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NeoLemmix => Community Edition => Game Bugs & Suggestions => Topic started by: Simon on November 02, 2025, 01:46:54 PM

Title: Replay Editor: Explain what blue means
Post by: Simon on November 02, 2025, 01:46:54 PM
NL-CE 1.0.1

The replay editor (what I call tweaker in Lix) sometimes prints some lines in blue (rather than black). I didn't find explanation anywhere in the program about what that blue means.

Ideas:


It feels unsettling without at least one of these.



Speculation: It means that the assignment entered the replay during insert mode.

The support for this is the weak connection by color to the blue R in the panel. The meaning of the blue R is similarly mysterious, the program conveys information only by color without explanation. At least, the blue R had the connection to the hotkey that you mapped yourself by functionality name and then pressed.

If I'm right and a blue line really means that this assignment was added during insert mode: I draw moderate benefit from of it. Over half the replay ends up blue in complicated levels. After entering insert mode, I stay in insert mode all the time until I have to click air to cut. At least it gives some random structure to the list for finding assignments by eye.

If you stay in insert mode and fast-forward physics past the end of the replay, then assign more skills, these new assignments are still blue, even though you couldn't see the blue R in the panel.

-- Simon
Title: Re: Replay Editor: Explain what blue means
Post by: WillLem on November 03, 2025, 07:59:50 PM
Quote from: Simon on November 02, 2025, 01:46:54 PMSpeculation: It means that the assignment entered the replay during insert mode.

This is correct. I agree, we could do more to make this clearer.

Quote from: Simon on November 02, 2025, 01:46:54 PMWrite static explanatory text in the tweaker.

This is my preferred solution of the ones you've suggested. A separate column negates the benefit of seeing all replay actions in frame order, which is the most useful way to present them. Ditching the blue isn't completely out of the question, but then we'd need some other way of denoting these actions (prepend "[R]" to the action? Hm, we'd still need explanation, and there's no reason we couldn't keep the blue text as well).

So, we can simply add some text at the top which says "Actions in blue added during Replay Insert mode" or something similar. We could even add a "?" button next to this text which would open a dialog explaining Replay Insert mode in more detail.

Thoughts?