Hi everyone,
I'm doing a playthrough of ONML and trying to 100% the levels. However I am getting stuck on some. I am playing with an older version of NeoLemmix that lets me play ONML as a single level pack.
According to this board Crazy 1 is 100%. In spoilers is what I have attempted so far:
Crazy 1 - Quote: That is a Good Level!
diggerStaircase.png
I immediately set release rate to 99 and then back to 1 to isolate 2 lemmings. When the first lemming is right up against the wall I pause and start frame stepping. He becomes a digger. I let the second lemming enter the blocker field and blocker the digger. The second lemming is now stuck in the wall. I can assign a digger to release the blocker and make a step. However the second digger is one pixel to the right, if he continues all the walkers will fall into the vanilla coke. I can repeat the blocker-digger release trick but this creates a 1 pixel overhang on the right so I cannot climber the last lemming out.
I cannot make a digger staircase with as the walkers are too slow and they will get trapped. One plan was to make a digger staircase and blocker cancel them. If there is no pixel overhang the final digger can be allowed to hit the metal and climber out.
Am I on the right path with this? Any hints (without giving it 100% away if possible)?