Lemmings Forums

Lemmings Boards => Lemmings Main => Topic started by: MASTER-88 on March 28, 2008, 08:47:20 AM

Title: Lemmings (SNES) max-%
Post by: MASTER-88 on March 28, 2008, 08:47:20 AM
I am new here.
I have only one lemmings game. My Lemmings is SNES Lemmings. I was 6 years old when i picked up this game. Now i am 20 years old. This is one my oldest game ever.

I just interesting make MAX-% runs.
I just have some master plans get MAX-% of the game:

Tricky 25 Cascade is possible get 98% right now. It is very good plan by me.:
http://img168.imageshack.us/my.php?image=p3240029vq1.jpg

There is much more good plans where i can get max-% or i have idea how you can get max-%.

LIST UPDATE 13.April.2008.
I UPDATE THAT LIST.
There can be some versio difference. Are you guys playing game with SNES versio? There is many different versio. I think just that taxing 18 metal bash is proved impossible make on SNES IMO. GarlandG use PC versio.

Fun:
Every else level 100% possible: Expect:
3,6 & 18.

Tricky:
1-9: 100% Completed (All easy levels 100% possible)
10 There is lot of them about: 100% 
11 Lemmings in the attic: 100% Completed
12 Bitter lemmings: 100% Completed
13 Lemming drops: 100% Completed
14 Menacing: 100%
15 Ozone friendly lemmings: 70% Completed
16 Luvly jubly: 92% Current best in this site
17 Diet lemmingaid: 96% MAX-% Completed
18 Its lemmingentry watson: 90 Completed
19 Postcard from lemming land: 100% You need
20 One way digging to freedom : 100% Completed
21 Oh You lemming san: 100% 
22 Turn around young lemmings: 99% Current best (I think MAX-too)
23 From The boundary line: 71% Current best Completed
24 Tightrope city: 98% by me on SNES versio (100% by Tseug)
25 Cascade: 98% My current best completed (100%? by Tseug)
26 Have a cunning plan: You need 100%
27 Island of wicker people: 100% Completed
28 Exit in the ground: 100% Completed
29 Rainbow island: 100% Completed
30 The Crankshaft: 100%


Taxing
1 If at first you don't succeed: 99% Completed (100% by Tseug)
2 Watch out thereƄ
Title: Re: Lemmings (SNES) max-%
Post by: Lemmy556 on March 28, 2008, 03:25:21 PM
:mikeconfused: OMG! Lemmings master....!!!!!
Title: Re: Lemmings (SNES) max-%
Post by: Chmera on March 28, 2008, 05:30:18 PM
...I must say, that's rather impressive. o.o I haven't even managed to finish the original yet, though... I suck.
Title: Re: Lemmings (SNES) max-%
Post by: siergiej on March 28, 2008, 06:31:13 PM
Just if you're curious:

Taxing 13 (Upsidedown world) - it's possible to save 100%
Mayhem 29 (Save me) - I've managed to save 92% out of 80 lemmings (which would be equal to 94% out of 100 lems) - you were right
Title: Re: Lemmings (SNES) max-%
Post by: MASTER-88 on March 28, 2008, 07:30:36 PM
How you can get 100% in upside world? Sound like good. I am probably forget something.

Yeah that Mayhem 29 Save me is level what i really hate. It is so luck base. I think 94% is max, because there is 6 blocker and i think you need use these all. I remember i am completed that level only 5-6 times. I never trying really try save enougtht lemmings.

Currently now i have idea how you can save more lemmings in Tricky 23 Boundary line. I don,t know how this working i test that next time when i play game.

LITTLE OFF TOPIC*****

Are you guys never beat We all fall down 80 digger level release rate 99 only? I have perfect idea how this working. Your must start level 99 release rate. When last lemmings come out start use diggers vice versa. This working Last lemmings is first digger and first lemming is last digger and etc....  This method is just very fast. It is very easy way beat three first we all fall down leveles, but that last one is random but it is very possible beat. My best time is 1.47 time remain all 80 lemmings saves.

Thankyou everybody. This is nice Lemmings site. :thumbsup:
Sorry my english is not best possible. English is not my nature language. But i really hope you guys understand me well enought.
Title: Re: Lemmings (SNES) max-%
Post by: siergiej on March 28, 2008, 07:39:58 PM
Taxing 13 (Upside down world) - http://lemmings.isamedia.org/index.php?topic=213.msg4437#msg4437

Mayhem 29 (Save Me) - it's possible to save 95% out of 100 lems

Tricky 20 (One way digging to freedom) - 100% is of course possible

Taxing 4 (Lend a helping hand) - 100%
Title: Re: Lemmings (SNES) max-%
Post by: zennehoy on March 29, 2008, 09:03:46 AM
Fun 29: Worra lorra lemmings - 100% is possible
Tricky 16: Luvly jubly - At least 90% is possible - I only got 84% but wasted three lemmings.
Title: Re: Lemmings (SNES) max-%
Post by: MASTER-88 on March 29, 2008, 02:09:09 PM
This sounds amazing. You got 100% lend a helping hand. I just already think it is impossible beat without using any blocker.

But yeah i not playing that level very much. I got over 90% or something.

Is anybody get 100% in Mayhem level 15 fast food kitchen. I am pretty sure you can avoid some blockers. You definitely can get over 96%. I think 100% is impossible/extremely hard. Because there is only 2 minutes time and 10 builders. I just think it is not enought. This level is tought get more than 96%. I think 98% can happen but 100% is too hard.
Title: Re: Lemmings (SNES) max-%
Post by: tseug on March 30, 2008, 10:22:38 PM
Here's a list of some more to change:
Tricky
23 - best possible in DOS is lose 1, SNES is probably the same
25 - 100%
Taxing
16 - 100%
23 - 100%
28 - 87%
Mayhem
2 - 100% look at my avatar :laugh: I know its kinda hard to see...
29 - lose 3 (apparently someone managed to lose 2 but I don't remember how)

There are many more you could improve, I only listed the hard ones. It would make the list much clearer if you remove the ones you have gotten 100% on.
Title: Re: Lemmings (SNES) max-%
Post by: zennehoy on March 31, 2008, 07:15:33 AM
Tricky 16: Luvly Jubly - Pulled off 92%, I think that's the best it gets.
Title: Re: Lemmings (SNES) max-%
Post by: MASTER-88 on March 31, 2008, 10:47:18 AM
Thankyou guys. I update that level list today.
I still wonder how anybody can beat Mayhem 29 save me 97% completed. Even 98% ???

There is very limited amount builders.
And very nice job Tseug Amazing mayhem 2 avatar
E
Tricky 23 is absolutely no way beat lose only 1 lemmings IMO. There is releaserate is 99 on Snes versio. This just feel impossible. I have idea how i can turn some lemmings back using miner. But i am sure i can,t save 99%.

and i see cascade 100%? How this can happen? I think 98% is just perfect plan by me. Use you some new way?
Title: Re: Lemmings (SNES) max-%
Post by: tseug on March 31, 2008, 03:23:59 PM
Mayhem 29 has been played very extensively. 97% is certainly possible. Tricky 23 will probably end up having to lose 2. Cascade I can definitely get 100%.

I'm pretty sure the glitch for mayhem 2 works on SNES, I'll confirm the ones I listed later.

Also it would make the list much easier to read if you removed the ones you have gotten 100% on, so it would look something like this:
fun
3 - #saved
6 - #saved
18 - #saved
tricky
16 - #saved
17 - #saved
18 - #saved
23 - #saved
etc....

EDIT: Checked the levels in tricky:
10 - 100%
13 - 100%
14 - 100%
22 - 100%
24 - 100%
25 - 100%

Its hard to select lemmings in levels with 99 RR on the SNES. Getting 100% on level 25 was very difficult. I'm not even going to try level 23 right now...
A few others I'm sure about:
taxing
1 - 100%
7 - 99%
14 - 100%
18 - 100%
20 - 100%

mayhem
1 - 100%
5 - lose 4, so 96%
22 - 100%
30 - 100%

The rest will need some testing, I'll wait until you update the list though.
Confirmed lose 2 on mayhem 29, should work on SNES but I'm leaving the mayhem levels for later.
Title: Re: Lemmings (SNES) max-%
Post by: MASTER-88 on April 02, 2008, 12:15:26 AM
Thats totally awesome job Tseug. :thumbsup:

I just really wonder some levels. Cascade 100% is just near impossible IMO. And Mayhem 1 how you can make that? I just have almost perfect planned got 99%. I think it is totally impossible go through 100%. I see you got it. Congrats.

I hope see some max-% videos in future. There is some really incredible levels what i hope see.

How about Mayhem 15 is there 100% possible? I just think it is near impossible. But you man sounds just impossible :P

I update list later. When i have more time/motivations. Anyway.
Title: Re: Lemmings (SNES) max-%
Post by: tseug on April 02, 2008, 12:40:12 AM
I can get 100% on mayhem 15 in DOS. This is what I expect the mayhem list to look like after I test all these on SNES:
5 Down along, up. In that order: 96%
10 Pillar of Hercules: 73/75
26: Steel mines of the kessel: 96%
29 Save me: 98%

The rest are 100%

It's going to take a while to do all those...

Taxing 28 should be 90%. 87% is out of 80 instead of 100.
Got 100% on Taxing 6 and Mayhem 15.
Title: Re: Lemmings (SNES) max-%
Post by: MASTER-88 on April 13, 2008, 02:40:24 PM
I find way get 100% in Taxing 6 Compression method 1:
http://img397.imageshack.us/my.php?image=p4130035jj2.jpg

I see Tseug get that before me. This took me almost 2 hours find perfect idea bash metal and avoid using blocker.

Yeah Mayhem 25 have a nice day: 100% is possible. This was pretty hard but it working very well, took me some time make that.

Fun 29 was very easy get 100% As well Tricky 20 was very easy.

Mayhem 1 steel works: 100% method working as well on Snes versio, but it is very hard. I think i need TAS or very much luck.
Myahem 17 Stepping stones: 100% method working too. You can use digger and bash through blocker.

Mayhem 23 Going up is 100% possible too. I don,t beat that, but idea working very well. Actually there is 2 way saved all lemmings IMO.

I just still wonder some Tseug MAX-% levels:
Taxing 16 Umbrela land is absolutely impossible beat 100% on SNES versio of the game.
Mayhem 29 Save me. There is absolutely no way get 98%. I think 97% is impossible too.

MAyhem 2 Boiler room. Glitch doesn,t work very well on SNES IMO. Actually builders only can survivor alive through the roof.

Tricky 23 From the boundary line. I don,t find way get any more than 71%.
Taxing 28: My MAX-% is 83%. I think 84% can be possible if everythink went perfectly. 87% is IMO impossible on SNES.

There must be some versio differences between DOS and SNES versio of the game.
Title: Re: Lemmings (SNES) max-%
Post by: tseug on April 13, 2008, 10:18:07 PM
Quote from: MASTER-88 on April 13, 2008, 02:40:24 PMI just still wonder some Tseug MAX-% levels:
Taxing 16 Umbrela land is absolutely impossible beat 100% on SNES versio of the game.
Mayhem 29 Save me. There is absolutely no way get 98%. I think 97% is impossible too.

MAyhem 2 Boiler room. Glitch doesn,t work very well on SNES IMO. Actually builders only can survivor alive through the roof.

Tricky 23 From the boundary line. I don,t find way get any more than 71%.
Taxing 28: My MAX-% is 83%. I think 84% can be possible if everythink went perfectly. 87% is IMO impossible on SNES.

There must be some versio differences between DOS and SNES versio of the game.
Well I can tell you for certain that I got 90% on taxing 28 because I did it on the SNES before DOS.
Taxing 16 and mayhem 2 should work, I can test them if you want though.
Tricky 23 and mayhem 29 are hard...
Title: Re: Lemmings (SNES) max-%
Post by: MASTER-88 on April 13, 2008, 11:42:17 PM
Thats interesting.

I just wonder. There is no enought items get 100% in taxing 16. You cannot break blocker, because there is no bashers, diggers and miners. There is only couple floters and pretty fast releaserate. It sound just totally impossible. I just don,t have any theory how this can work.

As well mayhem 29. You need some very specials. This just looks totally impossible.
Tricky 23. I have one theory but it doesn,t work. Still i never ever can find theory how i can save almost all.

Levels:
Tricky 23
Taxing 16
Mayhem 29
There is too limited amount items. This is just one, because taxing 16 there is no way break blocker and you really need that.

Can you enlighten me bit? or can you make some videos in youtube? I just want know your theorys. My opinion these levels are impossible even TAS conditions.

Title: Re: Lemmings (SNES) max-%
Post by: tseug on April 14, 2008, 04:09:59 AM
For taxing 16 you can block the lemmings with builders, no glitches. Tricky 23 doesn't use any glitches either but it's very difficult to do on SNES. Mayhem 29 makes heavy use of the various steel glitches.
Title: Re: Lemmings (SNES) max-%
Post by: MASTER-88 on April 14, 2008, 11:09:42 AM
Thanks Tseug.
I need try that taxing 16 builder lock method next time when i have chance play that game.

How about tricky 23. Is there releaserate 99 on DOS versio too.? I hear releaserate is smaller other versios of the game?

I just don,t know how this can work. Only way how i can save last lemmings up in the shaft. I need use builder, climber, digger and basher. Alternate i can use climber, digger, builder and miner. Problem is: There is very limited amount items. It is just hard time block lemmings.

I already have idea. I command first turner lemming miner and this turn most lemmings back. Somereason this don,t never working. I cannot command any turner lemmings. Weird.

EDIT:
I just check DOS versio video in youtube:
http://youtube.com/watch?v=XTETpASipzI&feature=related

I see there is some versio difference.
1: Releaserate 99 is much slower DOS than SNES versio.
2: I see you can build vertical your builder. SNES versio you build most horizontal than vertical.
Title: Re: Lemmings (SNES) max-%
Post by: tseug on April 14, 2008, 10:37:56 PM
For tricky 23 you need to have a miner heading left. Getting that to work without losing any other lemmings is the tricky part....

Realease rate is the same on DOS and SNES. Builders are also the same.
That video is mayhem 2 in the amiga version. I know the mayhem 2 100% solution works on genesis as well as DOS. RR isn't a problem.
Title: Re: Lemmings (SNES) max-%
Post by: BulletRide on April 14, 2008, 10:49:38 PM
Is there a vid on the 98 on Save Me? Im kinda curius how that is done.
Title: Re: Lemmings (SNES) max-%
Post by: MASTER-88 on April 14, 2008, 11:40:08 PM
Quote from: BulletRide on April 14, 2008, 10:49:38 PM
Is there a vid on the 98 on Save Me? Im kinda curius how that is done.

Me too. I check yotube page couple days ago almost all lemmings videos. I don,t see that yet. Hopefully it come somedays. Still i don,t belive this working on Snes. Still it is very intersting see that.

Yeah i just mean that what you say Tseug. I trying get miner head left, but always i hit wrong lemming and miner started miner right side.  Probably it is just very hard to hit turner lemmings or it is impossible on SNES versio. I trying that almost 20 times, but it never working, probably it is just hard. Even if it is possible get miner head left i still belive some lemmings will be died. Miner started miner very slowly. 
Title: Re: Lemmings (SNES) max-%
Post by: LemSteven on April 15, 2008, 05:31:49 AM
Some of you may remember me from the old forums; I'm back after a long hiatus (see the welcome thread for more details).

Anyway, since it has become a hot topic of discussion as of late, I figured I'd address the lose 2 solution to Mayhem 29.  I solved it on the PC-DOS version a couple of years ago and mentioned it on the old forums.  That is where the record on this site came from.

Below is a summary of how I did it.  It is extremely pixel-precise in several places, and it doesn't work in numerous versions (including the SNES version) because of the water, which does not exist in the PC-DOS version.

The first lemming blocks a short distance to the right of the entrance.  The next guy builds a bridge starting at the far left of the steel platform and digs after a couple of bricks.  He should be able to dig away the far left edge of the steel.  When he runs out of material to dig, make him build.  Meanwhile, block off the rest of the crowd; also place a third blocker to the left of the entrance, with one walker to his left.

The builder going left should "stretch" his bridges as much as possible to avoid hitting his head on the steel above (I think the solution still works if he hits his head just once, though).  Once he reaches the broken wood pillar thingy, he turns around and walks down the bridge.  Build at the right spot (about the third or fourth brick from the bottom) and bash.  He should take out some steel and free the leftmost blocker due to a glitch involving blockers messing up the game's steel detection algorithm.  As soon as the blocker is released, the basher stops.

Three lemmings are now walking up the bridge toward the pillar.  For simplicity, I will name them #1, #2, and #3.  The last one (#3) digs at the right spot almost immediately after turning back to the right.  He should take out the right edge of the pillar.  One of the other two (#1) bashes on the one-pixel "step" left by the first basher.  He should be high enough to keep going, releasing all of the blockers.  Use bridges to turn both him and the last blocker around, back to the left.  At the same time, watch the digger on the left; he must build when he runs out of material to dig through.  He will build to the right until hitting his head on the bridge made earlier.  Due to the location of the bridge and the design of the pillar, he should walk off the left side of his bridge and land on the bottom part of the pillar below.

If everything worked out right, lemmings #2 and #3 from the previous paragraph should be a few seconds ahead of the crowd walking toward the exit.  They each build (not very far) and block as normal to guide the path to the exit.  They should be the only ones lost in this solution.  Often times, there is not enough separation between them, and the solution loses a few more or fails completely.  It takes a considerable amount of luck to get it to work right.

I believe ccexplore from the old forums discovered a way of saving all but 3 in all versions of the level, including those with the water at the bottom.  I don't know how to do it, though.

Title: Re: Lemmings (SNES) max-%
Post by: tseug on April 15, 2008, 03:01:21 PM
It is possible to lose 3 by building right. I forgot about the water.... :XD:

It *might* be possible to lose 2 by building right, but it would be insanely hard.
Title: Re: Lemmings (SNES) max-%
Post by: MASTER-88 on May 05, 2008, 11:09:53 AM
Well.

I have much time working on lemmings in last week. I decide make large lemmings puzzle image gallery in imageshack:

http://profile.imageshack.us/user/master88

sorry that link is sometimes annoying. You need always try couple times. TAGS doesn,t work yet. But hopefully soon. My lemmings puzzle tag is lemmings. But yeah it is not available yet.

I make many MAX-% completions. There is many alternate routes and speedtricks. It looks cool

All levels is done PAL-SNES versio of the game. Hardest one is definitely mayhem 5 only 4 lemmings die. This took me over 2 hours. My completion % was 95% because there is 80 lemmings max.

Enjoy my image gallery. Anyway
Title: Re: Lemmings (SNES) max-%
Post by: DragonsLover on September 01, 2008, 10:15:07 AM
I started to try the "100% saved" challenge a few days ago and it's now completed!

Levels where I didn't get 100% because I had to kill some Lemmings :

Fun 3
Fun 6
Fun 18
Tricky 15
Tricky 16
Tricky 17
Tricky 18
Tricky 23
Taxing 6
Taxing 7
Taxing 19
Taxing 27
Taxing 28
Mayhem 2
Mayhem 5
Mayhem 7
Mayhem 10
Mayhem 19
Mayhem 26
Mayhem 29
Title: Re: Lemmings (SNES) max-%
Post by: LemSteven on September 01, 2008, 09:49:32 PM
Unless I'm missing something, you can put a star by Tricky 18.  To my knowledge, the top score is 9/10 (90%).  A bomber is needed to clear a safe path to the exit.

Also, 100% is not possible on Tricky 23 in DOS/Windows.  I've heard that it is possible in another version, but I can't recall which one off hand.  I think it was one of the SEGA versions (SMS or Mega Drive/Genesis).

Good job so far, though.  Taxing 16 is hard and requires some fancy bridge work.  It was first presented by ccexplore back on the old forums.  Taxing 18 is pretty easy to execute once you find out the solution.
Title: Re: Lemmings (SNES) max-%
Post by: DragonsLover on September 02, 2008, 02:26:35 AM
I updated my post.

Yeah, I almost got Taxing 16, there's simply a little problem of height, but I know it's possible.
Title: Re: Lemmings (SNES) max-%
Post by: Dullstar on February 27, 2009, 03:33:42 AM
Paradise Can Wait (we hope!) is not a level.

It's HEAVEN can wait (we hope!)