NeoLemmix CE 1.0.1
The following is based on three game files with a Time Limit of 2 seconds, available as attachments
test_1.94_.nxlv
test_2.00_.nxlv
test_2.06_.nxlv
If a Time Limit is assigned to a level, and the assigned value is exceeded, an alert lasting approximately 2 seconds is heard, similar to the sound of an alarm clock.
Except that...
If we run test_1.94_.nxlv: no alarm clock sound and the message "Superb! You rescued every Lemming..." "Your time taken is 0.01. 94" is displayed.
It makes sense.
If we run test_2.06_.nxlv: alarm clock sound for about 2 seconds and no display "
It makes sense.
If we run test_2.00_.nxlv:
The result is: "Superb! You rescued every Lemming..." "Your time taken is 0.02. 00"
and we hear the alarm clock sound for about 2 seconds, indicating that the Time Limit has been exceeded, which contradicts the result displayed.
It doesn't make sense; we should not hear the alarm clock sound in this specific case.
Can this be fixed?
I'm aware of this one, I'll aim to get it fixed in the next update.