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NeoLemmix => NeoLemmix Levels => Topic started by: Mobiethian on March 01, 2026, 10:39:22 PM

Title: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Mobiethian on March 01, 2026, 10:39:22 PM
(https://i.postimg.cc/907d82yr/More-New-Worlds-Poster-NA.png)

Are you ready? Enjoy 40 levels with five new graphic styles! Below are the two ranks in this level pack, 20 levels each:

Painless (Easy to Medium)
Nuisance (Medium to Hard)


NeoLemmix Player is required to play this level pack. There is room for more levels, perhaps an even harder rank will added sometime in the future. Keep that in mind as a good possibility.

Description:

An expansion to the level pack Lemmings New Worlds, this is a collaboration with Armani. This one has 40 all-new levels, plenty of deadly traps, and eye-catching graphic styles made by 92Dexter11! Oh Wow! More New Worlds is sure to entertain you for as long as it takes to complete the pack. Be prepared to put your lemming thinking caps back on and be a master player!

New level styles made by 92Dexter11; Brass, Grotto, Hoard, Jade, and Lush. There is one special level, only 'you' can pick it out from the others!

Additional credits/Special thanks: KevinMichael, Deedlebug, Meatball, and especially the Lemmings Forums staff! Thank you to all of the developers of NeoLemmix for making this level pack possible!

Finally, Happy upcoming birthdays to kaywhyn and 92Dexter11 this level pack is for you guys! And anyone else interested in playing it.

Enjoy!

Level Pack 2.0: https://drive.google.com/file/d/1I_lmWZM_VZyi_GvzU9IEJ23canSgyJWh/view?usp=sharing

CD Music: https://drive.google.com/file/d/1DQysLgjgLe2P-GoiWpy2VEZwrWEUWP27/view?usp=sharing

Custom Sound Effects: https://drive.google.com/file/d/1WRULxUz-l3vWuoPCFkUN0RtrgQccvBiU/view?usp=sharing (please backup your sound folder, these will override the defaults if you choose to use these!)
Title: Re: Oh Wow! More New Worlds
Post by: kevinmichael on March 01, 2026, 11:16:30 PM
I'm so excited for you!!! Best of luck! I know how much work you and Armani put into this,
Title: Re: Oh Wow! More New Worlds
Post by: JawaJuice on March 03, 2026, 12:51:51 PM
Firstly, congratulations on your release, @Mobiethian - it's a very nice pack! :thumbsup: Thanks for allowing me to playtest :) I won't attach all of my replays as you've seen most of them already, but I did find that you'd updated a couple of levels in the Nuisance rank to the point where my previous replays no longer worked; namely When the Whistles Blow and The Aquatic Ruins. I'll attach replays for my new solutions to these levels. On the latter, gotta say great job to you and @kaywhyn - this is an excellent level, one of my favourites of the pack, actually! Cutting down on the number of builders has made it really quite tricky. To my mind, the hardest level of the pack though is @Armani's The Chosen One, another favourite of mine as it showcases a couple of neat mechanisms/tricks that I hadn't seen before. Overall, a very nice-looking pack (great use of some lovely tilesets), with a ton of enjoyable challenges. Look forward to your next one! :thumbsup:

Title: Re: Oh Wow! More New Worlds
Post by: IchoTolot on March 03, 2026, 03:38:36 PM
First, congratulations on the release!  :thumbsup:

I have one question regarding the downloads:
Are the custom sound effects optional and overwrite the standard ones?  ???
If they are indeed replacements for the standard ones I would place a hint in the first post to backup the files you going to overwrite so you have the option to switch back.
Title: Re: Oh Wow! More New Worlds
Post by: Mobiethian on March 03, 2026, 03:45:15 PM
Quote from: IchoTolot on March 03, 2026, 03:38:36 PMFirst, congratulations on the release!  :thumbsup:

I have one question regarding the downloads:
Are the custom sound effects optional and overwrite the standard ones?  ???
If they are indeed replacements for the standard ones I would place a hint in the first post to backup the files you going to overwrite so you have the option to switch back.

Thanks IchoTolot I would suggest this and I let Guigui know as well a little while ago. Perhaps a player can make a backup copy of the original sounds - if you wish to use the custom sounds. Then overwrite them from the backup when you need the originals back. :) I hope that makes sense. I usually have a copy of NeoLemmix in each level pack. It's a habit and it works great. I hope this helps! 8-)

In answer to your question about it being optional, it is. They don't need to be used at all actually. :thumbsup:
Title: Re: Oh Wow! More New Worlds
Post by: Guigui on March 03, 2026, 05:07:10 PM
Thanks for the clarification about custom sound FX.

As for custom music, I encounter an issue where I download HQ Music.rar file but then I cannot unrar it. I think this has to do with my Linux system that does not handle .rar files correctly.

Anyone kind enough to compress the music in another format like .zip for me to be able to access it ?
Title: Re: Oh Wow! More New Worlds
Post by: JawaJuice on March 03, 2026, 05:26:38 PM
Quote from: Guigui on March 03, 2026, 05:07:10 PMThanks for the clarification about custom sound FX.

As for custom music, I encounter an issue where I download HQ Music.rar file but then I cannot unrar it. I think this has to do with my Linux system that does not handle .rar files correctly.

Anyone kind enough to compress the music in another format like .zip for me to be able to access it ?

Hey Guigui  :) You can just install p7zip for Linux for free - that can extract RAR files.
Title: Re: Oh Wow! More New Worlds
Post by: 92Dexter11 on March 04, 2026, 04:55:33 PM
Hi Mobiethian!

Congrats on your new level pack, these levels are incredible!

I managed to complete every level, although I think some of my solutions for the later levels may be backroutes (see attached replays)


Spoiler
The 'Prepare' rank was quite easy and very enjoyable, the levels are beautifully decorated and often reminded me of levels from the original lemmings game. As an added challenge, I tried to save 100% on each of these levels, which was also very fun.

My favourites from this rank are probably "Tree Trunk Labyrinth", "A Sacred Vault", "Down in the Root Cellar", "A Little Flower Walk", and "Valley of the Mushrooms". The latter three especially were quite fun since they were quite tricky to save every Lemming. I also really like the designs of "Construction Function", "The Steel City" and "Caught in Liminal Space".



I found the 'Nuisance' rank to be much harder, some of the later levels really got me thinking. My favourite is "The Chosen One". I think it's really great level to end out on due to its high difficulty. Solving this one felt really rewarding, since it forces you to think critically and piece together the solution based on the odd skill selection and save requirement. "Mesmerizing", "Hoppin' On the Groove Line", "In the Rear with the Gear", "Glow in the Dark Pool" "Deep Chasm of Coinage" and "Terrarium" were also really fun, although I wasn't able to get the talisman for the latter.

By far the hardest for me was "Mirror World", it took me hours to solve, and I'm fairly certain my solution is a backroute, but I'm at a loss for ideas on how to proceed otherwise. "Down the Rabbit Hole" was also a really tricky level that I think I backrouted.

Also, just FYI, in the level "When the Whistles Blow" the steam on the far right side of the level doesn't kill the lemmings - it needs to be 1 pixel lower so they don't walk under it. :thumbsup:


Overall, this pack was really fun to play through and I feel honoured that it uses my tilesets. Thank you so much!  :thumbsup:
Title: Re: Oh Wow! More New Worlds
Post by: Guigui on March 07, 2026, 01:40:26 AM
Currently playing this pack and having a really good time.
I'm quite close to the end but I have mainly The Chosen One and Lemming Free Sugar Aid left to overcome.

For now I'd like to talk about the level Mirror World, spoiler needed I guess.


Spoiler
I could clear it with what looks like a backroute since I spare the shimmier skill. Then I looked at Dexter's solution who also states he has a backroute. His is quite similar to mine, except I use heavier timing things to make the left bunch of Lemmings turn around in time before splatting from the digger pit on the right side. Joining my solution if anyone is interested.

Looking at Dexter's solution I also noticed that he makes a pionner use the reversed exit with a shimmier skill, good job!
This never occured to me because the Clear Physics Mode shows me that the exit trigger is actually floating in the air, so seemingly not reachable from where Dexter reaches it. I'm joining a CPM screenshot where you can see the exit trigger floating in the air, and Dexter's lemming exiting while not going over this trigger.
So questions : is this a bug in the display ? Do all of you see the exit trigger floating in the air or is it just me ?

(https://i.ibb.co/Y7LGLPf0/Capture-d-cran-2026-03-07-02-23-54.jpg)
Title: Re: Oh Wow! More New Worlds
Post by: Armani on March 07, 2026, 08:23:31 AM
Thank you very much for playing our pack! :thumbsup:  I'll attach my own solutions to my levels, including the talisman solutions, so you can compare them with yours if you want! I also updated one of my level. :forehead: (Down the Rabbit Hole)

@Dexter
Spoiler
Mesmerizing
Intended! :laugh:

Mirror World
There's a minor difference between my solution and yours, but yours is perfectly acceptable too. ;)

In the Rear with the Gear
Intended! :laugh:

Down the Rabbit Hole
This one I may call a backroute. :(

Terrarium
Acceptable solution! I'll attach my talisman solution below!

The Chosen One
Perfect solution! Yeah, the skillset is a bit unusual. When I made the level, I first chose several skills and limited myself to using only those, and then tried to find interesting interactions between skill types that don't normally interact much. :santa:

@Guigui
Spoiler
Mirror World
I'd consider both your solution and Dexter's acceptable. ;)  The main idea I had in mind for this level was figuring out how to make a splatform with two builders so that the crowds from both sides can land safely. I'll attach my solution below.

The trigger areas of exits(and most other objects) have fixed relative positions. Because of that, rotating/flipping/inverting them can sometimes make the trigger areas look visually odd. That's why people usually avoid things like inverted traps or water except for aesthetic purposes, at least not in ways where the unusual trigger areas affect the solution. :XD:

That said, if someone asked me "Should a shimmiering lemming be able to use an exit attached to the ceiling he's shimmiering along?" my answer would be yes becuase it looks so natural! And in the same way, a shimmiering lemming can press a button attached to the ceiling. ;)

The Chosen One
Good luck with this level! Let me know if you'd like a hint. 8-)
Title: Re: Oh Wow! More New Worlds
Post by: Guigui on March 08, 2026, 01:27:32 AM
Thank you for your answer to my interrogation on The Mirror World Armani :

Spoiler
I totally agree with you : it makes perfect sense that a shimmier can access a reversed exit like it happens here.
What lead me to think that it was not possible here, is that in CPM the exit trigger appears floating in the air, and not buried in the ground (well, ceiling in this case) like it usually does.
But then again this makes sense with the way the engine works : the feet of the Lemmings (precisely the red star under them visible in CPM) touches the trigger area when shimmiering, so all good !

I'm almost done with the pack now : only the talisman on Terrarium is not achieved : I can save 43, but not 44 yet.

I could also clear The Chosen One without help, so pretty glad about it. I confirm this level uses unusual skills, and yet more unusual interactions between them! Gotta remember the NL Introduction Pack, advanced training to know some of them.

My route through The Chosen One was quite long and fulfilling. It unfolded like this
Spoiler
1) Figure out how to push all those buttons. As I remember from a level in contest 33 by Icho, you have to build some of your own shimmiable ceilings here. Also use the slider correctly.

2) Seeing the strict save requirement of 18/20, and the 2 stoners available, realize that I need to save this button pusher ; save The Chosen One himself !
This was the hardest part for me as all my attempts before that used the single digger elsewhere to either contain/free the crowd or make a way. So I had to spare that digger to save the Chosen One and this is where 3) comes into place.

3) Release the climbers correctly at the beginning to contain/free the crowd correctly w/o using the digger and stacker. This was not that hard actually.

4) Have a heartattack when ready to finally dig-save the Chosen One with the other climber at the end : digging in a diagonal floor leaves that little pixel triangle that prevents climbers from climbing  :XD:
Then I spent 15 more minutes trying to find another place to extract the Chosen One from down here, no success. Then I saw this extra stacker and understood the unbelievable combo : stacker + climber + digger = save The Chosen One  :thumbsup:

5) Have a last rush of tension when I saw that evil Armani put a flip down there, instead of a boring non climbable wall, so that the Chosen One has a limited amount of survival time before falling to its doom.
Fortunately my digger finished its pit some 20 frames before the Chosen One came back, and they could all go together to the exit. Oh Wow !

Thank you for the ride Mobiethian and Armani, I had a very good time with the pack.
Title: Re: Oh Wow! More New Worlds
Post by: Mobiethian on March 10, 2026, 07:39:08 PM
Thank you all for enjoying the level pack! :thumbsup: Armani and I am always happy when feedback and suggestions are received. Forgive me, I've been super busy with a lot of things in life and a new cat. Responding to everyone is a big task right now - considering how busy I am, but I do send my thanks! I am hoping that you'll all continue to enjoy our level packs, collabs or solo, we both appreciate it. I'll be checking replays in the near future. Also many thanks to kaywhyn for his support while I was away for a while! 8-)
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Guigui on March 13, 2026, 02:11:32 PM
Oh well, time to give up on Terrarium's talisman. I can save 43, but not 44. Sorry about that Mobiethian and Armani  :(

I'm joining my solution for the whole pack. I had a very good time with it. I loved the design and the way tilesets are used, especially the mushrooms and flowers ones. So thanks to Dexter for that too !

I'm giving quick thoughts on the levels that struck me the most :

Spoiler
Prepare 7 Flower Power. I had a surprisingly hard time containing the crowd and pushing the button here. I must have used a very suboptimal method, but it worked in the end !

Prepare 10 Construction Function. Very nice design on this one. I had a fun time figuring out a route from those thin diagonal floors, and went via some small holes here and there.

Prepare 16 Caught In Liminal Space Great design again !  It reminds me of the game Castlevania : Symphony Of The Night, mainly on PS1 and Saturn consoles if anyone is familiar with the game. The whole game is set up in a giant castle you have to explore. And where you think you're finally done with it and beat the final boss comes a twist :
Spoiler
You have to go through the whole castle again but it is reversed upside down, opening whole new paths and ways to explore !
So yeah, having reversed elements in here reminded me of that tremendous game.

Nuisance 6 Mesmerizing 1st level by Armani, I was not even scared ! And it went smoothly  8-)

Nuisance 7 Mirror World 2nd level by Armani, I was not even scared, and I should have been ! See discussion above.

Nuisance 8 Hoopin' on the groove line I had fun jumping here and there. A bit disappointed by the end part tbh. Maybe I backrouted it and the intended solution is somehow funnier ?

Nuisance 8 In The Rear With The Gear Not a very big fan of the level tbh. One quickly understands what needs to be done, and after that there is no thinking involved.  I salute the original idea and the beautiful design.
And most of all I salute the reference to that Sergent in the Full Metal Jacket movie, that very one who tells Joker he better stays "In The Rear With The Gear".
Now please make a level named "Lem has guts, and guts is enough".

Nuisance 14 Sugar Free Lemming Aid I spent so much time on this one ! For some reason I tried to used the downer tree branch. Must have realized sooner that this is not the correct way because it is hard to reach that is used up almost all my skills.

Nuisance 19 The Aquatic Ruins Very nice design again, where you have to let a lemming wander around and make the work in a very precise order and fashion. Making sure the crowd does not splat at the end was not that easy, maybe I missed something.

Nuisance 20 The Choosen One See discussion above, a real trip for my brain.
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Mobiethian on March 13, 2026, 09:01:45 PM
Thanks so much, Guigui! :thumbsup: Your feedback is extremely helpful, well said, and much appreciated! :lemcat: I'll check out those replays tonight and see how you've done. Thank you for enjoying the pack so much, and I mean all of you! :) And the feedback with great explanations, in detail, it's going to be fun to try and take everything into consideration 'if possible' for a 2.0 release in the foreseeable future. Ideas welcome! Thanks everyone! Thank you again, Guigui. :thumbsup:
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Mobiethian on March 15, 2026, 12:51:04 PM
Quote from: 92Dexter11 on March 04, 2026, 04:55:33 PMHi Mobiethian!

Congrats on your new level pack, these levels are incredible!

I managed to complete every level, although I think some of my solutions for the later levels may be backroutes

Overall, this pack was really fun to play through and I feel honoured that it uses my tilesets. Thank you so much!  :thumbsup:

You're so welcome and thank you, Dexter! I am so pleased that you like it and I do want to thank you greatly for making all of us the tilesets, they're so beautiful! :thumbsup: This wouldn't have been possible without you.

So are you going to plan on making any more tilesets/styles? I'd do it again as a sequel/expansion pack.
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: 92Dexter11 on March 15, 2026, 06:25:18 PM
QuoteYou're so welcome and thank you, Dexter! I am so pleased that you like it and I do want to thank you greatly for making all of us the tilesets, they're so beautiful! :thumbsup: This wouldn't have been possible without you.
:thumbsup:


QuoteSo are you going to plan on making any more tilesets/styles? I'd do it again as a sequel/expansion pack.

I did recently start work on a new set of Lemmings Faithful tilesets, but then lost all enthusiasm and motivation and took a bit of a break. They will be released eventually since I've already made a lot of headway on them, but I have no idea when that will be.
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Mobiethian on March 17, 2026, 01:16:52 PM
Update! There will indeed be a 2.0 release of this level pack with some changes. Most of all, there is a backroute in The Aquatic Ruins (Nuisance level 19) that was brought to my attention. The particular area has been sealed off and the level should have just one intended solution. This will be released with the next version. When will this be? I have no idea yet. I might go with another 20 levels (a third rank) for this level pack, totaling 60 levels as originally planned. :cute:
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Mobiethian on March 18, 2026, 01:50:42 PM
I just wanted to update everyone that I am working closely with kaywhyn to fix up Nuisance level 19 - The Aquatic Ruins. There should have been only one intended solution, but our testing team did, indeed, find a backroute. I appreciate the find! 8-) So this particular level is going to be a bit different in the next release.

Yes, that's right, next release. The v2.0 level pack will have a 'third' rank added onto it called "bothersome" as originally planned.

Stay lemtastic! :thumbsup:
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Mobiethian on April 03, 2026, 11:48:08 AM
So I've decided to exclude the third rank that was planned for the pack. Rather, I'll be fixing up existing levels and adding more pizzazz to them as I go. Mainly graphics-wise, no changed solutions. Nuisance Level 19 "The Aquatic Ruins" will be slightly different to fix up a backroute. A v2.0 release will still happen.

Basically, I would need a lot of help to do a third rank. I am still learning how to make more difficult levels for future level packs. Armani is working on a pack of his own and may be too busy to make more levels for this pack. I have been unable to reach him, which is understandable. Thank you, Armani, for your great levels! It was a pleasure to work with you again.

Take care, folks! :thumbsup:
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Mobiethian on April 14, 2026, 10:03:16 AM
Howdy folks! Guess what? We now have a 2.0 release to bring to you! This version has backroute fixes and additional graphics added to most of the levels. :thumbsup:

Download here: https://drive.google.com/file/d/1I_lmWZM_VZyi_GvzU9IEJ23canSgyJWh/view?usp=sharing

The download link has been replaced at the start of the topic as well. Have fun! Thanks for playing!

Note: If more backroutes are found, feel free to send me a PM and I'll see what can be done.
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Mobiethian on April 14, 2026, 12:53:35 PM
There was a slight boo-boo in "The Steel City". That has been changed and updated in the link.
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: kaywhyn on April 14, 2026, 01:11:19 PM
Thanks for the replies all! :thumbsup: I'm so sorry that I'm only just getting to respond to them now :-[ It's been an honor working with Mobiethian here to pre-test the entire pack before release and also to help him with the v2.0 update! :thumbsup:

I've added a short note next to the custom sounds download to let players know to backup the sound folder if one chooses to use them, as they will overwrite the defaults! That is indeed great advice @Icho gave there for Mobiethian and as a heads-up for everyone else ;)

Now my response to the levels where Mobiethian credited me for my solution:

Deep Chasm of Coinage

Both Dexter's and Guigui's solutions I consider acceptable. Guigui's is identical to my solution in nearly every way, but Dexter's eventually uses my solution element at the start, just in a different order from ours. In any case, well done to the both of you for your great solves for the level! :thumbsup:

The Aquatic Ruins

Nice, JawaJuice, Guigui, and Dexter have all more or less found the same backroute :D Still, great job with solving this level with impressive solutions! :thumbsup: Mobiethian and I have made some changes which will hopefully enforce the solution I helped him come up with better ;) I'm not sure if the level will hold up better now with them, but let's see!   
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: JawaJuice on April 14, 2026, 01:27:22 PM
Thanks, @Mobiethian and @kaywhyn for this update! I've already started looking at some of the updated levels and a fair few of my previous replays no longer work, so I guess I must have backrouted them before - more or less egregiously XD This is a good thing though, as I've now got more NL to play! :thumbsup:

Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: JawaJuice on April 14, 2026, 03:41:55 PM
So there were half a dozen or so levels in the end that required new solutions, including 'The Aquatic Ruins', of course. I'm also including my previous solution for 'Deep Chasm of Coinage'; it didn't actually need a redo though, so guessing it wasn't a backroute in the first place.

Spoiler
The only thing that makes me think 'The Aquatic Ruins' could be another backroute is the fact I didn't need the walker pickup, although that I suspect that might be a red herring ;) Main difference to my last solution is that I couldn't afford to waste a jumper interrupting the laserer this time around.

You'll have to let me know if I've found any more backroutes! :P

Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Mobiethian on April 14, 2026, 04:00:10 PM
Quote from: JawaJuice on April 14, 2026, 03:41:55 PMYou'll have to let me know if I've found any more backroutes! :P

Will do! I'm doing some more testing now actually, I'll be coming across that level eventually and we'll see if any more changes could or need to be made. :) Thanks, JawaJuice, I appreciate you and your assistance, always! :thumbsup:
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Guigui on April 14, 2026, 04:16:43 PM
JJ was faster than me on that one, here are my replays for the updated levels of v2.0.
I could not do 100% on some of the Prepare levels anymore, but I think they are more solid this time around.

As for The Aquatic Ruins, it is not a hard and very nice level ! Comments :

Spoiler
I also had to choose where to use the jumpers carefully. In the end I did not cancel the laserer because the extra basher allows for making the slight space needed to access the second button in a single jump despite the laserer hole.

I think I have the intended solution because I do need the walker pickup at the very end, to save the cursed slider.

The hardest part for me to figure was that one actually needs 2 pionneers to make it at the end : disarmer cannot be slider too. So isolating 2 lemmings at the beginning was necessary, and the weird part where one needs two builders to reach that leaf on the wall makes perfect sense !
So yeah, I guess this is intended solution ?


EDIT : after looking at JawaJuice's solution, I also have the idea that it is a backroute. Question :
Spoiler
How did JJ stop the laserer ? Is it stopped because it meets steel by like 1 or 2 pixels ?
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Mobiethian on April 14, 2026, 04:24:03 PM
Thanks for the input, Guigui and I am highly appreciative that you're playing. I'll check out your replay when I can. :thumbsup: I have some from others that still need reviewed. I gotta say though, The Aquatic Ruins is a very mysterious level! haha
Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: JawaJuice on April 14, 2026, 04:36:51 PM
Quote from: Guigui on April 14, 2026, 04:16:43 PM
Spoiler
How did JJ stop the laserer ? Is it stopped because it meets steel by like 1 or 2 pixels ?

Spoiler
I did the same as you :)  I used a basher to remove a little bit of terrain before using the laserer; I believe this changes the trajectory of the laser such that it doesn't need to be interrupted (to avoid destroying the platform above). I don't believe the steel acts to stop the laser; it normally would, but only if you're going into a significant chunk of steel, not just touching a couple of pixels at the very corner of a steel section.

Your solution sounds quite different to mine otherwise, GG.

Spoiler
The fact you did need the walker pickup makes me think I've probably backrouted it again! If I had to guess what the walker was for though, I would've thought it might be to release the blocker.

Title: Re: [NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]
Post by: Guigui on April 14, 2026, 05:57:26 PM
Quote from: JawaJuice on April 14, 2026, 04:36:51 PM
Quote from: Guigui on April 14, 2026, 04:16:43 PM
Spoiler
How did JJ stop the laserer ? Is it stopped because it meets steel by like 1 or 2 pixels ?

Spoiler
I did the same as you :)  I used a basher to remove a little bit of terrain before using the laserer; I believe this changes the trajectory of the laser such that it doesn't need to be interrupted (to avoid destroying the platform above). I don't believe the steel acts to stop the laser; it normally would, but only if you're going into a significant chunk of steel, not just touching a couple of pixels at the very corner of a steel section.

Sorry for spoiler discussion about stopping the lasered in The Aquatic Ruins !

Spoiler
I did not stop the laserer, in my solution it destroys the platform with the button on it, but then I overcome this with a well placed basher.
In the end your solution uses basher+laser+jump, where mine uses laser+basher+jump, so we're equal here.

But then I maintain that the steel definitely stops your laser. Later this allows you to save another skill and then have that builder left at the end to turn the slider around to the exit.

On my side I turn the slider around with the walker pickup, which is why I think my solution is intended whereas yours is backroute : laser stopped by steel is not intentionnal by designer Mobiethian/kaywhyn. Let's see what they say !