Lemmings Forums

Lix => Lix Levels => Topic started by: Dullstar on November 09, 2009, 04:04:17 AM

Title: L++ Levels
Post by: Dullstar on November 09, 2009, 04:04:17 AM
The new Cheapo Copycat Lemmings.  8)
Simon, you have fulfilled the wish at last.

Post your levels here!
Title: Re: L++ Levels
Post by: Clam on November 09, 2009, 07:25:45 AM
Here's a new level I just built. This is a fairly simple 2P map that can easily be extended to accommodate any number of players.

Mod Edit: Restored attachments.
Title: Re: L++ Levels
Post by: chaos_defrost on November 09, 2009, 07:43:39 AM
My first real attempt at a three player map.

I may make a 4p and a "whatever player" tessellated map soon.

Mod Edit: Restored attachments.
Title: Re: L++ Levels
Post by: Minim on November 09, 2009, 08:02:16 AM
I saved "Steel Cage".

Also, "Hell in a Cell" is saved from 2-8 players (We need a 7 player file now! :P).

The WWE Pack Download is here.
Title: Re: L++ Levels
Post by: Clam on November 10, 2009, 01:09:21 AM
Well, my new snow level turned out to be remarkably playable, considering I put no thought into it whatsoever. I must get on to building the 3-8 player versions now (as well as modifying my other levels a little).
Title: Re: L++ Levels
Post by: Dullstar on November 10, 2009, 03:15:55 AM
I'm working on a Holiday styled level called "A Jolly, Deadly Interception"

Currently, it is 2P only, but it can easily be expanded to any even number.  I'm not sure yet what to do for 3, 5, and 7 though.  If anyone can do it, as soon as I release the level, you are welcome to make it work.
Title: Re: L++ Levels
Post by: Clam on November 10, 2009, 03:28:18 AM
Some designs just don't work with an odd number of players. It's not that much of a problem.
Title: Re: L++ Levels
Post by: Clam on November 10, 2009, 09:56:44 AM
All right, here's the rest of the snow levels. I renamed this set to "Freezing Works" - I had originally planned on calling it "Ice Ice Lemy" (similar to Crazy 20, from which I got this idea), but then I found one of the Polar levels from L2 has that title. :D


Also included in the attached zip are:

Title: Re: L++ Levels
Post by: chaos_defrost on November 11, 2009, 04:17:35 AM
More Levels:

One 2p (Starry Night), One 3p (Diagonal Part 2) and One 2-5 and can be extended to 8 player (Brick Layers). I'll post the 4 player version of Let's Go Spelunking later, once I get the exits in the right spots.
Title: Re: L++ Levels
Post by: Clam on November 12, 2009, 09:07:48 AM
More new levels from me. These are very much experimental at this stage.

I'm redefining my goal a little here - rather than just matching geoo's "experimental" level for mindless fun, I'm going to try to make the funnest possible levels with no blockers. The reason being that I'm pessimistic about the prospects of blockers ever being balanced in MP lemmings.
Title: Re: L++ Levels
Post by: chaos_defrost on November 12, 2009, 10:32:04 PM
Ok, here's one more three-player level. No blockers, for an added bonus. I can extend it to 5p if another 5p map is needed, which is a neat bonus, but I don't think it works for even number of players.

I'll probably remake Brick Layers with reduced (not zero... I'm thinking one per player) blockers, also.

EDIT: Went ahead and made the 5 player version.

Mod Edit: Restored attachments.
Title: Re: L++ Levels
Post by: Dullstar on November 14, 2009, 04:49:11 PM
Is it possible to make L++ levels, in, say, Lemmix?



More Levels:

One 2p (Starry Night), One 3p (Diagonal Part 2) and One 2-5 and can be extended to 8 player (Brick Layers). I'll post the 4 player version of Let's Go Spelunking later, once I get the exits in the right spots.

Does Diagonal exist for 2-8 players as opposed to only 3?  It needs ported...  if so, where can I find them?



I came up with an idea for a new level.  I could reuse one of my old 1P concepts and make a level where the point is to beat it faster than everyone else.  Hopefully you are allowed to set overtime to 0.
Title: Re: L++ Levels
Post by: GigaLem on November 14, 2009, 06:03:26 PM
Well can you show us in videos and mutiplayer videos
Title: Re: L++ Levels
Post by: chaos_defrost on November 14, 2009, 06:20:13 PM
We've tried replays but they don't work for some reason.

I think I can extend Diagonal 2 to 4-5 players. I may also remove the blockers from most of my other levels (barring the "node" levels like Fences and Starry Night), replacing them with 1 walker per Lemming released -- it makes sense if you catch a group of yours walking to an opponent's exit to be able to turn them, but you shouldn't just be able to block and stop everyone.

I'm at what is basically a large weekend long party now so I'll make these adjustments when I get back.
Title: Re: L++ Levels
Post by: Clam on November 14, 2009, 07:13:46 PM
Insert Quote
Is it possible to make L++ levels, in, say, Lemmix?

L++ can take .lvl files, so yes. However, if you want the level to be more than 255 pixels high (510 in L++), you'll have to build it in L++, or at least do what you can in Lemmix and finish it with the L++ editor.


Quote
I came up with an idea for a new level.  I could reuse one of my old 1P concepts and make a level where the point is to beat it faster than everyone else.  Hopefully you are allowed to set overtime to 0.

If you set the time limit to zero in SP, you get unlimited time. And I've just spotted another bug - if you set the time limit to 5 seconds or less, the auto-nuke doesn't trigger and you still get infinite time. I suspect the same happens with the overtime clock in MP.


We've tried replays but they don't work for some reason.

Replays from the current version are missing level information. If you open the file and scroll down to the bottom, you'll find blank level data. If you can find the level file as it was when you saved the replay, copy it in (overwrite the blank data) and the replay will work.
Title: Re: L++ Levels
Post by: Dullstar on November 14, 2009, 08:12:42 PM
I'll set the overtime to six seconds, then...
Title: Re: L++ Levels
Post by: Minim on November 21, 2009, 08:33:37 AM
:D That was funny. The comp being closed down (Apologies about that, I shouldn't really say it).

Anyway, I've submitted 6 more levels: 2 SP and 5 MP. Why? Because of the note below.

Note: For the 2P version of "Safe in the centre" I made it challenging for single player use as well as MP. Why don't we put that idea into perspective?

Edit: The 7000th post on the lemmings forum as well.
Title: Re: L++ Levels
Post by: Clam on November 22, 2009, 12:01:17 AM
I just had this thought... with the Walker skill available, you can make levels for L++ that can't be reproduced in any other Lemmings game.

Expect a lot of "nuclear winters" in those MP levels. ;)