Starting this topic again... it needs records though.
The only one of these I'm sure about is Genesis...
DOS:
Fun 3: lose 3
Fun 6: lose 2
Fun 18: lose 5
Tricky 15: lose 3
Tricky 16: lose 4
Tricky 17: lose 2
Tricky 18: lose 1
Tricky 23: lose 1
Taxing 7: lose 1
Taxing 19: lose 5
Taxing 27: lose 3
Taxing 28: lose 15 (lose 10 on SNES)
Mayhem 2: lose 1 (100% possible, but very hard)
Mayhem 5: lose 4
Mayhem 10: lose 2
Mayhem 19: lose 3
Mayhem 26: lose 4
Mayhem 29: lose 2
ONML:
Crazy 3: lose 2
Crazy 10: lose 1
Crazy 11: lose 40
Crazy 14: lose 2
Wild 5: lose 3
Wild 13: lose 3
Wild 15: lose 2
Wild 18: lose 4
Wicked 1: lose 1
Wicked 4: lose 1
Wicked 7: lose 4
Wicked 8: lose 4
Wicked 9: lose 1
Wicked 10: lose 1
Wicked 12: lose 1
Wicked 15: lose 2
Wicked 16: lose 1
Havoc 10: lose 4
Havoc 20: lose 7
Genesis:
Fun 3: 47/50
Fun 6: 48/50
Fun 18: 65/70
Tricky 15: 7/10
Tricky 16: 46/50
Tricky 17: 48/50
Tricky 18: 9/10
Tricky 21: 49/50
Tricky 23: 98/100
Taxing 13: 49/50
Taxing 14: 49/50
Taxing 17: 48/50
Taxing 19: 65/70
Taxing 25: 79/80
Mayhem 5: 76/80
Mayhem 14: 48/50
Mayhem 19: 47/50
Mayhem 29: 84/100
Present 2: 44/50
Present 7: 99/100
Present 16: 98/100
Sunsoft 6: 54/60
Sunsoft 22: 49/50
Sunsoft 24: 49/50
Sunsoft 27: 1/4
Er, so what am I supposed to do?
This is a topic from the old forum. It's basically records for levels in the original game (and ONML) or ports. You can try to beat the records. :winktounge: (once the right ones are listed... cce can help with that)
Ah ok, I get it now. Of course, I haven't actually completed the DOS original since I got the Genesis version first, and it's quite bothersome to play most of the same levels again just to get to the ones which were omitted from the Genesis (I'm guessing these were mostly the ones which were really wide).
Ah well, a true lemmings fan's work is never done...
You make it sound like you don't have codes. :huh2: DOS Lemmings Codes (http://www.kallex.de/lemmings/hints/lemmings-codes.txt)
And yes, a true Lemmings fan's work IS never done. :devil:
ONML Crazy 19 and 20 are both 100%able. I think the best achieved on Havoc 20 is lose 7 (not by me, I've only done it losing nine). I can't remember any others offhand.
Quote from: tseug on June 25, 2006, 01:11:43 AM
Starting this topic again... it needs records though.
The only one of these I'm sure about is Genesis...
I stored the whole thread: http://207.58.177.175/~geoo89/lemmings/Lemmings%20Challenges%20-%201117597280.html (2MB)
But I'm too lazy to look it up now.
OK, I've looked through the thread, and here are the levels for which the thread differs from your records. On those marked with a star, the thread records are worse than the ones in your post, so of course if you know for definite that the better record has been achieved, the worse one is superseded.
Tricky 16 -- lose 4*
Taxing 27 -- lose 3*
Taxing 28 - lose 15*
Mayhem 29 -- lose 2
Crazy 19 -- 100%
Crazy 20 -- 100%
Wild 13 -- lose 3*
Wild 18 -- lose 2
Wicked 1 -- lose 1*
Wicked 10 -- lose 1*
Wicked 15 -- lose 2
Wicked 17 -- 100%
Wicked 19 -- 100%
Wicked 20 -- 100%
Havoc 10 -- lose 4*
Havoc 17 -- 100%
Havoc 20 -- lose 7
Thanks, that helps a lot. :laugh:
Testing tricky 16.... lose 4
Testing Taxing 27... lose 3
Testing Wild 13... lose 3
Testing Wicked 1... lose 1
Testing Wicked 10... lose 1
Good luck with those :laugh: You didn't update the Havoc 10 record; has lose 3 definitely been achieved?
I'm pretty sure cce managed it... I'll check the thread.
EDIT: I guess not... maybe I should try it. :winktounge:
EDIT2: Or not... it's really hard.
So now I have these to try:
Taxing 28
Mayhem 2
Won't be easy....
Quote from: tseug on June 25, 2006, 03:53:36 AMAnd yes, a true Lemmings fan's work IS never done. :devil:
Yes, how true.̆ New record!̆ :devil: :tongue:
Crazy 1:̆ save 100%
Now, technically since I used Lemmix to achieve this, I guess to be fair I really should replay it in actual DOS ONML.̆ But as far as I can tell there is no obvious reason for the solution not to work in actual DOS ONML.̆ I'll replay in DOS ONML sometime this weekend I guess.̆ I'll post again once I achieve it in DOS ONML.
To give other people some chance at taking a stab at this, I will wait maybe 2-3 weeks before uploading the Lemmix replay file for this challenge.̆ I can also e-mail or IM it privately to whoever may be interested now.
Quote from: ccexplore on August 26, 2006, 11:26:01 AMCrazy 1:̆ save 100%
Now, technically since I used Lemmix to achieve this, I guess to be fair I really should replay it in actual DOS ONML.̆ But as far as I can tell there is no obvious reason for the solution not to work in actual DOS ONML.̆ I'll replay in DOS ONML sometime this weekend I guess.̆ I'll post again once I achieve it in DOS ONML.
I am getting very very very close to achieving it in DOS ONML.̆ The one tiny thing holding me back is that there's a precision move at the very end, where I need to assign the last lemming a digger immediately upon his landing from a fall somewhere.̆ As that's the only thing holding me back, I am now certain that the solution works completely as expected in DOS ONML.̆ I will take a break and maybe go for it again later in the day.
I beat it! (Crazy 1 100%) (DOS ONML) Based on your description of the last move, it seems my solution is slightly different than yours. I haven't tried Lemmix yet, but I can try it there and see if I can get a replay.
(Took me maybe an hour until I got the last critical step, then another hour to implement... though now I should be able to do it more reliably.)
I know what you're thinking, if Shvegait can do it, it must not be that difficult. :winktounge:
Wicked 12 is actually lose 1. ccexplore made a record of it.
Quote from: Shvegait on August 26, 2006, 03:46:54 PMI beat it! (Crazy 1 100%) (DOS ONML)
Yay!̆ So now it's official!̆ Congratulations and good job! :thumbsup:
QuoteBased on your description of the last move, it seems my solution is slightly different than yours.
Interesting.̆ Now I'm really curious.̆ I'll think about that and maybe PM you later.
[edit: ok I believe I know what you did. I guess that makes your solution use one less skill too.]
Quote from: EricLang on August 26, 2006, 04:01:27 PM
Wicked 12 is actually lose 1. ccexplore made a record of it.
Yes. I noticed there are a few errors in tseug's first post of this thread.̆ Since Crazy 1 100% is now "official", he might as well edit the post for that along with fixing the following:
- Wicked 4 is lose 1--no one reported 100%, and I remembered making a real effort looking into that and concluded that you don't have enough builders or something.
- Wicked 9 is lose 1--I don't recall anyone reporting 100%, and it doesn't look like you'd have enough builders if you try
- Wicked 12 is lose 1--I set that record way back when the old forum was still up, and now there's even a Lemmix replay available for you to see
Quote from: Shvegait on August 26, 2006, 03:46:54 PMBased on your description of the last move, it seems my solution is slightly different than yours. I haven't tried Lemmix yet, but I can try it there and see if I can get a replay.
I now have a Lemmix replay of your solution as well. As expected, basically a variation of mine. I guess yours is better for the one less skill used and slightly less precision needed.
Quote from: ccexplore on August 26, 2006, 07:56:30 PM[li]Wicked 4 is lose 1--no one reported 100%, and I remembered making a real effort looking into that and concluded that you don't have enough builders or something.[/li]
[li]Wicked 9 is lose 1--I don't recall anyone reporting 100%, and it doesn't look like you'd have enough builders if you try[/li]
Yeah 100% Wicked 4 is definitely impossible. I tried 100% Wicked 9, and it looks like it's a few builders short.
I was just having another look through the Genesis records , and some of them really do not look possible to me. (Though I admit I was relying on memory combined with a look at the level maps; I haven't actually tried any of them out. Some of these, therefore, may have stupidly obvious solutions when I actually do so. If so, I make no apologies for their presence on the list.) I might have to go see if I can find the solutions, but first can someone promise me, hand over heart, that the following are possible? (100% unless stated otherwise)
Fun 19 (I can see one thing that might work, but if that fails I have no idea)
Taxing 13 (I solved Crazy 1 lose one on the Mac, but I can't see how to transfer it to the Genesis because of the release rate issue)
Taxing 14 (lose one), 27, Mayhem 18, 23, 28
and Present 7 -- you've got to be kidding on that one, right?̆ :tongue:
Quote from: Nuntar on September 01, 2006, 07:45:56 PM
I was just having another look through the Genesis records , and some of them really do not look possible to me.
Maybe I'll take a look over the weekend or something.̆ Since tseug had some errors on the DOS records as well that were only fixed recently, there're probably some on the Genesis records as well.
Quote from: Nuntar on September 01, 2006, 07:45:56 PM
I was just having another look through the Genesis records , and some of them really do not look possible to me.
I can assure you about one of those right off the top of my head. I know I got lose 1 on Taxing 13 because I remember doing it. Quite a sneaky solution. :winktounge:
Fun 19 isn't that hard.... just dig at the base of the thin wall.
I remember Taxing 14 too, that was a good one. And Taxing 27.
Looks like I got Present 7 mixed up with it's copy. Whoops. :tongue:
I remember Mayhem 18, it was tough.
Mayhem 28 confirmed. Mayhem 23 confirmed.
When I did all these Genesis records, I went through the whole game and confirmed the solution for every level. Somehow I made a stupid mistake with Present 7....
I thought you would ask about Tricky 12. That one took some time...
*If you want I can take screenshots for any level
Quote from: tseug on September 01, 2006, 11:51:31 PM
Fun 19 isn't that hard.... just dig at the base of the thin wall.
Gotcha. I didn't see that there's a nonmetal bit at the top of the metal. I was wondering whether you have to to climb right up the pillar and dig down it.......
Quote*If you want I can take screenshots for any level
I might ask if I can't solve any of them, but I want to have a good try first.
Is it just me who's looking through this thread and having difficulty matching numbers to names? :shocked:
I'm fine with the original Lemmings ones, but the ONML and Genesis ones I can't do without looking up, except for a few instantly recognisable numbers like Havoc 10.
I have confirmed 100% solution for the Genesis version of Mayhem 18... highlight to read the solution
Have the first lemming dig down. When there are two lemmings walking in the pit, make one of them bash right, then when you get the chance make another walker bash left. If you did it right then the lemming that bashed left will be the only one that makes it to the area below; all the other lemmings that walk in the left bashers path will turn around before he finishes until the digger prevents any more lemmings from escaping to the left. Make the right basher build to stop, then make the digger build to stop as soon as he is deep enough to trap the lemmings. The lemming that bashed left should make it to the area below, where he should build once onto the metal thing, then use one builder to hit the metal wall on the right and two more builders to get higher up against the wall on the left, then use the last basher to get onto the hill where the trap is. Build two bridges over the trap to the thing on the left, then build once more to get to the exit, then use your final builder to free the lemmings to the left
Nice work! :thumbsup:
Can I ask how to get 100% on Crazy 19 ("Don't Panic")? I was trying it yesterday and it seems impossible. :sad:
Check out the Lemmings solutions topic... using Lemmix you can view solutions to levels that people have uploaded.
I recorded Crazy 19. It's in the file portal.
Crazy 19 has a couple of different solutions ..... I did it a completely different way from ccexplore for instance. I can't remember my exact method offhand, but it involved building both ways over the trap trigger and using a climber to delay one lemming to give the builder time to get over that gap.
That's exactly the solution I used.
I tried 100% Crazy 19 and ended up going through the ceiling...
It only uses 5 builders btw.
Quote from: nobody on September 06, 2006, 07:37:02 PM
Check out the Lemmings solutions topic... using Lemmix you can view solutions to levels that people have uploaded.
Does it work on Mac OS?
Quote from: finlay on September 08, 2006, 07:02:30 PM
Quote from: nobody on September 06, 2006, 07:37:02 PM
Check out the Lemmings solutions topic... using Lemmix you can view solutions to levels that people have uploaded.
Does it work on Mac OS?
Sorry, it only works under Windows.̆ Moreover, Lemmix emulates only the DOS version of Lemmings and ONML, so some solutions aren't guaranteed to work (ie. might require slight modifications, or just totally won't work) on the Mac version of Lemmings.
I am thinking about using FreePascal (instead of Delphi) which, I believe, supports a lot of platforms. So maybe in the future Lemmix will be more or less platform independent.
Quote from: ccexplore on September 08, 2006, 08:17:07 PM
Quote from: finlay on September 08, 2006, 07:02:30 PM
Quote from: nobody on September 06, 2006, 07:37:02 PM
Check out the Lemmings solutions topic... using Lemmix you can view solutions to levels that people have uploaded.
Does it work on Mac OS?
Sorry, it only works under Windows.̆ Moreover, Lemmix emulates only the DOS version of Lemmings and ONML, so some solutions aren't guaranteed to work (ie. might require slight modifications, or just totally won't work) on the Mac version of Lemmings.
More to the point, then, should I happen to bother to download it onto a windows machine, do these solutions all, or mostly, make heavy exploitative use of strange glitches in the game engine? I hardly think that's fair, and also for those who have no idea what these are or could be. :(
Some of them do, some of them don't.
Not really a "challenge" per se, but I beat Mayhem 11 ("We All Fall Down") at a 99 release rate.
I don't know how, but I did; thank you frenetic clicking. :D
Quote from: finlay on September 10, 2006, 10:06:15 PMMore to the point, then, should I happen to bother to download it onto a windows machine, do these solutions all,
I guess it depends on how strong your curiosity is.
Quoteor mostly, make heavy exploitative use of strange glitches in the game engine? I hardly think that's fair, and also for those who have no idea what these are or could be. :(
Do note that most if not all of the glitches have been verified to work on the Mac also.̆ Instead, with the Mac it is often other, usually non-glitch things, that gets in the way.̆ Things like pixel-differences in the mining mask (ie. which pixels gets taken out), difference in steel detection, difference in which pixels the game checks to determine if there's more terrain to bash, etc.̆ And of course, the occasional terrain differences, as Nuntar can tell you all about Mayhem 26 on the Mac......
The challenge thread on the old board can still be viewed here (http://it.travisbsd.org/lemmings/lemmingswelt/forums/?topic=1117597280), and for some levels I had outlined differences on the Mac that gets in the way, but also often how to modify the solution so it still works on the Mac.
At least with the Mac you can still change the release rate while the game is paused.̆ Some versions such as the Amiga doesn't allow that, and that difference alone will wreck more challenge solutions than the Mac-PC mechanics differences.
Quote from: Craig3410 on September 11, 2006, 04:55:35 PM
Not really a "challenge" per se, but I beat Mayhem 11 ("We All Fall Down") at a 99 release rate.
I don't know how, but I did; thank you frenetic clicking. :D
I do all the "We All Fall Down" at 99. It's way easier for me than clicking slowly and constantly.
Quote from: tseug on September 11, 2006, 11:24:22 PM
Quote from: Craig3410 on September 11, 2006, 04:55:35 PM
Not really a "challenge" per se, but I beat Mayhem 11 ("We All Fall Down") at a 99 release rate.
I don't know how, but I did; thank you frenetic clicking. :D
I do all the "We All Fall Down" at 99. It's way easier for me than clicking slowly and constantly.
Yeah; but miss one lemming and you have to restart. I normally do it at RR 31 or so.
I always do them with RR set to 73, so that you only need to make every third lemming dig (the other two will survive the fall).
I would go backwards at RR 99. Start with the last lemming and go forward. I think you have enough room to make them all dig on Mayhem.
Quote from: ccexplore on September 11, 2006, 05:23:10 PM
Quote from: finlay on September 10, 2006, 10:06:15 PMMore to the point, then, should I happen to bother to download it onto a windows machine, do these solutions all,
I guess it depends on how strong your curiosity is.
Quoteor mostly, make heavy exploitative use of strange glitches in the game engine? I hardly think that's fair, and also for those who have no idea what these are or could be. :(
Do note that most if not all of the glitches have been verified to work on the Mac also. Instead, with the Mac it is often other, usually non-glitch things, that gets in the way. Things like pixel-differences in the mining mask (ie. which pixels gets taken out), difference in steel detection, difference in which pixels the game checks to determine if there's more terrain to bash, etc. And of course, the occasional terrain differences, as Nuntar can tell you all about Mayhem 26 on the Mac......
The challenge thread on the old board can still be viewed here (http://it.travisbsd.org/lemmings/lemmingswelt/forums/?topic=1117597280), and for some levels I had outlined differences on the Mac that gets in the way, but also often how to modify the solution so it still works on the Mac.
At least with the Mac you can still change the release rate while the game is paused. Some versions such as the Amiga doesn't allow that, and that difference alone will wreck more challenge solutions than the Mac-PC mechanics differences.
Man, I used to hate Mayhem 26, since it's fairly self-evident, also, that it should have a goal of 70/80 rather than 72/80 (90%). Nuntar once told me a way to complete it for definite, although it still doesn't answer the question of how the hell I managed to complete it the first time I tried it (which I do remember doing after some long, hard hours...).
What is the terrain difference in Mayhem 26 anyways? I think it's a root that's slightly taller but I don't know where.
it's three roots that you should be able to climb over and you can't. One is the big root that sticks up over on the right section, on the hill on the way down towards the exit.
Quote from: finlay on September 14, 2006, 11:49:38 PMit's three roots that you should be able to climb over and you can't.
Exactly, that's what makes it so bad, as I found out myself half a year ago when I tried a certain challenge solution for that level on the Mac. I always thought it was just the big one, but turns out there are actually 3 roots that blocks the lemmings. No wonder it sucks so bad for the Mac Lemmings players!
It's perhaps true that on the Mac they should've also change the save percentage so that you are allowed to lose the same number as for the Amiga version (rather than keeping the same percentage, which means you can't lose as many since the Mac has 80 rather than 100 lemmings). But the level still would be ok without the percentage adjustment, if not for this double-whammy of the three unclimbable roots.
Oh my... that actually makes it a hard level to even pass. Someone must not have liked macs...
You know what's even more annoying about that? I've tested the 100 lemming "limit" by messing around with the resources, and making levels with 100 lemmings, and the actual game works perfectly fine. (it properly crashed when I tried making a level with 200 lemmings, when it got to about 140/150, though) However, the strings got messed up and it didn't give me any messages afterwards ("You totally stormed that level" et. al.), and the ratings, so it'd say " un" instead of "Fun" or something. It just strikes me that they should have fixed this problem with three digits...
It also actually supports (if you mess around) time limits 10 minutes or greater, and percentage goals over 100%... which is quite funny when you get things like "You rescued 100%; Better rethink your strategy before you try this level again!"
Quote from: finlay on September 15, 2006, 01:26:19 AM
You know what's even more annoying about that? I've tested the 100 lemming "limit" by messing around with the resources, and making levels with 100 lemmings, and the actual game works perfectly fine.
Keep in mind that these limits (well, at least the one on number of lemmings anyway) are usually due to performance issues rather than some sort of technical hard limit.̆ I don't know how old your Mac is, but I guess back when they ported the game apparently they felt that the best course of action, given the speed and amount of memory of the lowest-end machine they want to target the game to, is to reduce from 100 to 80 lemmings.̆ And for most levels, that change makes no practical difference in terms of solvability while undoubtedly lead to a much safer margin in turns of the smootheness of the graphics rendering and responsiveness of the game etc.
I was just wondering, and this seemed to be the right topic to ask in, has anyone ever beaten Timballistos level, Finland?
He got 98% on it. :XD:
:angry:
Yes, cce did. There was a screenshot of his solution on the old forum.
(http://www.geocities.com/guestlevels/lemmings/finland.png)
It's ultimately just a matter of playing it over and over until you become familiar with when there are lemmings about to fall off.̆ And of course, lots of pausing to make sure you didn't miss a lemming that's about to die.