Lemmings Forums

NeoLemmix => NeoLemmix Levels => Topic started by: LemFan on April 22, 2021, 03:17:49 PM

Title: LemFan's various packs
Post by: LemFan on April 22, 2021, 03:17:49 PM
Staff note: Due to the sheer number of packs LemFan has posted in a short time, as well as due to his banning from the site, I have opted to merge all his content into a single topic. Therefore, release posts will be scattered throughout this topic.

edit December 4, 2025: All packs found in this topic have now been gathered and collected into one zip file and attached to this post for convenience. You just need to extract to your NL directory.

In release order:

BadLems
Pack 1
Lemmingzones
Pack 2
Lems One
Pack 3
Megalems
NumLems
LemFanLems I
ColdLems
Lemmings Obliterated (incomplete)


Packs With Unsolvable Levels:

LemFanLems I - Brutal 18 and Chaos 3
Lemmings Obliterated - "The Top Card"
Lemmingshades - "Unable" (?) in the Pink rank



Here is the first pack I made.
Title: Re: BadLems pack
Post by: IchoTolot on April 23, 2021, 03:06:15 PM
Will take a look at your pack when I get to it. :)


Maybe consider a thing though:

(https://media1.tenor.com/images/333da17a540320f6f1e1b1089d5d34ec/tenor.gif?itemid=4559759)

Tell users a bit more about the pack!

- How many ranks and levels does the pack have?

- What difficulty will users have to expect?

- Uses it only original skills or tilesets?

- Optional: Show some sneek peak pictures of levels.

With a bit more information I bet more people will be inclined to give the pack a try! ;)

You can take exanples from other pack release topics.
Title: Re: BadLems pack
Post by: ericderkovits on April 23, 2021, 10:57:31 PM
ok solved the pack.

I didn't think any level was difficult really, although I think I backrouted most(way too many skills left)


Title: Re: BadLems pack
Post by: Gronkling on April 24, 2021, 10:16:24 AM
I also finished your pack, I'd put it at about tricky-taxing difficulty level. It's decent for a first pack, though I think next time you should try and put more care into the appearance of the levels, make sure all the pieces connect together nicely for example. Solution-wise, it's quite easy, but you avoided mistakes that a lot of new creators make, for example no giant building levels or annoying time limits :thumbsup:
Title: Re: BadLems pack
Post by: IchoTolot on April 25, 2021, 01:39:57 PM
Here are my solutions. :)

There should be some backroutes.

I would agree with Gronkling as I think the pack is not too hard and the biggest improvement would be the visual departement.

Also, a few level just had too many lemmings for their own good. If the level is already finished and there are still like 20 lemmings inside the hatch it's a good sign that that number could be a little bit lower.

The biggest thing I found was as I noticed that in a new level my replay for the last level started playing:

- Most levels levels share the same level ID!  

You can still change the level ID inside the editor by loading the level, clicking on the "Random ID" button in the "Global" tab and saving it.

If you create a new level always click on new level in the editor and be sure you get a new ID!

If all levels have more or less the same idea the replay system can get really messy.
Title: pack 1
Post by: LemFan on April 26, 2021, 07:06:13 PM
Hello, I am happy to release my second custom level pack, Pack 1. The difficulty starts off easy but gets to medium difficulty in the later ranks. It has 4 ranks: Beginner, Intermediate, Advanced and Fiendish. Each rank contains 20 levels, 80 levels in total.
Title: Re: pack 1
Post by: ericderkovits on April 27, 2021, 07:43:23 AM
ok solved the pack. Much harder than your Badlems one, especially the last 2 ranks.
Title: Lemmingzones
Post by: LemFan on May 16, 2021, 06:09:36 PM
This is my third NeoLemmix custom level pack. I have taken on board all your suggestions. This is a pack for intermediate players. The difficulty starts high on this pack and stays quite consistent throughout. It only gets a bit harder in Taxing and Mayhem. There are 4 ranks, Fun, Tricky, Taxing and Mayhem.
Title: Re: Lemmingzones
Post by: LemFan on May 17, 2021, 03:47:36 PM
How are you getting on with the pack?
Title: Re: Lemmingzones
Post by: LemFan on May 17, 2021, 03:48:48 PM
How hard is the pack, are you getting stuck on any levels.
Title: Re: Lemmingzones
Post by: ericderkovits on May 20, 2021, 01:45:04 AM
ok solved the levels. Some of the levels were tricky but the pack is not too difficult. Although probably still many backroutes as still had several skills left.
Title: Re: Lemmingzones
Post by: LemFan on May 22, 2021, 03:27:02 PM
How many levels are you struggling to solve in Lemmingzones?
Title: Re: Lemmingzones
Post by: WillLem on May 22, 2021, 09:23:02 PM
I've added Lemzones to my First Rank LP (https://www.lemmingsforums.net/index.php?topic=4899.msg82920#msg82920) playlist. I've taken an extended break from filming the series, but I would like to get back into again at some point. 10-level ranks are ideal! :forehead: :thumbsup:
Title: Re: Lemmingzones
Post by: LemFan on May 23, 2021, 08:26:37 AM
Thanks, I appreciate it. It will be interesting to hear your commentary on video
Title: Re: Lemmingzones
Post by: Armani on May 23, 2021, 09:53:42 AM
Hi Lemfan! Welcome to the Forum.
I like your user name, easy to see that you are a big fan of Lemmings :D

I solve the levels. There are probably quite a lot of backroutes you might want to look at.
Title: Pack 2
Post by: LemFan on July 10, 2021, 11:24:05 AM
I am happy to release my 4th level pack, Pack 2. It consists of 4 ranks, Fun, Tricky, Taxing and Mayhem, just like the original lemmings. It has 20 levels per rank and the difficulty starts off easy, but gets quite hard from Tricky onwards.
Title: Re: Pack 2
Post by: ericderkovits on July 10, 2021, 12:37:19 PM
Hey Lemfan.

Your levels are not packed right. All you have is subfolders with each level in each one. Before playing any of this, I want to see it fixed.
Title: Re: Pack 2
Post by: LemFan on July 10, 2021, 01:48:14 PM
They are hard, but again kind of in a semi-functional state
Title: Re: Pack 2
Post by: LemFan on July 10, 2021, 02:11:46 PM
Anyway, I have checked it, the levels are in the right order no matter what, except no level names.
Title: Re: Pack 2
Post by: LemFan on July 10, 2021, 03:06:45 PM
How hard are the levels
Title: Re: Pack 2
Post by: LemFan on July 10, 2021, 03:08:37 PM
They are quite tricky not easy ones where you solve them in 30 seconds
Title: Re: Pack 2
Post by: LemFan on July 10, 2021, 04:49:40 PM
If you keep posting easy ones then people on the lemmings forums will think, oh not him again, he keeps posting easy ones. dont bother doing his, but Pack 2 has some very tricky levels towards the end of the pack. Even will the subfolders, it is still in the right order, Fun Tricky Taxing and Mayhem, and levels are played in the right order, level 1, 2, 3 etc.
Title: Re: Pack 2
Post by: jkapp76 on July 10, 2021, 05:55:32 PM
Here's LemFan's Level Pack 2.

I adjusted it to be more standard. I hope the author is okay with me tweaking it.

Maybe someone else could add the level names to each level file and repost?

Edit: I finished updating this level pack. I also Included the Level Pack 1 for people who want the first one.
Title: Re: Pack 2
Post by: IchoTolot on July 10, 2021, 06:04:04 PM
QuoteAnyway, I have checked it, the levels are in the right order no matter what, except no level names.

I think a bit of advice is needed here. :)

Even if jkapp76 just posted. People should learn to do this properly by themselves! :8():
Your levels are currently not a pack.
To fix this:

1.)
Put all levels from your "Level 01" - "Level 20" folders in each rank into the respective rank folder itself. As a result each rank folder should only have the 20 levels in it. Then delete all the "Level 01" - "Level 20" folders as they just clutter up everything.

2.)
Create a "levels.nxmi" textfile in each rank folder.
Inside you can specify the order inside the rank. Here is an example from a rank of the current contest:

LEVEL Armani_Cactus Valley_R1V1.nxlv
LEVEL IchoTolot_Craze_Or_Crazy__R1V1.nxlv
LEVEL kaywhyn_Everything Comes in Twos_R1V1.nxlv
LEVEL Kingshadow3_The_Monkey_Cave_R1V1.nxlv

This way the file "Armani_Cactus Valley_R1V1.nxlv" will be the first level of the rank in this example.
Do this for all of your 4 ranks.

3.)
The main folder of the pack (where the 4 rank folders are present) needs the following files:

"postview.nxmi"   - Specifies the postview texts of your pack.
"levels.nxmi"        - Specifies the ranks of your pack.
"info.nxmi"           - Specifies the general pack information.

You best use files from other levelpacks as a blueprint on how they are structured and which information they determine. Then you can adjust them to your needs. It's easier than you think!

4.)
Open your levels again in the editor and type in their respective level name inside the "Title" box and your name inside the author field.
Levels should have name + author!
Title: Re: Pack 2
Post by: kaywhyn on July 10, 2021, 06:50:08 PM
Quote from: IchoTolot on July 10, 2021, 06:04:04 PM
You best use files from other levelpacks as a blueprint on how they are structured and which information they determine. Then you can adjust them to your needs. It's easier than you think!

Agree completely with Icho here! I recently tried it myself, and it's far easier than I thought. Here, I used Icho's United pack as a blueprint and I simply imitated its structure, but replaced the names of the levels of course in the levels.nxmi file, as well as the scroller text lines wherever it differed in the info.nxmi file. 
Title: Re: Pack 2
Post by: Proxima on July 10, 2021, 07:19:54 PM
Quote from: IchoTolot on July 10, 2021, 06:04:04 PM4.)
Open your levels again in the editor and type in their respective level name inside the "Title" box and your name inside the author field.
Levels should have name + author!

Icho's advice is very good, but I would add one caveat -- you do not need to fill in the "Author" field if you are putting together your own pack and you are the author of every level. The field is there for contests where every level has a different author, or if your pack includes (with permission) a level made by someone else. (There are also exceptional cases, such as Lemmings Redux, where the "Author" field is used for the source of each level.)
Title: Re: Pack 2
Post by: jkapp76 on July 11, 2021, 03:20:06 AM
I had a little more free time tonight so I finished updating the level pack and re-uploaded it above.

I've been having fun playing it. I just prefer to see these packs polished and complete. Always great to see a new pack.
Title: Re: Pack 2
Post by: LemFan on July 11, 2021, 07:51:55 AM
How hard are the levels across the whole pack?
Title: Re: Pack 2
Post by: LemFan on July 11, 2021, 09:47:40 AM
nearly time for someone to LP the pack.
Title: Re: Pack 2
Post by: LemFan on July 18, 2021, 02:14:28 PM
Are you struggling to solve any levels?
Title: Re: pack 1
Post by: LemFan on July 20, 2021, 03:15:35 PM
How much harder, hard enough for you to get stuck on some of the levels.
Title: Re: Pack 2
Post by: ericderkovits on July 24, 2021, 01:43:54 AM
ok solved all the levels, Except Mayhem 3 which is an extremely bad level. Must require extreme precision to pull off with the few skills given.
And even if it's possible, it's still a bad level. I would perhaps lower the locked 99 release rate or decrease the save requirement. I don't think the 40 second timer
is what makes the level difficult but the release rate/save requirement and skills given.
I won't even bother attempting the level any more unless the level is fixed. The level is too fiddly.
Title: Re: Pack 2
Post by: kaywhyn on July 24, 2021, 03:07:15 AM
Mayhem 3 solved. It's not too difficult. I guess the saving grace is that it's a very short level.
Title: Re: Pack 2
Post by: ericderkovits on July 24, 2021, 04:50:52 AM
ok, fiddled with Mayhem 3 some more. finally solved. Had less than a second left. I still don't like the level. It's too fiddly with the 3 diggers. Most times I couldn't get them placed close enough so a basher would be on a digger and have the other diggers not continue(too fiddly for my taste). Definitely the hardest for me in the whole pack. Definitely not a fun level at all. I even tried to repeat it a few times. Just too frutrating to repeat. At least for me.

this level is even harder for me than loud 1 of Open Air to get the Talisman.
Title: Re: Pack 2
Post by: kaywhyn on July 24, 2021, 08:52:46 AM
I didn't think Mayhem 3 was hard at all :P Sure, getting what needs to be achieved can be hard, but it's definitely not a problem thanks to framestepping. It's just all about picking the right lemmings to do the skills. The time limit is also a problem if you allow it to be, but it's not that tight at all.
Title: Re: Pack 2
Post by: LemFan on July 29, 2021, 01:57:42 PM
How hard were all the rest of the levels?
Title: Re: Pack 2
Post by: LemFan on July 29, 2021, 06:42:48 PM
I am impressed with this level! I do agree that it is a bit fiddly.
Title: Re: Pack 2
Post by: ericderkovits on July 30, 2021, 12:19:25 AM
Hi, Lemfan, I consider the pack easy to medium.  Still alot of backroutes. The only level besides Mayhem 3 that gave me a little bit of problems was Tricky 14 but it turned out not to be hard.
Title: Lems One
Post by: LemFan on August 06, 2021, 09:29:02 AM
Hello there, here is a new pack that I have designed. Now that I am more used to the way that things work on the forum I have taken onboard all the advice and critique that people have been kind enough to offer me. I think I understand all that you have told me about how to structure a pack. With this in mind if there are any constructive points to offer me I will not upload any more packs until I have fixed any issues with this one, which I think was the point all along!
Title: Re: Lems One
Post by: LemFan on August 06, 2021, 11:44:12 AM
I am happy to release my 5th level pack, Lems One. There are 75 levels in this pack, 5 ranks, 15 levels per rank. The rank are Bronze, Silver, Gold, Platinum and Chocolate. The levels start to get quite tricky from the 2nd half of Bronze onwards. Most of the levels are quite tricky, some puzzles, possible some backroutes as well. If there are any, I will fix them. There are subfolders with a level in each one, but when you go into the Level Select function in NeoLemmix, you can see exactly the names of the ranks, and you can also see how many levels per rank as well. On every level it says "Level 01", and then the level name, and it is the same for each level in the entire pack.
Title: Re: Lems One
Post by: LemFan on August 06, 2021, 03:46:31 PM
How hard is the pack overall, what levels are easy, what levels are tricky.
Title: Re: Lems One
Post by: LemFan on August 06, 2021, 06:34:18 PM
Time for someone to LP this pack
Title: Re: Lems One
Post by: jkapp76 on August 07, 2021, 04:55:26 PM
Okay... I feel awkward doing this for a third time now, but...

Here is this level pack with the levels corrected to the normal format. (Bottom Link)


**I also put together a music pack for all of LemFan's level packs. (or anyone's level pack, feel free to use)
https://u.pcloud.link/publink/show?code=XZ1pbwXZ4KB0M4iOkHSeleOz09uGqHn08FEk
Title: Re: Lems One
Post by: LemFan on August 08, 2021, 09:13:24 AM
How hard are the levels?
Title: Re: Lems One
Post by: jkapp76 on August 08, 2021, 03:52:59 PM
I'm only about halfway through the first rank. I'm enjoying it so far. None too hard yet.

I think you should take all of your level packs and make one big "Best of LemFan" pack. You've made 235 levels in just the last three packs, you could trim the lesser levels and still have 180 or 200 in one big pack. You can feel free to use my music pack or other parts I added too.
Title: Re: Lemmingzones
Post by: jkapp76 on August 08, 2021, 04:23:46 PM
I made a Menu logo and included some sign files for this pack.
Title: Re: Lems One
Post by: jkapp76 on August 08, 2021, 09:32:29 PM
Hey, LemFan...

What is your first level pack?

I found LemmingZones, Pack1, Pack2, and LemsOne... Where's the other one?
Title: Re: Lems One
Post by: ericderkovits on August 09, 2021, 01:10:25 AM
I think his first pack was Badlems.

Anyways solved the pack. Some of the later rank levels were not easy. Still some levels with backroutes though.
Title: Re: Lems One
Post by: LemFan on August 09, 2021, 07:59:02 AM
Yes you are right, my first pack is BadLems.
Title: Re: BadLems pack
Post by: jkapp76 on August 09, 2021, 09:28:10 PM
Here's A custom Logo I made for this Level Pack. And some Signs.
Title: Re: Lems One
Post by: LemFan on August 11, 2021, 06:30:25 PM
How hard is Lems One?, are you stuck on any levels?
Title: Re: Lems One
Post by: ericderkovits on August 11, 2021, 07:17:25 PM
I finished the pack, not sure about anyone else. see my replays that I posted. I still think probably easy to medium. Although I think for
me the hardest level to finish was Platinum 15 (took me the longest), but it's also a really good level with it's solution, definitely my favorite level in the pack.

Also there are some really nice ones in the final 2 ranks. I think this pack is my favorite one of yours, Lemfan.
Title: Pack 3
Post by: LemFan on August 12, 2021, 08:52:33 AM
Pack 3 is interesting, 12 levels in this pack, so it is a very short pack, some of the levels are tricky.
Title: Re: Lems One
Post by: LemFan on August 12, 2021, 12:03:59 PM
Someone could possibly LP this pack at some point as well.
Title: MegaLems
Post by: LemFan on August 12, 2021, 01:22:09 PM
I am happy to release my longest levelpack so far, 120 levels, with 4 ranks each containing 30 levels each. The ranks are Fun, Tricky, Taxing and Mayhem. It starts off easy but it is a medium difficulty pack, some levels are quite hard, but some of the Mayhem levels are quite hard.
Title: Re: MegaLems
Post by: LemFan on August 12, 2021, 06:04:16 PM
How hard are the levels.
Title: Re: MegaLems
Post by: ericderkovits on August 12, 2021, 06:44:47 PM
again same issue. These are not packed right. You need to know how to make packs as it's annoying for us to try to do your work.
Title: Re: MegaLems
Post by: IchoTolot on August 12, 2021, 07:02:35 PM
I just saw @LemFan: You already had the right structure in your first pack BadLems and Lemmingzones!

Just arrange the things as in your first pack: https://www.lemmingsforums.net/index.php?topic=5558.0

So you already know how things are done and no extra help should be needed with properly arranging these packs. :8():

Also, I always just see "How hard are the levels." as your comment.

You should maybe focus more on "How good/creative is the solution", "How are the levels on the visual side", "Are there any big unwanted difficulty spikes in the curve" and "Do I avoid commonly disliked things like too fiddely solutions and hidden stuff".

The overall difficulty is of secondary nature.
Title: Re: Pack 3
Post by: namida on August 12, 2021, 07:22:24 PM
So - a few people have pointed out that your packs tend to be put together in a somewhat "hacky" way (in terms of how you've actually organised the pack to set up the level order etc).

I strongly suggest looking over the second post in this topic: https://www.lemmingsforums.net/index.php?topic=4335.0
This gives a tutorial on how to put packs together nicely, so that they eg. don't end up looking like one rank for each level, as this one would.

It may also be worth thinking about a consistent naming scheme, or else using names that don't imply an order - there has also been mention from someone that "Pack 3" is a weird name for what they believe is your 6th or 7th pack. Additionally, "Pack 3" is a very bland name - I'll point out how most people either give their pack a name that identifies the author directly (eg. SEBLems, NepsterLems, ArtLems), or have a series name / names that fit a theme (eg. the "Lemmings Plus" series, or "Lemmings Migration" + "Lemmings Destination", or "Lemmings Reunion" + "Lemmings United", etc).

Additionally, with how many packs you have at this point, you may want to consider creating a single "mega-topic" for all of them rather than one topic per pack, similar to what I've done with the Lemmings Plus series (https://www.lemmingsforums.net/index.php?topic=1922.0).

To be very clear - none of the above are actual rules that you must follow, but they are conventions in the community and your packs will make a much better first impression if they are nicely organised and with better names.
Title: Re: Pack 3
Post by: jkapp76 on August 12, 2021, 09:10:06 PM
I only count 11 levels...

But, I decided to fix the pack. I'll play it later.

...The MegaLems Pack is (probably) too big for me to fix, unless I find a quicker way to do it.
Title: Re: MegaLems
Post by: ericderkovits on August 12, 2021, 11:22:53 PM
Ok, I fixed the pack. Made sure every level has it's own id, as in some of Lemfan's previous ones they used the same, causing issues.

only thing needed now is a custum logo.

just extract it to the neolemmix levels folder.

Also I spent several hours fixing this. Please Lemfan, in the future try having these issues taken care of before hand (with help from Namida's pack creation post)
as nobody wants to go thru this, especially if you want people to play the pack.

Edit: Ok I've added jkapp76's made logo for the pack into the zip file. so now the pack is done.  THX Jkapp76
Title: Re: MegaLems
Post by: jkapp76 on August 13, 2021, 01:30:24 AM
https://u.pcloud.link/publink/show?code=XZ1pbwXZ4KB0M4iOkHSeleOz09uGqHn08FEk

Here's a music pack I made for LemFan's Packs a week or so ago.
Title: Re: MegaLems
Post by: ericderkovits on August 13, 2021, 01:40:14 AM
yes I use this music one already for all of his packs. Better than the standard ones.
Title: Re: MegaLems
Post by: LemFan on August 13, 2021, 07:25:10 AM
Fixed now, how hard are the levels
Title: Re: Pack 3
Post by: LemFan on August 13, 2021, 07:27:19 AM
How there will be a lemmings plus vii at some point. Probably not any time soon.
Title: Re: MegaLems
Post by: LemFan on August 13, 2021, 07:35:43 AM
I think my levels are put into a rank folder, but the rank names are named 01 Fun, 02 Tricky, 03 Taxing and 04 Mayhem to keep the ranks in order. It says Level 01 Starting Up and on the second line it is 01 Fun.
Title: Re: MegaLems
Post by: LemFan on August 13, 2021, 09:26:42 AM
make a textfile in each rank folder
Title: Re: MegaLems
Post by: LemFan on August 13, 2021, 09:49:57 AM
What is the longest level pack that exists on the lemmings forums so far
Title: Re: MegaLems
Post by: Armani on August 13, 2021, 12:14:03 PM
Quote from: LemFan on August 13, 2021, 09:49:57 AM
What is the longest level pack that exists on the lemmings forums so far

I think Strato's Lemmings World Tour is the largest with 320 levels.;)
Ichotolot's Lemmings United is also very large with 238 levels.
Title: Re: MegaLems
Post by: LemFan on August 13, 2021, 01:17:52 PM
How hard are the levels
Title: Re: MegaLems
Post by: LemFan on August 13, 2021, 01:35:23 PM
My levels are arranged into ranks
Title: Re: Pack 3
Post by: ericderkovits on August 13, 2021, 10:13:31 PM
Ok, here are my replays for this small pack, some tricky levels. I think the 1 Lunch level was the hardest.
Title: Re: Pack 3
Post by: jkapp76 on August 14, 2021, 08:29:53 PM
Hey LemFan,

I was wondering. Wouldn't it be cool to combine all of your packs named pack 1, pack 2, and pack 3 into one single pack?
This would be 171 levels over four Ranks.

I tried to PM you about this but got no reply.

I went ahead and put something together for you to check out. This pack contains every "pack" level and is put together properly with different level IDs for each level, and I ordered the levels to try and keep it interesting and as impressive as possible using ideas from your packs.

Let me know what you think of this. I can change it or even remove it if you do not approve.

Music Files: https://u.pcloud.link/publink/show?code=XZ1pbwXZ4KB0M4iOkHSeleOz09uGqHn08FEk

Edit: I changed the level order some, changed the logo, added a version number and changed the name slightly.
Title: Re: MegaLems
Post by: LemFan on August 15, 2021, 06:02:37 PM
How hard are the levels, how many backroutes are there?
Title: Re: MegaLems
Post by: Swerdis on August 15, 2021, 06:31:05 PM
I play this pack currently (Lemmings World Tour) and I'm in the Legend-rank at the moment. This is the sixth of eight ranks, but it's supposed to be the hardest - the remaining two ranks are bonus ranks as I have understood this. Strangely, I must say that I had the biggest problems in the second rank ("Amateur"). That's because these levels teach the player some tricks - and pretty obscure ones partially - while the later levels are more complex, but not THAT much more complicated, the difficulty-curve is flattening. Also, the later levels are very backroute-prone as you can see on my youtube-channel.  https://www.youtube.com/channel/UCOahFY7zAWCoGpKOQdUf7mw
Title: Re: MegaLems
Post by: LemFan on August 16, 2021, 10:18:26 AM
How hard are the levels?
Title: Re: MegaLems
Post by: ericderkovits on August 19, 2021, 09:22:19 AM
Ok, Solved the pack. I think this pack is definitely the trickiest of your packs.

The only level I actually hated was Mayhem 24 Brick Stove. Again fiddling with the diggers and fencer was horrid. So hard to execute. Not a fun level again at all.
I knew the solution right away but getting it to work took so many tries. I was almost tempted to just forget trying that one. But I managed it in the end. Still
hated the level though. Other levels in the later ranks were sort of hard too but at least they weren't fiddly.

Outside of Mayhem 24 this pack is pretty good for the challenges.

Your first pack Badlems was just too easy, and not really challenging at all.

Also thanks for commenting on my posted replays for Lems One on my Youtube.
Title: Re: MegaLems
Post by: WillLem on August 23, 2021, 01:32:08 AM
Quote from: IchoTolot on August 12, 2021, 07:02:35 PM
Also, I always just see "How hard are the levels." as your comment.

You should maybe focus more on "How good/creative is the solution", "How are the levels on the visual side", "Are there any big unwanted difficulty spikes in the curve" and "Do I avoid commonly disliked things like too fiddely solutions and hidden stuff".

The overall difficulty is of secondary nature.

To be fair, the things you mention are either different topics than difficulty (i.e. visuals), or topics that may arise as a result of a general conversation about a pack's difficulty (i.e. creative solutions, difficulty spikes, fiddly solutions).

LemFan seems to just be giving players the opportunity to either comment generally, or unpack these items of conversation themselves. More specific questions, whilst ultimately more helpful for particular points, may miss other points which are also worth discussing.
Title: NumLems
Post by: LemFan on August 29, 2021, 03:45:40 PM
My new pack NumLems has been corrected to the normal format. This pack is shorter than MegaLems but it still has 5 ranks containing 20 levels each. It is also slightly easier than MegaLems. Some of the levels are tricky, but it is a fairly easy level pack. It starts off quite tricky for first levels, but the level pack is still quite tricky overall. It just gets a little bit harder in the later ranks
Title: Re: NumLems
Post by: jkapp76 on August 29, 2021, 05:05:57 PM
Can't wait to play it!

I made a Logo for this pack and added the usual signs too.

This pack looks to be pretty well put together otherwise.
Title: Re: NumLems
Post by: LemFan on August 29, 2021, 05:20:54 PM
Yes this pack took a week to make.
Title: Re: NumLems
Post by: LemFan on September 03, 2021, 07:42:01 AM
I can see why nobody has replied yet, it's been a few days since this pose went up. Because they are not bothering to solve them, the levels are just too easy.
Title: Re: NumLems
Post by: IchoTolot on September 03, 2021, 01:01:01 PM
Quote from: LemFan on September 03, 2021, 07:42:01 AM
I can see why nobody has replied yet, it's been a few days since this pose went up. Because they are not bothering to solve them, the levels are just too easy.

Them being easy would probably lead to more people solving them, but in general the lemmingsforum is rather slow moving and it can take a while before the first solvers come.

Fast replies with replays are often a result from the pack being an "in-development-topic" first and testers already have played large parts of it. 

In general new packs need time and soon enough people will come. A few days is not a very long time here let's say.

Also, you have released quite a few packs in a short amount of time and people might still be occupied on earlier packs from you and perhaps also waiting for backroute or general quality of life fixes from your side before moving on to the next pack.

Patience! And maybe use the time waiting to provide some fixes for your older packs that have already received some feedback. ;)

Title: Re: NumLems
Post by: LemFan on September 03, 2021, 05:30:37 PM
Yes, don't upload packs every few days.
Title: Re: NumLems
Post by: namida on September 03, 2021, 09:01:18 PM
I played through the first rank (replays attached).

My general feedback - you have some interesting ideas. I wouldn't call most of these levels easy, actually - most of them would be medium to hard.

The difficulty curve is all over the place, which leads me to guess - are these levels simply kept in the order you created them? Personally, I would advise against this. Make levels first, sort them into order by difficulty later. Even once you've got the order more or less, go over it again and see if anything should be moved. It doesn't have to strictly be a case of "every level is slightly harder than the one before it", but this rank felt like the difficulty was all over the place - levels 12 and 14 in particular were quite tricky, while 15 and 18 were bordering on trivial.

In some places, the visuals feel a bit low-effort. The obvious example would be on the crystal levels, where the blue beams just abrupty end in midair. The pillar on the left on level 17 is another example of this. Or, the one-way arrows on levels 13 and 14, which bleed into the terrain beyond where they need to cover - on level 13 this may have just been intended, but I find it hard to believe the small section of one-way arrows in the pit's floor on level 14 was specifically meant to be there.

There are also parts that are unnecesserially execution-heavy. For example, on level 12 - which is, for the most part, one of the best levels here - at least in my solution, the fall distance from the platform to the builder bridge below is exactly the maximum survivable fall distance. If the builder isn't placed pixel-precise, they splat. If the basher is timed such that one lemming steps up onto the rounded part at the end of the tunnel, and thus falls from 1px higher, they splat. This adds nothing of value to the level - it just makes it more frustrating to execute the solution. Level 19 took this to the extreme, requiring syncing up the timing of the crowd together with three worker lemmings - I didn't even bother to actually fiddle around and make this work out, instead I just saved a replay when I had the general idea (but with the wrong timing) and left it at that, because these kind of timing "puzzles" are not actually fun to play; in particular, nothing would have been lost from this level by putting steel along the left wall, so that the basher stops rather than creating a tunnel that goes out of the level, but doing this would hugely reduce the execution difficulty that makes it annoying.

The last thing I'd point out is that a lot of these levels have little more to them than "do you know this trick?". In general, levels that solely consist of a trick but nothing else, are only interesting if the trick is new, or at least very uncommon - but most of these are very well-known tricks by this point, so the solution is immediately obvious to anyone who's played packs a lot. The best kind of levels for experienced players (aside from levels that come up with and introduce a new trick), are levels where the difficulty in particular comes from figuring out how everything fits together - which may include these tricks, of course. I'll explain with an example, which I'll spoiler tag for the benefit of those who haven't played yet.

Spoilers for Easy 20
Easy 20 is a prime example of a level that is really just a "does the player know this trick?" check. The interesting element is that you dig a holding pit, then release the crowd with a bomber falling from the entrance. This is the only puzzle in the level - the rest is just building over a gap. Instead, what could have worked better in order to make a level using this trick, would be to have it look like the bomber and/or the digger is needed elsewhere in the level, but in fact there's no other way to control the crowd, so the player would have to find a different way to handle those other parts.

Overall though - you definitely have a lot of potential here, and the kind of levels you're making at this point do remind me a lot of how my early packs looked (back in the Cheapo days), where I'd have some genuinely really good levels but, in an effort to simply get a massive pack together as quickly as possible, I'd also end up with a lot of boring / generic filler ones. My general advice - keep in mind there's more to a pack than just making levels (in particular, those levels should also look nice, and even more importantly, effort does need to be put into their ordering), and keep in mind the idea of "quality over quantity". It will likely be that some of your attempts to create levels, don't really go anywhere and just have to be discarded - it's disappointing, but it's the reality of level design. For what it's worth, I really do have to say that the quality of this pack is much better than I had expected based on how frequently you're releasing packs and the comments about the lack of effort on proper folder structure in your past packs - it may be well worth spending some time playing other highly-regarded packs and comparing the levels in those, to the levels in your pack, to see how you can improve even further.

Just to give you an idea on timing - Lemmings Plus II took me about three weeks to make, with me working on it basically every waking minute at the time. This is, as far as I'm aware, by far the fastest any large pack with a positive reputation has been created. Most large packs - including my other ones - the creators work on them for months, if not years.
Title: Re: NumLems
Post by: LemFan on September 04, 2021, 07:58:10 AM
What is a cheapo pack?
Title: Re: NumLems
Post by: LemFan on September 04, 2021, 08:00:30 AM
I have figured out how to fix the issue with one way walls now, you can just go inside the Pieces section of the editor and click on. Only On Terrain and that way you can fix the one way walls.
Title: Re: NumLems
Post by: LemFan on September 04, 2021, 09:38:13 AM
Is Mega Lems as hard as the Perplexing rank on Lemmings Plus Omega?
Title: LemFanLems I
Post by: LemFan on September 05, 2021, 11:32:55 AM
I am happy to release my hardest pack so far. 120 levels in this pack, across 6 ranks, Easy, Medium, Hard, Brutal, Chaos and Clueless. There are 20 levels in each rank and this pack is by far my hardest and best so far.
Title: Re: LemFanLems I
Post by: LemFan on September 05, 2021, 01:36:22 PM
Difficulty: Medium-Hard
Title: Re: LemFanLems I
Post by: LemFan on September 05, 2021, 01:38:12 PM
Some of the later rank levels are very hard!
Title: Re: NumLems
Post by: namida on September 05, 2021, 07:05:40 PM
Given that I haven't played Mega Lems and that Lemmings Plus Omega is my own pack (and it's quite hard to judge the difficulty of one's own pack), I cannot answer that question.

However, one piece of advice I'm going to reiterate - difficulty is not the sole measure of how good a level / pack is. Yes, I am aware that you think that people just want hard levels. Difficulty alone is not what makes a pack good - take a look at GeoffLems, which is a relatively easy pack compared to most custom packs these days, but is still very highly regarded because, despite not being too hard, the levels are interesting and fun to play.

Quote from: LemFan on September 04, 2021, 07:58:10 AM
What is a cheapo pack?

"Cheapo Copycat Lemmings Game" - often shortened to just "Cheapo" - was a Lemmings clone that was used in the early-mid 2000s for custom levels. Basically, you could think of it as like the NeoLemmix of that time.
Title: Re: LemFanLems I
Post by: jkapp76 on September 05, 2021, 10:01:16 PM
Wow! I haven't even started the last pack of yours.

I did make a logo and signs for this pack if you want them.
Title: Re: LemFanLems I
Post by: LemFan on September 06, 2021, 04:14:16 PM
How hard are the levels?
Title: Re: NumLems
Post by: LemFan on September 06, 2021, 04:15:53 PM
Hopefully in about 10 years there will be a Lemmings Plus VII and LPO3 and there could even be a LPVIII IX AND X.
Title: Re: LemFanLems I
Post by: namida on September 06, 2021, 06:20:55 PM
I didn't play this pack, but I took a quick look at the previews, and I think the same advice I gave you in the NumLems topic will hold true here as well.

I'd like to make some suggestions for how you could go about creating your next pack. These tips should help you produce a better result, and in particular, to remember "quality over quantity".

For your next pack, create 30 levels. Don't think about what order they should be in; don't try to remember what order you made them in. Just make 30 levels. Spend at least three weeks on this. If you've finished them all after the first few days, go back and work on improving them. Look for backroutes. Add decoration. Make the (non-decorative) terrain look nicer. Cut out tedious bits. If you realise in hindsight that one of the levels isn't so great, get rid of it and make a new one to replace it.

Once you've got 30 levels, at this point, try and sort them from easiest to hardest. It's okay if this isn't perfect - it's not really a big problem if (just as examples) level 7 is slightly easier than level 6; it's more of a problem if several of the levels in the 21-30 range are among the easiest in the pack. Once you've done that, leave it for a few days, then come back and take another look - anything you're having second thoughts about in the order? If you want to go a step further here - instead of using all 30, pick only the best 25 to put into your pack, and throw away the other 5.

Finally, give it one more round of testing - play through the pack, see how it feels. This is also a point at which in general I'd advise to have someone test the pack for you and give feedback, but it can be tricky for newer authors (especially those with a history of rapidly releasing packs) to get others to agree to test - still, if you can, do so, and pay attention to their feedback. Paying attention doesn't have to mean you blindly follow everything they say; but it does mean you should at least give consideration to it and try to understand why they're saying it.

Only once you're sure that your levels are good quality, and that you're happy with the order - then it's time to release the pack.

Yes, this means it will take a long time until the pack is ready. That's fine - good things take time to make. Aside from the example I mentioned of Lemmings Plus II (which, as noted, was worked on basically full-time), all of my large packs took at least a few months to make. Some other creators of highly regarded packs took even longer - IchoTolot's Lemmings United was in development for several years before it was ready for release. You simply are not going to be able to create something of the same quality, if you're pumping out 100+ level packs every few days - this isn't a criticism of your abilities, it's simply unrealistic for anyone to churn out good-quality, well-tested levels at that kind of rate.

And once you do release it - don't obsess over how "hard" it is. That is not the most important attribute of a pack. Indeed, ultra-high difficulty can even be off-putting to some players. Once again, I suggest looking at GeoffLems as an example of how a (relatively) easy pack can still be great.
Title: Re: LemFanLems I
Post by: LemFan on September 06, 2021, 06:36:12 PM
That is what I am going to do, go back over the pack.
Title: Re: NumLems
Post by: WillLem on September 07, 2021, 07:41:47 PM
Quote from: namida on September 05, 2021, 07:05:40 PM
Difficulty alone is not what makes a pack good - take a look at GeoffLems, which is a relatively easy pack compared to most custom packs these days, but is still very highly regarded because, despite not being too hard, the levels are interesting and fun to play

Amen. I personally get very put off by packs that start out too hard, and rarely play past the first couple of levels if that's the case (the only exception to this is mini-packs / single-rank packs which advertise themselves as being particularly challenging - in these cases, I'll usually want to play some of the designer's other content first, if it exists.)

A good pack will always give the player a chance to get warmed up and get used to the designer's style for at least 10-15 levels, ideally even the entire first rank. Think of it as a "getting to know you" phase - very important for a difficult puzzle game which you hope the player will spend hours of their time with! ;)

EDIT: Since posting this, I've started playing your other pack MegaLems (https://www.lemmingsforums.net/index.php?topic=5720.msg93202#msg93202), which does indeed have a "Fun" rank with warm-up levels. Very good so far, I'll give some more feedback when I've played more of the pack (and in the actual pack topic, of course!) :lemcat:
Title: Re: MegaLems
Post by: WillLem on September 08, 2021, 01:58:18 AM
I'd strongly recommend using Eric's fixed version of the pack, posted here (https://www.lemmingsforums.net/index.php?topic=5720.msg93202#msg93202), as the base version of this pack (i.e. from which further edits may be made) - check it over and put it in the OP if you're happy with it.
Title: Re: LemFanLems I
Post by: LemFan on September 08, 2021, 05:33:37 PM
The levels are tricky.
Title: Re: NumLems
Post by: LemFan on September 08, 2021, 06:31:45 PM
How hard is the rest of the pack?
Title: ColdLems
Post by: LemFan on September 14, 2021, 05:20:13 PM
Here is my next levelpack. 64 levels in this pack across 4 ranks, Normal, Offputting, Strange and Unalike. This pack is tricky throughout the whole pack, this pack isn't really a walk in the park. It is not that easy.
Title: Lemmings Obliterated
Post by: LemFan on September 17, 2021, 02:02:30 PM
Not finished yet, still in development. This pack is going to contain 250 levels across 5 ranks, so that's 50 levels per rank. I am currently in the middle of the second rank now. I have still got 3 more ranks to go before I create the levels.nxmi textfiles to make it into a playable pack.
Title: Re: Lemmings Obliterated
Post by: LemFan on September 18, 2021, 11:40:38 AM
I have made another 22 levels of this pack, hopefully it will be released in about a week. I am currently in the 3rd rank.
Title: Re: Lemmings Obliterated
Post by: IchoTolot on September 18, 2021, 01:51:50 PM
I merged the 2 topics.
Title: Re: Lemmings Obliterated
Post by: LemFan on September 19, 2021, 02:01:33 PM
I have made another 20 levels in this pack, I am currently up to level 25 of the 3rd rank. After this rank, there is still 2 more ranks left of the pack.
Title: Re: Lemmings Obliterated
Post by: IchoTolot on September 19, 2021, 03:07:02 PM
I again merged the new topic that was located in "NeoLemmix levels" into this.

And I think it's time for a little warning due to the new topic (even if it was merged now) violates:

Quote from: namida on September 17, 2021, 07:01:52 PM
I have added a new rule, stating that users must not create more than one in-development topic, nor more than one release topic, in any 30 day period. To avoid doubt, this doesn't mean you can't release updates and/or add new packs in a series topic or similar.

This is not retroactive, so if you have already made a topic recently that's not in line with these guidelines, you may leave it up - just don't create further ones until the 30 days have passed.

As either this topic ("Lemmings Obliterated") here in "In Development" or the "ColdLems" (and "NumLems") topic in "NeoLemmix levels" were created in that timeframe.

If you have any new updates to this pack that's been in Development, please just post in this topic here. We do not need a new topic for every update.

Again, you are free to post updates, but please gather them in a single topic rather than creating new ones.

Title: Re: Lemmings Obliterated
Post by: jkapp76 on September 19, 2021, 05:47:28 PM
Here's a Logo with signs I made up really quick.
Title: Re: Lemmings Obliterated
Post by: Silken Healer on September 20, 2021, 12:18:45 AM
Nice logo, jkapp7 :thumbsup:
Title: Re: Lemmings Obliterated
Post by: namida on September 20, 2021, 05:41:22 PM
As the author of this pack has been placed on a very high warning level at this point (high enough that he is unable to post for a while), it is likely to be some time before he provides any further updates here - just letting everyone know. Reasons for this are not something that need to be known by anyone other than himself and site staff, but I will assure everyone there is more to it than has been seen in this topic (or indeed, publicly in general), and in particular that other people will not end up in the same position just for making one or two mistakes on how they post their packs.

EDIT: This has been upgraded to a permanent ban. Accordingly, I have also made the decision (based as well on the wider context of what he's been doing) to merge all his pack topics into a single large topic. If someone could compile a list of links to the posts in this topic with the newest versions of each pack, I'll add that list to the first post too.
Title: Re: LemFan's various packs
Post by: WillLem on September 20, 2021, 09:43:13 PM
Is it right that LemFan's content should still be publicly available if he's been banned from the site?

That is, he no longer has any opportunity to modify or update the content and so should be allowed to choose whether he wants it to remain available or not in its current state.

Happy to compile the list of packs/links after this particular query has been resolved.
Title: Re: LemFan's various packs
Post by: jkapp76 on September 21, 2021, 12:04:41 AM
Here's a Logo and signs I put together for his ColdLem's pack.

He was an interesting character around here, while he lasted.
Title: Re: LemFan's various packs
Post by: ericderkovits on September 21, 2021, 12:20:27 AM
yes he was an interesting character. I know he was a young guy trying to make levels. But I think he should have not made so many packs so close together in time. I still like some of his packs, they are not bad for a young person's attempts. Also he likes to comment on Youtube videos as he comments alot on my Youtube solutions for some of the first few packs I finished and put on Youtube.  Whatever he did to get him in to trouble, he should have take more seriously. As a young person hopefully he will learn from this.

Anyways thanks Jkapp76 for the Coldlems logo. Currently on the 4th rank of his Numlems pack. But slowed down on it since I've been doing other things.
Title: Re: LemFan's various packs
Post by: namida on September 21, 2021, 12:29:27 AM
Quote from: WillLem on September 20, 2021, 09:43:13 PM
That is, he no longer has any opportunity to modify or update the content and so should be allowed to choose whether he wants it to remain available or not in its current state.

Realistically, I believe the chance of him wanting to do that is close to zero. Regardless - if he were to contact us asking it be removed, we would do so, after making it clear that it's a one-way thing (ie: we won't repost it later if he changes his mind).
Title: Re: LemFan's various packs
Post by: kaywhyn on September 21, 2021, 03:20:27 AM
Quote
Whatever he did to get him in to trouble, he should have take more seriously. As a young person hopefully he will learn from this.

And I asked you twice to consort or at least ask me of any changes you wanted to make to my conversion pack. Instead, you ignored my requests and went ahead and did as you pleased, which I think is very inconsiderate since you were changing up my work without permission. Honestly, I'm quite flustered. Even if I don't approve of some of the changes, I would had at least appreciate the "asking for consent" aspect. This is something that has been trying to be hammered into you. Whenever I want to make a change to someone's level, I always ask for permission, because it's the nice and right thing to do. I don't always catch everything, I simply ensure everything works and is 100% possible. So, if someone had notified me of an issue/problem somewhere in the level, I can take a look. That's not a problem, and unless consent has been granted, always run any changes by the author. That would had been most respectful.
Title: Re: LemFan's various packs
Post by: Minim on October 13, 2021, 04:28:25 AM
Returning to the forum to do namida's job (Thanks for merging the packs together). For convenience, these are all the links to his latest levels (minus the logo/signs that appear in other posts). Any mistakes please let me know. So...

Lemmings Obliterated (https://www.lemmingsforums.net/index.php?topic=5558.msg93625#msg93625)
ColdLems (https://www.lemmingsforums.net/index.php?topic=5558.msg93556#msg93556)
LemLanFems I (https://www.lemmingsforums.net/index.php?topic=5558.msg93424#msg93424)
NumLems (https://www.lemmingsforums.net/index.php?topic=5558.msg93374#msg93374)
MegaLems (https://www.lemmingsforums.net/index.php?topic=5558.msg93189#msg93189)
Lems One (https://www.lemmingsforums.net/index.php?topic=5558.msg93116#msg93116)
Pack 2 (https://www.lemmingsforums.net/index.php?topic=5558.msg92714#msg92714)
Lemmingzones (https://www.lemmingsforums.net/index.php?topic=5558.msg92102#msg92102)
pack 1 (https://www.lemmingsforums.net/index.php?topic=5558.msg91809#msg91809)
BadLems (https://www.lemmingsforums.net/index.php?topic=5558.msg91736#msg91736)
Title: OddLems
Post by: LemFan on July 05, 2023, 08:06:18 PM
I'm happy to release my first level pack in almost 2 years. The pack contains 5 ranks, with 41 levels in each rank, so 205 levels in total. The ranks are: Fun, Tricky, Taxing, Mayhem, and finally, Madness. This is, as far as I'm aware the 3rd or 4th largest pack on the Lemmings Forums (with Revenge of the Lemmings and Lemmings United being 2nd and 3rd). The difficulty of this pack is very difficult (bordering on brutal) towards the end. Even the first rank starts off notably difficult.

If you finish this level pack/rank or if you are stuck on any levels, please let me know.
Title: Re: OddLems
Post by: jkapp76 on July 05, 2023, 08:37:18 PM
Hi, LemFan!

I made a logo for your pack.
Title: Re: OddLems
Post by: ericderkovits on August 10, 2023, 04:56:15 PM
Finally finished the pack.

Not too bad of a pack (much better and harder than your previous packs). Some levels were too fiddly though. The hardest level and last level solved for me was Taxing 39. At first, I thought it was impossible. But I got it solved. I thought the Taxing rank for me was the hardest. I didn't think the Mayhem or Madness rank was as hard as I thought it was going to be.

Anyways here are my replays.
Title: Lemmingshades
Post by: LemFan on September 24, 2023, 01:55:40 PM
I am very happy to release a long 168 level pack.
This pack comes almost 3 months after Oddlems, which has 37 more levels than this pack.


This pack contains 8 ranks, 7 main difficulty ranks, and one bonus rank

The ranks are, Red, Orange, Yellow, Green, Blue, Indigo, and Violet (the last difficulty rank). Then there is another rank called Pink, which is 21 bonus levels, and the difficult curve on that rank is all over the place, some are quite difficult and fiddly, and some are quite easy.

This level pack uses the same tracks as Flopsy's GG Fast pack. So just go to that level pack topic to download the music tracks used in this pack.

The first two ranks are quite easy, with lots of X-of-everything levels, but it starts to get quite difficult from the Yellow rank onwards. A couple of the levels at the end of Orange are puzzle-type-solutions, including about three which are X-of-everything levels, but the intended solutions use all of the skills, or one skill left over.

So be warned about the levels, a lot of the levels in the later ranks are quite difficult, particularly the Indigo and Violet rank.

So feel free to play my pack and give feedback, or upload videos of your solutions!
Title: Re: Lemmingshades
Post by: NieSch on September 25, 2023, 05:32:59 PM
168 levels in 3 months? Worra lorra levels! Maybe you can show some pictures of your favorite ones? :)
Title: Re: Lemmingshades
Post by: LemFan on October 23, 2023, 10:42:07 AM
Yes I do make packs quite quickly, but my levels are a lot neater and harder than 2 years ago.
Title: Re: Lemmingshades
Post by: jkapp76 on October 23, 2023, 05:39:33 PM
I made the logo image for you...
Title: Re: Lemmingshades
Post by: LemFan on October 23, 2023, 08:10:37 PM
Thanks for the logo!
Title: Lemmings Rundown
Post by: LemFan on April 14, 2024, 05:40:03 PM
After more than 6 months of waiting, I am finally happy to present to you all with another NeoLemmix custom level pack called Lemmings Rundown.

This pack contains 80 levels across four difficulty ranks: Fun, Tricky, Taxing and Mayhem with 20 per rank

This level pack uses the standard Original and ONML music tracks

All levels in this pack use the original 5 tilesets

This pack uses no NeoLemmix skills.

-

The difficulty of the pack is moderately difficult for the most part.

The Fun rank is full of fairly simple X-of-everything levels.

Secondly, the Tricky rank, which starts off still bordering on the easier side, but this is the rank where the difficulty really steps up.

Thirdly, the Taxing rank, is where the pack really gets a lot harder. Although some of the levels are fairly easy puzzles, a lot of the levels are fairly difficult, particularly near the end of the rank.

Finally, the Mayhem rank. In this rank, there are no particularly easy levels. A lot of the levels can have you stuck for days, maybe longer.

So if you spot any backroutes, please respond to me

So free free to reply to me about your progress in the pack and send me the replays in and how you are getting on with it!

Enjoy playing!
Title: Re: Lemmings Rundown
Post by: Mobiethian on April 14, 2024, 06:55:35 PM
Excellent! Downloaded now, thanks for your hard work! Cool! :thumbsup:
Title: Re: Lemmings Rundown
Post by: LemFan on April 28, 2024, 10:00:59 AM
Let me know when you finish it!
Title: Re: Lemmings Rundown
Post by: Mobiethian on April 28, 2024, 01:47:14 PM
Absolutely! :) I really enjoy this one, it's quite nicely put together and I think it's great so far.

It will be some time yet, though., I am finally finished with the final rank of my own pack and the release date is May 1st. By then I can finish your pack since I am making final adjustments to mine. 8-)
Title: Re: Lemmings Rundown
Post by: Mobiethian on April 30, 2024, 11:49:31 PM
I am actually stuck on level 10 in Fun, came close though. I'll keep you updated, @LemFan
Title: Re: LemFan's various packs
Post by: JawaJuice on November 08, 2025, 02:48:10 PM
I've been playing through these packs recently. Not gonna give detailed feedback as I don't think LemFan will read or respond to it, but basically, what has already been stated is true: the difficulty curve is all over the place, especially in the earlier packs, and I suspect a lot of my solutions are backroutes. That said, I still think these packs are worth peoples' time. There're some good puzzles and interesting ideas throughout, albeit with the odd really badly designed level, where it's all about some ridiculously fiddly execution.

I'm going to attach my replays for ColdLems, as I don't see that anyone else has posted replays for it - not so much for the author's benefit, as I don't think he'll look at them, but for anyone else who might be playing these packs and is struggling with a particular level. I won't add replays for the rest as they've all been covered, mainly by ericderkovits, who seemed to be the main player on this (old) thread.

Question: has anyone played through the LemFanLems I pack? I've pretty much finished it, but there're two levels I just can't do: Brutal 18, A Higher Platform, and Chaos 3, Statue of OilDrums. The former seems to be lacking one skill (a bomber) to make it possible, while the latter doesn't seem doable at all with the skills given. Strangely, neither of these levels are in the final rank (Clueless) and yet are way harder than any in that rank! If no-one has played the pack through, I wonder if someone would be willing to play just these two levels? I'm genuinely curious as to whether they're technically possible.

Title: Re: LemFan's various packs
Post by: jkapp76 on November 08, 2025, 04:16:28 PM
I've played all of LemFan's packs. They're odd, but they certainly have a place here. People know what they're getting into with these packs and often enjoy them... there's certainly a few frustrating levels.
Title: Re: LemFan's various packs
Post by: JawaJuice on November 08, 2025, 04:53:17 PM
Quote from: jkapp76 on November 08, 2025, 04:16:28 PMI've played all of LemFan's packs. They're odd, but they certainly have a place here. People know what they're getting into with these packs and often enjoy them... there's certainly a few frustrating levels.

Yeah, for sure, I've enjoyed them for the most part. I guess you have played those two specific levels I mentioned then? Any hints, or do you still have your replays saved maybe? They're the only two levels that have completely stumped me so far! Just can't see how they're possible.
Title: Re: LemFan's various packs
Post by: jkapp76 on November 08, 2025, 10:28:48 PM
I helped LemFan organize his levels into packs and I made his level-pack logos. I played through alot of these but I can't remember much about individual levels anymore.
Title: Re: LemFan's various packs
Post by: Guigui on November 13, 2025, 07:23:20 PM
Quote from: JawaJuice on November 08, 2025, 04:53:17 PMYeah, for sure, I've enjoyed them for the most part. I guess you have played those two specific levels I mentioned then? Any hints, or do you still have your replays saved maybe? They're the only two levels that have completely stumped me so far! Just can't see how they're possible.

I launched those 2 levels Brutal 18 and Chaos 3. Please note that I am not the best solver out there but I can not see a solution either, at all.
In both of them the lack of building skills combined to the fact that you have to climb blocks me.

EDIT : as you said I can clear A Higher Platform with an extra bomber. So I'm wondering : could it be a case of "I set the skillset wrong when creating the level too quickly, and did not take time to playtest it afterwards" ? Considering the history of this topic, this could be possible.
So new game for LemFan's fans : try to find solutions with the least possible joker skills in Brutal 18 and Chaos 3 !
Title: Re: LemFan's various packs
Post by: JawaJuice on November 14, 2025, 08:23:18 AM
Quote from: Guigui on November 13, 2025, 07:23:20 PM
Quote from: JawaJuice on November 08, 2025, 04:53:17 PMYeah, for sure, I've enjoyed them for the most part. I guess you have played those two specific levels I mentioned then? Any hints, or do you still have your replays saved maybe? They're the only two levels that have completely stumped me so far! Just can't see how they're possible.

I launched those 2 levels Brutal 18 and Chaos 3. Please note that I am not the best solver out there but I can not see a solution either, at all.
In both of them the lack of building skills combined to the fact that you have to climb blocks me.

EDIT : as you said I can clear A Higher Platform with an extra bomber. So I'm wondering : could it be a case of "I set the skillset wrong when creating the level too quickly, and did not take time to playtest it afterwards" ? Considering the history of this topic, this could be possible.
So new game for LemFan's fans : try to find solutions with the least possible joker skills in Brutal 18 and Chaos 3 !

Thanks so much for taking the time to look at this, Guigui! My impression from your other forum posts is that you're a very competent solver, so that gives me some hope that it's not just me missing something! I had the same thought re: potential lack of playtesting. As we've said, I think you only need one 'joker' skill (the bomber) to complete Brtual 18; I'll see what I can do with Chaos 3.

Gonna attach my replays for the rest of the pack, just in case anyone's interested :)
Title: Re: LemFan's various packs
Post by: JawaJuice on November 14, 2025, 09:59:02 AM
OK, as I suspected, Chaos 3 (Statue of OilDrums) can be completed if you substitute the 2 platformers for 2 builders - replay attached. Makes me wonder if the level simply included platformers rather than builders by mistake. Also attached is the solution for Brutal 18 (A Higher Platform) with additional bomber - I'm sure it's the same as yours, @Guigui.
Title: Re: LemFan's various packs
Post by: Guigui on November 14, 2025, 11:23:06 AM
Good job ! A Higher Platform is quite accessible with additionnal bomber for sure.

But Statue of Oildrum, even with 2 builders, uses a lot of tricks ! Mine a bridge, get out a basher tunnel with bombing a blocker.
Those stuffs you learn in advanced techniques from IchoTolot Redux pack. I have not cleared other levels from LemFan, but do they use those same kind of techniques ?
Title: Re: LemFan's various packs
Post by: JawaJuice on November 14, 2025, 03:30:01 PM
Ha, yes, I spose I take some of these tricks for granted now, like extending a miner tunnel via a builder, or stopping a basher with a blocker then freeing him with a bomber. You're right, I did learn a lot of tricks for the first time from IchoTolot's Introduction Pack, and also Strato Incendus's World Tour Pack.

Yes, a lot of LemFan's packs make use of tricks like this. Some of them can be obscure and less well-known though, like using a blocker at just the right time to turn a basher around but also free the blocker. Another trick of his I haven't seen used too much is turning a blocker into a stoner so that you can bash through it to finish the level. Not sure how common knowledge it is that you can assign a stoner to a blocker; certainly the first time I'd come across it. I don't feel there's an over-reliance on tricks though, my main criticism of his packs is inconsistent difficulty curve and the occasional ridiculously fiddly level. One that springs to mind is where you have a 99 release rate and have to use 4 diggers in quick succession followed by a fencer while another lemming goes ahead to make a platform, all within about a 40 second time frame. The solution is rather obvious but executing it is a real pita! As I said to kaywhyn, those are my least favourite type of challenge; more frustrating than fun.

That said, I would recommend LemFan's packs, and they do improve as they go on. BadLems is probably too easy for most people here and you were often left with a ton of unused skills whereas LemFanLems I, there aren't many leftover skills at all, implying there's really only one solution in each case. Let me know if you give Lemmings Obliterated a go - as far as I know, no-one else has played through that one yet. There're only 3 ranks that were ever finished, but things get really tricky in some of the third rank levels; I still haven't solved them all yet.
Title: Re: LemFan's various packs
Post by: LemFan on November 17, 2025, 11:50:51 AM
I agree, BadLems and Pack 1 is very easy, but Lemmingshades (which is not included in this topic), is a very difficult pack. You should go and check the pack out!
Title: Re: LemFan's various packs
Post by: JawaJuice on November 17, 2025, 12:33:34 PM
Hey LemFan, good to hear from you! I did actually start playing Lemmingshades but as you say, the difficulty ramps up quickly and became too much for my level-solving skills, unfortunately! I cleared the first two ranks but had to give up towards the end of Yellow (third rank). I'll hopefully return to it at some point but for now, I'm playing your Lemmings Rundown pack. Almost done the first two ranks of that one. I really do like a lot of your level design, but I'm actually not that keen on Very Hard/Extreme packs; you might find that's one reason a lot of people don't seem to have played them - I suspect there're only a handful of folks on this forum capable of solving stuff at that degree of difficulty.

RE: LemFanLems I, are you able to confirm that my modifications to your Brutal 18 and Chaos 3 levels are necessary, or do you have some solution for those that I missed?
Title: Re: LemFan's various packs
Post by: JawaJuice on November 21, 2025, 02:13:41 PM
If anyone has the time and the inclination, would they be willing to take a look at the levels 'The Top Card' and 'The Lem Stairwell' from Rank 2 (Reasonable) of Lemmings Obliterated? I would contend they aren't possible as they stand, but it would be nice to get that confirmed.

Spoiler
With 'The Top Card', it would be doable if the platformer were a builder instead, but then it wouldn't be much of a puzzle at all. Using a climber solution, an additional builder is required to turn him around at the top to mine down to the crowd and then you'd need some way of turning him around again. He could dig down to the water after the crowd has passed then climb back up, but that would need an additional digger (for the final lemming in the crowd to dig through the platform) and two climbers as well as two swimmers. In short, I just don't think there are enough skills to complete this level. With 'The Lem Stairwell', I believe it's another basher (or stacker) and another walker short of being doable.

I would've liked to complete Lemmings Obliterated as it's mainly a decent pack but there are also 4 or 5 levels from the third rank (Depressive) that I'm not able to solve and I'm not inclined to spend much time on them if they might not even be solvable. As @kaywhyn said in his topic on the matter, it's very annoying to spend a bunch of time on a level that can't even be solved.

I realize no-one else may have any interest in looking at this pack, but just thought I'd mention it on the off-chance.
Title: Re: LemFan's various packs
Post by: Armani on November 23, 2025, 05:32:08 PM
I just try the four levels that were mentioned as impossible. (I downloaded the levels by following minim's link ;) )
A Higher Platform and The Top Card are outright impossible. They are short by one or two skills. Statue of OilDrums is probably impossible as well. I did find a solution for The Lem Stairwell though.
Title: Re: LemFan's various packs
Post by: JawaJuice on November 23, 2025, 05:52:51 PM
Nice one Armani! I did attempt a solution similar to yours for The Lem Stairwell but couldn't pull it off so, perhaps a bit unfairly, quickly wrote it off as impossible. I think I'm gonna take it as read that the other levels are impossible though, if a player of your calibre thinks so as well. I stand by what I originally said re: State of OilDrums - I believe the author intended to provide two climbers rather than two platformers, then it's doable (albeit with a couple of tricks).

I could mention the 4 or 5 levels from Rank 3 (Depressive) that may also be impossible but I think it's clear that this pack wasn't really finished (it's missing the last 2 ranks) and was never properly tested by anyone, including its author, so I'm not going to spend any more time on it. I'd be happy to play-test the pack if LemFan had any interest in finishing it, but I'm almost certain he doesn't.
Title: Re: LemFan's various packs
Post by: Plodderuk on November 24, 2025, 10:42:27 AM
I think the only impossible level in Lemmings Obliterated is 'The Top Card.' I have solutions for all 125 levels except this one and the Reasonable rank's 'Acknowledgements' level, where somehow I ended up with a green tick but no saved replay. Will provide more detailed comments when time allows, probably next week.
Title: Re: LemFan's various packs
Post by: JawaJuice on November 24, 2025, 10:52:52 AM
Ah OK, good to know. I may revisit those few levels in the Depressive rank that I wasn't able to solve yet in that case. Knowing that there are possible solutions makes it worthwhile. Cheers for the confirmation, @Plodderuk. From another recent joiner, welcome to the forum, btw!
Title: Re: LemFan's various packs
Post by: Plodderuk on November 24, 2025, 11:15:55 AM
Thanks for the welcome, JawaJuice.
Title: Re: LemFan's various packs
Post by: JawaJuice on November 24, 2025, 04:35:52 PM
OK, after revisiting, I was able to finish Lemmings Obliterated with the exception of The Top Card from Reasonable rank and Intruders in the Antarctic from Depressive rank. Replays attached. Credit to Armani for providing the solution for The Lem Stairwell.

Spoiler
@Plodderuk You say all of Depressive is solvable and I believe you, but I just can't do Intruders in the Antarctic. I'm pretty sure I have the solution but it's always a single pixel shy of working! First, I bash to the left and immediately build a platform to the left wall. This loses 3 lemmings but the save requirement is 36 so that's OK. Then I send up two climbers to the left, making them gliders. Bomb the first glider to make a little ledge for the second glider to land on otherwise he misses the edge of the platform. Mine down to the right and hit the steel, go back up and make the glider a blocker. Meanwhile, the crowd builds up to the right but it's one pixel shy so requires two builders. Then the crowd should go up the miner tunnel and use the last builder to reach the exit, but because of where the miner started, there's a one pixel gap in the miner tunnel that the crowd walk through so can't ascend to the exit. If the position the miner could start from were a single pixel higher, it would work, but no matter where I bomb, I can't make that happen. Very frustrating! I'll be interested to see your replay. Maybe you came up with a completely different solution, but this looks like the obvious one to me.

Title: Re: LemFan's various packs
Post by: Plodderuk on November 25, 2025, 11:03:30 AM
JawaJuice: you're on the right lines with Intruders in the Antarctic. I struggled with this for exactly the reasons you mention. In the second Spoiler below there's a vague hint.
Intruders in the Antarctic
Early on you should be able to lose only 2 lemmings as you platform.
Spoiler
After that, the solution relies on one of those Neolemmix tricks of the trade, where something that arguably should not be possible actually is. I won't be more specific now, as that would give the game away.
Title: Re: LemFan's various packs
Post by: JawaJuice on November 25, 2025, 12:34:07 PM
@Plodderuk Cheers, your first hint helped - dunno why I didn't think of that, but the second... not so much.

Spoiler
If you make the third lemming out of the hatch a climber, you actually end up only losing a single lemming before the platform is complete. However, I'm still faced with the same problem for the rest of the level and saving the extra lems doesn't seem to help any. I suspect I'm just not aware of this trick you mention. One of the few tricks I know that fall into the 'shouldn't work but does' category is the basher/blocker trick (which LemFan has used elsewhere). This is one of my gripes with his levels actually - there is the odd one that can only be completed by knowing some obscure trick. That's poor level design imo. I'd personally be happy for you to post your replay of this level so I can learn a new trick!
Title: Re: LemFan's various packs
Post by: LemFan on November 25, 2025, 05:05:03 PM
Here is the replay, this is the solution! It is solvable
Title: Re: LemFan's various packs
Post by: JawaJuice on November 25, 2025, 05:23:20 PM
Funnily enough, I *just* cracked it :) I was just about to post my replay, which I will do and then compare to yours, LemFan. I'm not sure what trick @plodderuk was referring to -

Spoiler
I didn't need any tricks, just had to send the climbers up closer together so that the bomber doesn't disrupt the wall for the second climber.

While you're here, @LemFan, do you agree that The Top Card is not solvable as it stands?

I'll also say Lemmings Obliterated was a nice pack :thumbsup: It's a pity you never got around to finishing it off.

Title: Re: LemFan's various packs
Post by: JawaJuice on November 25, 2025, 05:30:09 PM
Yep, your solution is pretty much the same as mine, which doesn't surprise me - I don't see any other way it could be done.
Title: Re: LemFan's various packs
Post by: Plodderuk on November 28, 2025, 10:54:24 AM
Here are some more detailed comments on:
Lemmings Obliterated
I was looking for a relatively easy pack, and Lemmings Obliterated fits the bill. This pack ranges in difficulty from Very Easy to Medium, but mostly Easy – though some are Easy only if you know the relevant trick. There is mild progression in difficulty over the 3 ranks, the first 2 with 50 levels each, then 25 in the 3rd rank. The levels are not numbered, so I've been playing them in alphabetical order of their title. There are some nice challenges, particularly in the later levels.
The pack uses the 8 classical skills, plus Platformers, Stackers, Fencers, Hang Gliders and Walkers, and occasional use of Stoners, Swimmers and Cloners. It makes less use of traps than most packs. Only a few levels need perfect placement or timing.
One level appears impossible, as JawaJuice has noted.
Comments on these and the more notable levels in each rank:
Pathetic rank
The 3rd level, "Adding a Couple of Lems" was not straightforward. It's simple to save all but the last lemming; but freeing the Blocker without losing others needs the lemming that does this to be well separated from the others, and it took me multiple attempts to achieve this.
6th level "Basking in the Bricks" – why provide Disarmers in a level with no traps?
21st level "Jack of Crystals" – the key to making best use of the scarce skills is choosing where and how to use the Digger.
43rd level "The Cubical" - the solution to this has some nice touches, particularly in how to allow the advance lemming to get back to the group, and how to free the Blocker and get the advance lemming home.
Reasonable rank
1st level "Acknowledgements" – this level really frustrated me. From the terrain and the Save requirement, it's obvious what sort of solution is needed. But the terrain also means that each lemming lands in its first frame; this can make it difficult or impossible – depending on when and where a Blocker is positioned - to distinguish an individual lemming and assign it as a Floater, until and unless it falls into the pit. I ended up with a green tick here, but I'm not sure how, and it's not in my Replays.
11th level "Condensation" – requires quite a bit of thought to identify the complicated route which the advance lemming needs to take.
24th level "Modernised Level" – a nice puzzle, with the platforming needing careful positioning.
26th level "ProbLematic" – with careful attention to the terrain, this level is easier than it first appears.
28th level "Rainforest Hunt" – needs careful timing and positioning. At first I couldn't see the relevance of the Stoner, but this becomes clear later on in the level.
33rd level "Singing a Song" – this is one of several levels where a roundabout route is enforced for the advance lemming, in this case to help overcome the shortage of Bashers.
37th level "The Lem Stairwell" – another nice puzzle, where it took me a while to work out how to save one of the Climbers, which is needed to meet the Save requirement.
40th level "The Top Card" – this is the impossible level. I can't see any hope of a solution with the skills provided. I wondered whether there was a clever solution approaching the exit from the far side, but the terrain does not allow this.
44th level "Try the Farmland" – the 'Save 37' requirement can be exceeded, saving all 40. Maybe a backroute?
48th level "Wall Mutilation" – a straightforward level at first sight, but with a couple of subtleties. The terrain allows the Digger-Blocker trick if used at the right place. Also, you need to think ahead about how the Climber will be saved.
50th Level "Wish Comes True" – another tricky puzzle. Working out where to use the Digger and the Stacker was the key for me.
'Depressive' rank:
There are quite a few easy levels in this rank. Comments on some of the less easy:
Spoiler
7th level "Ghostly Forest Beast" – the terrain here leaves many possible routes to ascend to the exit. It's not too difficult to exceed the target and save all.
9th level "Intruders in the Antarctic" – it took me quite a while to get this right; it needs accurate placement of the Bomber and the Miner. 
14th level "Silly Boy" – I'm not sure that my solution is the intended one.
15th level "Something Else Works" – this had me puzzled for some time. There may be several alternative solutions. The key elements for mine were: careful placement of the skills used by the exit, to give enough room for what needed to be done later; and solving the problem caused by this placement, when the mineshaft exit was just too high for walkers to ascend into it.
19th level "Too Far into the Novel" and 23rd level "Vacuum Sucker" – these levels are all about timing, to give the advance lemming(s) time to do their work before the followers come along and fall to their doom. "Vacuum Sucker" is the more difficult, but it's possible to save well over the required number.
24th level "Wafers in the Red Bricks" – I tried 3 different places to use the Bomber; one got close to a solution, but none of them quite worked. Then I realised there is a fourth option; with this it is possible – with a slight tweak - to save 39 rather than the required 38.
25th level "Walk in the Woods" – if my solution is the intended one, this level is a classic of misdirection. The problem with my first attempts was with the mineshaft: either it ended too high (at 7 pixels) for the group to ascend into it; or, if reduced to 5 pixels, this left a hole elsewhere in the mineshaft floor. The obvious likely remedy would be to place it to leave a step 6 pixels high – but, despite multiple tweaks, I could not achieve this. With a different solution 38 lemmings can be saved, but that's 1 short of the requirement. So I went for something completely different, where it's easy to save 38, and the required 39 can be saved with a bit of care; one feature of the terrain makes me think this is the intended solution, though I'm not completely sure.


@JawaJuice: re the Antarctic level, your solution and mine are virtually identical. When I referred to a 'trick' I simply meant what happens when a lemming reaches a thin ceiling from below. I guess it's arguable whether this should be described as a trick.

LemObl_Path_Plukz.zip 
LemObl_Reas_Plukz.zip
LemObl_Dep_Plukz.zip 



Title: Re: LemFan's various packs
Post by: JawaJuice on November 28, 2025, 11:18:05 AM
@Plodderuk Yes, I realized that we were probably talking about the same thing - it's not something I would personally describe as a trick, but perhaps it should be. As you say, it's definitely arguable.

Spoiler
The lightbulb moment with this level for me was realizing that the climbers needed to be closer together so that the second climber is already past the point where the bomb impacts the wall he's climbing.

It was one of the trickiest levels in the whole pack for me, along with Walk in the Woods, Wafers in the Red Brick, Expo Dept and Too Far Into the Novel from Depressive rank. As far as The Top Card goes, unlike the two apparently impossible levels from the LemFanLems I pack, it's not really clear what LemFan's intent might have been. My guess is it would have involved climbing up, turning around, mining down to the crowd, then to avoid the climber climbing off screen to the left, dig down to the water, and the last lemming dig through the platform so the final two can swim/climb to the exit. But that would require considerably more skills than those given.

RE: Acknowledgements, horrible level tbh. I solved it as much by luck as judgement. As you say, it's obvious how it should be solved but executing it is a royal pita. It reminds me of the Just a Second level that was created more as demo of what could be done in the game. I did attach that replay but it's probably not worth looking at.

In terms of attaching a zip file, I'm obviously no expert being a relatively new joiner myself, but what I do is go to the Preview pane, then simply drag the zip file I want to attach to the area that it says to drag to - I haven't had any issues with it automatically extracting the contents of the archive.
Title: Re: LemFan's various packs
Post by: kaywhyn on November 28, 2025, 11:38:50 AM
@Plodderuk

What do you use to zip the replays? I personally use Winrar and haven't had any problems with attaching replay collections with it. I'm on Windows 10, but I checked with a Win11 machine and no problems there for me. So, I'm not sure why zip file attachments aren't working for you.
Title: Re: LemFan's various packs
Post by: Plodderuk on November 28, 2025, 02:27:53 PM
@kaywhyn: I've been using the ZIP option that comes with Windows File Explorer. But it looks like the problem was just my clumsiness, and/or the strange way my PC does things I haven't instructed it to. I think I've found a way to do it.
Title: Re: LemFan's various packs
Post by: JawaJuice on November 28, 2025, 09:31:01 PM
Quote from: Plodderuk on November 28, 2025, 10:54:24 AM@JawaJuice: re the Antarctic level, your solution and mine are virtually identical. When I referred to a 'trick' I simply meant what happens when a lemming reaches a thin ceiling from below. I guess it's arguable whether this should be described as a trick.

Spoiler
Yes, the only difference is that you can save one additional lemming by making the third one out of the hatch a climber, but other than that, virtually identical, I agree.

I had a look at some of your Depressive replays and again, we have very similar solutions - the only major divergence of the ones I watched was Walk in the Woods; that was an interesting solution you came up with there! Others, like Wafers in the Red Brick, the execution was a bit different but the basic idea was the same. It probably speaks to some good level design in general on LemFan's part that the solutions are so similar. Unlike his older packs, the opportunity for backroutes is much lower. I should also have mentioned Vacuum Sucker as a hard level in the Depressive rank - had me stumped for quite a while, that one!
Title: Re: LemFan's various packs
Post by: kaywhyn on December 04, 2025, 11:57:03 AM
All rightie, due to the packs scattered all over this topic, I felt it was time to gather them all in one zip file and place for easy access and convenience. I've attached it to this post. You just need to extract to your NL directory ;)

See below for the link which is in the OP.

The all in one zip is also attached in the OP: https://www.lemmingsforums.net/index.php?topic=5558.0 (https://www.lemmingsforums.net/index.php?topic=5558.0). I also listed the packs in release order in case anyone wants to play the packs in order ;)

Also, note that there's a few other level packs by LemFan that aren't in this topic. I'm thinking of merging them into this topic as well.

edit: After some thought, I decided to merge the 3 packs that aren't in the topic along with all the other packs of the author. 

What I would also like to do is make a list of which packs have been proven to be 100% solvable and which ones aren't. I will fill that info in the OP as well and perhaps duplicate the list here too. This is where I will need help, as I have not played any of LemFan's packs. From what I can gather from the most recent posts by Jawajuice, Plodderuk, and Armani, there's only been, I think, 3 packs total out of the 11 that have at least one unsolvable level? ??? Many thanks for the report on what's unsolvable, gentlemen! :thumbsup:

Ah, I was close. 2 packs in this topic, plus another one I've merged into it that I think is unsolvable. See reply #162 for the list.
Title: Re: LemFan's various packs
Post by: JawaJuice on December 04, 2025, 12:14:33 PM
Cheers, @kaywhyn

I think the consensus is that there are only 2 packs in this topic that contain unsolvable levels. From the LemFanLems I pack, I found A Higher Platform (missing 1 bomber) and Statue of OilDrums (probably includes 2 platformers rather than 2 builders by mistake) are impossible. I think Guigui and Armani concurred with this. From Lemmings Obliterated, we all agreed that The Top Card is the single unsolvable level in the pack - and it's really not clear what LemFan was intending with that one.

I can confirm all other levels from all of the packs in this topic are solvable.

EDIT: I personally wouldn't merge LemFan's later three packs into this topic - they are all significant releases that probably deserve their own topics, but it's up to you of course! Of those packs, ericderkovits completed OddLems, I believe, so clearly that's 100% solvable. I've tried Lemmingshades and Lemmings Rundown and all I can say is they're very hard; I didn't get far into either! :lem-mindblown: From what I can tell, no-one else - at least no registered member - has completed these packs yet.
Title: Re: LemFan's various packs
Post by: Plodderuk on December 05, 2025, 10:57:39 AM
@kaywhyn: In answer to your query, the other LemFan packs I've played are 100% solvable: BadLems (40 levels), NumLems (100 levels) and LemFan's Pack 3 (11 levels).
I'm not aware of any other unplayable levels apart from those mentioned in recent posts.

@JawaJuice: thanks for your comments on Lemmings Obliterated. I'd be interested to see your solution for 'Walk in the Woods'
Spoiler
So did you find a way of getting the 'mine back all the way' solution to work? I spent a long time trying, but could not find a way.
Title: Re: LemFan's various packs
Post by: JawaJuice on December 05, 2025, 11:07:38 AM
@Plodderuk

You can find all my replays attached in post #133 if you're interested, but I'll post this specific replay again, since you asked :)

Spoiler
I did, yes! It involves extending the miner's tunnel to bash through obstacles.

Title: Re: LemFan's various packs
Post by: Plodderuk on December 05, 2025, 05:55:13 PM
Thanks, JawaJuice. That's a clever solution to Walk in the Woods.
I wonder which solution LemFan intended? Maybe he'll let us know sometime.
Title: Re: LemFan's various packs
Post by: kaywhyn on December 08, 2025, 08:46:05 AM
I managed to play through Lemmingshades and everything is solvable except for "Unable" in the Pink rank. At least it appears unsolvable to me, due to maybe one of the skills provided being the wrong type. I can see it potentially being solvable if another miner was provided, or if the terrain at the start was probably set up better. I'm not going to attach my replays for the pack at this time. Quite a difficult pack for sure though!

The list of unsolvable levels has accordingly been updated in the OP and I can reproduce the list here:

Packs With Unsolvable Levels:

LemFanLems I - Brutal 18 and Chaos 3
Lemmings Obliterated - "The Top Card"
Lemmingshades - "Unable" (?) in the Pink rank   
Title: Re: LemFan's various packs
Post by: JawaJuice on December 08, 2025, 09:31:47 AM
@kaywhyn I had a quick look at Unable from Lemmingshades and it certainly seems impossible to me. As you say, it would potentially be doable with a second miner or basher instead of the digger (even then, I'm not convinced the second platform wouldn't overrun the exit).

Wouldn't it be an idea to remove the NewZip archive from the OP (containing BadLems) since LemFan's Packs contains all of the packs, including BadLems? Seems a bit redundant to have both archives on the first post, and slightly confusing.