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I've been building Ultimate Lemmings: an unofficial native macOS project bringing classic Lemmings, Oh No! More Lemmings, the Xmas and Holiday releases, Lemmings 2: The Tribes, and Lemmings 3 into one connected app.
It started with wanting to play Lemmings again. It has grown into something closer to how I remember playing it: sitting with other people, arguing over solutions, taking turns, making spectacular mistakes and cheering when we finally get everyone home.
It's now at 1.5.0. There are more than 6,000 fan levels, a proper level browser, playlists, a frankly unreasonable amount of music, and increasingly elaborate ways to recover from the terrible decision you just made. I may have got slightly carried away.
How is this different from an emulator or another Lemmings engine?An emulator runs the original game executable inside a recreated machine. Ultimate Lemmings reads the original game data and runs its own native engines. That lets the games share menus, profiles, controls, QoL and saved-game flows, while retaining their different gameplay systems.
The aim is to preserve the original puzzles and character while making the whole experience comfortable to play today. Original campaigns, the sequels, rarely seen Macintosh artwork, shared play and modern controls, all in one place.
Community engines have already done enormous work keeping Lemmings alive, so of course I'm not claiming every convenience here is a new invention. What makes this project different is the combination, and the emphasis on returning to these games with someone sitting beside you.
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Original 2x artwork - the way you imagined it in your mind!- Original 2× Macintosh artwork for Classic. The Macintosh release has beautifully detailed sprites, terrain and objects. These are actual higher-resolution assets, not simply enlarged DOS pixels. Unless you played the original Mac versions, you probably never even thought to emulate them. A lot of you will be seeing these for the first time. Which means, once you get to L2 and L3, you'd expect a drastic graphical downgrade, except...
- I've also created NEW 2× Macintosh-style artwork for Lemmings 2 and 3. This is newly reconstructed artwork based on the original sequel assets and a close study of Classic's Macintosh art. It is not a recovered Mac release. The extra detail preserves the original collision masks, placement and animation timing.
- Classic presentation with optional modern touches. Original game lettering, selectable graphics and audio, CRT effects and HDR feedback. The Xmas and Holiday games keep their seasonal soundtracks.
- ACTUAL NUKES. Now you can REALLY nuke the Lemmings the way you remembered it in your mind. No spoilers. This will blow you away. And yes, there's an undo nuke. You may need it.
- Speed you can see and hear. Variable speed goes up to 10× across all three games. In 1.5, moving lemmings leave longer, softer trails as the speed increases, and the music rises in pitch without changing tempo. Prefer the original look? The HD effects are optional.
The soundtrack has also got completely out of hand495 versions of 210 tunes. Amiga modules, recordings from other ports, composer recordings and fan remixes. Apparently just getting the original music working was not going to be enough. This has blown the current package out to 1.7Gb, so the extra soundtracks will be optional downloads starting with 1.6.0 (on launch or in settings).
- An adaptive DJ. Start with the original Amiga versions, then hear other ports and remixes as those tunes come around again on later levels. You can mix and match music across platforms, ports and games.
- Music that follows the game. The level track stays put while you work on the puzzle. The DJ mixes at changes such as the result screen, with special-level and seasonal music keeping their own identity. Retries, saved runs and Hot Seat handovers keep the same version of the tune.
- Modern sound, if you want it. Optional MOD enhancements bring drums and percussion into the centre instead of hard panning, alongside modern EQ, sound treatment and Spatial Audio.
- Even retry has become a DJ trick. Press R and the music stops like someone putting a hand on a record. The next attempt spins it back up. Entirely necessary? Obviously.
- A few less glamorous fixes too. The Mac sound set now has an Amiga pop fallback, and the SNES version of "As Long As You Try Your Best" actually plays to the end. Recordings use 192 kbps AAC to keep the download below 2 GB. The Amiga modules still play natively.
There are HOW many levels?- A connected Classic journey. Full Quest brings 292 official Classic-family levels into a six-release progression through Lemmings, Oh No! and the festive releases. All 292 have verified winning routes, tiered hints and solution replays.
- Oh Yes! More Lemmings. Another 60 levels converted from the Amiga versus modes and the Mega Drive Sunsoft release. All 60 also have verified winning routes, hints and solutions. That's 352 verified Classic levels altogether.
- 6,020 fan levels in 535 packs. Yes, I have included an insane amount of fan-created content. They all have load and render checks, but most do not yet have verified winning routes. If you find something that seems impossible under this engine, please report it!
- An actual browser for all of this. The new CoverFlow browser shows campaigns, packs and levels with screenshot previews. Flick through with a trackpad, click a card, or use the keyboard or controller. Reduced Motion gives you a stable thumbnail list instead.
- Make your own evening of Lemmings. Build and edit personal playlists, play them in order or shuffle them, and resume where you left off. Random 10 picks from a pack you choose. Shuffle all works through the installed fan-level library without repeating levels within that run.
Built for taking turnsHot Seat and player profiles exist because that is how I played Lemmings as a kid: alternating attempts with my cousins, sisters and friends.
There are separate player profiles, persistent shared saves, clear turn ownership, paused handovers and explicit retry choices. You can leave a shared game, play solo and come back without losing your shared progress.
Handovers now accept keyboard actions too, and the game stays paused until the next player is ready. No lemmings marching off a cliff while someone is still getting comfortable.
It gives that old "your turn—let's see you do better" experience a proper home in the game.
More comfortable to play, without losing the plot- Your choice of controls. Original, Modern and Custom presets let you choose how much help you want. Mouse, keyboard and controller are supported, with remappable controller bindings and direct skill shortcuts.
- Less "NO, THE OTHER ONE". Approaching-lemming targeting helps with crossing crowds. New options favour a blocker when you're assigning a bomb, or a builder when you want to extend its bridge. These work across all three games, using Use tool in Lemmings 3. Prefer strict nearest-lemming targeting? Turn the aids off.
- A cursor that tells you what will happen. Green corners mean an eligible target, yellow means ineligible, and grey means empty terrain. Choose the size of the skill icon, hide it, or add a nearby lemming count. A subtle halo marks the target and a brief pulse confirms a skill assignment.
- Fast-forward, rewind and single steps. Tap to toggle fast-forward, or hold Shift, the Speed button or a controller trigger for a temporary boost. New toolbar buttons rewind two seconds or step one tick backward or forward, leaving play paused. Rewind availability depends on the ruleset.
- Help over the actual level. Press H, I or F1, or use the hints button. Left and Right move through the hints, from a gentle nudge towards a solution. The full solution still asks before spoiling it for you.
- Ready? 3–2–1... Fresh levels and retries have a cancellable countdown. Pause or single-step to take control of the start. Restored saves stay paused.
- Saved attempts and replays. Escape saves your attempt and returns to the menu. Recover interrupted runs, review your wins or export a replay as a video with sound. Saved runs from earlier builds carry forward.
- Keyboard navigation that reaches the menus too. Tab, Shift-Tab and arrow keys move through dialogs; Return activates the selected button. Replay and original-movie controls also have keyboard and accessibility actions.
- Accessibility options. Scalable menus, reduced motion and flashes, pause on interruption, clearer focus and named controls. The normal mouse pointer now stays visible over menus and controls, with the game reticle over the playfield.
THERE'S MORE??Player profiles. Three-star level ratings. Personal bests. Career awards. Local records. Replays. Reasons to go back and rescue just ONE more lemming.
And yes, there is
Game Center leaderboard integration, but that currently needs a separate development-signed build for registered Macs. The public download uses local records. DM me if you want to be on the Game Center test track.
OKAY SO YOU KNOW HOW ...this game is an advanced trolley problem? In addition to all the meta-goals above, it will also assign you a philosopher based on your playstyle per level. Useful? No. Utilitarian? You betcha!
Where it stands: 1.5.0 (!)The Classic campaign and all 60 Oh Yes! conversions are complete, with 352 verified winning routes. Lemmings 2 and Lemmings 3 are playable previews: L2 has preserved wins for 73 of 120 levels, and L3 for 41 of 90. They still need wider comparison with the original engines.
There is also
NeoLemmix preview work, including improved level rendering and a reader for current .nxrp replay files. Full replay and gameplay compatibility is unfinished. Fencer, Laserer, skill pickups and several other mechanics are still unsupported.
Since 1.1 RC2, there have also been plenty of fixes to the less exciting things that matter when you actually sit down to play: disappearing sequel cursors, pause keys toggling twice, speed buttons, clicks behind bridge builders, liquid under bridges, missing hints and rescue targets, and the black window on a fresh installation.
Startup and menus are faster too. With 516 saved runs on my development Mac, finding the newest save went from 6.1 seconds to 0.26 seconds. Returning to a campaign avoids repeated setup, and transition saves no longer block play.
The app checks for signed updates. From 1.5, you get the release notes and choose when to install. This is a universal Mac app for
Intel and Apple silicon, running macOS 12.3 or later. The 1.5 download also covers Monterey. An iPhone or iPad app is not included in this release.
Things I'd love you to tryBring an existing save across. Play Hot Seat with someone. Make a playlist. Try the targeting aids in a horrible crowd. Rewind the mistake you were absolutely certain was a brilliant idea. Switch artwork and soundtracks. See how it feels with your controller.
If something breaks, please include your Mac model, macOS version, game and level, and whether you were using a mouse, keyboard or controller. Intel and older-macOS reports are especially useful. Long sessions, sustained fast-forward, HDR and multiple displays still need wider testing, as do complete VoiceOver and physical-controller journeys.
Why I'm still working on itI cannot emphasise enough how well this game has held up.
We are playing it NOW, laughing out loud at how we are fkking up levels and solutions, then cheering when something finally works. The Hot Seat features came directly out of those evenings. It is pure joy to play still and I am sad this IP was left on the vine to die (we speak not of the current gacha mobile games).
For me, this is as much fun in 2026 as it was in 1992. Lemmings is a ridiculously good game, and I want more people to have that experience again.
Download Ultimate Lemmings (https://github.com/ErikVeland/Lemmings/releases/latest)Intel and Apple silicon • macOS 12.3 or later, including Monterey
I am of course open to porting this back to Windows/Linux or other platforms once in a good state. I'm also currently exploring the best ways of distributing this without stepping on licensing and copyright toes. Ultimately no copyrighted material will be distributed, but a smooth end player experience is the ultimate goal for people for whom emulation is a step too hard.
As for personal features that I am adding that I always wished were in the game, I am adding per level stats and leaderboards - my goal as a kid was always to max out the saved lemmings. Now this will be built in to each solution: The maximum possible saved lemmings versus your effort.
Of course any and all of these modern QoL features will be optional, but I bet you you'll be going back and min/maxing them all ;)
Oh yeah, and I'll be adding a Retry button for each level even if you finished it :lix-evil:
Some wild ideas I had
- Automatically fetched fan levels from this forum
- Oh Yes! More lemmings = All port exclusive levels from SNES/Genesis/Arcade Ports (already implemented)
- Saveable replays at the end of each level (already implemented)
- Two-player levels from AMIGA (already implemented, dual control options in progress)
- Enhanced HDR FX (implemented for explosions and speed)
- Vari-speed (already implemented)
- Undo-nuke (already implemented)
- Quick-restart (yup)
- Touch-pad/multi-touch zoom
- Achievements (Already implemented, ripe for enhancements)
- Global leaderboards and stats (now implemented also)
Open to suggestions...
Okay so hey
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This looks awesome! :thumbsup: Very nice work. I really like the various choices of Lemmings games and that's really a lot of great memorable levels! :) Keep up the amazing work on it.
Thank you! I was hoping this would resonate with OG players. I have been having such a good time actually PLAYING these games as well as developing the port, and they truly do hold up so much. My favourite bolted on feature has been the hot seat multiplayer where my partner and I can take turns for each level/failure and have each of our wins and stats counted separately. It's how I remember playing it with my friends and family members back in the day, so I am glad to incorporate it into the actual game play as a core feature.
Everyone I have shown it to who has never played it instantly get it which is so great to see. My friend's five year old son has been playing it all day and is figuring it all out by himself!
This looks very interesting indeed, incredible job.
Though I'm sorry to be the first one to ask this : is it possible to run it on a Windows or Linux based computer ?
Quote from: Guigui on September 13, 2026, 10:37:04 AMThis looks very interesting indeed, incredible job.
Though I'm sorry to be the first one to ask this : is it possible to run it on a Windows or Linux based computer ?
I'll be looking at Windows and Linux ports after I've completed Mac and iOS. For now it remains a Mac beta only.
Thank you for doing this! I'd always hoped someone might attempt porting OG Lemmings to modern platforms. The fact it's out for the Mac first is a total bonus.
Been playing over the weekend and it's great! Happy to test any new versions as they come out.
Quote from: spaceagemeats on September 20, 2026, 04:10:19 PMThank you for doing this! I'd always hoped someone might attempt porting OG Lemmings to modern platforms. The fact it's out for the Mac first is a total bonus.
Been playing over the weekend and it's great! Happy to test any new versions as they come out.
Thank you so much for your feedback! RC1 is now out with full completion tests for all classic levels (minus the 6020 fan levels - but they assumedly will work!).
Please let me know how you are finding the modern features such as three star ratings, stats, HD nukes, vari-speed etc!
I got some ideas for more QoL in 1.1 so any suggestions or feedback are more than welcome!
Quote from: UltimateLemmings on September 23, 2026, 02:43:38 AMThank you so much for your feedback! RC1 is now out with full completion tests for all classic levels (minus the 6020 fan levels - but they assumedly will work!).
Please let me know how you are finding the modern features such as three star ratings, stats, HD nukes, vari-speed etc!
I got some ideas for more QoL in 1.1 so any suggestions or feedback are more than welcome!
star ratings have been great. its a nice touch and has definitely resulted in my retrying a level or two to get a better rating. haven't tried any of the HD graphics yet, but will today.
btw, re: RC1, is there any sort of upgrade path I should be following to retain my current stats/progress? or are those stored elsewhere, so replacing the app won't effect anything?
edit: also looks like the download link is broken.
Ultimate Lemmings — new stable download link (RC1 → 1.1 RC3)Hey everyone — did not expect the RC1 build to take off like it did, thank you all for playing and for the feedback. The original Dropbox link died under the traffic, so downloads have moved to a proper, permanent home on GitHub Releases:
Download Ultimate Lemmings (https://github.com/ErikVeland/Lemmings/releases/latest)Signed and notarized by Apple, so Gatekeeper won't hassle you after unzipping.
Requires macOS 13 or later — this build drops macOS 12 (Monterey) support, so if you're on 12.x, stay on the old RC1 for now.
What's new since the RC1 you already have:- New rewind/forward transport — hold to rewind or fast-forward through a run, with its own audio cues, synced across Classic, Lemmings 2 and Lemmings 3
- Transport controls added to solution replay playback, with the replay canvas kept in sync while scrubbing
- Smarter "approaching lemming" targeting in Classic, L2 and L3 — an ambiguous click now prefers the lemming actually walking toward your cursor; toggle it off in Settings if you'd rather have the old behavior
- Full cross-port DJ soundtrack coverage, plus modernized music mixing and seasonal playback
- Liquid now fills bodies of water/lava correctly below existing columns instead of stacking oddly
- Fixed: Classic destruction masks were removing steel they shouldn't have
- Added a proper "unrecoverable run" state instead of a silent dead end
- Removed the gameplay hover help popups and hid the system cursor inside game views for a cleaner look
Let me know if anything's off with the new build, thanks again for going way harder on this than I expected! 20 thousand views on threads wtfffff
already noticed a few bugs with this latest version.
for whatever reason, I can't switch back to classic controls. further more, when using modern controls, my cursor disappears when trying to use the bottom menu bar. i can still interact with buttons, however, I can't see what I'm interacting with.
(I'm on a M3 Macbook Air running MacOS Golden Gate, btw)
Looking into the bugs now, but when you say "classic control" do you mean you unchecked Modern keyboard control, clicked "used OG settings" in gameplay, or just clicked "old school" on first launch?
Quote from: spaceagemeats on September 23, 2026, 01:14:12 PMbtw, re: RC1, is there any sort of upgrade path I should be following to retain my current stats/progress? or are those stored elsewhere, so replacing the app won't effect anything?
Progress wasn't saved through some of the betas as the engine was still being tuned, but from RC1 all progress will be saved. Progress is also saved in case of failure, crashes, quits etc. You should have full confidence in your progress being saved both for solo and hot seat sessions!
Ultimate Lemmings — 1.1 RC3 is up, Monterey is back1.6.0 released, see belowGood news if you're on macOS 12: RC1 briefly required macOS 13 and dropped Monterey. That's reverted. This build is back to
macOS 12.3 or later, with its own dedicated notarized Monterey archive alongside the standard one on the release page. Grab the "-monterey" zip if you're on 12.x, otherwise the standard one is for you.
What's new since the RC1 you already have:- Fixed a real bug in the CRT view where edge-scrolling stopped working right at the curved screen corners
- The stricter "steel" rule from RC1 turned out to break 57 previously-solved Classic and Oh No! routes — reverted it, all 352 official routes plus Oh Yes! conversions verify clean again on this build. The stricter rule comes back properly later, once there's a real way to re-check at that scale
- A couple of build-script bugs that could leave testers with a broken app, fixed
Still open from RC1, unrelated to any of the above:- Toggling Mac-style Lemmings 2 artwork on then off doesn't always restore the exact original frame
- One controller button-combo (retry, rewind and step together) doesn't route right
Sorry, this should fix the awful cursor from RC1 and 2!
Quote from: UltimateLemmings on September 23, 2026, 11:49:47 PMLooking into the bugs now, but when you say "classic control" do you mean you unchecked Modern keyboard control, clicked "used OG settings" in gameplay, or just clicked "old school" on first launch?
exactly. I clicked the "use OG settings" button and it does nothing. retains the modern controls (including the new circle effect when trying to select a Lemming.) weirder still, I thought maybe I just need to relaunch the game. well, when I did that, and went to settings, not only is the OG settings button off, but also the cursor vanishing on the settings screen. so that's not great.
as for what I clicked during "first launch," I choose "old school." however, that was with beta 32. when I launched RC1, I wasn't presented with any options. but perhaps it inherited my settings from the last version, and that's caused the issue?
edit: hmm, RC3 isn't even launching for me.
Okay, some big news!
First of all apologies for the broken builds and bad cursors. The cursor is now back and better than ever! Colour changing four corner presicion reticule, with attached skill icon and lemmings counter. It prioritises the correct lemming going in the right direction, so far fewer punching the air or lost builders! This is an optional QoL, so you can turn it back to classic hard mode if you want.
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Automated updates, so you won't have to come back here for new downloads! Though please come back and give feedback!
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Level select with Cover Flow! Select any unlocked level, or unlock them all in settings!
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Create and save playlists! From any level across any pack, even Lemmings 2 and Lemmings 3 - or the 6000+ fan made levels. Want a random pack? Create a shuffled ten level pack, or just go endless shuffle across any or ALL packs!
Every. Single. Soundtrack. Across. Every. Single. Port! (Plus fan-remixes). This has blown out the package to 1.7Gb, so the next version will have these as optional downloads on launch or in settings (ala Logic soundpacks).
What else is new in Ultimate Lemmings 1.5.0 since 1.1 RC2?Level browser and playlists- A new CoverFlow browser shows campaigns, fan packs and individual levels with screenshot previews. Browse with the mouse, trackpad, keyboard or controller.
- Create and edit personal playlists, play them in order or shuffle them, and resume a saved playlist run.
- Generate a Random 10 playlist from a chosen pack, or shuffle the installed fan-level library without repeats within a run.
- Reduced Motion replaces the animated carousel with a stable thumbnail list.
Controls and targeting- Original, Modern and Custom gameplay presets make it easier to choose your preferred controls.
- New targeting options favour blockers when assigning a bomb, and builders when extending a bridge. These apply across Classic, Lemmings 2 and Lemmings 3, using Use tool in Lemmings 3.
- The four-corner cursor shows green for an eligible target, yellow for an ineligible target and grey over empty terrain. Choose no skill icon, 1× or 2×, and optionally show the nearby lemming count.
- Target highlighting uses a subtle halo and shimmer, with a static halo under Reduced Motion.
- New toolbar buttons rewind two seconds or step one tick backward or forward. Play stays paused afterwards. Controls are disabled where the ruleset does not support them.
- Open hints with H, I, F1 or the toolbar. Left and Right move between hint stages. Revealing a full solution still asks for confirmation.
- New levels and retries start after a cancellable 3–2–1 countdown. Saved runs and Hot Seat handovers stay paused until the player is ready.
- Fast-forward now raises the music pitch without changing its tempo. Lemming trails grow longer and softer at higher speeds across all three games.
Soundtrack- The expanded DJ catalogue contains 495 versions of 210 tunes, including Amiga modules, other ports, composer recordings and fan remixes.
- A tune starts with its original Amiga version. Later levels using that tune can play alternate versions. Retries, saved runs and Hot Seat handovers keep the same version.
- Music stays consistent during a level, with transitions at changes such as the result screen.
- Retry has a vinyl-style stop and spin-up effect.
- The Mac sound set now uses the Amiga pop sample. The SNES recording of "As Long As You Try Your Best" plays to the end.
- Bundled recordings use 192 kbps AAC to keep the download below 2 GB. Amiga modules retain their native playback.
Menus, performance and fixes- Dialogs support Tab, Shift-Tab, arrow keys and Return. Replay and original-movie controls have keyboard and accessibility actions. Hot Seat handovers also accept keyboard input.
- The normal mouse pointer stays visible over menus and controls. Disappearing cursors in Lemmings 2 and Lemmings 3 are fixed.
- Startup and title-menu navigation are faster. In a test with 516 saved runs, finding the newest run fell from 6.1 seconds to 0.26 seconds.
- Returning to a campaign avoids repeated setup, transition saves no longer block play, and HDR work starts only when needed.
- Fixes cover pause-key repeats, speed-button toggles, clicks behind bridge builders, liquid beneath bridges, missing rescue targets and Classic hints, and the black window on a fresh installation.
- Signed update checks now start with the app. From 1.5, available updates show release notes and let you choose when to install.
NeoLemmix previewNeoLemmix work improves level rendering and adds a reader for current .nxrp replay files. Full replay and gameplay compatibility remains unfinished. Fencer, Laserer, skill pickups and several other mechanics are still unsupported. Lemmings 2 and Lemmings 3 also remain previews.
Turn off prioritise builder in settings as it doesn't work as expected in this build (blocks other lemmings from being selectable whilst being unselectable themselves). This is fixed in the upcoming 1.6.0 build (below)
Download Ultimate Lemmings (https://github.com/ErikVeland/Lemmings/releases/latest)
As someone who grew up mainly playing the MacOS version of Lemmings, thank you for all of your effort! :thumbsup: Yes, the graphics did indeed seem better on Mac. But I could never quite put my finger on what made the difference.
MacOS 13 (Ventura) is already the latest OS my current 2018 iMac supports, though, so I don't know how long I will be able to run this (assuming the hardware demands for even a remade Lemmings game aren't so high that an iMac from 2018 with fully upgraded 64 GB of RAM wouldn't be able to run it).
Quote from: Strato Incendus on September 26, 2026, 12:34:51 PMAs someone who grew up mainly playing the MacOS version of Lemmings, thank you for all of your effort! :thumbsup: Yes, the graphics did indeed seem better on Mac. But I could never quite put my finger on what made the difference.
MacOS 13 (Ventura) is already the latest OS my current 2018 iMac supports, though, so I don't know how long I will be able to run this (assuming the hardware demands for even a remade Lemmings game aren't so high that an iMac from 2018 with fully upgraded 64 GB of RAM wouldn't be able to run it).
Thank you fellow MacOS player. I thought I was the only one!
But yes, when I present this to other players the first thing they say is that this is how they remembered playing it in their mind (unless they have continued playing it into the present like most people here on these boards have of course). I will of course continue to support this for older machines and operating systems for as long as possible. So anybody with older setups please let me know how performance goes. I don't want to drag you down just because we can do fancy HDR flashes and explosions these days!
Looking forward to updating this afternoon! Again, thanks for continuing to do this!
Ultimate Lemmings 1.6.0 is out.If you already have 1.5The update is already waiting for you. 1.5 shows the release notes and asks before it installs. You keep every soundtrack you already had. All 495 versions come with the update, so you do not download any of them again. Your saves, profiles, playlists and Hot Seat games carry across.
The DJ learned to count- Mixes on the beat. Every one of the 495 music versions now has measured timing. Where the beat and bars are stable, the DJ mixes on them with gentle tempo matching instead of just fading. Where they are not, it uses a short fade rather than a trainwreck.
- The music knows how you are doing. It changes when you meet the rescue target. Lose the level for good and the tune plays on in funeral mood, right through the result screen.
- Pause like a turntable. Pause brakes the music like a hand on a record, with a little reverb tail, and play spins it back up. Turn on Keep the rhythm and pause drops to just the drums instead.
- Smack my pitch up! At higher game speeds the music rises in pitch without speeding up, up to 1.35× at 10×.
A much smaller download, if you are newThe fresh download is now
150 MB instead of almost 2 GB. It includes the 54 essential versions: the original modules and the Professor Mariarti theme. The other 441 versions are in 18 optional libraries, 1.81 GB altogether. Pick the ones you want on first launch, or later in
Settings > Audio > Download soundtracks. You can keep playing while they download.
For modern QoL (optionally), we now have a reward system:
Level skipsEveryone has a level. You know the one.
Every third level you finish with three stars, without rewind or undo, earns you a skip. Fail a campaign level and
Skip level appears next to Try again. The skipped level stays unbeaten: no stars, no medal. Go back and beat it later and you get the skip back.
It works in all three games. Finales cannot be skipped. In Hot Seat, the player who failed pays for the skip and the turn passes on, so nobody can skip their way into keeping the seat. Old school mode hides skips along with the other modern help.
Precision Zoom- Press Z, or scroll up over the playfield, for 2× zoom right at the cursor. On a trackpad or Magic Mouse it follows your scrolling direction setting.
- Shift-Z is Superzoom: 2× zoom with the game at bullet time, for extra precision. These are rarer.
- Zooms are earned, not free. Career stars earn Zoom and three-star levels earn Superzoom. A little badge on the playfield shows how many you have left.
- Heads up: Z no longer rewinds. Comma and full stop step backward and forward.
Sessions, and a few quality-of-life bits- Playlists on the home screen now opens all your saved playlists and the creation tools in one place.
- New solo and New Hot Seat save the session you are in before starting another, so you can keep several campaigns and shared games going at once.
- A kill count now shows you exactly how many lemmings you have left until fail.
- The home screen counts how many lemmings you have saved on this Mac. Settings > Play Insights shows your local play counts. This might be an optional shared telemetry in the future so we can get a global lemmings saved count.
Fixed- Build targeting no longer sticks to a builder that cannot take another brick, so the lemmings behind it stay selectable.
- Nuking before the first lemming drops now ends the level straight away.
- After a clear, Return goes on to the next level instead of retrying.
- The selected-lemming glow is actually visible now, and the skill icon beside the cursor keeps its size at every zoom.
- The Mac and Amiga sound sets finally have a Yippee.
Where it standsThe Classic campaign and all 60 Oh Yes! conversions still have verified winning routes for every level: 352 in total, all re-checked against this release's engine. Lemmings 2 and Lemmings 3 are still playable previews that need wider comparison with the original games.
This is a universal app for
Intel and Apple silicon, running macOS 12.3 or later.
Things I'd love you to tryUpdate from 1.5 and check that your soundtrack is all still there. Earn a skip and use it on your nemesis level. Zoom in on a horrible crowd. Try the new pause in a quiet moment. Download a soundtrack library you have never heard.
If something breaks, please tell me your Mac model, macOS version, game and level, and whether you were using a mouse, trackpad, keyboard or controller. Trackpad and Magic Mouse zoom reports are especially welcome, and so are reports from Intel Macs and older macOS versions.
Download Ultimate Lemmings (https://github.com/ErikVeland/Lemmings/releases/latest)New players:
UltimateLemmings-1.6-build51-slim.zip (150 MB)
Upgrading by hand:
UltimateLemmings-1.6-build51.zip (1.9 GB, every soundtrack included)
Intel and Apple silicon • macOS 12.3 or later
downloaded 1.6, so far so good! game booted. cursor issues are gone as well. will let you know if I encounter any other bugs. I also have a Mac Studio M2 Max, so will test on there as well.
1.6.0 is so full of joy and whimsy. My partner is laughing her ass off just from the music pitch rising and the vinyl stops. Working on fixing the difficulty gradient next (also NeoLemmix (!) )
Ultimate Lemmings 1.7.1 is out: the NeoLemmix updateTwo big additions since 1.6.0: NeoLemmix levels now come in the box, and there I've taken upon me to "fix" the 35 year old difficulty curve: a new guided path (https://www.lemmingsforums.net/index.php?topic=7613.0) through the whole Classic library. 1.7.1 is a quick hotfix on top of 1.7.0, so update even if you already have 1.7.0.
NeoLemmix, included- 788 levels from NeoLemmix Community Edition 1.2.0 ship with the game: Lemmings Redux, the NeoLemmix Introduction Pack and Original Lemmings. Open them from NeoLemmix on the home screen. No download, no folder to find.
- 713 of them play straight away. The other 75 use community-made graphic styles. Those styles belong to their artists, and the NeoLemmix licence lets them be copied only to run NeoLemmix, so I have not bundled them. If you have NeoLemmix installed, choose Add NeoLemmix Packs... and point it at your NeoLemmix folder. Those 75 levels then unlock, and your own packs appear beside the included ones.
- The native engine runs all 21 current NeoLemmix skills and follows the Community Edition rules for gadgets, teleporters, traps, pickups and moving backgrounds. Lemmings use the sprite style of each level theme.
- Records, previews, playlists, completion marks and saved runs all work for NeoLemmix levels, the same as for the other games.
- NeoLemmix support is still Beta. The whole Lemmings Redux replay corpus wins natively, but some levels can still behave differently from NeoLemmix itself. Reports with the pack and level name are very welcome.
Oh My! All Lemmings! — a learning path through ClassicThe all-games campaign is now a journey of
507 levels: 317 official levels and 190 selected fan levels, ordered from Fun to Expert by what each level asks of you, not by which game it came from. This is a ML assisted effort to create a smoother gradient so you don't smash headfirst into a difficulty wall as a beginning player from either classic or oh no levels. Through making sure that each and every level is solvable I have also assigned them a difficulty rating and training score - so skills are naturally introduced and taught by play as you start off, as well as more advanced techniques later on. More urgently it creates a real intermediary stretch, something that was sorely missing in the original runs.
- Learn a skill, practise it, then combine it with something you know. Combination levels wait until each skill in them has had an earlier practice level.
- It is a one-player or hot-seat path. Two-player versus levels are left out, and a puzzle that several ports repeat appears only once.
- Pause a lesson for hints, choose Try later to park a level without losing anything, and use Revisit to go back to the levels you parked.
- The order is my editorial estimate, backed by measured solution data. It is not tested on real new players yet. If a level feels like a wall, tell me which one.
Other changes since 1.6.0- The Amiga sound sets use the Macintosh samples for effects that the Amiga bank does not have.
- Pause stops every sound effect, not only the music.
- The game no longer traps the pointer in a window that is not on screen. A Monterey tester saw the pointer locked inside an empty rectangle after launch.
- What's New now shows the notes for the version you actually have.
Fixed in 1.7.1- Journey sessions start again, solo and Hot Seat. In 1.7.0, if you opened the app straight from your Downloads folder, macOS ran it from a temporary location and every campaign level looked "changed", so no session could start. Sorry about that one.
- Saved runs and playlists that use a bundled campaign keep working after an update.
- If a session ever cannot start, the message now names the level that stopped it.
- NeoLemmix lemmings are no longer upside down, and the skill panel shows up in NeoLemmix levels. NeoLemmix is still in beta, so if you see anything topsy-turvy, let me know!
DownloadsDownload Ultimate Lemmings (https://github.com/ErikVeland/Lemmings/releases/latest)ThanksThe NeoLemmix levels and styles come from NeoLemmix Community Edition (https://github.com/Willicious/NeoLemmixCommunityEdition) and the NeoLemmix community. Huge respect to everyone who has kept those levels and that engine alive. The included styles are the original DMA sets, and the NeoLemmix licence ships inside the app.
New in 1.7.3- Double-tap − or + to set the release rate to the minimum or the maximum. A single press still changes the rate by one step.
- Press N to nuke. Press N again to undo the nuke while undo is still possible. Outside play, N in Classic still opens the next level.
- Oh My! All Lemmings! now selects 292 lessons: eight skill introductions, 160 intermediate applications, 90 difficult lessons and 34 expert challenges. Official levels take priority within comparable difficulty bands. The corpus includes all 120 Classic, 100 Oh No! and 72 seasonal levels. Repeated tutorials, duplicate observed applications and port copies are excluded. One transition remains flagged for playtesting. L2/L3 mechanics stay outside this journey.
- 30 more Classic fan levels can be completed. The DOS rules ignored the exits on these levels. The exits now work, as they do in the fan editors.
- 2,136 Classic fan levels now have a verified win.
- A lemming that falls too far and lands in an exit is now saved, as in DOS.
- NeoLemmix: A Disarmer disables a trap when it starts work, so the lemmings that follow can walk past. Builders, Platformers and Stackers continue their work correctly after a teleporter. Stackers start at the correct height.
- Lemmings 2 and Lemmings 3 stay in Preview. This update adds more checks of both games against the original releases.
will there be an option in the future to have the old school square pointer available when selecting lemmings? i kinda miss it compared to the new modern selecter.
1.7.6 is out! This release also includes the improvements from the unpublished 1.7.4 and 1.7.5 builds.
More fan-level evidence and a refreshed learning journey- Recorded winning replays now support 2,153 Classic fan levels and 322 NeoLemmix levels.
- The learning journey now contains 292 lessons, including 136 fan levels from 80 packs.
- Difficulty scores use winning replay evidence. Levels without that evidence remain unscored.
- Expanded compatibility checks help distinguish source-engine differences from levels that simply lack a recorded win.
Lemmings 2 and Lemmings 3- Verified replay coverage now includes 75 Lemmings 2 levels, plus 27 carry-over variants, and 41 Lemmings 3 levels.
- The Lemmings 3 intro movie now plays its verified DOS OPL2 music recording. Pause, resume, volume, mute and Silent settings apply.
- Both games remain Preview. More recorded wins are useful evidence, but they do not establish complete campaigns or full original-engine accuracy.
Music and spatial sound- Modern music processing now reaches Adaptive DJ's MOD playback: centred percussion, a gentler stereo spread, subtle EQ and reverb.
- Switching between Modern and Faithful preserves the track position.
- Gameplay sounds follow their position relative to the camera and zoom across Classic, Lemmings 2 and Lemmings 3. Offscreen sounds become quieter.
- Lemmings 2 uses independent spatial voices, and Lemmings 3 adds builder warning sounds.
The aim is a modest uplift for headphones and larger speakers while keeping the original Amiga character. Music remains stereo; gameplay positioning is camera-relative, without head tracking. Replay audio remains mono, and Lemmings 2 does not yet have a mapped exit cheer.
A little more drama for the nukeWith HD Effects enabled, Classic and Lemmings 2 nuke countdowns briefly hollow out the music, with restrained bass supporting those wonderfully comic explosions. A little "the oxygen just left the room" before the pop. Undo restores the mix.
Home, Goal and help- With Modern controls, H centres the entrance and G centres the goal.
- In Lemmings 2, G first selects Hang Glider when available. Press G again with Glider selected to centre the goal.
- Home/End remain available. Controller stick clicks provide the same camera actions: L3 for the entrance and R3 for the exit.
- Use / for hints and ? for controls.
Fresh sessions and clearer selection- New solo and Hot Seat sessions start at the beginning of the selected campaign or playlist. Previous sessions, achievements and scores stay saved; Continue keeps its saved position.
- Hot Seat handovers stay paused until Ready, with separate retry and next-player actions after a failed run.
- Fan-level artwork follows its terrain: Floating Down! now gets its snow landscape. The HUD follows the active journey position.
- Gameplay settings offer None, Obvious and Modern selection effects across all three games. Modern adds a white outline and green halo, with support for reduced motion and reduced flashing.
DownloadUse
Check for Updates, or download the full-soundtrack build here:
Ultimate Lemmings 1.7.6 (https://github.com/ErikVeland/Lemmings/releases/latest)
Quote from: spaceagemeats on September 30, 2026, 04:11:30 PMwill there be an option in the future to have the old school square pointer available when selecting lemmings? i kinda miss it compared to the new modern selecter.
You know what? YES
Optional old school selector is back in 1.7.8! Along with some other fixes and updates
Ultimate Lemmings 1.7.8 — new since 1.7.6A quick roundup of 1.7.7 and 1.7.8:
- Original Amiga cursors: authentic pixels and colours, switching from a dotted cross to a square over lemmings. Default in Original mode.
- Optional Classic backpacks: brown for Climbers, orange for Floaters, purple for both. Default on in Modern, off in Original.
- Balanced cursor badges: skill icons, the red X and the optional counter now match at both 1× and 2×.
- Better nuke audio: HD Effects gradually filters the treble and boosts the bass during the countdown, then rapidly restores the mix after the final pop.
- More evidence and fixes: 2,305 recorded Classic fan wins and 322 NeoLemmix wins, Golems compatibility improvements, an L3 step-up fix and a refreshed 292-lesson learning path.
The
159 MB slim download offers missing optional soundtracks and recognises existing downloads. Current players can use
Check for Updates.
Both downloads are notarised. L2/L3 remain Preview; NeoLemmix remains Beta.
Download Ultimate Lemmings 1.7.8 (https://github.com/ErikVeland/Lemmings/releases/latest)
amazing. thank you!
Ultimate Lemmings 1.7.9 is out!
1.7.9 adds Macintosh artwork and Classic-style controls to matching NeoLemmix levels, more verified Classic fan-level wins, and further Lemmings 3 fixes.
Download and release notes (https://github.com/ErikVeland/Lemmings/releases/latest)
Choose the slim download for a new installation, or use Check for Updates in the app.
Ultimate Lemmings 1.8 is out!A small Mac polish release, which should fix Intel macs not being able to start it and also:
- Sharper pixels across gameplay, controls, previews and movies.
- NeoLemmix now has core gameplay sound effects.
- The funeral dirge reliably spins back up after the last nuke explosion—even when nobody survives.
- Lemmings 3 Brick pickups now provide eight uses.
L2/L3 completion moves to
1.9; both remain Preview. NeoLemmix remains Beta.
Use
Check for Updates, or download 1.8 here (https://github.com/ErikVeland/Lemmings/releases/latest).
1.8.1 anchors the HD effects so nukes stay in place when the camera moves, NeoLemmix now plays SFX and has the correct keymapping for rate including double tap to min/max (-/=). Pixels now stay sharp in any view or zoom. And the speedup of the music after the nuke now has the correct comedic timing. More fixes for Lemmings 3 completion ability towards its 1.9 milestone target.
Ultimate Lemmings 1.8.3 — Worldwide RecordsNew since 1.8.1:
- Optional worldwide speedrun, rescue and career leaderboards without Game Center, with replay sharing and separate rewind-assisted rankings.
- Fastest-clear and fastest-100% records, plus your best time on the results screen.
- A refined 294-level journey: Going their separate ways and All the 6s included, Cellbash moved earlier, and two gimmick levels replaced. Fan lessons are bundled for offline play.
- Better rescue targets for stars and philosophy assessments, plus optional anonymous worldwide rescue totals.
- Fixes for progression, saved-run resume, tall-level scrolling and Escape navigation.
- Replay SFX, reversed and limited rewind sounds, smoother music transitions, corrected snowman artwork and scrollable release notes.
Download 1.8.3 (https://github.com/ErikVeland/Lemmings/releases/latest)
Sorry about that boring summary, basically: MORE FUN, MORE JOY, MORE RECORDS!
Quote from: UltimateLemmings on October 08, 2026, 10:01:58 AMSorry about that boring summary, basically: MORE FUN, MORE JOY, MORE RECORDS!
honestly i really wonder where did you got the macintosh styles ??? ?
(its beacuse i want to use them in neolemmix)
truly awesome work! thank you, again, for doing this and continuing to improve the experience.
btw, for whatever reason, the in-app update feature is very hit and miss for me. i suspect its because sometimes I click the download icon, thinking it will do something. after which when I click "Check for Update" from the menu bar... nothing happens. restarting the game fixes the issue (if I go straight to "Check for Update" from the menu bar.)
Quote from: lemmkeev20 on October 08, 2026, 06:33:24 PMQuote from: UltimateLemmings on October 08, 2026, 10:01:58 AMSorry about that boring summary, basically: MORE FUN, MORE JOY, MORE RECORDS!
honestly i really wonder where did you got the macintosh styles ??? ?
(its beacuse i want to use them in neolemmix)
They were extracted from the Macintosh ports Lemmings, Oh No! More Lemmings, and the four Holiday/Xmas Lemmings.
I would love for you to backport them to NeoLemmix. Already looks great with NeoLemmix levels (though unmatching assets still use the 1x graphics it still looks great), so I have packaged them up for you: Macintosh Graphics (https://gist.githubusercontent.com/ErikVeland/8f65594838836d25ef65106345b52834/raw/968e4b0829214e0a8d2bfd9d70c4ec931877fabf/Macintosh-Graphics-NeoLemmix-2026-10-09.zip)
Quote from: UltimateLemmings on October 10, 2026, 01:14:17 AMQuote from: lemmkeev20 on October 08, 2026, 06:33:24 PMQuote from: UltimateLemmings on October 08, 2026, 10:01:58 AMSorry about that boring summary, basically: MORE FUN, MORE JOY, MORE RECORDS!
honestly i really wonder where did you got the macintosh styles ??? ?
(its beacuse i want to use them in neolemmix)
They were extracted from the Macintosh ports Lemmings, Oh No! More Lemmings, and the four Holiday/Xmas Lemmings.
I would love for you to backport them to NeoLemmix. Already looks great with NeoLemmix levels (though unmatching assets still use the 1x graphics it still looks great), so I have packaged them up for you: Macintosh Graphics (https://github.com/ErikVeland/Lemmings-Macintosh-Graphics/releases/download/macintosh-graphics-2026-10-09/Macintosh-Graphics-NeoLemmix-2026-10-09.zip)
thanks :thumbsup:
however when pressing the link, unafortunately for me it appears that it says ¨not found¨ :'( (https://github.com/ErikVeland/Lemmings-Macintosh-Graphics/releases/download/macintosh-graphics-2026-10-09/Macintosh-Graphics-NeoLemmix-2026-10-09.zip)(file:///C:/Users/keyla/Downloads/Sin%20t%C3%ADtulo.png)
yes, i am not joking, that is the actual website :'(
Ultimate Lemmings 1.9.1 — The Tribes and hotfixes1.9.1 is out! Here's what's changed since 1.8.3, including the 1.8.4, 1.8.5 and 1.9 updates.
1.9.1 hotfixes- Wall-facing targeting. Favor lemmings still approaching now uses nearby walls to favour lemmings facing into the work. This fixes crowded-wall Basher selection. Classic also refreshes the hovered target when a lemming turns. The shared correction covers Classic, NeoLemmix and both sequels.
- Clear targeting grouping. All three targeting preferences share one outlined group in Gameplay settings.
- Flat Panel settings. Tube Strength and Pixel Width are greyed out for Flat Panel. Monitor and Television enable them again and retain your saved values.
- Nuke music. The funeral slowdown starts at the 2→1 countdown. Screen saturation changes only when rescue becomes impossible. Music returns to normal over 2.4 seconds after the last explosion. This covers Classic, NeoLemmix and The Tribes. Chronicles has no mass-nuke action.
The sequels- Lemmings 2: The Tribes is complete and out of beta. All 120 levels have recorded winning routes, with continuous ten-level runs through all twelve tribes and verified survivor carry-over. This includes more climbing, stone-collision and runtime fixes.
- Lemmings 3: Chronicles moves from Preview to Beta. There are verified standalone wins for 74 of its 90 levels. Work continues on the remaining routes, campaign and endings.
More of the original Macintosh feel- Choose Macintosh (original) in Audio for 31 arrangements using the game's original sampled instruments: 21 Classic, six Oh No! and four Xmas tunes.
- Release-rate changes play the original MousePress sound, with pitch changing as you adjust the rate.
- Choose Original Macintosh under Graphics → Counters for the original skill-counter digits. Music and counters can be chosen independently of terrain artwork.
Finding levels and keeping your progress- Favourites let you bookmark levels from Level Select or the results screen. Recently Played keeps your last 50 distinct levels, newest first. Both live in Collections and are saved per profile, including Hot Seat, across Classic, fan packs, NeoLemmix and both sequels.
- Hot Seat's Resume button shows every participating player's initials in turn order.
- Journey wins save as soon as you complete the level, before you click Next level.
- A visible Menu action, Q and Escape return to the library with your saved run. Classic, Lemmings 2 and Lemmings 3 share these controls.
The Joy Update's sound and music improvements- Every rescue gets a cheer, including crowded exits. The Tribes adds rescue, trampoline and trap feedback; Chronicles adds sounds for pickups, projectiles, explosions, building, steel, water and traps.
- Personal bests and newly earned rare awards get a small result flourish. Fresh starts and retries play Ready after the countdown; Hot Seat handovers wait for the next player's Ready.
- Distinct timer and builder warnings, plus a short cue for rejected skill assignments.
- Adaptive DJ can lift your winning theme to an installed composer recording or remix of the same tune, then keep it playing through the results screen.
- Better recorded-soundtrack volume balance and source-verified loops. Holding fast-forward smoothly bends the music's pitch; releasing it restores your previous cruising speed.
- Result sounds respect effects volume and mute, and stop when the game loses focus. Music-source changes preserve pauses and journey or shuffled playback continuity.
The download icon and
Check for Updates now share a recoverable flow after repeated clicks, cancellation or a busy update, so you can retry without restarting.
Intel and Apple silicon, macOS 12.3+. NeoLemmix remains Beta. Original-engine fidelity and sequel ending checks continue.
Download 1.9.1 and read the release notes (https://github.com/ErikVeland/Lemmings/releases/tag/v1.9.1)
For a fresh install, choose the slim download; it includes the original Mac music and essential soundtracks. Existing players can use Check for Updates.
Thanks for the reports and feedback — they helped shape this update!
Okay so I have never played Lemmings 3 The Chronicles before this port. And I am absolutely baffled by the UI. How am I meant to know that THIS is jump?
(https://iili.io/nMxhCS2.png)
Quote from: lemmkeev20 on October 10, 2026, 02:32:56 AMQuote from: UltimateLemmings on October 10, 2026, 01:14:17 AMQuote from: lemmkeev20 on October 08, 2026, 06:33:24 PMQuote from: UltimateLemmings on October 08, 2026, 10:01:58 AMSorry about that boring summary, basically: MORE FUN, MORE JOY, MORE RECORDS!
honestly i really wonder where did you got the macintosh styles ??? ?
(its beacuse i want to use them in neolemmix)
They were extracted from the Macintosh ports Lemmings, Oh No! More Lemmings, and the four Holiday/Xmas Lemmings.
I would love for you to backport them to NeoLemmix. Already looks great with NeoLemmix levels (though unmatching assets still use the 1x graphics it still looks great), so I have packaged them up for you: Macintosh Graphics (https://github.com/ErikVeland/Lemmings-Macintosh-Graphics/releases/download/macintosh-graphics-2026-10-09/Macintosh-Graphics-NeoLemmix-2026-10-09.zip)
thanks :thumbsup:
however when pressing the link, unafortunately for me it appears that it says ¨not found¨ :'( (https://github.com/ErikVeland/Lemmings-Macintosh-Graphics/releases/download/macintosh-graphics-2026-10-09/Macintosh-Graphics-NeoLemmix-2026-10-09.zip)(file:///C:/Users/keyla/Downloads/Sin%20t%C3%ADtulo.png)
yes, i am not joking, that is the actual website :'(
Apologies, I made that link private on GitHub instead of a secret, but public link. This one should hopefully work (https://gist.githubusercontent.com/ErikVeland/8f65594838836d25ef65106345b52834/raw/968e4b0829214e0a8d2bfd9d70c4ec931877fabf/Macintosh-Graphics-NeoLemmix-2026-10-09.zip).
This one is "sufficiently advanced" by now @namida, would it be possible to get a separate board by any chance? :thumbsup:
Quote from: UltimateLemmings on October 10, 2026, 06:22:30 AMThis one is "sufficiently advanced" by now @namida, would it be possible to get a separate board by any chance? :thumbsup:
its fixed now :D
however how do i set it up? so i can perfectly use it ???
Quote from: lemmkeev20 on October 10, 2026, 11:59:55 AMQuote from: UltimateLemmings on October 10, 2026, 06:22:30 AMThis one is "sufficiently advanced" by now @namida, would it be possible to get a separate board by any chance? :thumbsup:
its fixed now :D
however how do i set it up? so i can perfectly use it ???
Not sure what you mean? Are you a NeoLemmix contributor or developer? I can't help you any further than provide you with the resources to backport it to NL.
Quote from: UltimateLemmings on October 10, 2026, 12:32:04 PMNot sure what you mean? Are you a NeoLemmix contributor or developer? I can't help you any further than provide you with the resources to backport it to NL.
nothing of that, just a silly neolemmix player that is working on its first pack: X-tralems (no promotion)
btw about the set up, im talking about the animations, folders and that
what i mean is that i want to set up the macintosh styles folders with the terrain, animated objects and that
basically putting the folders in where should they go like the trap animations, lemming animations for the theme section, hatch and goal animations and that
thats what i mean :D
Ultimate Lemmings 1.9.2 is out!Changes since 1.9.0- Completion celebrations are back. Reaching the rescue goal brings back the celebratory music change. A subtle golden glow adds to the moment across Classic, Lemmings 2 and Lemmings 3. Reduced-motion and reduced-flash settings are respected.
- Zooms and Superzooms are awarded clearly. Learning and Hot Seat journey results now credit earned rewards and show how many you received. You earn one Zoom per three unassisted stars, and one Superzoom per three distinct unassisted three-star levels. Repeat clears and assisted runs do not generate extra rewards.
- A better learning order. Cellbash is now lesson 2, introducing the single-Basher solution early. Come back! moves to lesson 71 in Intermediate, where its bombing and bridge-building challenge fits better. Existing journeys keep their current level, history and players.
- A quieter gameplay Menu button. It fades after a few seconds and returns when you hover over it or give it keyboard focus.
- The Mac menu bar is accessible again. Move the pointer to the top edge to release cursor capture. It stays released while a menu is open and resumes when you return to play.
- Previous and Next work in Records. Browse the current campaign in level order with the buttons or left/right arrow keys, including levels you have not played yet. Browsing records does not change your current game or Hot Seat turn.
- Song titles and soundtrack names. When the music changes during play, a brief notice shows the song title and its soundtrack in pixel lettering. It fades without blocking gameplay clicks.
- Contextual Settings help. Help is available for the relevant controls when you need it.
- Shared leaderboard action replays. Compatible shared records can open action replays, so you can watch how a run was played.
- Shared pixel artwork. Mac menus and controls now share their artwork with the ongoing iOS work, keeping the original game style consistent across platforms.
- Better Basher targeting in crowds. "Favor lemmings still approaching" now considers nearby walls and favours lemmings facing into the work. This fixes selection at crowded walls and the top of staircases across Classic, NeoLemmix and both sequels. Classic also updates the hovered target when a lemming turns.
- Clearer targeting settings. The three targeting preferences now share one outlined group in Gameplay settings.
- Flat Panel settings behave correctly. Tube Strength and Pixel Width are greyed out for Flat Panel. Monitor and Television enable them again and retain your saved values.
- Nuke music timing is restored. The funeral slowdown starts at the 2→1 countdown. Screen saturation changes only when rescue becomes impossible. Music returns to normal over 2.4 seconds after the final explosion. This applies to Classic, NeoLemmix and The Tribes. Chronicles has no mass-nuke action.
Download Ultimate Lemmings 1.9.2 (https://github.com/ErikVeland/Lemmings/releases/latest)
Ultimate Lemmings 1.9.4 is out!This update makes rescue celebrations less distracting, fixes saved Golden Path sessions, and adds clearer replay information.
Changes since 1.9.2- Calmer rescue celebrations. The golden lemming aura is at least 70% softer, with a very faint golden haze around terrain and scenery. Reduced-motion and reduced-flash settings are respected.
- No music switch for 100% rescue goals. Levels requiring every lemming show only a brief glow and keep their current track, avoiding a short celebratory music change before the next level. Classic and both sequels share this rule.
- More control over distractions. Accessibility settings now let you turn off Show song info and Fade Menu button. Song information fades in gently and does not block gameplay clicks.
- Clearer update alerts. Available compatible updates appear in the home menu, including while an automatic download is underway. Checks run at launch and hourly by default, while retaining your saved update preferences.
- Less rendering work during fast-forward. Background glow builds off the main thread and uses cached images. Both sequels reuse bitmap pixels, and The Tribes avoids rebuilding unchanged skill-panel images.
- Golden Path resumes the saved session. Continue finds your saved journey after another solo or Hot Seat session. It restores the saved players and turn, while keeping the departing run saved.
- Command-Z rewinds one step. Available through the shared Mac gameplay controls.
- Clearer replays. A compact upper-right panel shows remaining skills and the last three successful skill uses with exact ticks. Chronicles shows held tools and names recorded tool uses.
- A better Golden Path difficulty order. Time waits for no Lemming and This Corrosion, including their known variants, now sit late in Expert. Identified routes based on engine quirks cannot enter Intermediate. Golden Path now contains 295 lessons.
👀
(https://instagram.fbne6-1.fna.fbcdn.net/v/t51.82787-15/847745476_17988609297097834_5582298027699804660_n.jpg?stp=cp6_dst-jpegr_e35_tt6&_nc_cat=102&_nc_map=urlgen_bucketless&ig_cache_key=NDAwNjY3OTEyMDQxODc5ODYzNA%3D%3D.3-ccb7-5&ccb=7-5&_nc_sid=58cdad&efg=eyJ2ZW5jb2RlX3RhZyI6IkZFRUQueHBpZHMuMzA3Mi5oZHIucmVndWxhcl9waG90by5DMyJ9&_nc_ohc=v6cPTyIRvc8Q7kNvwGIE4Fi&_nc_oc=AdoDhuLhil6Sala-dO3vEh3bDPDFIGAIpxw3x8yaH6R3h1wG0efD5qXeNx9pn49kxfg&_nc_ad=z-m&_nc_cid=0&_nc_zt=23&se=-1&_nc_ht=instagram.fbne6-1.fna&_nc_gid=HcOKSaak-AB7kIshZDTLYg&_nc_ss=7a22e&oh=00_AQOsFkYR4826jGM-GWmQ0gNealEpn0qEF6FBNU-t-BB7Ig&oe=6AD35A01)
my iPad is ready!
Quote from: spaceagemeats on October 13, 2026, 01:34:39 AMmy iPad is ready!
Just waiting for Apple approval and I'll sent a TestFlight link out. I specifically made iOS a 2.0 milestone because I wanted to NAIL down the full computer experience first and not get caught in the weeds of having to deal with multiple platforms at once. That said I am absolutely THRILLED at how well this game translates to touch devices. I knew it would work on iPad from playing that Cavemen clone back in the day (that sadly went away). But to play this on an iPhone in VERTICAL format and just have it be FUN is amazing to me. It's not only viable, it is a delight! Zooming in and out, the selection mechanics, every little QoL feature I added on top, the soundtracks. I can't wait for you all to try it out!
It has absolutely passed the girlfriend test, even with a wonky UI she was just as keen to Hot Seat on my phone out at her own birthday lunch! What an incredibly timeless game this truly is!
Ultimate Lemmings 1.9.6 is out!This update focuses on audio, pixel effects, performance and saved sessions. Here is what has changed since 1.9.4.
Audio and effects- Smoother music playback. Recorded music now decodes in bounded queues, short loops blend their seams, and peak protection accounts for the effects mix. These changes address playback crackling and rough loop transitions.
- Rewind sounds like rewind. Music and sound effects scratch backwards through recent audio. Repeated rewinds reuse bounded buffers.
- Sharper explosions and clearer selection. Bombs scatter pixel debris and use bitmap countdown digits. Selection has a steady white outline and green halo. Dying, exiting and exploding lemmings no longer keep selection or rescue outlines.
- A short countdown before play. Fresh starts and retries use a 3–2–1 countdown. Modern effects also add brief sprite echoes during rewind.
Performance, saves and journeys- Less repeated rendering work. Shared rendering budgets limit added-effects work. Terrain and skill-panel caches avoid converting unchanged bitmaps. Simulation keeps its original tick rate.
- Shared save and profile code. Profiles, records, recovery, playlists and Hot Seat now use the same core modules across Mac and iOS. Saved runs and handovers wait for the player to be ready.
- More consistent navigation. Profiles and result pages keep the primary action last in navigation order. Golden Path moves "Let's be careful out there" later in the journey while preserving saved visits and player ownership.
iPhone, iPad and profile sync — work in progressThe next private iOS 2.0 beta build is prepared, with clearer Hot Seat player identity, a more useful pause screen, shared stone controls and the full soundtrack collection. Build 13 has not yet been uploaded to TestFlight. It covers the Classic family and fan packs; Lemmings 2, Lemmings 3 and NeoLemmix are not playable in that build.
Further fixes let matching saved profiles recover their latest progress in testing builds, including Hot Seat progress. Those changes are not in the published 1.9.6 app. Live cross-device sync still needs device verification.
Download and updateUniversal Mac app for Apple silicon and Intel, macOS 12.3 or later. Downloads are signed and notarised. The slim download includes essential music, with optional soundtrack libraries available separately. Automatic updates retain the full soundtrack.
The Tribes is Complete. Chronicles and NeoLemmix remain Beta (L3 now has 100% verified routes however!)
Download Ultimate Lemmings 1.9.6 — build 81 (https://github.com/ErikVeland/Lemmings/releases/latest)
Existing users can use
Check for Updates. I would welcome feedback on music loops, repeated rewind and saved Hot Seat sessions.
We are out of beta with 2.0 - Mac, iPhone, iPad, Apple TV! NEW THREAD (https://www.lemmingsforums.net/index.php?topic=7637.0)