plural of Lix, "Lix", or "Lixes"? I may need to edit the level's name. ;P
Thanks, I've been thinking about it, but I think I'll stick to Hrududu only which fits the level progression so well. I'd like to include Lab Lixes, but it's similar in gameplay style and somewhat close in difficulty level too, and for each level I add I have to kick out another level at this point, so that'd make things a bit tricky.

I think Simon once said either is fine for the plural, so that's the official stance on it. Though in the levels that have been made so far, I think "lixes" is more common.
Title: Re: My first ever Lix level: "Hrududu"
Post by: Prob Lem on June 30, 2014, 02:04:20 AM
Thanks, I've been thinking about it, but I think I'll stick to Hrududu only which fits the level progression so well. I'd like to include Lab Lixes, but it's similar in gameplay style and somewhat close in difficulty level too, and for each level I add I have to kick out another level at this point, so that'd make things a bit tricky.
Okey doke - works for me. :thumbsup: If there's any future pack you'd like to throw the other into, feel free, though.

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I think Simon once said either is fine for the plural, so that's the official stance on it. Though in the levels that have been made so far, I think "lixes" is more common.
Thanks! If Lixes is more common, then I'll bring mine into line with that. Edit forthcoming. ;)

EDIT: And done. If anyone who downloaded it wants it, the renamed version, Lab Lixes, has been attached to the original Lab Lix post. :P

EDIT: And reversed, as per next post. Given that, I do prefer the sound of Lab Lix. ;)
Title: Re: Prob Lem's Lix Levels (Hrududu; Lab Lixes)
Post by: Simon on June 30, 2014, 02:21:51 AM
The user interface uses the plural "lix" throughout. This brings the game's title in accordance with Lemmings, Hamsters, Clones.

"Lixes" is colloquial. If there are other levels that use this plural, then it's fine. I use this word myself in IRC.

-- Simon
Title: Re: Prob Lem's Lix Levels (Hrududu; Lab Lixes)
Post by: Prob Lem on June 30, 2014, 02:23:35 AM
The user interface uses the plural "lix" throughout. This brings the game's title in accordance with Lemmings, Hamsters, Clones.

"Lixes" is colloquial. If there are other levels that use this plural, then it's fine. I use this word myself in IRC.

-- Simon
Y'know, I think I'm gonna change it back... :D
Title: Re: Prob Lem's Lix Levels (Hrududu; Lab Lix)
Post by: NaOH on June 30, 2014, 04:14:55 AM
The correct plural is hotly debated, and some have even theorized it not to exist.

Depending on who you ask, it's "lix," "lixes," or even "lixen." I would say: all are acceptable, and it's even subtly encouraged to be bold and stay away from the mainstream pluralization. "lixes" was popular on IRC last month, but I've seen a resurgence of "lix" lately instead.

It's a very diverse field, and I'm sure a linguist would have a field day with it.

To get back on topic: "Lab Lix(es)" is very visually pleasing again. It did take me a moment to realize what the "Hrududus" were in the previous level (geeo's black steel in the upcoming and increasingly-poorly-named June release for Lix might help), but I saw what you were going for right away here.

Again, I felt that it was an overly builder-focused level, but since you like the builder skill, why not. :) I generally find long builder segments to be a bit tedious after a while.

Good work yet again!  :thumbsup:
Title: Re: Prob Lem's Lix Levels (Hrududu; Lab Lix)
Post by: Prob Lem on June 30, 2014, 01:52:10 PM
Thanks, again. :D

I've got some less Buildertastic levels cooking in my head right now, but for one of them I need to re-watch a scene from a movie to figure out all of the details. The other one is inspired by my delightful exploding computer, and needs some more thought before I can make it (it might get abandoned, though - currently the solutions popping into my mind for it are all re-runs of levels in the original Lemmings).
Title: Re: Prob Lem's Lix Levels - Latest: Monument to Sir Lomax (2014-06-30)
Post by: Prob Lem on June 30, 2014, 10:43:34 PM
And here's another one that is neither of the two previously described. Another one of those heavily decorative levels, of course. (http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif)

Monument to Sir Lomax
(http://i.imgur.com/ntFyJH7.png)

This one does have a fair bit of building in it, but it also has Blockers, Miners, Bashers, Diggers, Climbers, Floaters, and Bombers (oh my!). And it's a huge reference to Lomax, who totally deserves it. What more could you want? (http://www.lemmingsforums.com/Smileys/lemmings/wink.gif)

Mod Edit: Restored attachments.
Title: Re: Prob Lem's Lix Levels - Latest: Monument to Sir Lomax (2014-06-30)
Post by: ccexplore on July 01, 2014, 12:15:02 PM
Very nice! :thumbsup: It was beautifully made, and a nice number of skills given to make you work a little to figure out the solution.

One thing that caught me, no fault of yours, was I didn't realize Simon's set of steel blocks are sized a little smaller than the steel blocks from a few other sets, so for a while I was gauging fall distances via the steel blocks and incorrectly thought I needed more builders in some places to fall safely. :XD:
Title: Re: Prob Lem's Lix Levels - Latest: The Lix Crusade (2014-07-01)
Post by: Prob Lem on July 01, 2014, 10:36:42 PM
Quote from: ccexplore on 2014-07-01 06:15:02 (http://www.lemmingsforums.com/index.php?topic=1018.msg21080#msg21080)
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Very nice! (http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif) It was beautifully made, and a nice number of skills given to make you work a little to figure out the solution.
Thanks very much. (http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif) I thought it was a bit more straightforward than that, so I'm glad it caused a bit of work!

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One thing that caught me, no fault of yours, was I didn't realize Simon's set of steel blocks are sized a little smaller than the steel blocks from a few other sets, so for a while I was gauging fall distances via the steel blocks and incorrectly thought I needed more builders in some places to fall safely. (http://www.lemmingsforums.com/Smileys/lemmings/XD.gif)
If it means anything, I had no idea either. (http://www.lemmingsforums.com/Smileys/lemmings/wink.gif)

Anyway, here's a new one. It's the movie-based one that I mentioned before...

The Lix Crusade
(http://i.imgur.com/bPxH7XI.png)

Naturally, it's based on a scene from the end of Indiana Jones and the Last Crusade. It's really simple - I just really, really wanted to make the puzzle from the movie into a puzzle for Lix.

I just hope that this doesn't wind up causing issues somewhere, somehow, like "All the 6's"! (http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif)

Mod Edit: Restored attachments.
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: Prob Lem on July 02, 2014, 02:16:44 AM
And here's the other one that I was thinking of...

Computer Goes Boom


Lots of fast-forwarding required here, I'm afraid, but I was chuckling throughout making and testing it. The flaming computer tower amused me immensely, and the flames in this level are roughly where the worst of the explosions from the PSU going loco took place, in the real thing. :D

Of course, the monitor's not quite accurate, here - Lab Lix was actually the last one that I made before that computer expired, but Monument to Sir Lomax was the easiest one to adapt into miniaturised (and totally meta) form for the purposes of this level. ;)

EDIT: This version of Computer Goes Boom had a massive backroute and has been removed. For the fixed one, please see this post.
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: namida on July 02, 2014, 02:48:59 AM
A level within a level... Lemmingsception. (Well, I guess I should say Lixception... which sounds a lot better too.)
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: mobius on July 02, 2014, 03:08:20 AM
these latest look very nice. I especially love those check board-inverted green tiles at the bottom on the last one. Very nice touch. I love doing things like that and I'm always looking for ways to do said things in my own levels

You're actually not the first person to make a lemmings level based on that movie!  :D

http://youtu.be/TlnEz97rz5E?t=26m23s
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: NaOH on July 02, 2014, 07:30:57 AM
I laughed so hard when I saw the partial version of your earlier level in the computer... that's clever!

The inverted occult cube blocks under the monitor are mesmerizing. I can't take claim for them this time, though, since they're just recolourings of the pre-existing cuber art.

By the way, you might not know (I didn't find out until after already having designed several levels), but you can use ESDF to precisely move blocks around with the keyboard rather than the mouse. This saved me a lot of headaches!

I thought I'd attach my replays for your levels so far, just in case I'm doing something unintended. :)
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: ccexplore on July 02, 2014, 08:59:01 AM
By the way, you might not know (I didn't find out until after already having designed several levels), but you can use ESDF to precisely move blocks around with the keyboard rather than the mouse. This saved me a lot of headaches!

Yes, I've complained to Simon once or twice about the not-so-easy-to-discover keyboard defaults in non-game areas like editor and menu (ie. level select).  Things that should map intuitively to arrow keys and PageUp/PageDn were instead mapped to other keys by default.  At least you can change all the key mappings in Options.
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: Prob Lem on July 02, 2014, 03:31:06 PM
A level within a level... Lemmingsception. (Well, I guess I should say Lixception... which sounds a lot better too.)
Haha. :thumbsup:

My original plan was to put lasers and other traps in there and make it a bit of a winding path, but I realised that putting a WIP-style version of one of my own levels would be more fun, since the entire level winds around enough already.

these latest look very nice. I especially love those check board-inverted green tiles at the bottom on the last one. Very nice touch. I love doing things like that and I'm always looking for ways to do said things in my own levels

You're actually not the first person to make a lemmings level based on that movie!  :D

http://youtu.be/TlnEz97rz5E?t=26m23s
I'm honestly not surprised at all - that scene in particular is a great candidate for making puzzles from.

Thanks for the video link, by the way. It was really interesting to see another take on the same scene in this sort of form!

I laughed so hard when I saw the partial version of your earlier level in the computer... that's clever!
Really glad this was as entertaining as I'd hoped. :thumbsup: (And making a second Lomax reference made my own day, heheh.)

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The inverted occult cube blocks under the monitor are mesmerizing. I can't take claim for them this time, though, since they're just recolourings of the pre-existing cuber art.
They're actually meant to represent the keyboard, viewed from the front. I'm not quite sure if I pulled that off, but I couldn't think of any other way of making it work.

If I were any good at this sort of thing, I'd be making up a computer style (reminiscent of the one in Lemmings 3D, naturally :D), but I'm not, so I'm happy to just keep making the other styles work in other contexts (which I think is pretty true to the original Lemmings, really).

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By the way, you might not know (I didn't find out until after already having designed several levels), but you can use ESDF to precisely move blocks around with the keyboard rather than the mouse. This saved me a lot of headaches!
I actually figured that one out by accident when I was getting to grips with the level editor initially. To begin with, I found ESDF to be a bit of a confusing choice (I was expecting the arrow keys, or maybe even WASD), but I'm used to it now and it's quite easy on my wrist (unlike WASD, since ESDF isn't so close to the edge of my keyboard :P).

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I thought I'd attach my replays for your levels so far, just in case I'm doing something unintended. :)
Dumb question: How do I view these?

I'll have to check them out later. I'll be needing to boot Lix this evening anyway, in order to fix a massive backroute that I realised is in Computer Goes Boom. I'm not quite sure how I missed it - it's incredibly obvious. :D

By the way, you might not know (I didn't find out until after already having designed several levels), but you can use ESDF to precisely move blocks around with the keyboard rather than the mouse. This saved me a lot of headaches!

Yes, I've complained to Simon once or twice about the not-so-easy-to-discover keyboard defaults in non-game areas like editor and menu (ie. level select).  Things that should map intuitively to arrow keys and PageUp/PageDn were instead mapped to other keys by default.  At least you can change all the key mappings in Options.
I'm still thrown by not being able to use the Delete key to remove elements in the level editor. Is there actually a hotkey for this? I'm used to the rest now, but I might well change that one.
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: NaOH on July 02, 2014, 08:31:47 PM
To begin with, I found ESDF to be a bit of a confusing choice (I was expecting the arrow keys, or maybe even WASD), but I'm used to it now and it's quite easy on my wrist (unlike WASD, since ESDF isn't so close to the edge of my keyboard :P).

[...]

I'm still thrown by not being able to use the Delete key to remove elements in the level editor. Is there actually a hotkey for this? I'm used to the rest now, but I might well change that one.

Simon would be pleased  to hear this. I complained to him about this issue not long ago, but now I've found ESDF to be generally superior. It even allows additional buttons to the left of the directional keys, unlike WASD, which only has Q.

The hotkey for delete is G. I found this confusing at first, too, but now I find it very useful that G is so close to ESDF.  Plus, there's a nice symmetry that "duplicate" is A, which is immediately to the left of ESDF, whereas the hotkey for "delete," G, is to the right.

I'm still advocating for a general-purpose "undo" button, though. As is, I save frequently and revert if anything goes wrong.

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I thought I'd attach my replays for your levels so far, just in case I'm doing something unintended. :)
Dumb question: How do I view these?

I'll have to check them out later. I'll be needing to boot Lix this evening anyway, in order to fix a massive backroute that I realised is in Computer Goes Boom. I'm not quite sure how I missed it - it's incredibly obvious. :D

Extract the zip into replays/ (or any subfolder of replays/), and then click the "Replays" button on the lix main menu. :)

Ah... I think I used the backroute.  :P Good luck patching it!
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: Prob Lem on July 02, 2014, 09:21:49 PM
To begin with, I found ESDF to be a bit of a confusing choice (I was expecting the arrow keys, or maybe even WASD), but I'm used to it now and it's quite easy on my wrist (unlike WASD, since ESDF isn't so close to the edge of my keyboard :P).

[...]

I'm still thrown by not being able to use the Delete key to remove elements in the level editor. Is there actually a hotkey for this? I'm used to the rest now, but I might well change that one.

Simon would be pleased  to hear this. I complained to him about this issue not long ago, but now I've found ESDF to be generally superior. It even allows additional buttons to the left of the directional keys, unlike WASD, which only has Q.

The hotkey for delete is G. I found this confusing at first, too, but now I find it very useful that G is so close to ESDF.  Plus, there's a nice symmetry that "duplicate" is A, which is immediately to the left of ESDF, whereas the hotkey for "delete," G, is to the right.

I'm still advocating for a general-purpose "undo" button, though. As is, I save frequently and revert if anything goes wrong.
Ahh, thanks very much!

I like that the rotation buttons (R and W) are near to ESDF, too, incidentally. I use R a lot. :thumbsup:

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Extract the zip into replays/ (or any subfolder of replays/), and then click the "Replays" button on the lix main menu. :)
Thanks very much - will do that, now.

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Ah... I think I used the backroute.  :P Good luck patching it!
If you didn't go through the burning computer, then yes, you did. :D It's not a difficult fix - the side with the vents (the 1-pixel-wide protrusions on one side of the tower, which is roughly how the the real thing was, and which aid the intended solution a little bit) could use some smoke anyway, heheh...

EDIT: Your solutions to Hrududu, and Monument to Sir Lomax are the intended ones, though you executed the latter differently to how I did.

I'm really impressed by the one for The Lix Crusade - it's fairly different to the intended one, and yet it works in much the same fashion. I love levels where there's more than one way of completing it without backroutes, but I never thought that I'd be able to design one. More power to you for that one!

The replays for Computer Goes Boom, and Lab Lix didn't seem to work properly, though, and never reach the end (to a degree the same goes for the one for The Lix Crusade, which mostly worked but never actually reached the end after two Lix got out of the level). I'm assuming you actually did finish them, and that this is some other issue?
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: NaOH on July 02, 2014, 10:37:38 PM
The replays for Computer Goes Boom, and Lab Lix didn't seem to work properly, though, and never reach the end (to a degree the same goes for the one for The Lix Crusade, which mostly worked but never actually reached the end after two Lix got out of the level). I'm assuming you actually did finish them, and that this is some other issue?

I did finish them, and when I replay them on my end they work out fine. I'm guessing either it's a version disparity (a new version of Lix was just released yesterday) or maybe you somehow stopped the replay partway through accidentally. If you click anywhere except on the fast-forward or pause buttons, the replay will stop.

As for the Lix Crusade and Computer Goes Boom, I assigned the climbers at the end absurdly fast (several per frame, I think -- I executed it in slow-mo), I wonder if that's the issue.
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: Prob Lem on July 02, 2014, 10:42:16 PM
I did finish them, and when I replay them on my end they work out fine. I'm guessing either it's a version disparity (a new version of Lix was just released yesterday) or maybe you somehow stopped the replay partway through accidentally. If you click anywhere except on the fast-forward or pause buttons, the replay will stop.
I didn't have my hand anywhere near my trackball, so it's probably the version thing - I'm still using the previous one. Will grab the new one now, before I get to fixing Computer Goes Boom. :thumbsup:

Quote
As for the Lix Crusade and Computer Goes Boom, I assigned the climbers at the end absurdly fast (several per frame, I think -- I executed it in slow-mo), I wonder if that's the issue.
Seems like a valid guess to me. :D It only assigns one and then the replay ends a little while after that. Of course, it could well be the version difference again.
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: NaOH on July 02, 2014, 10:57:13 PM
I just loaded the replays in the 2014-04-04 release from two months ago; I can confirm they are broken in that version. Sorry about that!
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: Prob Lem on July 02, 2014, 11:36:13 PM
No problem!

I just watched them all in the newest version, and I'm really impressed. As expected, you did backroute Computer Goes Boom (I still can't believe that I missed that one... (http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif)), but wow, your solution for Lab Lix really is poetry in motion! Utterly, utterly beautiful. (http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif) It's completely different from the intended one, but it definitely isn't a backroute, either. Again, I'm really happy to have made a level to which there are multiple legitimate solutions.

I've attached the fixed version of Computer Goes Boom, and replays for the intended solutions to all of my levels so far (EDIT: As you can see, the one for The Lix Crusade is intended to follow the film - I was very entertained to see that the spelling of the name that was meant to be avoided in the movie also works).The replay for Computer Goes Boom is from the fixed version, but the solution is identical to that which was intended for the original. You'll need to rename the existing files for the other levels, though - I've started numbering them (just with 01, 02, etc., at the start of the filename, with no spaces, punctuation, or anything else) so that they appear in the proper order.

As for how Computer Goes Boom was fixed...

(http://i.imgur.com/55XCsdM.png)

It's now an even better approximation of the real event, hahaha... (http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif)

Mod Edit: Restored attachments.
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: NaOH on July 03, 2014, 12:52:02 AM
I tried for a few minutes to find a clever path through the smoke, but I think it's backroute-free there. :thumbsup:

By the way, you don't necessarily need to prefix the file names with numbers. As an alternative, you can create a file called _order.X.txt in the same directory, containing one filename per line. The files will then appear in lix listed in the order specified in the text file.

Of course, you'd have to package your levels all in one zip file or something similar if you want _order.X.txt to come with, so your solution probably works better for now.  :)
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: Prob Lem on July 03, 2014, 01:16:44 AM
By the way, you don't necessarily need to prefix the file names with numbers. As an alternative, you can create a file called _order.X.txt in the same directory, containing one filename per line. The files will then appear in lix listed in the order specified in the text file.

Of course, you'd have to package your levels all in one zip file or something similar if you want _order.X.txt to come with, so your solution probably works better for now.  :)
I did not know that! Thanks very much.

I'll stick with the numbers for now, though, since I have no idea how many I'm going to make, yet. Maybe this will grow into an actual pack of levels, I don't know... If it does, then I'll do that. :D
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: Forestidia86 on April 04, 2018, 07:13:39 PM
I've tried to fix "Monument to Sir Lomax" but my fix looks utterly ugly. This level used Simon/steel tiles, which were culled. (Left is the original, right my fix.)
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: Forestidia86 on April 06, 2018, 02:06:35 PM
I had another attempt at fixing "Monument to Sir Lomax". This time I created tilegroups of the geoo/steel tiles that have approx. the size of the original tiles.
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: Forestidia86 on April 08, 2018, 07:47:58 AM
Attempted fixes at "Computer Goes Boom", this level used simon/steel tiles as well.
I have one fix that uses tilegroups that have approx. the same size as the original but it is maybe not visible enough that it's steel. (attempted fix 1)
I have another fix, where the tilegroups are a bit bigger but steel is obvious. (attempted fix 2)
Title: Re: Prob Lem's Lix Levels - Latest: Computer Goes Boom (2014-07-02)
Post by: Forestidia86 on April 12, 2018, 07:18:21 PM
Picture of an attempted fix to Lab Lix, which had a couple of outdated tiles.