Lemmings Forums

NeoLemmix => NeoLemmix Main => Archived Bugs & Suggestions => Topic started by: Armani on May 20, 2024, 07:06:19 PM

Title: [BUG][PLAYER]Graphical visual oddities of a laserer
Post by: Armani on May 20, 2024, 07:06:19 PM
(https://i.imgur.com/CRuFEJk.gif)

If a lemming get killed while he is lasering, the laserer's sketch remains permanently.

Bonus)
(https://i.imgur.com/wwW51wA.gif)

If a lemming get teleported while he is lasering, the laserer's sketch points to the old location for few frames.
I think this is relatively well-known but anyway.
Title: Re: [BUG][PLAYER]Graphical visual oddities of a laserer
Post by: Simon on May 21, 2024, 09:41:18 PM
Your showcase animations are always excellent. Thanks for taking the time to make them!

-- Simon
Title: Re: [BUG][PLAYER]Graphical visual oddities of a laserer
Post by: namida on May 22, 2024, 02:09:21 AM
Removed lemming fixed in commit 0e7ea49. Teleporting lemming fixed in commit 50b52b7.

There is still a slight oddity for one frame with a Laserer who goes through a portal. Given that a very specific and unusual setup in the level design is required to achieve this, and it would be a fair bit of effort to make a fix that doesn't risk breaking other things, I'm leaving that case as-is.