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NeoLemmix => NeoLemmix Levels => Topic started by: Guigui on September 06, 2025, 11:28:33 AM

Title: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on September 06, 2025, 11:28:33 AM
(https://i.ibb.co/B5g7JVSs/logo.png)

I am glad to present my level pack : Save One.

In each level of this pack you have a bunch of lemmings, but can only save one!
To this end, I had to resort to many tweaks in the level design : limited skillset, traps, locked release rate (gosh how powerful is this thing!), death awaiting around many corners.
Maybe this feature will have you think of the game in a different way than usual : play all for one and be glad when you hear the single yippee at the end.

Of course I am sure many of you master solvers will try your best to break the levels, and succeed... Even though I put much care in ensuring this is not possible, I am impatient to see how you will backroute some levels and save many Lemmings!

This small pack consists of 16 levels split in 3 ranks of roughly increasing difficulty : Eon, Neo, One. It uses only original styles, and mainly the 8 original skills.

Each rank has a "one-of-each-skill" level, a remixed level from the original Lemmings games (I Am A.T., Lemmings Ark, and Dolly Dimple) as well as a single talisman.

Also a level kindly created by guest-star IchoTolot appears in the pack !

I consider the levels to be of moderate difficulty, and hope some of the later ones will require you to think more than a little to clear.

Pack is attached in this post, with the required style. Unzip in your main NeoLemmix folder.

In order to lighten the bad mood where all lemmings will die but one I attached famous, fun and catchy musics to the levels. Can you recognize them all ?
Accept download and unzip in your main NeoLemmix folder :
https://drive.google.com/file/d/1hFaCTmUTf6kiE7t9m8ph6prst8MkFL_Y/view?usp=sharing

Many thanks go to IchoTolot for playtesting the pack a lot and giving me advices to improve all.
Also to Strato Incendus for letting me use his handmade musics of the original OST. I used 3 of his songs in remixed original levels.

Here are some screenshots of 3 levels, one in each rank.

One 4 : Clues Do  Three brothers and sisters try to reach the exit.
(https://i.ibb.co/jPWDtGcH/Clues-Do.png)

Eon 3 : I Am E.Z.T.  Time to get your revenge on the T.!
(https://i.ibb.co/zdNJMth/EZT.png)

Neo 2 : So Many Spikes Easy when you know how ?
(https://i.ibb.co/Lz4wX5Mz/SMS.png)

I thank your for reading and hope you have fun with the pack.
Title: Re: Save One : do you have what it takes to save only one Lemming ? (16 levels)
Post by: IchoTolot on September 06, 2025, 07:58:07 PM
Here are my updated solutions after the beta test.  :)

I can confirm that there are some really good levels in here!  :thumbsup:

@Guigui: You might want to add the approximate difficulty of the pack in the topic's title like the other packs. I would suggest around Medium or Medium-Hard.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Armani on September 07, 2025, 08:39:26 AM
I just played through the pack and here're my replays. :laugh: (two replays for One_3 and one replay for every other levels each.)
I managed to save multiple lemmings on only one level "Aquarium Deception". The talisman said save two but I managed to save most of the lemmings.
There are many good levels but my favorite was "So many Spikes", that was a brilliant level :thumbsup:
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on September 07, 2025, 04:14:38 PM
Hey there Armani,

Now this is a great moment for me when you solve my levels, as I remember I had a so tough time solving yours in Holiday Lemmings 2024!

Thank you for playing and for the kind words on the levels, I hope you enjoyed your time here. It is true that SMS took me a long time to set up properly. IchoTolot found a lot of backroutes that were not as cool as the intended solution you found.

You solved all of them levels brilliantly, and discovered some other backroutes/alternate solutions of course, details under spoiler :

Spoiler
Eon 2 Trust Your Lucky Star ? Nice trick to let them compress and clear 2 bars at once with a single miner. I'd rather player to bash through the last structure, then figure out how to save the climber. You can do this even with saving a skill for the talisman.
So I just moved the trap one bar to the right to prevent your solution.

Eon 5 Four Shruggers Real Backroute there, you're not supposed to reach exit using a single Lem ! Interaction is better so I worked on the chains again to prevent using the 4 bridges with the upmost lemming to exit on his own.

Neo 1 One Hot Minute Backroute again, not supposed to be able to bomb the way through the E by going the upper route. I put the star some pixels higher to prevent this.

One 2 Aquarium Deception Oh no ! Saving 70 Lems here ! My bad, going above the shredders was supposed to be a splat fall. Level is way too easy like this, I set the splat again.

One 3 Clappy Clapple First solution is intended. Second is very fine too though more tricky. It again shows how Release Rate and compressing lemmings can be powerful in this game, good job ! Level did not change.

One 5 Blues Nice solution too, you went through very little pixel and hard timing to get there I'd say ! Though I will consider it a backroute as you dont use most of the level and it looks like you got quite lucky at the end that the 2 survivors were close enough to reach exit like you did.
I made little change here again, can you find intended ? It is more straightforward and a bit easier to execute I think, you're not very far actually.

I changed the pack in the first post to block those backroutes in Eon 2, Eon 5, Neo 1, One 2, One 5, sorry if it breaks replays already given.

Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: IchoTolot on September 07, 2025, 06:19:26 PM
My replay for Neo_1 broke so I had to find a new solution which fulfils the talisman + does not use 3 of the skills. Probably another backroute. :evil: 
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on September 07, 2025, 08:36:58 PM
Oh yes nice. This Neo 1 is very open ended, lots of solutions indeed. It is a miracle no one managed to save more than one yet...

Building the gap between O and N is a great time saver for sure. This solution is not really a problem to me, except that it breaks the talisman which I thought was only accessible with a kind of counter intuitive solution.
It may happen that I prevent this build from O to N some days, lets see how things turn out.

Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Armani on September 09, 2025, 10:43:21 AM
resolved updated levels  8-)
Spoiler
Eon2, Eon5 - look intended for me now :laugh:
Neo1 - probably intended? since you said the intended solution is counter intuitive and I made the turn-around point farther and save more time as a result.
One2 - looks intended :laugh:
One5 - another nuke solution.. I'm pretty sure the intended solution has some kind of nuke interaction in it to compensate the lack of destructive skills, but I'm not sure if this is the one you intended. ???
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on September 09, 2025, 03:41:52 PM
Fine resolves here  8-) I loved your method for passing under the E in Neo 1!

All are definitely acceptable as intended, except maybe One 5.


Spoiler
One 5 Blues : Using nuke seems mandatory indeed because not enough destructive skills. Your solution with flooding a chain then nuke and block near the exit does work, though it could certainly save more than one with a little tweaking and luck.
Maybe I'll work a little more on that, but the number of ways to reach the exit is so big that I'm scared I cannot counter them all.

Intended solution uses the whole level, and control the lemmings so that it is quite impossible to miss the nuke part.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on September 14, 2025, 02:08:43 PM
I modified the pack once more in the first post, sorry again for breaking previous replays.

Only the following levels have been modified :

Spoiler
Eon 2 Trust Your Lucky Star : changed the vertical structure again, talisman was too easy.
Eon 5 Four Shruggers : worked on the chains to prevent easy ways in them. Beware if you're used to them : Oh No Brick chains do not react as usual.
One 3 Clappy Clapple : tightened things and removed a builder. This breaks the second solution with compression offered by Armani some posts upper. It was cool, but involved the pionneer to go in by himself, and I think interaction is always better.
One 5 Blues : blocked Armani's last backroute to the exit. I must say his solution was very tricky indeed but I fear it may save more than one. Can you find intended ? Easier to execute I think, lems control required.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: IchoTolot on September 14, 2025, 07:34:59 PM
Just posting an update of my replay collection.  :)
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on September 14, 2025, 08:41:30 PM
IchoTolot always fast solver ! Quick comments on your new replays, may contain advices on how to solve :

Spoiler
* Eon 2 Trust Your Lucky Star : at least the talisman requires some trials and errors by the player now.

* One 2 Aquarium Deception : I'm wondering if one can save 3 lems with the same method : try to make the last
3 left bridges at the end to have 3 in the correct diretion. Cannot pull it off yet myself.

* One 4 Clues Do : looks like you're speedrunning this one now! Look at how close the second builder was to the first.

* One 5 Blues : can I ask how you manage to assign the climber to the correct lem with low ID at the end ? I assign it at the beginning of level, before they're all together, to make sure I have a correct one.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: IchoTolot on September 14, 2025, 09:25:18 PM
Quotecan I ask how you manage to assign the climber to the correct lem with low ID at the end ?

I use NL's highlight lemming function - the lem gets marked with an arrow. Then with a simple right-click on the skill I can assign it directly to the highlighted lemming.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: kaywhyn on November 06, 2025, 11:54:33 PM
@Guigui

Congrats on the release! :thumbsup: I'll be taking a look at your level pack as soon as I go through some other ones that were released before yours. As I just completely solved all of StokeApe's STOKEAPE JUMBLE earlier today, that means in order the next packs I'll be playing are ScottyLems and Lock and Key. Once I'm done with those two, then it'll be time for your pack! :thumbsup: When I do, I of course will link my LP ;) For now, I must say the level previews look great, that L1 Pillar one especially looks amazing! :thumbsup:

That's awesome that Icho was your pre-tester for the pack before release! :thumbsup: Indeed, he's one of the main go-to people for that, myself being another that many have also asked to pre-test levels for. So, if you ever want a second opinion or looking for other possible pre-testers, I can be one :)

Regarding the music, I recognize a lot with them. 12/16 as a matter of fact. As a result, you'll probably hear me singing a lot in my LP! :laugh:   
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on November 07, 2025, 01:25:40 AM
Ouch, now comes the time when kaywhyn will LP my pack, such a good time  :lem-mindblown: . Many thanks to you, and this whole forum, for making the Lemmings game alive.

I'm also very glad that IchoTolot playtested the pack, he helped a lot. Because of the whole "you can only Save One lemming" thing, levels tend to be very prone to backroutes. A single mistake and all Lemmings can go in, not good.
At first I was working alone : make a Save One level --> playtest --> find it's nice --> go to sleep --> launch the level again the morning after --> find 3 backroutes that save more than one -->  ???

So I quickly understood that my solving skills were not good enough to ensure the pack to be solid and asked IchoTolot for help. The only reason why I asked Icho instead of you kaywhyn is because he is moderator on this subforum and he seemed to be more active than you on the forum at this time, I did not want to bother you. Needless to say he found looots of backroutes faster than me, and gave many good advices to make the whole thing better. I'm pretty satisfied of the pack as it is now and hope you have fun with it.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: WillLem on November 07, 2025, 01:34:24 AM
Solved the Eon levels, these were great fun! Some feedback:

Build Quality: Very good. The levels are carefully crafted and tastefully decorated with attention to detail throughout. The OG style sets are used with originality and flair, giving the levels their own unique flavour.

Difficulty: So far, definitely a challenge but very accessible. The levels can be solved with minimum use of CPM and other player assists, and the level layouts hint at the solutions enough to give the player a starting point whilst not giving too much away. If it gets more difficult from here I'll probably start to struggle, but due to the overall quality of these levels I'll definitely attempt to finish this pack at some point.

Enjoyability: Excellent! I had fun solving these. It's been a while since I've sat down and just played the game, so it was a joy to be presented with levels that were challenging without being too complex. The concept is interesting and the size of the pack is inviting; I was able to get this first group of levels solved in under an hour.

Enjoy the replays!

Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on November 07, 2025, 09:55:30 AM
Hello WillLem,

Thank you a lot for the write up and the kind words ! I'm glad you had a good time with the EON rank. Things may get a bit tougher after, but all remain accessible I hope.

Indeed the pack is small, mainly because I do not have that much time to create many levels and I cannot think about something else when I have a level creation in mind. So I had to get those levels out to be able to move onto something else. I guess this is less intimidating than 100+ levels packs.

Also about the decoration in the levels, thank you again for noticing and appreciating them. Those took way longer than expected to create ; each time I decided to add decoration, they created unwanted backroutes. Countless times during playtests, IchoTolot used what was supposed to be decorations to destroy the levels, evil him !


As for your replays they are perfectly fine and almost intended, congratulations !

I say "almost" intended because of EON 2 : Trust Your Lucky Star ? (the one with big vertical structure at the end). Details under spoilers :

Spoiler
The clever solution you give makes very little use of the crowd : just need a bomber apart from pionneer. Intended uses the crowd a bit more.
I always think interaction with the crowd is better ; if the pionneer can go in by himself, then the whole "Save One" theme falls apart.
I'll certainly work a bit more on the vertical structure to enforce things. I have to find a way to ensure that if one lemming bashes through the structure, then he cannot stop without using a skill.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: kaywhyn on November 07, 2025, 09:05:57 PM
Quote from: Guigui on November 07, 2025, 01:25:40 AMOuch, now comes the time when kaywhyn will LP my pack, such a good time  :lem-mindblown: . Many thanks to you, and this whole forum, for making the Lemmings game alive.

Our pleasure! :thumbsup: We're very happy to have you! :)

QuoteI'm also very glad that IchoTolot playtested the pack, he helped a lot. Because of the whole "you can only Save One lemming" thing, levels tend to be very prone to backroutes. A single mistake and all Lemmings can go in, not good.
At first I was working alone : make a Save One level --> playtest --> find it's nice --> go to sleep --> launch the level again the morning after --> find 3 backroutes that save more than one -->  ???

Yup, happens even to the best of us. I've been making custom Lemmings levels for 4 years now and I still haven't gotten a lot better at backroute fixing myself :-[ Similarly, just ask others who have been in the level making scene far longer than me, and they will tell you that their levels have still been known to get backrouted. Doesn't matter how long one has been making levels. A person could possibly have been making levels for twice as long, or maybe three times as long, as me (just look at how many patches Lemmings United received after Icho released it!), but still backroutes can result. With experience, over time the amount of backroutes can be drastically reduced, though on occasion one or two can still slip by unnoticed :evil: That's pretty much why people have testers for their levels/packs! ;)

QuoteSo I quickly understood that my solving skills were not good enough to ensure the pack to be solid and asked IchoTolot for help.

Nah, your solving skills are far better than you give yourself credit for. For example, you were able to complete DoveLems, Lemmings Plus 1, nearly all of Weirdyland, and I believe all of Quest for Kieran? This is quite an accomplishment, I must say, so congrats! :thumbsup: Even if there are a few levels of a pack you couldn't solve, it is also, in my opinion, a great achievement to come very close to solving all of a level pack, especially one that is really hard :)

I recently explained to another member in this community that it is a misconception that everyone here is an expert Lemmings level solver. What is true is that nearly every member here has completed at least one of the official Lemmings games and hence possess adequate knowledge of the game. However, few have been able to solve completely many custom Lemmings level packs. This is in large part due to how custom packs tend to be far harder than the official games themselves. The hardest custom packs make ONML look like a pushover, even though a lot of us, myself included, really struggled with that game back in the days.

QuoteThe only reason why I asked Icho instead of you kaywhyn is because he is moderator on this subforum and he seemed to be more active than you on the forum at this time, I did not want to bother you.

No worries at all. It's simply letting you know that you can also ask me to playtest your levels for future reference :) You're right that for the last few months I kind of gave the appearance that I wasn't around. In truth, I was, where I checked in a few times whenever I could each day, and simply didn't have anything to post on the site ;)
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on November 09, 2025, 12:19:27 AM
Thanks for the kind words kaywhyn. Yeah I must be not that bad at Lemmings  8-)
Quest From Kieran I left aside for the moment, kind of discouraging to me in the last rank.
I also started Lock and Key by Dexter, but it is hard too, cannot get past level 3...
I think I have better time with simpler packs for now.


Following WillLem replays, I changed EON 2 level, new version in the OP.
Sorry for breaking your solution WillLem, but I found it backroutish and it made the level not that interesting.
This may also break IchoTolot and Armani's previous replays, but the core solution is the same.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: IchoTolot on November 09, 2025, 04:42:14 PM
Eon 2 indeed needed an update.  ;)

I attached my new replay collection.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on November 09, 2025, 04:51:44 PM
Yep, EON 2 looks and solves better now.
Icho does not use the easiest lucky star, but get the Talisman nonetheless !
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Turrican on November 11, 2025, 03:36:36 AM
 Hi Guigui!

I have tried the first two ranks of your pack , and here are the replays of my solutions.

Very well made levels , and the puzzles have a lot of variety!

Also , in one of the levels ( So many spikes ) , I saved more than one lemming ( 9 lemmings ) .

The following days , I will see If I will be able to try the third rank.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on November 11, 2025, 05:08:02 PM
Thank you for the replays Turrican ! Good job on clearing EON and NEO ranks  :thumbsup:

You have some clever solutions here, some of them I consider backroutes :

* EON 2 Trust Your Lucky Star : the pioneer goes in by himself, no crowd needed again  :forehead: Good job destroying this vertical structure just enough to get through. I think this backroute is not hard to cancel.

* NEO 2 So Many Spikes : you save 9 in a Save One level, you clever evil!! What else could I wait from the Lemmings community ? I will work on this too.

If you plan to try ONE rank, maybe I'll wait for your solutions to see if some things have to be changed there too.
Then again, thank you for trying the pack and the kind words.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Turrican on November 12, 2025, 05:28:14 PM
Thank you for your comments!  :thumbsup:

About the backroute fixing : I would like
to try also the third rank , but because of various reasons, I have very limited time in general, so I am not sure when I will be able to try the third rank.

So in that case, do the backroute fixes , whenever you want .
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on November 14, 2025, 10:26:45 AM
I updated the pack, again. Following levels have changed to fix backroutes.

No major changes, all of you who already solved the levels can do it again (with very few variations maybe, dont bother if you dont feel like it).


EON 2 Trust Your Lucky Star Change to the vertical structure, cannot get through with the pioneer alone, hopefully ! Also Talisman a bit harder imo.

EON 5 Four Shruggers Turrican solution was nice, but he only watched 3 out of 4 shruggers.

NEO 1 One Hot Minute I changed the talisman to "use only 1 climber", removed tighter time limit. The level with 2 climbers is quite easy and open-ended. Looks harder with a single climber.

NEO 2 So Many Spikes Prevented Turrican evil backroute which saved 9!
This was an almost unbelievable turn of events : have the crowd facing right, be at the pixel-precise height that allows to instant-bomb deep enough, and have good enough timing the free the crowd from a basher tunnel with a digger ?!
Brilliant strategy for sure, not intended of course, and what was the probability of all of this being possible ?



Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: JawaJuice on November 19, 2025, 03:53:29 PM
I gotta say, @Guigui, there's no way this pack is Medium difficulty, imo. I've completed all Medium packs released to date, including DoveLems (which I also thought was a hard 'Medium') and this has given me considerably more trouble than any of them! On my last attempt, I cleared the first rank but couldn't complete any levels from the second rank. Thought I'd give it another crack just now, but I see your update means two of my replays from before no longer work! I will persevere with it though :-P
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: JawaJuice on November 19, 2025, 04:41:34 PM
OK, your EON updates didn't pose too much problem actually ;) Replays for this rank attached. I do like your concept with this pack, Guigui; it definitely forces you to approach problems differently, knowing you only have to save one. For my money, Level 4 (Head Bang...) of EON is by far the trickiest - not just in seeing a solution, but the execution is pretty difficult as well.

Spoiler
I'm not sure if I did Level 2 'properly', I really can't work out what the blocker is supposed to be for there - to stop the progress of the basher after the climber has got past maybe? It seemed easier to just rely on timing and not use the blocker to me, but maybe I'm being obtuse!
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: JawaJuice on November 19, 2025, 04:54:56 PM
Quote from: Guigui on November 09, 2025, 12:19:27 AMQuest From Kieran I left aside for the moment, kind of discouraging to me in the last rank.
I also started Lock and Key by Dexter, but it is hard too, cannot get past level 3...
I think I have better time with simpler packs for now.

For what it's worth, I've tried Quest From Kieran a few times myself and given up every time when I hit the final rank. It's a very hard pack at this point. I found his Abandoned Zone more accessible - did manage to complete that one. I struggle with pretty much everything Dexter has released - Lock and Key was too hard for me as well. The only pack of his (and ∫tan x dx) that I have managed to finish is Lemmings Faithful.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on November 19, 2025, 11:12:28 PM
Thank you for playing the pack JawaJuice, you got all of them solutions as intended in EON rank ! :thumbsup:

In NEO rank you can clear NEO 1 easily. Maybe NEO 2 starts to get a little more difficult, let me know if you try.

Some comments on your solution :

Spoiler
EON 2 Trust Your Lucky Star ? You have intended for the talisman which saves the blocker : start bashing when the climber is about the height of the Lucky Star ! To my knowledge, this is now the only way to get through the vertical structure w/o using the blocker.

About intended solution using the blocker you are also right : just start bashing at any time, and stop the basher with a blocker when the climber is safe from the traps.

EON 2 Head Bang Bump Wash Dry Turn Blow This one is not that hard, the solution is in the title. Look at the Head of the worker which :
Bang : when he is a digger (you have to be a metal music fan to get the headbang concept ;))
Bump : when he bumps his head while building
Wash : when he bashes under the water
Dry  : when he walks under the shredder
Turn : when he is a blocker
Blow : When ... Oh No !
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: JawaJuice on November 19, 2025, 11:49:49 PM
The head bang level is not that hard if you realize the key to the solution is in the title, but if you're an idiot like me and just think it's a random title, then trust me, it's hard ;) That level took much longer than any of the others in EON for me.

You're right about NEO 1 not being too bad (although I have no idea how to get the talisman solution) and I did finish 3 (Eroded Ark) - very clever design that one, well done! As for the other three levels, I'm completely stumped! Level 5 actually caused me to rage quit, which doesn't happen too often! I just can't see how any of these levels are possible. Obviously they are, as people have done them but I'm afraid they're beyond my ability to solve :( I stand by what I said: this ain't a Medium pack, it's either Medium-Hard or straight-up Hard imo.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: kaywhyn on November 20, 2025, 11:47:40 AM
@Guigui

Just letting you know that I still plan to get to your level pack, but that all depends on when I'm able to finish Dexter's Lock & Key. My LP of that is currently on hold since that pack is whooping my behind very badly. Says a lot when it's me that's getting stumped! However, I have said plenty of times that Icho and Armani are both far better level solvers than me. I acknowledge and accept that I'm not the best level solver of the game, and that's all right. It was never my aim to be the best level solver, though I suppose that I do have the distinction of having so many packs solved :laugh:

It's funny, because back when I was a kid I thought I was pretty good at Lemmings. Didn't take me long to realize that I'm not as good as I thought I was was when I first started getting into custom level packs for Lemmings. MazuLems was my very first custom pack I played, but I was a high schooler at the time, and I also played it on Dos. It was really difficult for me, but I eventually was able to get it all solved. I then played some custom level packs, the mini 10-level packs for Dos, and same affair, where some of the ones I played are known to be quite hard, so for some I wasn't able to solve at first but when I came back to them years later I was able to.

@JawaJuice

Quote from: JawaJuice on November 19, 2025, 03:53:29 PMI gotta say, @Guigui, there's no way this pack is Medium difficulty, imo. I've completed all Medium packs released to date, including DoveLems (which I also thought was a hard 'Medium') and this has given me considerably more trouble than any of them! On my last attempt, I cleared the first rank but couldn't complete any levels from the second rank. Thought I'd give it another crack just now, but I see your update means two of my replays from before no longer work! I will persevere with it though :-P

Keep in mind that the Medium difficulty classification for Guigui's pack was suggested by Icho, who is quite possibly the best level solver in this community. He made Lemmings United, one of the most difficult packs currently in existence, and for which I'm one of three people who solved all of it. Icho was also the one who pre-tested Guigui's pack.

Quote from: JawaJuice on November 19, 2025, 04:54:56 PM
Quote from: Guigui on November 09, 2025, 12:19:27 AMQuest From Kieran I left aside for the moment, kind of discouraging to me in the last rank.
I also started Lock and Key by Dexter, but it is hard too, cannot get past level 3...
I think I have better time with simpler packs for now.

For what it's worth, I've tried Quest From Kieran a few times myself and given up every time when I hit the final rank. It's a very hard pack at this point. I found his Abandoned Zone more accessible - did manage to complete that one. I struggle with pretty much everything Dexter has released - Lock and Key was too hard for me as well. The only pack of his (and ∫tan x dx) that I have managed to finish is Lemmings Faithful.

Yea, Quest From Kieran is a very difficult pack. If you gentlemen had been struggling so much with it, I think my suggestion to Kieran that the pack is Medium - Very Hard is quite accurate then! I pretty much knew from the very first level that it was going to be a hard pack. I also struggled in plenty of places but eventually was able to get to the end.

As for integral of tan xs' and Dexters' packs, yea, I would agree about their earlier packs being hard ones. I've completed them all, though with a lot of backroutes for LemRunner. Even though I'm currently stumped by Solitude 5 of Lock & Key, just from the first 5 levels I say that Dexter's pack is much harder than LemRunner!

Finally, I silently took a look at the two levels that you reported from LemFan's pack as not possible to solve and I too couldn't solve them. You're absolutely right that it seems due to either not enough skills or the wrong skill types provided that make them unsolvable. That report of yours was what made me make a topic on the NeoLemmix Main board about always making a solving replay for any completed levels an author makes ;)


You probably both noticed my signature that includes my channel. A lot of my recent stuff has been posting video solutions to custom Dos/Lemmix packs that I've finally managed to solve completely after being on and off about them for the past several years until I finally succeeded in the last few weeks. Those packs I have video solutions of are all quite difficult!     
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: JawaJuice on November 20, 2025, 12:29:37 PM
Quote from: kaywhyn on November 20, 2025, 11:47:40 AMKeep in mind that the Medium difficulty classification for Guigui's pack was suggested by Icho, who is quite possibly the best level solver in this community. He made Lemmings United, one of the most difficult packs currently in existence, and for which I'm one of three people who solved all of it. Icho was also the one who pre-tested Guigui's pack.

Hey kaywhyn :) Apologies, it wasn't my intention to question Icho's judgement or ruffle any feathers, but as someone who has completed literally every other pack on the forum with 'Medium' designation, I thought I would offer my perspective. I'm aware that Icho is one of the best solvers on the board, as well as a very accomplished creator, but is it not possible that what someone of his skill considers 'not too difficult', many others like myself might struggle with? I believe it was Icho that designated DoveLems Medium as well, and I found that pack pretty hard towards the end. Ultimately, difficulty designation is subjective and depends entirely on who's playing it. I would also just mention that Icho initially said on this thread that he thought this pack should be either Medium or Medium-Hard. I feel the latter is more appropriate but yes, that's just one man's opinion. Everyone is of course free to disagree! ;)

QuoteYea, Quest From Kieran is a very difficult pack. If you gentlemen had been struggling so much with it, I think my suggestion to Kieran that the pack is Medium - Very Hard is quite accurate then! I pretty much knew from the very first level that it was going to be a hard pack. I also struggled in plenty of places but eventually was able to get to the end.

Yes, I think you were spot on in suggesting Medium-Very Hard for that one. It let me know going in that it was gonna get really difficult, but I still thought I'd give it a crack! I enjoy Kieran's approach to level design.

QuoteFinally, I silently took a look at the two levels that you reported from LemFan's pack as not possible to solve and I too couldn't solve them. You're absolutely right that it seems due to either not enough skills or the wrong skill types provided that make them unsolvable. That report of yours was what made me make a topic on the NeoLemmix Main board about always making a solving replay for any completed levels an author makes ;)

Ah! If someone of your solving ability is saying that as well, then I think that settles it - I'll check out your topic.

Incidentally, I don't know whether you missed it, but I also posted my replay for your AWESOME Fire Level to the random levels thread. I'd be interested to know whether it's the solution you intended.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: kaywhyn on November 20, 2025, 09:53:54 PM
Quote from: JawaJuice on November 20, 2025, 12:29:37 PMHey kaywhyn :) Apologies, it wasn't my intention to question Icho's judgement or ruffle any feathers, but as someone who has completed literally every other pack on the forum with 'Medium' designation, I thought I would offer my perspective. I'm aware that Icho is one of the best solvers on the board, as well as a very accomplished creator, but is it not possible that what someone of his skill considers 'not too difficult', many others like myself might struggle with? I believe it was Icho that designated DoveLems Medium as well, and I found that pack pretty hard towards the end. Ultimately, difficulty designation is subjective and depends entirely on who's playing it. I would also just mention that Icho initially said on this thread that he thought this pack should be either Medium or Medium-Hard. I feel the latter is more appropriate but yes, that's just one man's opinion. Everyone is of course free to disagree! ;)

Nah, you're good. I know you weren't questioning Icho's judgment on the difficulty of Guigui's pack :) Indeed, difficulty is quite subjective. What some people find easy, others may find hard, or vice versa. Similarly, one's idea of medium difficulty may be quite different from someone else's idea of medium difficulty. I would agree with you on DoveLems being on the high end of the medium difficulty especially near the very end. Here, the classifications were made according to the average difficulty of the pack as a whole. Yes, there are some individual levels in there that I would consider to be "Hard" difficulty, but as a whole the average of all the difficulties of every level of the pack is around "medium" since there's a bunch of levels that are considered "easy" as well. Thus, when you take the average (arithmetic mean) of all the easy, medium, and hard levels of the pack, it comes out approximately medium :)

PimoLems I would also consider on the higher end of the medium difficulty especially near the end, though I personally consider it a Medium - Very Hard pack instead as I feel like it has way more hard and very hard levels than DoveLems. Thus, a case of while most of the time Icho and I agree on the difficulty classification of the packs, there's still some where we slightly differ on that, and that's ok :P Hence harking back to how difficulty is subjective as you mentioned ;) 

QuoteIncidentally, I don't know whether you missed it, but I also posted my replay for your AWESOME Fire Level to the random levels thread. I'd be interested to know whether it's the solution you intended.

Yes, I did take a look at your solution to my AWESOME Fire Level, and this backroute you found is quite similar to another solution I was provided months ago. I simply haven't gotten around to fixing it up yet, and same thing with Hero Time Again? You can probably tell that I don't like backroute fixing, it tends to be stressful for me. Especially as I often find myself spending way more time backroute fixing than the time I spend solving levels and packs :P What should be simple decisions on how to patch a backroute I generally find myself overthinking or some not very nice way of fixing them :laugh: 
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on November 24, 2025, 11:39:14 AM
Quote from: JawaJuice on November 19, 2025, 11:49:49 PMYou're right about Neo 1 not being too bad (although I have no idea how to get the talisman solution) and I did finish 3 (Eroded Ark) - very clever design that one, well done! As for the other three levels, I'm completely stumped! Level 5 actually caused me to rage quit, which doesn't happen too often! I just can't see how any of these levels are possible. Obviously they are, as people have done them but I'm afraid they're beyond my ability to solve :( I stand by what I said: this ain't a Medium pack, it's either Medium-Hard or straight-up Hard imo.

Ouch, sorry for the ragequit on NEO 5. I must admit this level was designed to be kind of stressfull and tough on timing, or else it would not be called The 6'' Escape Plan


(By the way for those keen on extreme music, just search for Panasonic Youth by The Dillinger Escape Plan on the interwebz ; to find the original 'song' that has been 8-bit remixed for this level)


If you feel like coming back to NEO rank later, I can give as a general advice that all intended solutions use the crowd to help save one Lemming, no Lemming going to the exit by itself is allowed. Now for more specific but still vague advices if you wish :

Spoiler
NEO 2 So Many Spikes : this one may be the toughest of the rank. Do know that at least first and last lemming have an important role

NEO 4 Tower Of Sacrifice : created by IchoTolot so blame him for the difficulty ! Once you made one Lemming a climber, you must notice that the music is "I Will Survive". So please make him survive at any cost. Really nice level design by Icho where things fall into place by themselves afterwards.

NEO 5 The 6'' Escape Plan : one of them Lemming has to Escape this very poor level design. Via thE uppEr or downEr routE is your choicE.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: JawaJuice on November 24, 2025, 11:57:23 AM
Ha, rest assured @Guigui, I never give up on a pack for good - just sometimes, you need a break and move onto something else that you can do, you know?

Your clue to NEO 5 might be a bit too cryptic for my little brain to process but I appreciate the annoyance of this level was intentional - it's kind of a troll level, no? As for 4, I can almost do it but always come up one skill short, which is a common experience for me with Icho's levels and typically means that I'm almost there but haven't quite got one element of the solution right.

Spoiler
NEO 2 is haaaard man :D I get the basic idea, but whatever I try, I always finish up a lemming short of the target. It's funny because there aren't really that many options, so it's clearly just some detail I'm not catching there. As I say though, I will come back to the pack at some point and try again :thumbsup:
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Turrican on November 29, 2025, 02:26:07 AM
I have tried the One rank , and here are the replays of my solutions.

I enjoyed the pack a lot! it's theme is pretty original , and as I said in my first post , the  puzzles have a lot of variety.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on November 29, 2025, 12:30:48 PM
Quote from: Turrican on November 29, 2025, 02:26:07 AMI have tried the One rank , and here are the replays of my solutions.

I enjoyed the pack a lot! it's theme is pretty original , and as I said in my first post , the  puzzles have a lot of variety.

Now I feel both  :thumbsup: for you Turrican, and  :scared: for me.

You cleared them all brilliantly, but 5 out of 6 are total backroutes, including some really easy ones that were totally overlooked !

This ONE rank now looks like a total mess to me, and I need to work more on it. I'm glad you enjoyed it still, thank you, though I think the intended solutions are much more satisfying than some you provided.


EDIT : and the OCD strikes, it cannot let me leave the ONE rank like that. Update includes modifications to the following levels following Turrican replays :

Spoiler
ONE 1 : prevented easy half-turn at then end. Turrican solution was nice but a bit too easy for last rank imo.
ONE 3 : prevented building directly to exit, who can do build directly to exit in Dolly Dimple ?!
ONE 4 : prevented half-turn with 2 close builders. Ichotolot had this solution too, nice but defeats the purpose of the clues given in the "Clues Do" level.
ONE 5 : tired of you guys flooding the exit area, so I just put AMAZING FIIIIIIRE here. Now the intended way to exit is easier to spot.
ONE 6 : I cant believe Turrican's backrtoute was not found earlier. Tortured minds of long-time lemmings player do not even see very simple solutions when they exist. Hopefully now they dont exist anymore in this level.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: darkshoxx on November 30, 2025, 09:46:59 PM
Current Work In progress, good fun. The Umbrella one, if this is the intended solution then it's a brilliant.
I assume the clappy clapple is a backroute.
looking forward to finishing the ones I haven't gotten yet.
There's a high variance in difficulty  :)
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: darkshoxx on November 30, 2025, 09:47:54 PM
The upload may have failed Auto.zip
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on November 30, 2025, 10:59:26 PM
Quote from: darkshoxx on November 30, 2025, 09:46:59 PMCurrent Work In progress, good fun. The Umbrella one, if this is the intended solution then it's a brilliant.
I assume the clappy clapple is a backroute.
looking forward to finishing the ones I haven't gotten yet.
There's a high variance in difficulty  :)

Thank you for the input darkshoxx, you have good solutions here. Some comments :

* ONE 3 Clappy Clapple for sure is a backroute : you saved 3 and could save more. I thought I had this covered at some point, but it looks like this backroute reappeared... I will fix it, you are not very far from the intended solution at all.

* NEO 2 So Many Spikes I consider it a backroute too, because the pioneer goes in by himself, no crowd needed. The intended solution is much more satisfying imo, need to fix again.
You used this trick twice in your replays : start bashing through an illegal terrain (steel or one-way), and still get some pixels of terrain removed under your feet because one bashing animation finishes before getting canceled. Nasty.

* ONE 1 The Umbrella Irony Perfectly intended and executed, good job  :thumbsup: I like the irony of the umbrellas not protecting from anything.

Once again congratulations on those solves  :lemming: , hope you can get more solutions and have fun with this small pack.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: kaywhyn on November 30, 2025, 11:28:22 PM
Hi @Guigui,

I have solved all of the pack! :thumbsup: Replays attached.

Also, I recorded an LP of your pack: Kaywhyn's LP of Guigui's Save One Pack (https://www.youtube.com/playlist?list=PLbp2m4KlFpJuYbclhSJ6IquFGvPBfNENH)

Enjoy! :P

General Feedback

Save One is a level pack by Guigui. The concept here is that while there are multiple Lemmings per level, it should be possible to save only 1 Lemming, very similar to Dexter's Lock & Key Pack, which I recently finished LPing after a lot of struggling before playing Guigui's pack. That being said, the only real backroute in my playthrough should be One 3, as I managed to save way more than 1 on that level :P

Though Icho classifies this as a medium difficulty pack, after my LP of this pack, I honestly would have to agree with JawaJuice here that the difficulty is a bit understated. It seems to be on the high end of the medium difficulty range, with some levels most definitely feeling to be "hard" difficulty, with maybe a couple "very hard" difficulty. Here, both One 2 and One 5 come to mind with the latter two, as I consider these to be the hardest levels of the pack, as brilliant as their solutions are :P Needless to say, I would say Guigui's pack is Medium - Hard, though Medium - Very Hard is pretty close, but overall I would probably say the former is fine.

All 3 talismans here are quite hard and hence are pretty appropriate challenges. Eon 2's was one that I figured out after a bit but took so many tries to get right and hence is the most frustrating IMO, while the other two are easier but can still be hard to pull off, especially One 2's. Neo 1's is the easiest of the three talismans but whose solution is very well-hidden.

Overall, I was impressed for a first level pack by Guigui, as there's some excellent levels here, though I suppose you can expect that of a pack especially if Icho pre-tested it and Guigui fixed up the backroutes as a result :P Well done, @Guigui! :thumbsup:

Eon Rank Feedback

Nothing too hard here other than Eon 2 (only if going for the talisman but isn't a hard level if not) and Eon 4, so the latter one I'm in agreement with JawaJuice about the difficulty. The music for them is great though, as I love Daft Punk and Disney's Aladdin, respectively :thumbsup: Still, that doesn't change anything for how very frustrated I was with the talisman of the former :evil: 

Spoiler
Eon 1 - Be Attitude For Save One Nice level to start off the pack even if I got this one super quick. I love the part with bombing the second climber in order to make a turnaround point for the first one who needs to be interrupted with a builder after bashing and making a route to the exit.

Eon 2 - Trust Your Lucky Star? Not a hard level if not concerned with the talisman, but as mentioned it's super frustrating if going for it. A lot of the time the climber came at the wrong time and hence wouldn't be able to make it to the very top. Consider easing the talisman to make it less frustrating. It is a nice one though!

Eon 3 - I Am E.Z.T Nothing hard here other than you need to make sure you don't destroy all of the overhang on the far right edge, since that serves as a splatform for the Lemming trapped on the left side. It still took me longer than it should had. Not sure why it took me a while to figure it out :XD:

Eon 4 - Head Bang Bump Wash Dry Turn Blow Another one that I struggled with much longer than expected. Not sure why building to get over the teleporter from the right side took me a long time to figure out. This makes a big difference in that it allows the long basher to get to the receiver area in time to allow a neutral through after parking with a blocker and bombing to release one at the right time

Eon 5 - Four Shruggers Easy one just like Eon 1. The only hard part is the top Lemming using one builder only as delay, but it's not too hard to see after one spots catching the bottom climber with the middle Lemming by building and you see that attempting to build past the traps results in splatting after it's done. 

Neo Rank Feedback

A bit harder here but doesn't reach the peak that some One levels do. I also agree with JawaJuice about Neo 5 being so frustrating to pull off. Sorry, I'm not very keen on that level the way it is currently either! :P

Spoiler
Neo 1 - One Hot Minute Wow, very nice talisman and one that took me a long time to figure out. It took a while for me to find a different way than having one climb to go on ahead before I succeeded. It really should had occurred to me that you will always fail the talisman if even one obstacle is climbed, but I didn't catch on apparently! :forehead: As mentioned, the talisman solution is very well-hidden. Didn't think to use a digger to turn around instead of two bombers at the start. In this way, you will have all bombers to clear all the obstacles ahead so that no climbing is necessary, since it's impossible to achieve the talisman that way, even if you squeeze out the maximum potential in saving as much time as possible. Excellent talisman! :thumbsup:

Neo 2 - So Many Spikes Somewhat hard and one in which you will always fail if you take the normal route of passing through the traps at the top, as all Lemmings get killed, even if you bomb the athlete to release the blocker so that he's compressed with the rest of the crowd and hence only 1 dies to each trap. It's not clear that a bomber is enough to not get anyone killed to the needles trap at the start. Nice solution with bombing close to the steel wall at the bottom so that the athlete is the one who goes to the exit! :thumbsup:

Neo 3 - Eroded Ark Nice builderless level! :thumbsup: These tend to be my favorite type of level in the game. Took me some time to see that the climber is the one who goes to the exit, not the floater. The floater simply prepares the route for the climber. Once you realize that, you have to figure out how to delay the others long enough to be able to send a climber at the right time but not so long that one of the diggers digs to the bottomless pit.

Neo 4 - Tower of Sacrifice Nice level by Icho here! :thumbsup: Love the concept of the climbers needing to survive and go up the ramps to make turnaroud points by bombing. It can be a bit difficult to get the climbers to be first to get up the "tower of sacrifice" though. I'm guessing the floaters are for that purpose of making the timing easier, especially to release the Lemming trapped at the bottom by making him climb.

Neo 5 - The 6" Escape Plan Yea, sorry, this also made me rage. I really would suggest expanding and making more room available so that it isn't so tight on the execution. Remember, demanding precision to increase the difficulty is not a great way to do so, especially on an engine that emphasizes that the difficulty should come from the puzzle, not the execution :P It also wouldn't hurt to make some things more obvious that they wouldn't work, such as destroying the terrain before the exit being off by a few pixels and similarly with making it more obvious that the miner would fall past the exit at the top.   


One Rank Feedback

Being the final rank, the hardest levels of the pack are here. Indeed, IMO One 2 and One 5 are the hardest levels of the pack, but only because their solutions can be very hard to figure out, with the latter more than the former.

Spoiler
One 1 - Umbrella Irony Irony indeed, as for some time I assigned the final floater to the wrong Lemming. That's simply due to me being so fixated on building on the far right with the second builder to turn around, when in fact you can just build on top of the green emerald in the middle of the level to do so. Doing this gets around the problem of the timing not working out in the middle of the level with the gap before the emerald. Excellent level! :thumbsup:

One 2 - Aquarium Deception Wow, this is one of the most creative levels I've seen that involves the nuke! :thumbsup: I should had picked up sooner that the nuke is involved due to the high Lemming count, combined with the very low save requirement, and how if you attempt to build over the gaps on both sides you'll always be a builder short. My only point of criticism here is that if my solution is intended, I would lower the terrain at the top so that it's clearer they won't walk out the top of the level and die. I'm not sure if the solution can be adapted to get to the exit from the right side instead.

One 3 - Clappy Clapple Backroute just like darkshoxx, though I haven't seen their solution yet. Mine's definitely one since I saved way more than 1 Lemming here :P

One 4 - Clues Do Easy one but only because I'm already aware of the double builder turnaround trick. Still, I like how every Lemming needs to keep moving forward in the level, especially as only the non-climber can make it to the exit. Well done! :thumbsup:

One 5 - Blues Possibly the hardest level in the entire pack, I had a suspicion the nuke is involved here too. It just took me a while to figure out how to make it work, as it's way less obvious here than on One 2. Should had been clear due to always being a destructive skill short if taking some kind of normal route. All the cracks and everything in the level all seem to be due to backroute fixes and hence that kind of compromises the aesthetics of the level to an extent :P Even then, what do I know, as I haven't made that much levels in the Fire tileset yet. Nice solution but can be very hard to execute. That took me several tries before something finally worked, since I would be able to get the crowd to the exit but none would be able to exit since some explode to take away the terrain burying the trigger and hence the ones that stop on top of the exit trigger fall past it and therefore can't exit. The solution definitely reminds me of one of my levels for my upcoming Lemmings Memories pack, but as mentioned I'm not going to spoil which one it is :P You'll have to wait for me to release the pack first, if and when I ever do ;) Even then, there's a possibility that people might have figured out which one if observant enough :P

One 6 - Bonus Level : The Blue Pi Nice level to finish the pack on but can still take several tries before something works as well. Here I managed to save a digger but should still be acceptable since it should only be possible to save just one Lemming. Looks like I'm not quite right in that it doesn't have to be the athlete that makes it to the exit. Any of the others can do too, as long as the floating block is used to get to it.     

Thanks for this pack @Guigui and well done again! I enjoyed it from start to finish despite some levels I wasn't keen on and some stuff that is very frustrating to pull off :thumbsup:   
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on December 01, 2025, 02:53:57 PM
I am in ectasy now : have spent so much time watching many kaywhyn replays, and now I get to watch my levels done. A pleasure and an honor, really  :-[

About 5 hours of watching ahead of me, and hearing you calling me GweeGwee is the best ;) I'll be sure to write comments when I'm done.
Thanks again for your time given to the :lemming: community.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: darkshoxx on December 02, 2025, 05:38:45 PM
Quote from: Guigui on November 30, 2025, 10:59:26 PM* NEO 2 So Many Spikes I consider it a backroute too, because the pioneer goes in by himself, no crowd needed. The intended solution is much more satisfying imo, need to fix again.
You used this trick twice in your replays : start bashing through an illegal terrain (steel or one-way), and still get some pixels of terrain removed under your feet because one bashing animation finishes before getting canceled. Nasty.

Oh lol of course I completely forgot that that was cheesed. Yeah that's obviously a backroute. I have that one like 98% solved, I just can't line up the crowd correctly. The release rate is fixed to a very specific number so I was assuming there's a common known way of aligning them all at that rate and I just don't know it.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on December 02, 2025, 09:48:22 PM
Quote from: darkshoxx on December 02, 2025, 05:38:45 PM
Quote from: Guigui on November 30, 2025, 10:59:26 PM* NEO 2 So Many Spikes I consider it a backroute too, because the pioneer goes in by himself, no crowd needed. The intended solution is much more satisfying imo, need to fix again.
You used this trick twice in your replays : start bashing through an illegal terrain (steel or one-way), and still get some pixels of terrain removed under your feet because one bashing animation finishes before getting canceled. Nasty.

Oh lol of course I completely forgot that that was cheesed. Yeah that's obviously a backroute. I have that one like 98% solved, I just can't line up the crowd correctly. The release rate is fixed to a very specific number so I was assuming there's a common known way of aligning them all at that rate and I just don't know it.

I'll get back to backroutes fix when I finish watching kaywhyn replays, having so much fun with it !

If you want to try NEO 2 w/o that nasty backroute be welcome. Compressing is easy with the given blocker, *some people* in this thread even tried it.
I can only say that fixed RR indeed plays a role in the intended solution.
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: JawaJuice on December 03, 2025, 12:19:36 AM
Hey @Guigui!

I decided to return to this pack, and I'm glad I did because I've now cleared the NEO rank! I didn't use any of the clues you gave me previously - not because they were poor clues, just that I'm really bad at deciphering peoples' meaning unless they're really straightforward! With hindsight though, I get what you were driving at. Except for NEO 5 - even having completed the level, I still don't understand your clue haha XD

Anyway, I wanted to give you a bit of feedback on these levels:

Spoiler
One Hot Minute - Weirdly, on revisiting this level, I found it easier to get the talisman solution than the regular one! I always struggled with the timing of using two climbers so it was kind of a relief not to have to think about that. I had a bit more time left at the end than before as well :thumbsup:

So Many Spikes - Almost certainly the hardest level of the rank. If I did it correctly, the key was realizing that it doesn't really matter about compressing the crowd to the nth degree as both of the trap routes are red herrings and impossible. It's just that the blocker needs to be close enough to the ramp to create a concave hollow when he explodes to turn the climber around. Nice level, if somewhat vexing ;-) Very long solve time for this level!

Eroded Ark - This one's clever. Took a minute to see what needed to be done and then to execute it.

Tower of Sacrifice - Didn't have my thinking hat on the first time I looked at this level. And I should have known you would never have any leftover skills in an IchoTolot level! Well, except the floaters - I didn't really have any use for them. A typically well-designed level from Icho.

The Six Seconds Escape Plan - Thanks, I hate it.

Onwards to ONE then, although I might take a bit of a break before attempting that! I'm expecting pain ;)

EDIT: Reading through @kaywhyn's notes, it sounds like we might have got different solutions to some of these! I'll have to check his LP vids of the levels I've cleared.

Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: JawaJuice on December 04, 2025, 09:30:42 AM
♪♪ When I'm on road I rock a nuke proof suit... ♪♪

OK, I also cleared the ONE rank, though not without a big struggle on levels 2 and 5. I almost certainly backrouted 3. More detailed feedback below:

Spoiler
Umbrella Irony - Yes, these are the kind of levels from Save One I like! Once you figure out that you can't afford to use any skills getting past the trap, the old umbrella compression technique comes to mind, though it probably took me longer than it should have :P

Aquarium Deception - The old adage 'just because you can doesn't mean you should' springs to mind here. I kinda hated this level, to be brutally honest with you. The fact that it's a nuke solution occurred very early on after realizing you'd need 16 builders for an easy solution and you only provide 15. The one-pixel gap at the top of the central structure isn't that hard to spot, so the nuke solution was readily apparent. Pulling it off though, jeez. I actually had to ask another member with more experience of the mechanics of the game than me exactly how nuke counters work and even armed with this knowledge it was a pain and a half to execute, bunching up the back of the pack, keeping the first lemming out the hatch busy while the back of the pack catches up. Yes, this is possibly the hardest level of the pack but that difficulty doesn't really come from problem-solving, it comes from timing and pin-point execution, which is something I don't like. No way I could be bothered with going for the talisman solution after all that, which no doubt would have been fiddly as heck.

Clappy Clappie - Pretty sure I backrouted this one as I saved a lot more than 1!

Clues Do - My favourite level of the rank. A clever little puzzle that took me a while to see how to get a non-climber over to the ramps. In the end I went for a climber compression technique, which was quite hard to pull off in terms of timing, but a satisfying level to solve. Nice one!

Blues - Oh great, another nuke solution. Two of em in a 6-level rank is pushing it. Needless to say I wasn't keen on this one either. The fact it had to be a dreaded nuke solution occurred early on when I realized there simply aren't enough destructive skills to get one lemming down to the exit. I don't dislike this as much as level 2 because the timing and execution isn't so critical; the hard part is working out how to get the crowd down near the exit and contain them there. I think this level and 2 are the only occasions in all my time playing Neolemmix where I've had to make use of the right-button marker to keep a particular lemming highlighted! I'm not gonna say this and level 2 are unfair - quite - but you do need to know exactly how nuke counters work and I didn't, despite being a pretty experienced player. I ended up saving 3, more by luck than judgement I hasten to add, but I don't think it's a backroute because there's no other way down, is there?

The Blue Pi Oh, this was clever! I bore in mind the opening text saying 'This is not a Lemmings level' and after messing around fruitlessly for a while, decided I would just try deploying the diggers on 'S', 'A', 'V', 'E', 'O', 'N', 'E' and the final symbol and just watch it play out! Sure enough, it all syncs up perfectly and you can just sit back and admire your level design :thumbsup:

Overall, I really did enjoy this little pack, soured only by NEO 5, ONE 2 and ONE 5, which were all infuriating in their own ways. I still maintain it's Medium-Hard difficulty, not straight Medium though, even if some of that difficulty comes from the execution rather than the problem-solving. Looking forward to your next pack, @Guigui, and your updates for this one! Cheers! XD :thumbsup:

Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on December 04, 2025, 01:55:59 PM
Congrats on clearing ONE rank JawaJuice !

I did not have time to finish watching kaywhyn LP yet, and did not watch your solutions for ONE either. But from the comments alone I can say that the following :

ONE 2 Aquarium Deception backrouted by kaywhyn and JawaJuice. No nuke involved here. Solution is simpler and it did not occur to me that nuke was possible. You guys are crazy to even try this when the exit is so close to the hatch, you realize in 30 seconds that you dont have enough builders to go the long way, and most of all the level title tells you the Aquarium is a Deception

ONE 3 Clappy Clapple backrouted by kaywhyn and JawaJuice. My bad, backroute is obvious.

ONE 4 Clues Do backrouted by kaywhyn and JawaJuice. Compression of climbers not necessary, and kills the purpose of the level. I thought I had this covered, but you both beat me here.

ONE 5 Blues backrouted by at least JawaJuice. You're not supposed to save 3 here. Though it is funny to note that the core of the backroute solution you both gave for ONE 2 is the intended for ONE 5 !

ONE 6 The Blue Pi backrouted by kaywhyn. The athlete is the one that's supposed to go in, the way JawaJuice did. Then you can, as he said, sit back and enjoy your C.O.N.G.R.A.T.S


Now that this list is done comes the obvious conclusion : ONE rank needs yet another patch ! I should also apologize for presenting the rank as is, since it lead you to search solutions that are actually harder to pull off than what intended are, thus the frustration.

I'd say only ONE 5 may qualify as hard to execute bc it requires some precise timing at the end, though nothing as impossible as what you did in ONE 2 for instance.

So my next move is to make another update when time comes, then maybe release all intended solutions ? Not sure about that though, because I notice now that it is easier for people to find backroutes when they do not know intended, of course ! So I thank you for all being playtesters of the pack  :thumbsup:


Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: JawaJuice on December 04, 2025, 02:08:19 PM
Ah Guigui, I think I owe you an apology re: my comments on ONE 2, then :D

Spoiler
The nuke solution wasn't my absolute first idea actually :) that was to build over to the button on the left side, and inside the 'hatch room', build up through the ceiling to the hatch. However, this proved impossible as it takes a minimum of 8 builders to build up through the thin ceiling and a minimum of 8 to build over to the button, making for a total of 16, which you don't have! I also thought of building up through the ceiling in both directions, but again, ran out of builders!

Not surprised in the slightest that ONE 3 was a backroute!

I AM surprised ONE 4 was a backroute - that seemed like a pretty neat solution, if I do say so myself ;)

Also kinda surprised ONE 5 is a backroute - I just couldn't see any other way of getting the crowd close to the exit, and believe me, I spent hours on this one lol!

kaywhyn probably deserves some kind of prize for backrouting ONE 6 - that's an impressive feat requiring insane precision!

Spoiler
Just curious, is 'This is not a Lemmings puzzle' a subtle reference to Magritte's Ceci n'est pas une pipe? XD

I'll look forward to your updated levels! :thumbsup:

Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on December 05, 2025, 08:49:52 PM
Alright, now I finished watching carefully all the replays from you all, and the tremendous LP by kaywhyn.

I learned a lot from the replays, and have a very fun time watching kaywhyn playing my levels. Kaywhyn, it was a joy to hear your comments, to see you falling for most of the traps I set up and struggling on all the little details I put in there to avoid nasty backroutes :D

As already said, you and other players overcomplicated some stuffs, I'll most certainly write a PM to give some details and intended solutions on the most complicated stuff. Also, I need to defend my NEO 5 level, which both of you backrouted and dislkiked !  :lix-evil:

So now comes the time for a major revamp of the ONE rank, along with some levels in the other ranks. I'll be sure to post it here when it is done.

Finally, to honor the time and effort kaywhyn and JawaJuice put in solving some levels not the intended way  :thumbsup: , I join those levels and their crazy replays.
Those solutions will not work on the newer version of the levels to come  :evil:

ONE 4 Clues Do and ONE 6 The Blue Pi here :
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on December 05, 2025, 08:51:10 PM
ONE 2 Aquarium Deception and ONE 5 Blues here :
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: JawaJuice on December 05, 2025, 09:05:22 PM
What can I say? Having once stated on one of my early posts that I wasn't very good at discovering backroutes, I better change my slogan to 'If there's a backroute, I'll find it.' :XD: Just don't expect me to find your intended solution :P Honestly, I wouldn't even bother patching ONE 6 - no-one else would even attempt, let alone pull off, what kaywhyn did there!
Title: Re: Save One : do you have what it takes to save one Lemming ? (16 levels, medium)
Post by: Guigui on December 14, 2025, 02:21:17 AM
Just a little word to let players know that the Save One update is currently being worked on. I'll upload it when time comes, before 2026 hopefully.

I will also state here that I will (try to) not do that many updates in the future. It is quite hard for me to accept that some players do not go my own route, but I now understand that it is not necessary to change the levels each and every time this happens.

Thanks again to the players, and to the playtesters.