Hello. :)
I'm UGO a videogames french fan. I have discovered Lemmings at the beginning on the Macintosh many long years ago. Recently I have discovered at new with the NeoLemmix thanks to Guigui.
I'm writing here because I have an idea/request for the NLEditor. It's about the Talismans. It would be very great if we could add a requirement for gain it : The player must assign specific skill in the game !
I hope this is possible to add this feature.
My idea : to use this new requirement and pickups skill items in order to oblige the Lemmings to go to specific places in my level !
It's already possible to require lemmings to go to specific places, in several ways:
* Buttons that unlock an exit. (If you want the buttons to be optional, for a talisman rather than for passing the level, you can have an open exit in the main part of the level, and a closed-off part with a locked exit, then have a talisman for saving all the lemmings in the closed-off part.)
* Pick-up skills that aren't required for the normal solution, but are required for a talisman. The most obvious way to do this is with cloner pick-up skills and a talisman for saving extra lemmings, but that is prone to introducing backroutes (unintended solutions). You could also have a trapped group of lemmings, and pick-up skills that would let you save them (which could be climbers, builders, or any destructive skill).
Use X of [Skill] could be an interesting talisman in and of itself, without necessarily being a way to enforce traversal to a particular part of the level.
I've always thought that a "Use All Skills" talisman could also be interesting, but there may have to be a limit on the amount of skills available in the level for such a talisman to be applicable.
This one might be something to try out first in SuperLemmix.
@Proxima : these solutions are not satisfactory for my level.
Actually I don't understand the second option.
My idea/request could add new possibilities. :)