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NeoLemmix => NeoLemmix Levels => In Development => Topic started by: Armani on May 26, 2025, 03:47:24 AM

Title: Armani's new level pack Development Topic (120 Levels Completed)
Post by: Armani on May 26, 2025, 03:47:24 AM
edit by kaywhyn: October 29, 2025 (my time zone, but October 30 for Armani) - added level completion counter to topic title

If you're in LF discord server you would probably know already, but I'm working on a new NL level pack. I'm making this topic for archival purpose and to show you what I've done a bit. :laugh:


General Information
It'll be a Lemmings 2: The Tribes inspired pack, so I'm going to pick several (I'm thinking of 15 tribes in total, but can be changed) tilesets and create all new tribes of my own. :laugh: There'll be 10 levels per tribe just like the original game. I haven't made a decision on the pack name and I would be happy to hear some suggestions on this.

Difficulty
There'll be soft resets between each rank, meaning that each rank will get progressively harder but first half of the next rank won't be harder than the second half of the previous rank. The overall difficulty of the pack will span all the way from easy to very challenging.

Progress
hit the 100 level mark recently :laugh:

Release Date
My interests come and go like the seasons, so I can't promise anything but I can still provide a number:
I hope I can release the pack at the end of 2026. :laugh:

Tribes
L1: Brick, Bubble, Dirt, Fire, Rock -> They all use classic 8 skills only. ;)
L2: Egyptian, Outdoor, Space
Custom: Chalk, Cloud, Honeycomb, Machine, Mineshaft and 2 more ;)
I can still add new tribes so feel free to suggest any tilesets you'd like to see in this pack. It may or may not be added. :laugh:

Previews

1.png
Brick - A Dance of Fire and Ice 2


2.png
Bubble - With Ribbon


3.png
Rock - End of Fight



5.png
Egyptian - Yuna's Room


7.png
Marble - Where The Stories Begin


8.png
Mineshaft - Buttered Cat Falling Down


I'll try to post my progress on the pack from time to time.
All suggestions or questions are welcome. :)
Title: Re: Armani's new level pack Development Topic
Post by: Crane on May 26, 2025, 04:01:56 AM
Damn, you've got some absolutely stunning levels there Armani.  I especially love how you've mastered doing cherry blossom with the marble tileset.  It's gorgeous.
Title: Re: Armani's new level pack Development Topic(121/??? levels done)
Post by: Armani on October 29, 2025, 09:02:19 PM
October 30th, 2025 Update
reach the 120 level mark  :laugh:

This pack will likely features 15+@ tribes, and each tribe will have its own unique theme. Though unlike Lemmings 2: The Tribes, this pack won't strictly restrict which skills each tribe can use, instead, I've tried to give every tribe a different flavor and personality through their themes. ;)


Here are some examples with screenshots :laugh: :



Dirt Tribe – "Back to Basics"
This one's all about classic Lemmings vibes! All levels use only the original 8 skills, and many of the solutions are inspired by the old-school levels from the original game. Overall difficulty is: pretty easy.

1.png
Dirt - The Safest Bridge in Lemmingland
what did you say? the safest bridge?


Basset Tribe – "Swimmer Puzzles"
These levels are all about experimenting with the Swimmer skill. You'll find lots of water pools and will need to come up with creative routes using Swimmers. Maybe even tackle a level that's almost completely underwater. ;)
Overall difficulty is: on the easier side.

2.png
Basset - A Theatrical Songbird
built different, taking a different route!


Cloud Tribe – "Movement Skills"
Here you'll make good use of various movement-based skills to hang around hard-to-reach-normally places. Combining these skills in clever ways is the key. Expect some dynamic and action-packed levels!
Overall difficulty is: Most levels are fairly easy, though the last few might give you a headache. :evil:

3.png
Cloud - Platform Nine and Three-Quarters
run through a brick wall! 8-)


Space Tribe – "Teleporters & Receivers"
These levels feature one or more pairs of teleporters and receivers. You'll need to travel back and forth through them to open up new routes across the map. 8-)
Overall difficulty is: very challenging

4.png
Space - Galactic Civilization
something... only advanced civilization can do!


Metal Tribe – "Weirdness"
This tribe is... well, weird. Expect eccentric, unexpected solutions where your usual Lemmings logic might not work. You'll need some out-of-the-box thinking here. ;)
Overall difficulty is: unpredictable, it really depends on the level!
(If you've played my previous pack Lemmings Halloween 2023, think of the level "Insulator", that one would fit in this tribe. :D )

5.png
Metal - Insufficient Data for a Meaningful Answer
self-explanatory...


Renaissance Tribe – "Extreme Difficulty"
This tribe gathers levels that were just too hard for my other packs, or made just seeking self-satisfaction, or ones I decided not to submit to contests because they were a bit too overtuned. These are the most complex and challenging puzzles I've made so far.
Overall difficulty is: never seen before :devil:

6.png
Renaissance - Romanticide
put their spirits to rest.. but not me!




There are many more tribes with various themes, hopefully I can showcase more of them next time.. maybe when the next wave of motivation hits. :laugh:
Title: Re: Armani's new level pack Development Topic (120 Levels Completed)
Post by: Pieuw on October 30, 2025, 06:05:43 AM
Your original tilesets levels look really good! Love your style :thumbsup: