In L3D, if a lemming bashes through a wall then encounters the start of a slope, he stops bashing and walks up the slope, even though a basher assigned at the start of the slope will bash the slope itself. Need to investigate the result under Loap.
A related behavior occurs when instead of a slope, the lemming encounters a deflector. This situation is already handled correctly in Loap.
In Loap, the lemming continues bashing. I'm leaning towards that this should be changed to match L3D's behavior, but I need to think about it a bit more.
Fixed in commit 8606c5f.