I’d like to get a look at Proxima’s cheapo levels but like I said, I don’t have that program (and I tried to use it once and that didn’t work at all).Easy enough to look at them -- with very few exceptions, the good ones are the ones I've already remade in Lix.
About Face doesn’t work in Lemmini (I don’t think). But I’m not sure I really want to include levels like this one anyway. It’s just that it’s kind of an odd mechanic that a lemming turns around when bashing. It’s one of those smaller odd parts of the game that I want this levelpack to be as free of as possible. (of course by the end of this that wish will probably end up in the toilet) If it does work in Lemmini though, I may include it. Maybe in the bonus stage
anthpck and a lot of other packs from the camanis site are from here iirc:Thanks geoo! It seems that you are always capable to answer my questions related to (older) levels/packs. There are many new (for me) level makers there, and yeah some of Joemon's levels I've played already, didn't know that he is "jm". Nice that there are level images also, so I probably could decipher whether the levels are worth of playing.
http://web.archive.org/web/20030209180107/http://vtm.hypermart.net/Pages/Lemm/Levels/Gateway.htm
The jm packs are from JM from the old forum, in this forum Joemon; marshy packs are from a former forum member McMarshy I think.
I don’t plan on including a lot of levels from the big packs. But I definitely want a few. There are some really good tutorial levels by Dodo and some of the others. And I honestly don’t have much to choose from (that I know of) of tutorial or Fun levels.That's what I meant saying that good easy levels are rare. If we think about basic 10-level packs, there are very few good beginner levels. Large packs of course are different things, they contain those, but these packs are rare also, so there are only rather few choices I guess. And I totally understand geoo's next phrase:
I'm a bit skeptical about adding levels from complete level sets like DoveLems or namida's Lemmix level set, as those are already standalone level sets and you don't really want repeats, as chances are people will play both.
As for the Lemmini pack, if you get all your levels in .lvl format, you could also add a Lemmix version in addition, just using the Lemmix player.It would be excellent if the pack would be played in both Lemmix and Lemmini, although it sounds terribly hard. It would restrict a huge amount of levels due to so different game mechanics.
some things don't work as nicely as in Lemmix (actually that applies to most levels really)That said. Levels which have been created for DOS/Lemmix won't easily work as intended in Lemmini, and vice versa. In most cases, levels which are initially meant to be playable in Lemmini feel like that they also work a lot smoother in Lemmini than in Lemmix. Clam's list looks little depressing for example, almost half of the levels won't work at all in Lemmini, although they're some of the best ones for Lemmix. But, it's definitely interesting to find out which levels are workable in both Lemmix and Lemmini, and then try to collect the nicest of them together! : )
- Does Lemmini support the Xmas/Holiday terrain?http://www.lemmingsforums.com/index.php?topic=698.msg15546#msg15546
Pack | Level # | Name | Glitches? | Timing? | Favourite? |
5 | 1 | Inside the pyramid | |||
5 | 2 | Crossing the Chasm | ~ | ||
5 | 3 | Drifting away... | ~ | * | |
5 | 4 | Brick City | * (Also fairly easy) | ||
5 | 5 | Bubble Bath | * | * | |
5 | 6 | Restoration in Progress | |||
5 | 7 | Where clouds are made | ~ | ||
5 | 8 | Antarctic Secret Base | * | * | X |
5 | 9 | Optical Fibre Land | * | * | X |
5 | 10 | The Giant's Leap | * | * | |
6 | 1 | Unclimb That Cliff! | ~ | * | |
6 | 2 | Lemming Storage Facility | ~ | * | |
6 | 3 | Mystery Machine | * | ~ | * |
6 | 4 | Balancing Act | |||
6 | 5 | Ancient Clockwork | * | ||
6 | 6 | Radioactive Lemming | ~ | ||
6 | 7 | Lem.avi | * | X | |
6 | 8 | Just Over the Hill | * | * | |
6 | 9 | Emerald City | * | * | |
6 | 10 | Bring it Together! | * | * | X |
7 | 1 | Lemmings Are Not Big Trucks | ~ | ~ | |
7 | 2 | Getting stuck in a cave | ~ | * | |
7 | 3 | Crossover | ~ | ~ | * |
7 | 4 | Now use Miners and Builders | ~ | * | |
7 | 5 | HELP | ~ | * | |
7 | 6 | GLITCHSPACE | * | * | * (Though only for appearance) |
7 | 7 | Blocked Bridge | * | ~ | * |
7 | 8 | Industrial Park | * | * | * (My favourite level I have made) |
7 | 9 | Four Quarters | ~ | * | |
7 | 10 | A DINOSAUR BLOCKS THE WAY | * | ~ | * |
I've tested all my Lemmix levels in Lemmini. Here are the results!
Akseli:
Alright, level lists then: I would add Steve's levels list at least 3-9 (With left exit removed! ),
sorry if I’m being dumb but, is this a joke or is there seriously a way to solve this level (The Shaft part 1) without finding the hidden exit?
Exactly. I solved that level even without using the direct drop, and Steve said that he didn't know that it's possible (and that's why probably he never checked the right exit trigger area, which is misplaced). After that I heard that the intended solution is much more boring. :b I find that an excellent, difficult level if there wouldn't be the left exit! Though the execution of the solution perhaps could be harder in Lemmini.
Clam's list looks little depressing for example, almost half of the levels won't work at all in Lemmini, although they're some of the best ones for Lemmix. But, it's definitely interesting to find out which levels are workable in both Lemmix and Lemmini, and then try to collect the nicest of them together! : )
Geoo: I realize you didn’t nominate this level but I’m just curious; why can’t I view “Through the Thicket” no matter what style I choose. (I can’t view Supplex tricks either)
I like geooPkG. The solutions are supposed to be easy to see, yet it’s rating 4 stars After a quick look, I can’t see what the glitch is. Is it one that’s familiar to most? (this can’t be the work in progress 2nd pack your were referring to, right?)
[CustLemm_10]
GraphicSetClass=TBaseDosGraphicSet
BrickColor=4292923568
GraphicExtFile=vgaspec4.dat
GraphicFile=VGAGR6.DAT
GraphicSetArchive=CustLemm_Spec4.lga
GraphicSetId=10
GraphicSetIdExt=5
GraphicSetName=Spec4
MetaInfoFile=GROUND6O.DAT
[CustLemm_11]
GraphicSetClass=TBaseDosGraphicSet
BrickColor=4291854368
GraphicExtFile=vgaspecS.dat
GraphicFile=VGAGR0.DAT
GraphicSetArchive=CustLemm_SpecS.lga
GraphicSetId=11
GraphicSetIdExt=36
GraphicSetName=SpecS
MetaInfoFile=GROUND0O.DAT
(With CustLemm it works natively.)Blocker areas lingering (First used by ccx in Wicked 7 to improve the max saved record), and moving trigger and steel areas.All the following levels use variations of that glitch.
- Does Lemmini support the Xmas/Holiday terrain?http://www.lemmingsforums.com/index.php?topic=698.msg15546#msg15546
We have a clear lack of levels by Pieuw and Lacktardo, if anybody knows of some levels we can get from them that aren't from their big packs that would be great.
möbius, the tileset of Hard to Port is marked as Snow, is this intentional?
Also, because the first ratings are supposed to step up faster by difficulty than in original Lemmings games, maybe 1 should mean Fun/Tricky, 2 Taxing, 3 Mayhem etc. We don't need as many easy levels as there are in official games.
I'll add more of my nominations later! If there are already ie. 2 nominations for a level, and I want to nominate it as well, I just put there number 3 and so on?
Now everybody mention if some of your favourites are still missing from the list!
Born a blocker die a blocker; minimac 14-4 (blocking and climbing)
Born a blocker die a blocker; minimac 14-4 (blocking and climbing)
Is that a remake of the PS level of the same name? Those shouldn't be eligible for this IMO.
I'm not sure why it's necessary for the first levels to concentrate on one or two skills, but it's not a bad idea. Just don't call them "tutorials", as some of those would be much too hard for players who'd never seen the skills before
You didn't respond to my earlier post, so are you not considering my levels any more? I seem to remember, way back on the old forums, ccexplore already remade Rhapsody in Blue for Lemmix... no idea if anyone still has it.
I haven't totally made up my mind yet as far as what I want the beginning of fun rating to be like. I have three options so far that I'd like some feedback on;
1. Use the available tutorial-like levels
2. Forget tutorial levels and start with regular easy levels
3. Make our own brand new tutorial levels.
I'm afraid I've been too busy to take a look at Cheapo. I'll ask ccexplore about that level though. In your previous post, did you mean, you'll take a look, or I can take a look. Could you possibly send me a folder with some of your levels (I have cheapo now, but Idk if I'll be able to remake them in Lemmix very well, I could try anyway)
I'd be especially happy if you have some good snow, bubble or dirt levels as we're short on those.
Proxima: I'd like to remake the Lix version of "From the Other side" (I think) I can't remember if that's the right name. I'm thinking of one that looks similar but the solution is different; it's about undermining miners.
“Turn it around” had a mistake; 0% was required. I think Akseli told me it’s supposed to be 100% but I don’t remember how he knows that. This level isn’t on Yawg’s youtube channel.
“How to evacuate a goldmine” was from geoo’s archive and I don’t know who made this.
Proxima: I'd like to remake the Lix version of "From the Other side" (I think) I can't remember if that's the right name. I'm thinking of one that looks similar but the solution is different; it's about undermining miners.
I expect you mean "It's a long, long way to fall". Please work from the Cheapo original as it has much better decorative terrain. (I'm sorry that I can't offer to remake it myself; I'm extremely busy with other projects and real life at the moment. I will help with remaking my levels when I get time, if the project is still ongoing.)
This level could be modified to make a floaters tutorial or a bashers+diggers tutorial.
Really, you don't like any others of my levels? I would have thought at least "Rhapsody in Blue", "Changing of the Guards", "Behind Bars" and "Vignette" would make the cut
Which of my levels from my first 2 packs did you plan on including now?
I know Down the Cliff works, The way Up can be easily adapted to work, Trading and Cooperating is a backroute mess though.
You go it working correctly, as I said, I didn't save the requirement but it should be possible that way.
I guess I didn't get "Gyps Isles" replay to work properly (only 92% were saved) but I think I see what you've tried to pursue. Did you notice that the revised version has two entrances?
I'm still confused how you know whether solutions are backroutes or not? How did you decide which levels you "discarded" last time, and which can stay still?
Is there any chance you could post the list of nominated levels as a Word document?
Lemmings can only pass through blockers at a different position going left verses right. (I believe it's easier walking left) This also answers a question Clam asked me a while ago about his level that I forgot to answer. See Dodochacalo's level "It's not a Magic trick" or something like that.
QuoteLemmings can only pass through blockers at a different position going left verses right. (I believe it's easier walking left) This also answers a question Clam asked me a while ago about his level that I forgot to answer. See Dodochacalo's level "It's not a Magic trick" or something like that.
Clam's level Lem ramp scam? Also, I think you mean "It's Not an Illusion !" (DoveLems - Coward20) by Dodochacalo, where you assign blockers quickly after falling and you actually can screw up at the left edges of those steel platforms, because lemmings can pass through a blocker when they fall facing to the left! Möbius if possible, try to be more precise with those level indications, again I had to think quite a while which level you meant, for example :-D (the connection helped in this case) and I'd almost think that other people find it even harder trying to guess that level.
And does Proxima use Lemmini?
I just remembered: Proxima, Vignette may not work properly in Lemmini, but may if the whole level is reversed (mirrored); would it be okay to do this?
Would be convenient to these levels in a batch somewhere, but I think I at least have most of the Lemmix ones.
I’m getting really annoyed at the Lemmix limitations (like arrows being broken; not working for miners one wayYep, like we all know, mining oneway-wall to the right is probably the most incomprehensible authentic Lemmings game mechanic alongside steel glitches, but please stay calm möbius. I can say that we have more Lemmix levels dropping to the Lemmix Bonus rating because they don't work in Lemmini (blockers don't turn fallers and bashers, diggers on air can't build etc.etc.etc.!) than Lemmini levels, which aren't making it to the standard ratings.
(still wondering why the Lemmini haters like it so much better)That what geoo said. Also, at first we all have likely got used to authentic, original Lemmings game mechanics. I can imagine how someone playing Lemmini for the first time is confused with different blocker behaviour, builder's turnaround trigger areas etc.
(and you have to watch out that you don't do 'Restart Level' from the menu, as this doesn't allow Action Replay for no good reason);Btw, this is an issue which has confused me in an opposite way. For me, if I want to restart a level, I definitely don't want any replaying there to mess things up. This was an issue in Cheapo and Lix, when I first time restarted levels in those games, I was a bit annoyed and tried for a couple of minutes just to find a way to get rid of the replay mode. :b Imo it's most natural if there's "restart level" and "replay level" separately, I hadn't earlier even thought that they mean the same thing? That was a surprise for me.
I intend to make a full scale game with ratings in the Lemmini version. I would like to do the same for Lemmix/DOS Lemmix player but;I've played some bigger levelpacks (for Lemmings95) in namida's LemmixPlayer, because it supports both L1 and ONML graphics. The ini.file needs this change: LookForLVLfiles=1 Then the lvl-files labeled 0101, 0102 etc. behave as a full scale game. But namida's LemmixPlayer has its own rating names, and there are only 5 ratings for 30 levels, so the compilation pack won't fit there. :I No idea if anyone else has done anything like this.
1. Have no idea how, need help.
2. Doubting whether a good enough number of people are really interested in that, to bother doing it.
I found it fun möbius that you voted for this level and seem to get annoyed because of execution of many easier levels. ;D In my opinion, all about this level is finding a ridiculous pixel perfect solution hidden in that terrain. It doesn't use tricks, it doesn't have a puzzle. I don't say it's a bad level, but I just were so amused about this execution thing, so I had to say this, but I wouldn't vote for it to the pack. Still, I somehow understand why some people might have some kind of a respect to this level, probably because it really seems impossible before you solve it.
A pixel perfect bomber can make a ramp for releasing lemmings from that holding area below the entrance (after digging there).
I am sorry that I could not have been around to contribute to this awesome community project (although my levels would only have contributed to a fun difficulty anyway). I hope it turns out to be a successful oneWe are making another one and we want more easy levels for this one so please join!