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Off-Topic Boards => General Discussion => Topic started by: Simon on September 11, 2010, 08:24:25 PM

Title: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: Simon on September 11, 2010, 08:24:25 PM
Hey folks,

I don't know what to write. geoo has decided that the best way to spend five days of one's semester break is at some random dude's house.

:party: :party: Party Time POP

But those were still a little boring, so we made the following improvement:



I hope it's got something for everyone. There is medium-hard calculus for Insane Steve, a clam for the Clam Spammer, a 16:9 display from the L2 topic for ccexplore, a medieval hatch for the conservative players, a flinging grass trap for game hackers and garden lemmings, and party time POP including an ice machine for us. For Mindless, there is an unsigned char*, but it's copyrighted by GuyPerfect, so we can't show you the image's source code.

We have also failed the first level of Pushover. The time limit appears to be very hard.

We don't know what to have for dinner yet, and the supermarket is open for like 3 hours before we're going to starve. If you have any idea besides popcorn and frozen stocklems, let us know...

Also, we're approaching the late-night phase. Prepare for the worst. Stay tuned!

-- :evil: ???

Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: geoo on September 11, 2010, 11:35:04 PM
Due to the lack of popular input, we had to come up with something for dinner on our own. And what did we come up with! A noodly frutti di mare speciality!

Take a glimpse at this delicacy below:



As you can see, in our excitement we cooked an entire pot of it. Why so much? A calculation set up by Simon will explain:


:party: :party: :party: :party: :party: :party: :party: Party Time POP
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: Simon on September 16, 2010, 06:27:24 PM
How to play Texas Fold'em like a pro! I really pulled it off at our friend's last poker night, the day before geoo left. This is how I did it:


I did play rather tight otherwise, but that didn't pay off that much on that night.

Also, it didn't matter if you pulled a poker face :) :) :) :), actually the dude with the sunglasses 8) 8) 8) 8) had two really bad beats. Steve would have done :sick:. The best face to pull was rather something in this direction:
:party: :party: :party:

-- Simon
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: geoo on September 16, 2010, 09:40:15 PM
You shouldn't forget about that all-in that you barely bailed out of with a split-pot on the river. :P
It should be noted that this night almost all big pots were won by the underdog against the odds, which might have contributed to Simon actually playing like this (in addition to the headache)...

Also this night, a friend of Simon's brought a special present from his stay in England:





We leave it up to you to guess who's who. (Hint: one is Colin, the other one is the Ant.)

To those that got fooled by our previous post with the food (I admit, it really looked realistic), we didn't actually have clams in our food, but only added them in after taking the photo. (You can also see the attempt at computing the integral, in our blindness trying it a royally overly complicated way.)
This is what is left (at least this time without alterations to the image), reflects on our cooking abilities:


In the end, really awesome memories. :party: :party: :party:
I learned how to play Lemmings3D (and after a couple of Fun levels with the intension to take a break as navigating the camera got pretty exhausting, had a glance at Mayhem and got hooked), got L++ to compile, consistently won at 'Raise the Bar', consistently lost at 'Humps', read the Lemmings 2 saga, got to know the town and the uni, got motivated to try One Step Beyond (Pushover's successor, I'm halfway through now) again, we had breakfast while listening to its music, talked and did a lot of silly stuff and generally had a great time.

And here, the saga ends. :(



Exam tomorrow.
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: chaos_defrost on September 19, 2010, 04:04:12 AM
why did I not see this thread sooner ah hahahahahahaa  :)
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: RubiX on October 08, 2010, 12:29:52 AM
haha! Took me long enough to see this also.

Its always cool to put faces to people, im guessing simon is tall, geoo is short guy?
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: namida on November 26, 2010, 10:13:40 AM
  • Real men eat meat, the smallest portion of meat available was 150 g of cubed ham.

As a male vegetarian, I find that statement offensive.
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: Simon on February 12, 2011, 11:18:16 PM
Hi folks, :party: :party: :party:

semester is over, and geoo is here once more. We noticed that we didn't reply to your answers from last time... so we've decided to do so first. Thanks for everyone who replied in the first place. :)

Quote from: Rubix
Its always cool to put faces to people, im guessing simon is tall, geoo is short guy?

Yeah, that's correct. I'm the tall guy on the left, and geoo is on the right.

Quote from: namida
Quote from: geoo
Real men eat meat, the smallest portion of meat available was 150 g of cubed ham.

As a male vegetarian, I find that statement offensive.



There is no inappropriate time for ham.

Alright, so much for catching up to this thread's state of the art.



As you all can tell, we made the delicious noodle feast once more. The new and revised 2011 recipe goes as follows:


Before we could enjoy this, I was finishing laundry. However, the coin laundry had a problem with their payment computer -- drying costs 1.80 Euros regularily, but it displayed "you have inserted -10.00 Euros already. Please insert 11.80 more." Not wanting to bankrupt myself while any visitors are present, I carried the heavy pile of wet laundry to a different shop one block away. Exhausted from this quest, the noodles tasted all the more delicious.

Here's the awaited picture, this time without math, but with Lemming/Lix/Clones sketches:



-- Simon
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: Clam on February 12, 2011, 11:47:47 PM
Quote from: Rubix
Its always cool to put faces to people, im guessing simon is tall, geoo is short guy?

Yeah, that's correct. I'm the tall guy on the left, and geoo is on the right.

Oh No! I've been thinking the opposite this whole time. Now I'm doomed to get you two mixed up if I ever see you IRL :sick:
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: geoo on February 15, 2011, 02:04:49 AM
:birthday: LEMMINGS :spam: :party:

To celebrate the 20th birthday of Lemmings, we played Mayhem 30 in the DOS version (not the Amiga version, sadly), followed by speedrunning the entirety of the Fun stage. Very close and exciting battle, with a lot back and forth.
Notable levels:
Fun 10: I took the slow digging route, while Simon went for the (extra clever, using blockers at the bottom) floater route. He managed to screw up with that though, sending down 11 floaters, setting a blocker they all walked through, and then frantically trying (and failing) to release that and the other blocker.
Fun 11: Insider trick from Simon: bomb your basher when he's in the middle of the block. (Use DragonsLover's "Hold cursor over blocker, hold right mouse button and assign exploder to the last active Lemming under the cursor" glitch for epic effect.) Then restart.
Fun 17: I took the compression method route, while Simon just sent down some floaters, catching up to me again.
Fun 20: Hardest level of the entire game, we both managed to royally screw up on this. I didn't set up a proper holding pit an blew a hole into the route, while Simon tried to set up a holding pit with a digger, and wasting a load of builders in the attempt the stop that digger from digging. We both ended up restarting this level.
Fun 21: I missed to increase the RR.
Fun 22: This level requires for utmost skill efficiency, we both managed to complete our route with the last builder.
Fun 27: The tricky level is designed to be very difficult, because the floor at the bottom can be bombed through with a single exploder. Therefore it is crucial to adapt one's strategy to this: No, you don't avoid boming through the floor, but rather avoid compressing your crowd at the start. Having them fall down and die at a slow rate is the key to success here. Missing your second builder for the holding bridge can be amended by exploding the blocker that is supposed to turn your lemming around to continue building, and using the bridge you built instead as turning device, and building a new holding bridge. In any case, not compressing is the insurance against killing all at once. Simon didn't realize that, and let his bundle walk into the bomber pit.

But we didn't only play Lemmings, but also Pushover (yesterday) to celebrate the fact that I managed to bring 10 packs of Quavers! We solved Level 98, probably the hardest one, and then raced through the first 11 levels before we decided we'd rather make some dinner instead of carrying on.

This time we present a namida compatible recipe, to make up for the manliness of our previous recipes:


DANGER DANGER DANGER!
It is important to note that with this recipe, the bottom of the pot will burn already when making the stuff, not only when re-heating it.
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: ccexplore on February 15, 2011, 03:36:17 AM
The speedrun challenge does sound intriguing. :thumbsup:

Fun 10: I took the slow digging route, while Simon went for the (extra clever, using blockers at the bottom) floater route. He managed to screw up with that though, sending down 11 floaters, setting a blocker they all walked through, and then frantically trying (and failing) to release that and the other blocker.

 :D Too bad you guys weren't playing in Lemmix, the replay for that one would be perfect for the blooper solutions thread.

Quote
Fun 11: Insider trick from Simon: bomb your basher when he's in the middle of the block. (Use DragonsLover's "Hold cursor over blocker, hold right mouse button and assign exploder to the last active Lemming under the cursor" glitch for epic effect.) Then restart.

Not quite understanding this one? ???

Quote
Fun 20: Hardest level of the entire game, we both managed to royally screw up on this. I didn't set up a proper holding pit an blew a hole into the route, while Simon tried to set up a holding pit with a digger, and wasting a load of builders in the attempt the stop that digger from digging. We both ended up restarting this level.

Shouldn't Lemming's prioritized selection help you out (shouldn't be a problem turning digger into builder)?

Quote
Fun 27: The tricky level is designed to be very difficult

Hmm, so I guess the nuke glitch is slower than an actual solution?  Or did you both forget?
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: ccexplore on February 15, 2011, 08:47:27 PM
One important question remains:  so who won the speedrun?

Also, you wouldn't have the total time for the winner by any chance?
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: Simon on February 16, 2011, 12:09:48 PM
Quote from: ccexplore
Quote
Fun 11: Insider trick from Simon: bomb your basher when he's in the middle of the block. (Use DragonsLover's "Hold cursor over blocker, hold right mouse button and assign exploder to the last active Lemming under the cursor" glitch for epic effect.) Then restart.
Not quite understanding this one? ???

Eh. Yeah. There are 20 climbers, so I could have screwed up 17 more times and still been able to solve it.

Fun 8 was another instance of a screw-up, where I made a pass-thorugh blocker instead of a regular one. It's a lose-4 level, though.

Quote from: ccexplore
Quote
Fun 20: [...] and wasting a load of builders in the attempt the stop that digger from digging. We both ended up restarting this level.
Shouldn't Lemming's prioritized selection help you out (shouldn't be a problem turning digger into builder)?

It might be the case that I hold RMB too much of the time, causing the digger to never be selected. I'm not sure at all, though. Playing multiplayer all the time causes one to adapt a certain style when handling time-critical situations like these, since I didn't want to pause and plan.

Quote from: ccexplore
Quote
Fun 27: The tricky level is designed to be very difficult
Hmm, so I guess the nuke glitch is slower than an actual solution?  Or did you both forget?

Yeah, we both forgot about these. We saved time in the levels by hitting [Esc] whenever the target saved count was reached. Sometimes, we forgot whatever the target was, and saved 80 percent just to be sure. geoo saved 95 percent in these cases.

:party: :party: :party:

geoo won the speedrun in the end, with me being at the end of Fun 29, as Fun 30 is a quick one. I was in the lead from Levels 4 to 10 and then later from levels 21 till 27. We didn't measure the total time, since it was a spontaneous event. We didn't want to speedrun in the first place, just play a few more levels.

I sprited the climber for Lix, and geoo improved his moonwalking Jumper-breakdancer a bit. We played way too much Clones yesterday though, which kept us from doing only useful stuff. geoo used the Clones level editor to make a lot of garbage and parody levels.

We played multiplayer Jazz Jackrabbit 2 aginst each other. And got the idea to troll Giga with it. It's basically a fundamental truth that Jazz is in any way superior to Sonic; he is way cooler, faster, can still obtain super Sonic speed to be even faster than Sonic with super Sonic speed, has a big effing gun, and isn't that pedantic with environmental preservation. geoo is an experienced resource hacker of Sonic 2 and fully confirms all of these points.

Jazz 1 has one of the best soundtracks still. 8) We also found the music from the DOS version of Stoneage on the net in its original Adlib format. Edit: Also found these on youtube, here's Stone Age's Plastic Age.

The recipe of the day was nearly the same as the previous creme-fraiched noodles, but this time we omitted the whippable cream. Instead, we cut a large tasty onion into the dish and fried it with the ham.

-- Simon
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: geoo on August 17, 2011, 02:24:23 PM
For those living behind the moon that haven't noticed yet, I'm over at Simon's again. :party: :party: :party:
Chef's recommendation of the day: Rice with carrots and peas, ham, creme fraiche and cheese, spam, spam, spam, egg and lem. :spam:

We've been very productive the past 1.5 days. At a minimum of sleep, we spent time on adding various features to Lix:
Most notably, the batter, the only skill that involves hitting another lix with a baseball bat. They get flung around, allowing for quick removal (but also arrival) of saboteurs. I made the level 'Ghetto wars', where the inhabitants of neighboring blocks of houses with rusty balconies are at war with each other.
Simon also added the runner from L2, which is mostly functional as well.
The new sprites can be seen here: http://asdfasdf.ethz.ch/~simon/sprites.php
I also wrote code to finally allow selections to be rotated and flipped, and expanded my styleset with even more buzzsaws and some lasers.
A test version with all these changes is available at http://asdfasdf.ethz.ch/~simon/download.php, but the central server is down, so come into IRC (#lix on irc.quakenet.org) and drop us a note if you want to play.

Since I've been here, we've been on a quest for proper poker chips, following one clue after the other, and we expect to finally find them this evening, after many vain attempts. If not, the already announced poker tournament is in danger, and our quest bound to fail (by definition)!
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: Pooty on August 17, 2011, 02:35:08 PM
Most notably, the batter, the only skill that involves hitting another lix with a baseball bat. They get flung around, allowing for quick removal (but also arrival) of saboteurs. I made the level 'Ghetto wars', where the inhabitants of neighboring blocks of houses with rusty balconies are at war with each other.

Oh my god, that is just brilliant! :D
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: Simon on August 19, 2011, 03:13:05 AM
We played a cashgame, because we didn't want to start a freezeout with just 5 people. I blew 3 euros at poker, geoo won 6,50. I'm thinking about getting my own poker chips... usually, one of my friends can host with his set, though.

After coming home, we found the lemmings forums down and were shocked. Both of us took a sheet of paper and a pen, and wrote down secretly as many forum users as he remembered. A user was valid if he had posted in one of the last 3 incarnations of the forums. I got 37 users, plus listing namida twice under different names, and I left out gronkling and a lot of former custom level authors. It took me extremely long to think of Adam and Pooty, despite them running the main show for the past week. geoo got 52 users, but forgot Mike Dailly, rt and ahribar -- sorry. :)

geoo doesn't sleep very much. He takes 20-minute naps several times a day, and achieves 20 to 21 hours of daily wake time. Thus, he eats a lot, and likes to complain about me not cooking enough rice or pasta. When I go to sleep myself for several hours, he gets hungry in the meantime, fetches the pot from the kitchen, and hits it with a spoon. *insert old overtime boxing bell sound*

Top tip of the day: When re-heating food that was cooked a few minutes earlier due to needing the pot somehow else, turn down the heat. That'll prevent burning the bottom! After today's rice with twice the normal amount of ham and creme fraiche, I sunk into a 4-hour sleep. I didn't even want to get up after that, because I thought I'd slept only half an hour. geoo remained awake drawing and programming the cuber, another Lix skill. It turns them into square-shaped solid terrain once assigned, so it's an alternative for blockers.

During the past days, geoo and me played over 50 games of Ghetto Wars, until we discovered an overpowered opening. Executed right, it assuredly trashes 3 of the 4 enemy balconies. We subsequently nerfed the level, and haven't found the best strategy on the new map yet. Rubix and Clam joined us in testing some new maps with batters, runners and cubers. Rubix found a mystery strategy to beat us every time on Superbowl, a map involving only one skill... guess which one. Rubix has a lot of great maps which aren't yet merged into the main download.



We considered racing head-to-head through Prince of Persia 2, but I suck at killing flying heads with the short saber. I considered racing through Titus the Fox, but geoo hasn't memorized the levels and thus can't manage the game due to its horrible scrolling. We considered Prince of Persia 1, but geoo doesn't consider himself fast enough to beat my expected time of 30 to 35 minutes, which isn't that fast, but one still has to know all the levels.

geoo learned rebasing with git, and now we can do proper ---o---o---o---o---o-type histories when working together, instead of creating piles like this:



He'll leave in a few minutes by train. It's 4 a.m.

-- Simon
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: chaos_defrost on August 19, 2011, 04:40:52 AM
After coming home, we found the lemmings forums down and were shocked. Both of us took a sheet of paper and a pen, and wrote down secretly as many forum users as he remembered. A user was valid if he had posted in one of the last 3 incarnations of the forums. I got 37 users, plus listing namida twice under different names, and I left out a lot of former custom level authors. It took me extremely long to think of Adam and Pooty, despite them running the main show for the past week. geoo got 52 users, but forgetting Mike Dailly, rt and ahribar -- sorry. :)

/r/ both lists

I sunk into a 4-hour sleep. I didn't even want to get up after that, because I thought I'd slept only half an hour.

This wouldn't have happened have you gone with the 12x20 minute Nap Relay instead.
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: Simon on August 19, 2011, 05:16:30 AM
Warning -- large images.
-- Simon
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: chaos_defrost on August 19, 2011, 04:11:29 PM
Ah, quite a few names I forgot on those (well, mainly geoo's) lists. Memories of the old boards...
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: okmot on August 19, 2011, 08:05:37 PM
We played way too much Clones yesterday though, which kept us from doing only useful stuff. geoo used the Clones level editor to make a lot of garbage and parody levels.

I'd like to see the parody levels, post screenshots or upload package?  The best way to tell if you've played too much Clones is to stick a nail in your leg every 15 mins, when you can no longer feel the nail puncture your flesh then it's time to take a break, and perhaps call a dentist (cheaper surgery rates).
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: Clam on August 20, 2011, 12:12:45 AM
Hah, the batter is just perfect for late-night Lix mayhem. (Which, due to timezones, is actually early afternoon for me. Whatever, I can roll with it :).) As a bonus, it rebalances the formerly overpowered blockers in one swing. Just brilliant :thumbsup:

The cuber is somewhat of an unknown quantity still. I'd imagine it being better for singleplayer puzzles rather than multiplayer, but who knows.

And I'm equally mystified by Rubix's wins on Superbowl. ??? Somehow it never occurred to me to save a replay. Dangit :P
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: Simon on August 20, 2011, 05:42:31 AM
Thanks :) Yeah, the batter is more of a late-night skill than the older skills, and thus should be used with caution. But it can greatly enhance otherwise dull maps.

I forgot to mention the following little episode in the large post. geoo uses this sound file as an alarm, because he doesn't want to oversleep his 20-minute naps. It features a soft bell concert first, then three kinds of old-school alarm clocks, then a car horn, and then a chainsaw sawing down trees.

The best thing is that he didn't tell me he used this. I woke up when his PC played it at fully blown-up volume, during the car horn and chainsaw part. I thought my appartment's janitor got crazy at 3 a.m. in the morning. :D

-- Simon
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: Simon on April 24, 2012, 04:53:14 PM
New :party:

geoo brought two large bags of tea, one with peppermint and one with OpenThymian. Here's the leftovers from preparing the thymian tea:



Mostly though, his supplies were instant ramen and old chocolate from the merry Easter bunny holidays.



I dragged geoo to the weekly Go club in a pub in town, and promised to be back at around 22 for his scheduled nap. But he enjoyed himself pretty well, mostly when playing with one funny and charismatic player, and we stayed till midnight.

I build Pipe Smokers' Club today:



However, this level isn't ripe yet, like so many other levels using steam. It's too powerful to trash the other person's landing points.

We raced through L2 Outdoor, because geoo claimed this was the easiest tribe. I needed 3 twisters for the first level. geoo failed Glide Like The Wind and needed about 6 trials to complete this rather obvious level. I was ahead by 2 levels for the rest of the game. Runners suck in L2 because they jump from each ledge, and stun themselves on every opportunity. Assignment sucks in L2 because you can't assign close to each other, and we already know this. Garden of Stone sucks in Outdoor, because it is hard, and the hopper ledges are badly placed, and geoo overtook me there in the end. Rrrrr! Nobody had remembered the best solution to Garden of Stone.

geoo used the hopper to hop across the exit and continue waypaving. geoo: "My solution was ingenious! I used up all the skills. And I didn't spam them, each had a use!"

Today's evening program is playing Lix with another friend of mine, and then going swimming.

-- Simon
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: geoo on April 25, 2012, 04:03:53 PM
This time for a new, very healthy and namida-compatible recipe: egg drop soup, with lots of vegetables.

Boil mirepoix in salted water. Now comes my grandma's trick to get the flakey effect: put the eggs and some flour into a cup, and stir until you get a homogenous mass. Only then pour it into the boiling soup and stir. Observe the nice egg flakes develop.



Here you can see: if you lack a proper ladle, a smaller cup serves the job just as well.


We picked another L2 tribe to race through, Medieval, another arguably easy one. I fell behind on Level 3 again, taking about 4 attempts, and so Simon was two levels ahead from there on, like last time. I managed to catch up on Let's play twister where Simon screwed up. In level 9, we both mis-estimated the position of the dragon's trigger area and had to restart, getting to the final level at about the same time. We both screwed up once, Simon using a glue pourer to cancel the stacker thereby making the ground to bomb through too thick, and I bombed too early making the lemmings from above splat. We both got through with our second attempt, I had some complications though, making Simon finish earlier: First off, my bomber hole was placed in such a way that the runner kept jumping over it (the Lix behaviour is way better there), I eventually managed to get out of this using a stacker though, after having wasted the ballooner in a vain attempt. With no ballooner left, I had to move the catapult to the left while the runner was running past it, to avoid having the runner mount the catapult. This works inconsistenly though, and so it took me 4 attempts to make it work. This level is a dumb game of luck.

We had a go a Commander Keen 5 in hard mode. Both of us managed to pass the first two levels before dying, but I survived a little longer and got a higher score, as I knew a secret location of 20000 points which I collected each of the 4-5 times I died on level 2.

I drew a new trap for Lix, triggered with a long delay, based on the idea of one of Proxima's trap designs, and Simon is currently refining it. It's a lix driven steam engine, should be in the next release, whenever that is.
Title: Re: geoo visiting Simon (a.k.a. Party Time POP) (NSFW)
Post by: Simon on April 26, 2012, 04:40:47 PM
Hey,

We have played way too much Commander Keen 4 and 5 on hard mode. geoo: "What?! The dopefish is now able to shoot! ... Nah, I haven't seen the devil behind it." He considered making headlines with this in a biology magazine.



There are hidden stashes with approx. 10 lifes in both game's first levels. The Keen 5 stash is only accessible via the impossible pogo trick (when standing, press pogo, then immediately hold jump) to jump a tad higher. I managed this twice without thinking, but also without knowing that this works differently than normal pogo jumping. Thus, I was unable to tell geoo how to do it, who was stuck trying for 20 minutes or so. Games shouldn't have physics like this...



The delicacy of the day: scrambled eggs with roasted ham cubes, treated as a tasty bun topping. For 2 persons, use 4 eggs and 150 g of ham, and get 4-6 buns. Use lots of margarine/oil/fat when preparing this in the pot. Simon: "I will go to the bakery, will be back in 5 minutes. You do the cooking, turn on the Brownian Motion Inducer to level 3." This was way too much for a gentle roasting on a stove with maximum setting 3, so we quickly revised this to 1.

We also prepared an open-source version of Pribinacek, a Czech yoghurt: farmer's cheese and curd cheese, mixed roughly 1:1, a little bit of milk, and then lots of vanilla sugar. This is way too heavy to eat all in one sitting, and it was also too much farmer's/cottage cheese for my taste.

-- Simon