One thing I'd like to try in SuperLemmix at some point is a slightly shorter max fall distance. It's sometimes the case when creating levels that you want two or three consecutive unsafe falls, and have to resort to convoluted terrain setups, splat pad clutter, or uneconomically tall level heights in order to achieve this.
Since splat falls are a key feature of the game in general, it seems worth experimenting with.
I wonder if we can get some solid figures on max fall distance (in pixels) for various existing ports & engines.
NeoLemmix = 63px
SuperLemmix = 63px
Lemmini & co = 126px (63px in low-res)
Lix = 126px (63px in low-res)
Cheapo = 76px
I wonder what it is for Amiga, Genesis, etc.
Current instinct is to try an even 60px, but maybe even go as low as 50px (which would allow 3 consecutive splat falls in a 160px tall level). Lemmini has variable max fall distance, allowing it to be set per-level. This is probably a bit much as you could end up playing a pack full of levels with different fall distances; setting it per-pack seems like a better idea, perhaps keeping the default as it is now (63px).