All zips only need to be unzipped inside the main folder of your NeoLemmix Player!
NeoLemmix Level Pack: https://www.dropbox.com/s/5zt27r40sg1jreq/Contest_22.zip?dl=1
Music: https://www.dropbox.com/s/09x4rcngaciyq2v/Contest_22_Music.zip?dl=1
Styles: https://www.dropbox.com/s/oixqfrn0vh3ui8v/Contest_22_Styles.zip?dl=1
Rule 1 Levels
Armani's "Childhood Dreams" (V3)
Crane's "High Rise Hijinks" (V18)
Dullstar's "Interception" (V3)
Ericderkovits's "Come Home Lemmings" (V5)
Flopsy's "The Cooler Side of Hell" (V1)
Gronkling's "Iron-Age Forge" (V2)
IchoTolot's "Down The Gutter" (V1)
Kaywhyn's "Bubble Trouble" (V6)
Nessy's "A Rock And A Hard Place" (V3)
NieSch's "Take A Hike" (V2)
RTW's "Warmth" (V2)
Shmolem's "Climb the Water Tower" (V2)
Silken Healer's "Building Bridges" (V1)
The Tomato Watcher's "Spheres N' Cubes" (V1)
WillLem's "See You On The Other Side" (V3)
Rule 2 Levels
Armani's "The Day After Christmas" (V2)
Ericderkovits's "All for 4 and 4 for All" (V2)
Flopsy's "Let's Play Some Games!" (V3)
IchoTolot's "Lab Lesson: Bean Machine (V1)
Kaywhyn's "Lemmings Touchdown in a Colorful World" (V3)
Proxima's "All Your Bees Are Belong to Us" (V1)
RTW's "Purple Pit of Peril" (V1)
WillLem's "Lemminas im Kraftwerk" (V1)
Rule 3 Levels
Armani's "The Good, The Bad and The Weird" (V8)
Crane's "Immortal" (V19)
Dullstar's "The Chamber of Mummies" (V2)
Ericderkovits's "Drown those Zombies!" (V3)
Flopsy's "Random Acts of Nastiness" (V1)
IchoTolot's "Trinity Of The Crypt" (V1)
Kaywhyn's "The Love-Hate Triangle" (V9)
RTW's "Crazy Eights" (V3)
You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=5302.0
Playing Phase will be closed on 31th of March!
Updates will close on 28th of March!
Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.
Link to update topic (https://www.lemmingsforums.net/index.php?topic=5433.msg90188#msg90188)
Ok, here are 6 levels from Rule 1 that I solved so far (probably many backroutes)
1) Cranes': Hi Rise Hijinks (Couldn't get Talisman though)
2) Kaywhyn's: Bubble Trouble
3) Nessy's: A Rock and A Hardplace
4) Scmolem's: Climb the Water Tower
5) Silken Healer's: Building Bridges
6) The Tomato Watcher's: Spheres N' Cubes.
Yeah, that was a backroute! Easy enough to fix though. (I also have to remember to remove the background, since my original design has a subtle twilight sky background, but since the original lemmings didn't have backgrounds beyond the navy blue for the crystal tileset, it can't be included - pity, because it accents the red brickwork extremely well).
@eric That is one very big backroute to my R1 there. It totally misses all of the intended tricks. Just when I thought I had eliminated all backroutes by my own extensive testing too :XD: At the same time, I acknowledge that you never know, some might remain because someone manages to find a way to.
Anyway, as much as I hate to and wanted to avoid it, some steel should block it off completely. Let's see how this works out.
Got the Chamber of the Mummies solved - I quite enjoyed that one, as you can you work out what you have to do and plan ahead quite nicely.
Spheres N' Cubes solved. This one feels very traditional, like something you'd see in the original game. Also, if you want a talisman idea...
Dr. Robotnik's Mean Bean Machine solved. Blind faith on where the neutrals will fall goes a long way!
Quote from: Crane on February 08, 2021, 11:26:56 PM
Dr. Robotnik's Mean Bean Machine solved. Blind faith on where the neutrals will fall goes a long way!
Intended, but not blind faith should be your ally here! ;) Math to the rescue: https://en.wikipedia.org/wiki/Bean_machine
Hah, I stand corrected.
Quote from: Crane on February 08, 2021, 11:08:37 PM
Spheres N' Cubes solved. This one feels very traditional, like something you'd see in the original game. Also, if you want a talisman idea...
All those builders can go a long way, it seems. ;)
@Flopsy Your solution to my R1 is about 95% intended. I've uploaded a V3 that eliminates your slight backroute :P
ok solved Niesch's Take A Hike
ok Solved RTW's rule 1 level(Warmth)
Played the Rule 1 levels. The only ones I've managed to solve so far are:
Flopsy's The Cooler Side Of Hell
NieSch's Take A Hike
Silken Healer's Building Bridges
The Tomato Watcher's Spheres 'N Cubes
These are all great levels; the last two are sweet, simple and solvable, and the first two showcase some particularly excellent mapmaking :lemcat:
I'll come back and have a go at the others for sure; I came close to solving Nessy's and Roundy's and I'd like to get solutions to these ones :thumbsup:
Solved rule2 and rule3 levels.
Ericderkovits
Rule2 All for 4 and 4 for all
I had quite a lot of leftover skills on this one. I like the idea of long platformer bridge at the middle so the shimmier lemming can keep going and push button. Otherwise, it's too expensive to push the button in the wall.
Rule3 Drown those Zombies!
I had quite a lot of leftover skills on this one too. I successfully drown all those zombies as the title say, but I think I'm still missing some core tricks.
Flopsy
Rule2 Let's Play Games!
This level was quite hard. The main difficulty of the level was that I had to save at least one lemming from the bottom. I don't know if these stacker/stoner things in my solutions are intended.
Rule3 Random Acts of Nastiness
This is my favourite level of today! I expect there's some very nice levels I haven't played in rule1, but this level is my highlight so far. How to save neutrals while distracting zombies at the same time was the main difficulty factor.
These levels showcase quite a lot of terrain pieces and objects of your new tileset! I especially love the pinball terrains, glitterling pink conveyor belt and slot machine object in casino level! :thumbsup: Well, I actually tried to find something to complain about the tilesets, but almost nothing to point out. All the objects have their own animation so it's easy to tell what is terrain and what is object while making the tilesets dynamic. One thing(Let's Play Games!) : at first I expect the triangular terrain pieces at the bottom right are destructible terrains. They don't look steely enough I think, but it's my personal taste. So let's see what other people say about this.
IchoTolot
Rule2 Lab Lesson: Bean Machine
At first I started the level and thought : I only need to push those two button with 2 jumpers and 2 gliders and the level is self solving after that. Is this level that easy? I kept striking time skip button, all the neutral splat, :XD: and I realized I had to prepare platforms to save the neutrals. I was a dumb. Anyway the level wasn't that hard but really creative.:thumbsup: This is the first level I found the flipper is used in meaningful way. ;)
Rule3 Trinity Of The Crypt
I was quite surprised that this level has very similar theme to my rule3 level. In my level, zombie disarmer is not a climber but the normal lemming and the neutral are climbers instead, but the main idea is same as yours. The level seemed very difficult at first glance but I think it's sort of "go with the flow" level so it didn't take too much time to solve.
Kaywhyn
Rule2 Lemmings Touchdown in a Colorful World
Hehe, I found no-shmmier solution.:D I cloned the platformer so the cloned platformer turn around immediately so I could get two worker lemmings facing same direction. I guess the intended solution use shimmiers to push the buttons on the yellow and red square blocks maybe..?
Rule3 The Love-Hate Triangle
I didn't take advantage of zombie disarmer so this might be a backroute :P
Proxima
Rule2 All Your Bees Are Belong to Us
Space and Honeycomb, very interesting combination actually. They seem to have no similarities at all but the level looks nice and aesthetically pleasant. Blue-yellow is complementary colors pair so this could be one of the reason I think. ;)
rtw
Rule2 Purple Pit of Peril
Nice and easy level. I'm normally not a big fan of purple tileset level but this level looks nice.
Willem
Rule2 Lemminas im Kraftwerk
This level seemed a bit open ended so I tried to speedrun this level.(multitasking as hell :evil:) The level provide quite a lot of skills but still challenging enough. Especially I had to quickly find the way to save the neutral walking toward the trap. And saving the lemminas surrounded by force field was qute tricky too. Nice job Willem over all :thumbsup:
Crane
Rule3 Immortal
Wow, I didn't know that it's possible to place pre-assingned shimmier! Pre-assinged shimmier has definitely puzzle potential it seems. Sadly, I think my solution is a backroute. I have quite a lot of leftover skills.
Dullstar
Rule3 The Chamber of Mummies
I had very much fun playing this level! Well done Dullstar! :thumbsup: I think there are many valid but equally challenging solutions to this levels.
ok , Solved Dulstar's rule 1 Interception
Quote from: WillLem on February 09, 2021, 04:47:37 AMFlopsy's The Cooler Side Of Hell
These are all great levels; the last two are sweet, simple and solvable, and the first two showcase some particularly excellent mapmaking :lemcat:
Thanks for being the first person to submit a replay for any of my levels and thanks for the kind remarks.
Your solution is perfectly acceptable, this is pretty much an any solution is acceptable level. The skillset is strict enough to guard against the solutions I do not want to see on this level :thumbsup:
Quote from: ArmaniSpoiler
Rule2 Let's Play Games!
This level was quite hard. The main difficulty of the level was that I had to save at least one lemming from the bottom. I don't know if these stacker/stoner things in my solutions are intended.
Rule3 Random Acts of Nastiness
This is my favourite level of today! I expect there's some very nice levels I haven't played in rule1, but this level is my highlight so far. How to save neutrals while distracting zombies at the same time was the main difficulty factor.
These levels showcase quite a lot of terrain pieces and objects of your new tileset! I especially love the pinball terrains, glitterling pink conveyor belt and slot machine object in casino level! :thumbsup: Well, I actually tried to find something to complain about the tilesets, but almost nothing to point out. All the objects have their own animation so it's easy to tell what is terrain and what is object while making the tilesets dynamic. One thing(Let's Play Games!) : at first I expect the triangular terrain pieces at the bottom right are destructible terrains. They don't look steely enough I think, but it's my personal taste. So let's see what other people say about this.
Let's Play Some Games was a major back route sadly, had to be very careful how to fix this without violating the rule though.
Random Acts of Nastiness is a nice alternative solution which I've allowed because you did use all of the skills and I really liked your creative solution, I wouldn't dream of blocking that amazing solution out.
I'm happy to hear the Casino Night and Star Light tilesets agree with you. I tried to make Casino Night as bright and flashy as possible. Star Light I went for a less flashy appearance but still some animations.
More of the same in Gotta Go Fast in a couple of months time ;P
@Armani Thanks for playing! :thumbsup: Your solution to my R3 is the biggest backroute I've seen, while your solution to my R2 is a slight backroute. Indeed, if there was anyone I expected to backroute levels, it's you :P And this is after I have done my own extensive backroute testing (spent several hours in both making my first lemmings levels ever AND my own backroute testing!) before the playing phase began :XD: You're the only person who has played both my R2 and R3, and so your solutions are the only ones to them that I have seen so far.
Anyway, I have uploaded V2 of both my R2 and R3. Let's see how they hold up now :P Again, thanks for playing and the replays :)
I've given Immortal a slight overhaul now that I'm thinking with more clarity and able to see the backroutes... and fix the one already round.
Ok, Solved Gronkling's Iron-Age Forge
Quote from: ericderkovits on February 09, 2021, 09:48:23 AM
Ok, Solved Gronkling's Iron-Age Forge
Yep, that's a backroute :8:()[:
@Armani Both solutions to my R2 and R3 levels are intended! Good job! :thumbsup:
Completed "Come Home Lemmings".
Spoiler
I was able to see the intention with the Basher, but it was damn frustrating to pull off because of the precision required on the Builder placements. Some of the water pools look untidy (e.g. why can't the one under the stairs just be a single water object in an open pit, flush against the bottom of the screen?), while the pit with the large red barrel has a deadly wall on the left because the water object's trigger area goes right to the edge.
To be a little bit pendantic, the yellow arrows don't belong to the Brick tileset.
Completed "All your bees are belong to us!" - nice little 2-of-everything puzzle.
Played the R2 levels and only solved Roundy's Purple Pit Of Peril. This was a great fun level to play :thumbsup:
I will come back and have more attempts at the others.
Quote from: WillLem on February 09, 2021, 06:10:46 PM
Played the R2 levels and only solved Roundy's Purple Pit Of Peril.
I will come back and have more attempts at the others.
Hey WillLem, honestly I think out of all my contest entries my R2 is the easiest one, while my R3 is likely the hardest one. At least it should be, depending on if I've managed to patch up Armani's horrendous backroute correctly with V2. Mind you, I have never made any levels before this contest, and I've always had this thought that I'm no good at level making and hence I can't make hard levels and therefore can't make contest worthy levels. So, I'm surprised to hear that you haven't been able to solve my R2 yet.
However, good to know that my R2 isn't overly trivial! :P At the same time, my R1 has been played the most out of my other two entries, by two people (there might had been more than that, and if there is it either hasn't been solved yet or it has but I don't know for sure since no further replays of it have been posted), while my R2 and R3 have only been played by Armani so far, and other than one person who has said my R1 is hard, I have yet to hear about the difficulty of my levels. Eric hasn't said anything about the difficulty of my R1, but that's because he found a very severe backroute in my V1 of it, and I don't know if he's reattempted it since. Both my V2 and V3 of it should block it off completely, so it should be appropriately challenging now.
I haven't attempted any of the contest levels yet, but I will in about a week or so after the updates, if need be, come in! ;)
Here's my replays to all the R1
V1 levels, except for IchoTolot's which I haven't beaten yet
My personal scoring is under spoiler
Spoiler
R1.1 Armani
Aesthetics:★★★★☆
Difficulty: ★★★☆☆
Funness: ★★★★☆
SCORE: 32
R1.2 Crane
Aesthetics:★★☆☆☆
Difficulty: ★★★☆☆
Funness: ★★★☆☆
SCORE: 15
R1.3 Dullstar
Aesthetics:★★★☆☆
Difficulty: ★★☆☆☆
Funness: ★★★★☆
SCORE: 20
R1.4 Eric Derkovits
Aesthetics:★☆☆☆☆
Difficulty: ★★☆☆☆
Funness: ★★★☆☆
SCORE: 9
R1.5 Flopsy
Aesthetics:★★★☆☆
Difficulty: ★★★☆☆
Funness: ★★★☆☆
SCORE: 18
R1.7 IchoTolot
[not yet completed]
R1.8 kaywhyn
Aesthetics:★★☆☆☆
Difficulty: ★☆☆☆☆
Funness: ★★★☆☆
SCORE: 9
R1.9 Nessy
Aesthetics:★★★★☆
Difficulty: ★★☆☆☆
Funness: ★★★☆☆
SCORE: 18
R1.10 NieSch
Aesthetics:★★★☆☆
Difficulty: ★☆☆☆☆
Funness: ★★☆☆☆
SCORE: 8
R1.11 roundthewheel
Aesthetics:★★★☆☆
Difficulty: ★★☆☆☆
Funness: ★★★☆☆
SCORE: 15
R1.12 Shmolem
Aesthetics:★★☆☆☆
Difficulty: ★☆☆☆☆
Funness: ★★☆☆☆
SCORE: 6
R1.13 Silken Healer
Aesthetics:★☆☆☆☆
Difficulty: ★☆☆☆☆
Funness: ★★☆☆☆
SCORE: 4
R1.14 The Tomato Watcher
Aesthetics:★★★☆☆
Difficulty: ★☆☆☆☆
Funness: ★★☆☆☆
SCORE: 8
R1.15 WillLem
Aesthetics:★★☆☆☆
Difficulty: ★★☆☆☆
Funness: ★☆☆☆☆
SCORE: 4
@gronkling As already mentioned on Discord, you played an older version of my R1, as your solution doesn't work on the most current version, which is V3. I imagine it's the exact same severe backroute that eric found. Also, I pretested Icho's contest levels, and I agree that his R1 is difficult, so no, it's not just you that's finding it hard. It did go through a couple of versions, and in the its current iteration he said that I got "95% of the intended solution." I'm sure you'll eventually be able to solve it, though.
@Gronkling
Well done!
There're slight differences to what I have in mind but your solution is good enough so I will consider it acceptable! :thumbsup:
That's a backroute unfortunately - uploading a fix to hopefully boost my scores!
Quote from: kaywhyn on February 09, 2021, 06:36:42 PM
I'm surprised to hear that you haven't been able to solve my R2 yet. However, good to know that my R2 isn't overly trivial!
Well, to be fair I didn't even attempt yours because of the graphics bug. However, now that it's been fixed (https://www.lemmingsforums.net/index.php?topic=5427.msg90251#msg90251) I did manage to get a solution together!
This
may be a backroute because
Spoiler
I didn't use the Shimmiers
... neat little level though! :thumbsup:
@ericderkovits - I thought my solution to your R1 level was intended, but I would be careful if you plan on making it intended, because it's incredibly precise and fiddly to get right; the Basher stops prematurely more often than not. Maybe look to making a talisman solution for it instead?
Quote from: WillLem on February 10, 2021, 01:41:07 AM
Well, to be fair I didn't even attempt yours because of the graphics bug. However, now that it's been fixed (https://www.lemmingsforums.net/index.php?topic=5427.msg90251#msg90251) I did manage to get a solution together!
Thanks for playing! :thumbsup: The solution was to play it in low-res :P Also, you seemed to have played the old version of my R2. Your replay does not work in the latest version of the level. Unless you sent me the wrong replay, no skills get assigned at all. It sounds like you found the exact same backroute as Armani did in V1 of it. Hopefully my V2 enforces using all skills now :P
Quote from: kaywhyn on February 10, 2021, 02:00:29 AM
The solution was to play it in low-res :P
No thanks ;P
Updated your level and tried it again; indeed, the backroute no longer works so the fix is successful! :)
@crane
Thanks for the info on my Rule 1 level. I didn't realise your solution was fiddly, because mine wasn't. I'll wait to see what Armani says about the level. If it turns out too many people say it's fiddly then I'll go back and put it back with the skillset I had. As long as it's solved this way then I'm fine with it.
Quote from: WillLem on February 10, 2021, 02:17:34 AM
Quote from: kaywhyn on February 10, 2021, 02:00:29 AM
The solution was to play it in low-res :P
No thanks ;P
Yes, I know how much you love your high-res :P
Quote
Updated your level and tried it again; indeed, the backroute no longer works so the fix is successful! :)
Ok, now I just need to see your new solution when you're able to solve it :P
Solved rule1 levels!
High Rise Hijinks
It took several attempts to get talisman but I got it!
Interception
I din't use any permenant skill so it might be a backroute. ;P Nice little level though.
Come Home Lemmings
It was quite clear that I had to extend the basher to the extreme and the question was "how?"
One thing worth mentioning : The Climber drown when he climbs this wall. The triger area of the climber is always 1pixel inside the wall, so...
climber drown
(https://i.imgur.com/vFmpYcC.png)
(https://i.imgur.com/jRFrJoP.png)
(https://i.imgur.com/J1o8tDL.png)
The Cooler Side of Hell
That was an really nice level! the skillset seemed generous but it turned out that I was wrong. Both constructive and destructive skills ran out quickly.
Iron-Age Forge
I ended up using every skill but I'm not sure if this is intended or not.
Down The Gutter
Wow this level was very difficult. I'm quite sure that this is the hardest of all your three levels, and I think it might even be the hardest level of this contest. The most important thing was to realize that I could only use one digger and one builder for each floor and each side.(left/right).
Bubble Trouble
The level is small but it's quite hard and has several neat tricks in it! Using blocker to stop the digger when he is not on solid terrain, using backward miner to make the wall climbable and finally well-known blocker-digger turn around trick!
A Rock And A Hard Place
The levels look like it came from Lemmings Destination! I 'm afraid I backrouted it. I have several leftover skills.
Take A Hike
It was easier than "typical NieSch levels" It's still very nice one. :thumbsup:
Warmth
I can see several possible ways to solve this level. And here's my 5-skills solution. 8-)
Climb the Water Tower
I saw the image of this level on discord before the playing phase start. I think you carve out the solution nicely. I have a miner left though. :P
Building Bridges
This level was quite simple and easy.
Spheres N' Cubes
Simple layout but the solution was not that simple ;P
See You On The Other Side
Turning the worker lemming around at the top right was tricky. I wonder if there is more elegant way to do this!
And I also resolved updated levels :
All for 4 and 4 for All
Lemmings Touchdown in a Colorful World
Immotal
Drown those Zombies!
The Love-Hate Triangle
ok wow, Intended solution is pretty much there for my Rule 1 level. No real backroutes this time, just Armani always finds a way to save skills. But i'm happy with his solution as it's 99% intended. so It seems I'll leave the level as is even if one doesn't use all the skills, since other people may and I don't want to give Talismans since I don't like them.
@Armani - Nice work on the talisman - shame it's a backroute! Updated both levels.
I possibly didn't fix "High Rise Hijinks" properly - oh well, I'll wait for the next batch of replays in case another backroute shows up.
Resolved following levels :
High Rise Hijinks
Immortal
Let's Play Some Game
Hope these are better!
- Immortal is almost intended. I'll just have to think about it a bit, or make a talisman out of the intended solution. *ponders*
- Your High Rise Hijinks replay runs out of time for me.
@Armani Your solutions to both my R1 and R2 are intended! :thumbsup:
Spoiler
You did indeed get all 3 of the tricks I intended in my R1: cancelling a digger with a blocker, using a backwards miner to make a wall climbable for a climber, and turning a digger around with a blocker. Honestly I'm quite surprised to hear from everyone telling me that my R1 is hard. At the same time, there was another fix I considered using for the level, but then I felt it was going to give away the solution completely. There's also a lot of trickery here for such a small level where if you don't use the skills as intended you'll going to end up short on skills every time. So, it looks like I have indeed succeeded in making an extremely deceptive and hard level :P
You are correct in that your solution to my R3 is still a backroute. I have uploaded a V3 of it. Let's see if this stops your backrouting now :P Also hopefully it's now just as hard as my R1 or possibly even harder, as IMO my R3 is the hardest of all my contest entries.
Also I just wanted to comment on your solution to Icho's R1, as I pretested his contest entries. We have the same solution, I simply used the skills in a different order. Icho said that my solution was "95% intended." And yes, I agree with you that his R1 is hard.
Thanks again for playing my levels, Armani! :thumbsup: I have definitely learned a lot in the process.
@armani
Spoiler
Your solution uses different specific tricks than intended, but they're about the same difficulty, performed in the same place, and achieve the same effect, whilst being impossible to fix in a nice way anyway, so I'll count it as an acceptable solution
All your solutions to Take A Hike are good ones! It will be a Fun rank level in my upcoming level pack.
@Armani
Nicely done! Finding a way to turn the worker is the key to that level, and any key you can find will do ;P
@Armani
That is pretty much the intended solution to my R1 level! Great job! :thumbsup:
ok, i solved the latest version of cranes High Rise Highjinks, and barely got the Talisman by .35 seconds
Also used all the skills. Possibly still a backroute though.
I knew that bevel would give me trouble! V6 uploaded, but good try though. (TL:DR; it was a backroute!)
EDIT: I found a backroute of my own just now, so I had to re-upload V6 with a different fix. I really hope that metal plate doesn't give me more problems than the bevel I tried!
ok, solved Willlem's Rule 1 See you on the other side.
this one is tricky at the beginning trying to get a lemming to fall down facing left and to the right of the wheel trap. rest of level is easy.
The builder trick at the far left making a wall to turn lemmings right is easy.
ok, solved Flopsy's The Cooler Side of Hell
Many moving parts, but the save requirement was generous, and the skill set was a little lenient, but not extremely so.
ok, Solved Gronkling's Iron-Age Forge
This one was tricky. Also used all skills. Hopefully not a backroute.
ok, again solved Cranes High Rise Hijinks. (Got Talisman)
Uses all skills. Probably Still a backroute though.
hey Kaywhyn, It looks like your Version 3 of Bubble trouble is again in need of a fix as I majorly backrouted it almost the same way as V1. I noticed it doesn't have steel anymore, only One way arrows.
anyways, here is my replay. Definitely you need to go to Version 4.
@eric Ugh, I was so focused on fixing the way you destroyed the end of the terrain that I totally neglected to check all possibilities of another skill to see if the intended route can still be bypassed :forehead: V4 of my R1 should finally fix your backrouting ways in this level and give you a huge struggle once more. It seems that everyone is telling me that my R1 is a hard level. Quite honestly, I'm surprised to hear this, but good to know that I'm just as capable of making hard levels! :P
Resolved updated levels 8-)
Now I think I found acceptable(hopefully!) variation to eric's level.
Not sure about the others.
ok, I finally solved Armani's Rule 1 level
before I was always 1 skill short of solving the level. Finally managed it.
replay attached.
yes, armani your solution to my rule 3 level is perfect. Had 1 jumper remaining. My solution actually had 1 jumper and 1 shimmier remaining. I actually gave some leaway with the shimmiers and jumpers and perhaps walkers. So now this level is good. Thanks for playing my Rule 3 level.
@ericderkovits
Well done! :thumbsup: Your solution is somewhat different to mine and exactly same to Gronkling's.
Totally acceptable. 8-)
ericderkovits and Armani pretty much got the same backroute on High Rise Hijinks, but it's not as bad as you might think and simply upping the release rate fixes it. Immortal is also a backroute, and a bit fiddly to fix, but I did it! Uploaded new versions.
I heard that one of my level is giving problem to someone, so I decided to give some hints for it for those who want. I'm not that good at giving hints so let me know if this is not enough, or if you want hints for other levels too.
The Day After Chritsmasminor hints
- Sometimes, it's better to not push the button even if you can at no cost.
- You cannot let a lemming die by single trap. You must save everyone except for stoner sacrifice.
- You are given two cloners. One is for cloning stacker and another is for fencer.
a little bit more major hints
- Actually, the tiny gap at the bottom left of the level is a little hint I gave you. It forces you to use certain skill that you wouldn't necessarily do at this point if the gap is not there.
- You know that a lemming will fall and turn around if he jump into a terrain in front of him. And the stoner is also a terrain. ;)
Sorry for all my edits - when I uploaded V5 of Immortal, I realised it was faulty, so I took it down again before anyone downloaded it (at least I think I did), and hopefully fixed it before uploading again. It should be fine now.
@Armani That's still a huge backroute to my R3. It's time to bring in the big guns. I have reduced the starting skillset even more by making a bunch of the skills pickups. This huge change from V3 to V4 is hopefully now enough to stop all your horrendous backrouting. There were some where I considered not making pickups, but I'm not taking any chances here less it causes backroutes to show up again. My hope is that my R3 is now the hard level it's supposed to be. I'm sure it's still not going to be a problem for someone like you, though. :P
I haven't looked through the replays yet, but based on the posts I know for sure Interception has a backroute in it.
Quote from: ericderkovits on February 10, 2021, 08:14:56 PM
ok, Solved Gronkling's Iron-Age Forge
This one was tricky. Also used all skills. Hopefully not a backroute.
Yes, this is exactly the correct solution
@Icho Oops, I uploaded the wrong V4 of my R3. I have uploaded the correct level map in the update topic that's intended to be my V4. Please remove the one that's in the zip and replace with the one in the update topic. Sorry for the confusion, everyone! :XD:
ok, again solved Cranes High Rise Hijinks. (Including Talisman)
Unfornately, Increasing the Release Rate from 90 to 95 didn't block the previous solution as I still pretty much did the same thing. Thus still is a backroute.
replay attached.
Looking through the topic, I found 3 replays for Interception; all three are different backroutes.
I found 2 replays for Chamber of Mummies; both are unintended, but they do at least seem interesting, if a bit easier than what I intended. I haven't decided if I'm going to patch these or leave it open ended yet.
ok, Solved Your Level Kaywhyn. Even though it's a small level, I really liked your several little tricks in this level. I think probably my favorite level of Rule 1.
Of course before I solved the level had to do different things with the destructive skills and climber timings.
Here are the tricks:
Spoiler
1) After using a digger to get into bubble with Oww's had to use a blocker to stop him. (also had to be a digger there not a basher or miner, since those are needed elsewhere)
seen this digger blocker trick many times in other packs (IE: LOA hardcore 18(chopped in half) after using a digger then used a blocker to cancel him.
Also seen many times in Icho's reunion levels. So by seeing this trick I new I had to use a blocker to stop him. (Nice trick Kaywhyn)
2) Then had to backwards mine on bubble left of hatch so climbers can up there. (used this backward miner trick a few times also in LOA (ie Hardcore 26)) Also another nice trick.
3) Then sent a climber left to upper area. After mining down right then bashed right through long horrizontal area, had to send the other 2 climber close together after a few strokes of the bashing. climbers had to be timed at right moment (another nice trick)
4) Then with basher dig him down in middle of vertical bubble(in the middle) and by the time the other 2 sent climbers get there they can drop to the right of digger without splatting.
5) Then with 1st climber who gets to middle bar dig him so he will leave a non climbable spot on edge so no other climbers can go right and exit (used this trick in LOA 28 The Puzzle
where I had to use a digger to make a wall non-climbable). And with other climber use a blocker so he will face left. (nice trick) seen this blocker turning a digger around for example in United's Pacificm 34 (The order of U-Turns).
6) And finally after the lemming gets to gap right of trapped lemmings build him. And finally bash right with a lemming in trapped crowd after those climbers head right.
And it can't be a climber who bashes left otherwise the 2 climbers will just go left (nice trick)
NOTE: I finished with 1 second left. I know some people don't like timers, but being a traditionalist I like them.
Anyways here is my replay
@eric And, that's finally intended. Nice job! :thumbsup:
Spoiler
You did indeed get the three main tricks I intended in the solution: cancelling a digger with a blocker, backwards mining to make a wall climbable, and turning a digger with a blocker. The second trick is not seen a lot, but I just knew I had to make a level that uses the trick. I think these three tricks all in one level is what makes the level hard, especially the second one. Also, if you don't use these tricks, you'll always end up short on skills.
As for the timer, it is tight, but it doesn't have to be. It's very possible to finish with around 20 seconds or so remaining. Normally I assign a climber almost instantly after I use a lemming to backwards mine. Also, you could interrupt the digger with a blocker after he has dug low enough so that everyone is contained in the brown bubble wall and so they don't have as much space to walk around in. This is what would had saved you more time. And yes, as long as you assign the next two climbers after you start bashing the top that's pretty much guaranteed to be about the right time to send them out almost every time. You can also use the far right pillar to stop the climbers going out the right side of the level, but of course your solution wouldn't work in this case, since you would run out of time.
What would you say about the difficulty of my R1? Did you think it was hard now that it's finally been properly patched up? If you think it was hard, then as mentioned before you're not the first one to tell me it's hard, as several people before you have told me that. Also, I think only one other person, Armani, has managed to solve it so far, and so you're pretty much the second person to have sent me a replay of R1, with the intended solution.
Nice job with steamrolling all the R1 levels! :thumbsup: I think Icho's is the only R1 you have left to solve? I can tell you that it is hard, as I pretested all of his contest levels, but since you managed to solve my R1, then it should be a bit easier for you, since it uses something similar to my level. Since you're also a traditionalist, I knew right away that you would focus on the R1 levels and do all you can to solve them.
hi Kaywhyn. I think it's hard if you don't know these tricks. But because I've seen many tricks now or even used them in LOA, for me I say medium. That's what seeing many packs replays tricks do
And Like I said without seeing many tricks like these I wouldn't have even been able to beat Artlems or LOA.
And I solved every Rule 1 except Icho's. I already know that one would be just too hard for me, although havent really tried. Icho tends to make very difficult levels(just like in United).
Also I still backrouted cranes so waiting for an update again from him (he'll have to go to Version 8) since I backrouted his Version 7 the same as Version 6. His Increasing the Release Rate
made it more difficult but I still managed the same backroute.
Quote from: ericderkovits on February 11, 2021, 10:19:21 PM
hi Kaywhyn. I think it's hard if you don't know these tricks. But because I've seen many tricks now or even used them in LOA, for me I say medium. That's what seeing many packs replays tricks do
And Like I said without seeing many tricks like these I wouldn't have even been able to beat Artlems or LOA.
That's a fairly accurate assessment. Indeed, the general consensus so far seems to be that my R1 is quite hard, although I should wait for more feedback on it and on my other two levels as well. Even then, I still think from easiest to hardest it's my R2, then R1, then R3. Although maybe R3 is only slightly harder than R1.
Quote
And I solved every Rule 1 except Icho's. I already know that one would be just too hard for me, although havent really tried. Icho tends to make very difficult levels(just like in United).
It's definitely a hard level, and I also struggled with it, although in the end I solved it much faster than both his R2 and R3. Almost similar to mine in size, small, but still deceptively hard. Even then, he's made some easy levels too :P From my pre-testing, though, I say all 3 were hard, although I think his R3 is the easiest even though it took me a while.
In the end, I do not blame you if you don't want to attempt the R2 and R3 levels, especially mine. I won't be offended in any way. R2 was a really hard rule to work with, although I struggled far more with making my R3, even though it's easier to work with than R2. I think for the time being both my R1 and R2 are fully backroute patched (who knows, they still might be backroutable), while it still remains to be seen with my R3. Hopefully V4 will be the final version of my R3, but we'll see.
again solved updated levels.
My previous backroute to High Rise Hijinks still works on V5 and I found completely different solution to it too. So I attached both two.
I think this is better than before but I have some leftover skills on Immortal
The Love-Hate Triangle - The starting part became more challenging. After that I don't think this is exactly what you intended.
I give up. Why do I bother? I have no idea how to patch High Rise Hijinks now. It's too easy to time the Bomber so a Lemming can become a Blocker without anyone walking past.
Hey Crane, Maybe submit a new Rule 1 level then, WillLem did that in the last contest when he replaced his Level The Diving Area with HoPpInG mAd.
Edit: I just played your version 8 of High Rise Hijinks in the editor. Still this version won't solve the problem. I still did the same backroute.
here is my version 8 replay
@Armani Nope, still a big backroute. The start is still not intended, and you correctly guessed that some parts after that aren't intended as well. All rightie, I have removed all builders and jumpers at the start, as well as move one of the cloner pickups. Let's see if this stops your backrouting now! :P
Now I think I know how you felt when I kept backrouting your levels in the previous contest. Looks like we have a lot in common :crylaugh:
I tried to come up with a backroute fix while taking a break outside, but applying it in the editor... it didn't work because it also blocks the intended solution, and it's not something that can be adapted. High Rise Hijinks is broken (the talisman is also broken because the backroute completes it in under 3 minutes).
Well, the only way to unbreak High Rise Hijinks was to make the intended talisman solution the full intended solution - I found another solution that completes the level under the talisman rules, but it uses all the tools so is acceptable enough.
Note that I haven't reduced the time limit to 3 minutes, but I increased the save requirement from 48 to 49, which might be a bit confusing, but the talisman wasn't called "Technical details" for nothing.
Another option is to keep it at 48/50 and allow all the recent backroutes, but have the talisman be to save 49/50.
A bit late to the party but every solution posted on here related to my Rule 1 level has been a backroute. I have updated it now :)
ok, solved cranes version 9 of High rise Hijinks.
Even though the save requirement is now 49 instead of 48, I still solved the level, even under 3 minutes.
Still think it's a backroute though as I had a miner and the bomber leftover(just used the nuke to end level)
So I still think this level is broken
Solved updated levels
@kaywhynQuote from: kaywhyn on February 12, 2021, 07:16:45 AM
Now I think I know how you felt when I kept backrouting your levels in the previous contest. Looks like we have a lot in common :crylaugh:
I feel you. You're not the only one! :crylaugh: Having to backroute fix same level several times can be frustrating sometimes. But I think it's fine. That's mean at least someone keep playing my level and I appreciate that.
Anyway, this time I think I found mostly intended solution. I used every single skill except for one digger.
@NessyGot two different solutions. Sadly, none of them seem intended. :evil:
@CraneIs this better? ???
Quote from: Armani on February 13, 2021, 04:15:18 AM
@kaywhyn
Quote from: kaywhyn on February 12, 2021, 07:16:45 AM
Now I think I know how you felt when I kept backrouting your levels in the previous contest. Looks like we have a lot in common :crylaugh:
I feel you. You're not the only one! :crylaugh: Having to backroute fix same level several times can be frustrating sometimes. But I think it's fine. That's mean at least someone keep playing my level and I appreciate that.
Anyway, this time I think I found mostly intended solution. I used every single skill except for one digger.
We're finally getting closer to the intended solution. The beginning is almost 100% intended. There's still plenty of other parts after that that's still unintended. Luckily, this was a very quick change for V6. For this version, I took away 2 of the shimmiers at the start. I think this will finally give the intended solution. Give it a try and let me know.
Yes, it is frustrating, and I nearly thought my level was just broken and unfixable due to how you kept severely backrouting my R3. However, as I said in V5 we're getting quite close now. I simply kept holding on to hope that the intended solution I had in mind could still be enforced, and I think we're finally get it with V6 :P At the same time, it's a good thing in that at least people who play your levels can help you catch these backroutes that the designer somehow missed. This is where I thank you for your perseverance with the resolving and it has really helped me get better at fixing up levels each time. Not bad for someone where this contest is the first one where I have made my own levels! :crylaugh:
My levels are still backrouted on all accounts. Hrm...
So Crane are you still going to try to patch them or accept the backroutes?
ok solved Nessy's Version 2 Rule 1 level. Had a blocker, bomber and basher left though.
Going to try to patch them. I'm just trying to think ahead and not blow another fuse.
Made the backroute fixes. High Rise Hijinks just took a jump in difficulty though.
Nope to High Rise HighJinks.
A little bit more difficult. But still the same backroute.
I solved it in the editor. Still under 3 minutes too.
here is my version 10 replay which you can do in the editor or wait till Icho puts it in the pack.
EDIT: ok it's in the pack already.
Easy enough to fix, I think.
Nope, Still managed same backroute. (High Rise Hijinks) version 11
here is replay
My solutions to Interception and The Cooler Side of Hell.
AND I CAN'T STOP YOUR SCREWY BACKROUTE. YOU'LL JUST KEEP ADJUSTING THE POSITION OF THE DIGGER AND BUILDER. FINE. YOU WIN.
@kaywhyn
The level is getting more and more difficult :-\
Anyway here's my solution. I used every skill this time.
@Armani Even though you used all skills (there's also one skill that you used that you could had spared in your solution), it's still a backroute. However, the start is about 98% intended. There's a few things after that that's still unintended. Even though the only change is steel was added, this should be the change that finally enforces the solution I had in mind, including the missing 2% at the start :P So I guess in a way the level's difficult but at the same time all the changes after the start kind of easily lead to the solution. Even then, I feel the level's still hard enough as is. You even stated that the level's getting quite difficult, which was what I wanted, since I still feel it's accurate to say that my R3 is the hardest of all my contest entries :P
Anyway, try V7 and let me know what you come up with this time. Thanks again for playing and helping me catch all these backroutes ;)
i can't apologise enough for my outbursts. I'm just so frustrated that I can't get the level right and the same backroute keeps cropping up with some minor adjustments. I promise it's no fault of the players and testers... they're just doing what they do best.
Ok solved Dullstar's version 2 Interception. Used all skills. hope it's a good solution.
replay attached.
Flopsy's Rule 1 level solved
Replay attached.
Version 12 of High Rise Hijinks still not fixed.
Here are 2 different but similiar backroutes.
Really think a new rule 1 level should be submitted as submitting this many attempts is just too many.
By now I think you could have had a better Rule 1 level already made.
Or as Icho mentioned on Discord embrace the backroute and integrate parts of it.
Ok, it seems like I need to crackdown on those backgrounds in R1 here as apparently people still used subtle backgrounds that I overlooked when assesing the levels in the first place.
And now other people are adding new backgrounds just becaused I missed one! :devil:
It would also be unfair to people who I told to remove backgrounds because those were not present in "traditional" lemmings if I would do nothing here.
So please could the following 2 levels be updated again with removed backgrounds:
- Crane's "High Rise Hijinks"
- Flopsy's "The Cooler Side of Hell"
Again it was a mistake by me in the first place not seeing them and preventing this in the first place.
Yet traditional levels don't have custom music, arrow key select and instant bombers either - where's the line drawn?
Quote from: Crane on February 16, 2021, 05:32:53 PM
Yet traditional levels don't have custom music, arrow key select and instant bombers either - where's the line drawn?
Where I declared it in the ruleset and in my pm to you regarding your initial submission's background.
Fine, okay. But there's too many levels that have bent the rules a bit, like having one-way arrows that don't belong to the same tileset that's used in the rest of the level. I guess i'm just frustrated on every level imaginable.
I want to say we have different values and think differently, but where have you had to embrace a backroute and sacrifice an intended solution almost completely?
Quote from: Crane on February 16, 2021, 06:12:47 PM
..., but where have you had to embrace a backroute and sacrifice an intended solution almost completely?
Quite often. A bunch of levels in my packs were adjusted to adopt part of the backroutes or change up the intended solution.
Prime examples: - "Rise Over Run" in United - intended solution was changed in large parts
- "Face Down And Pushing Through" in Reunion - backroute was made into the intended solution
- "Kiwi Knight's Keep" in United - intended solution was changed completely into something different
Believe me there are many more and I do this regularly when an intended solution cannot be enforced without allowing backroutes.
Well, I've solved "Warmth" and "Building Bridges" (100% solution)
I think there's merits to both embracing a backroute and for patching them, depending on what the backroute is and what the intended solution was.
If you haven't already, I'm not aware of any rules banning asking for help debackrouting the level (i.e. post your intended solution replay and have someone else take a look and see what they can do to fix the backroutes) - if there is a rule against it, there's definitely precedent for letting it slide, as I've done it before publicly. Unfortunately, R1 blocks a lot of tools you can use to patch such backroutes, but do keep in mind you can always release a new version after the contest that uses those features.
On another topic, I don't see anything wrong with allowing the backgrounds. They weren't present in the original game, sure. But they don't affect gameplay, and there's backgrounds that are designed to fit in with the original sets included by default. Personally, I think it's a bit pedantic to disallow them.
ok, I solved Armani's rule 2 level The Day after Christmas
I"m almost positive this is a backroute though, since I didn't even use the shimmier or glider pickup skill. And just used 2 of the cloners to satisfy the save requirement.
@eric
Thanks for playing my level! That's a backroute as you expected. :8:()[:
Easy enough to fix though.
And I resolved Interception and Love-Hate triangle.
@Armani The start is now 100% intended. After that, you're still backrouting the level terribly. It's interesting, considering that some of the skills after the start you had placed correctly in your previous solution, but this one just has a lot of incorrect or unintended skill placements. All rightie, I've added some OWAs to prevent what you did with releasing the crowd, as well as swapped the locations of the jumper pickup that has a quantity of 2 with the nearby platformer pickup. Fingers crossed this will finally enforce the solution I had in mind :P
A Rock and a Hard Place V2 solutions are still backroutes, but a little bit more on the right track ;) Might have to slightly tweak my solution to get a V3 fix working... although after testing, it actually allows the whole solution to flow much better so that's awesome.
Resolved updated levels
Interception V3
Added steel and fire trap don't affect my solution at all and I didn't even need to use additional builder and miner. :P
A Rock And A Hard Place V3
I like my solution but I doubt this is intended. :P
Take A Hike V2
I had to adjust my solution a little bit but basically similar to my previous one.
The Chamber of Mummies V2
Hope this is closer to what you have in mind.
The Love-Hate Trangle V8
Sorry, I have no idea what you have in mind tbh. Another backroute incoming :(
Indeed, backroute again >:( I was actually in fear when I saw that you said you resolved my R3 that there would be another backroute, and indeed I have confirmed it to be so. However, the part on the very far left is now 100% intended, it's the parts after you use the teleporter where backroutes are still happening. For V9, I have added steel, so this will now hopefully be it. If this still doesn't stop your backrouting, I'm not sure what more I can do to enforce the solution I had in mind. :XD:
I'm starting to wonder if my levels are too hard!
@Armani
Your solution is actually intended :) but it seems to have been a bit more precise than my solution. Basically, the release rate and terrain width was set in such a way so that you can do that trick with the blocker right from the start and then use the bomber to free the blocker and get a climber at the top of the level. But I'm not super picky about the way you did it though because the main idea is there so well done good sir :thumbsup:
@Nessy
Wow, my solution is actually intended? I've never thought so.. It's a nice level anyway and deceivingly hard. Quite hard to see the solution indeed. :thumbsup:
I resolved High Rise Hijink and Immortal. Two replays for the former.
Hrm... all backroutes. The first one is the same one that Eric keeps pulling off despite me not being skilled enough to do it myself - I can't work out what the secret is (can you reveal it to me?), although I can possibly see a way to prevent it now. The second solution to High Rise Hijinks is an original backroute that will take quite some thought.
Immortal... hmmm... also more thought required.
All rightie, I've managed to solve all of the R1 levels. Here are my replays and my feedback. I pre-tested Icho's contest levels for the second time in a row, and once again it was quite an honor to do so. I've included my replay for his R1 level, so you may compare with mine if you wish. However, you might want to try and solve it on your own first. It is difficult, but I'm sure you lot are all capable of handling it :P Also, Icho said my solution is about 95% intended but was still deemed acceptable.
Also links to my LP videos of the R1 levels:
Part 1: https://www.youtube.com/watch?v=I-_omF10ac0 (https://www.youtube.com/watch?v=I-_omF10ac0)
Part 2: https://www.youtube.com/watch?v=5efEHEMARhA (https://www.youtube.com/watch?v=5efEHEMARhA)
Part 3: https://www.youtube.com/watch?v=J_Kj61mQsfg (https://www.youtube.com/watch?v=J_Kj61mQsfg)
Part 4: https://www.youtube.com/watch?v=QWOjwsynRaU (https://www.youtube.com/watch?v=QWOjwsynRaU)
Part 5: https://www.youtube.com/watch?v=95fhoG9O2Xo (https://www.youtube.com/watch?v=95fhoG9O2Xo)
Part 6: https://www.youtube.com/watch?v=YtGY4YDTKy4 (https://www.youtube.com/watch?v=YtGY4YDTKy4)
Armani's Childhood Dreams R1V1
Nice level! I'm not sure if my solution is intended, since I have a climber and floater leftover.
Crane's High Rise Hijinks R1V14
I don't know if this is the same backroute that eric keeps using. Something tells me that it is, since I do have a bomber leftover.
Dullstar's Interception R1V3
I didn't realize that Icho didn't put in your V3 of your R1. Interestingly enough, he didn't put the most recent version of your R3 either. This means that in my LP you'll see your R1 twice. Part 1 is V2 of your R1, while Part 5 will show your V3 of your R1. However, the zip of my replays is for your V3. I don't think this is quite intended, since I have a climber and floater leftover this time instead of using all skills like I did with your V2.
ericderkovits' Come Home Lemmings R1V3
Wow, this one was a difficult one for me. I made a pass for my first round, since it took me longer than 20-25 minutes and I couldn't solve it in that timeframe. When I did come back to your level in part 5 of my LP, I was able to solve it, but still after much struggling. I'm pretty sure my solution I ultimately found isn't quite intended, but surely it's still acceptable since I still end up using most of the skills? Also, nice choice of music here, being a variation of the Tetris theme :)
Flopsy's The Cooler Side of Hell R1V1
This one was a bit difficult for me. Amusing that I ended up struggling for a time until I found this solution that leaves several climbers, floaters, and a bomber leftover. Is this acceptable?
Gronkling's Iron-age Forge R1V2
Wow, this one was a great one! I thought I was going to be stuck here for a while, but I solved this one fairly quick :P That's a nice trick of using a digger with no terrain underneath him to build and get him to the bottom.
Nessy's A Rock And A Hard Place R1V3
This is by far my favorite level of R1. Very nice solution, and that's an absolutely nice trick of using a non-climber to bomb and release the climber so that the climber can be reused. :thumbsup: Somewhat difficult, but it wasn't too hard at all. Nice job here! :)
Niesch's Take A Hike R1V1
Somewhat difficult for a 5-of-everything except builders, which you have double the amount, but still not very hard. This is probably an open-ended level, so probably most solutions, including mine, are acceptable.
rtw's Warmth R1V1
Nice 1-of-everything level. Amusing that I thought it was quite straightforward until I realized too late the nearly hidden trap near the exit. Compression method for the win! :P
Shmolem's Climb The Water Tower R1V1
Nice level. I don't think my solution is intended, since I do have some leftover skills. This one's still isn't trivial, though.
Silken Healer's Building Bridges R1V1
Nice attempt at a level. Nice and easy.
The Tomato Watcher's Spheres N' Cubes R1V1
Nice level. Despite the excessive leftover skills, this must be it, since this seems to be the only way to solve it.
WillLem's See You On The Other Side R1V3
Solution is obvious, getting it to work is quite difficult. The hardest part is the far right side with getting everyone to turn around. There have been times that I got it to work, but I kept using way too many builders in the process. Also, there were plenty of times where I would get them down safely but unfortunately they land too close to the trigger area of the ketchup wheel, or they unfortunately splat because it's fatal by 1 pixel. Yours was another that I had to use another video to solve, especially since I've already ran long. I probably could had gotten it solved in just that one video, but I was already too frustrated with getting it to work. Interestingly enough, it only took me about a good 5-7 minutes the next time I came back to the level to solve ;)
@Kaywhyn
Sadly, backroute :crylaugh: Using two bombers to release the left crowd is not intended. I added some steels there to prevent it.
I haven't watched the videos, I can watch them this weekend or so.
@ Kaywhyn
Sorry, but your solution is not the intended solution. Still a backroute.
So
1) I added 1 steel block
2) flipped the 3 rightmost left-facing OWWs to face right instead and extended the rightmost one all the way down.
3) added water
Resolved Armani's
Childhood Dreams V2 and eric's
Come Home Lemmings V4Armani
I think this is intended now, as I use all the skills. The level's definitely better now ;) I'm already familiar with the turning fallers in midair around with a blocker trick. I like how after bashing the right crowd out they're stuck in an infinite loop until you build to reach the exit trigger. Also, you need to bomb the climber after bashing and not a non-climber, as then you'll always be a lemming short of the requirement.
Also Armani, no worries if you can't watch the videos right now. I understand you're busy with school. More videos to come at a later time, since I still need to do the R2 and R3 levels.
@eric I think this is more or less intended now, even though I have some builders leftover. And yes, you're right about the old version being not that difficult. I realize that now due to me simply overthinking the solution in my mind. I was able to resolve this version much quicker, and for V3 it's simply the same solution as I did here, just where to bash needs to be lower when the OWAs were facing the wrong way. Again, LPing is a whole different ball game and honestly I think a psychological thing is at play here.
Also, I had a problem where a climber drowned when he was climbing the middle wall, as it appears that the trigger area of the quicksand is much higher/wider than it really is.
RE:
Thanks Kaywhyn; This is now intended
Notes:
Spoiler
It's ok that you had 3 builders and a blocker remaining. I gave the 3 extra builders to help with the basher so he won't stop as Crane noted. You got the intended solution though.
ok, sorry maybe it's best then to withdraw this level since I still backrouted v15 in editor.
here is the replay
ok , here is the backroute replay for version 16 of High Rise Hijinks
It is so fiddly to do what you do Eric. I'm amazed at your persistence to keep making it work.
ok, here is the replay for v17, the solution is just so fiddlly, most people can't get it to work anyways, as you admit. So maybe just accept the backroute. Or take Icho's advice and change up the intended solution.
Quote from: ericderkovits on February 23, 2021, 02:39:01 AMthe solution is just so fiddlly, most people can't get it to work anyways, as you admit.
I think you misunderstood. I have seen the
intended solution, and it isn't fiddly at all. It's your backroute that Crane referred to as "fiddly".
@kaywhyn
You found the intended solution! well done :thumbsup:
ok, I found another solution to High Rise Hijinks V17. Used all the skills this time. Might still be a backroute since its not to far away from the backroute that uses all but the bomber skill.
ok, I solved Armani's Rule 1 Version 2 and Dullstar's Rule 1 Version 3 levels
Managed to solve Bubble Trouble at long last!
@Crane Nice find, but a backroute unfortunately. You got one of the tricks I intended, but it misses a couple of others, as well as doesn't use some of the level. Easy enough to fix, though. I have added steel above the sucker trap platform :P
Solved "A Rock and a Hard Place" and got a 100% solution for "Take A Hike".
This feels more intended for Bubble Trouble.
@Crane That is 100% intended. Nice job! :thumbsup:
Spoiler
Your previous solution missed the other two tricks I intended, which were cancelling a digger with a blocker, as well as using a blocker to turn a digger around. You got the backwards miner to make a wall climber correct. I think this last trick with the miner is the main reason why everyone's telling me that my R1 is hard because they haven't thought about doing that.
ok solved Nessy's most current version of Rock and a Hardplace.
I just noticed in the Update topic that Niesch has a Version 2 of his Take a Hike, but the updated level isn't in the pack according to the packs version list; still indicates it at
Version 1. So I think it got missed.
Got it included now. :)
I want to take this oportunity to sate again that the contest pack I am trying to maintain here is not a seal of approval for levels or a 100% nessesary part for the contest. Let's say I could just post the V1 of all levels in the first post here and then just let the update topic do its job. ;P
The pack is more of an optional offer by me to make it easy for players to get a copy of all levels in a roughly up-to-date version. I will try to maintain the pack and include updates that were posted in the update topic, but there is no guarantee that I will see/get everything right here or that I personally have time to update the pack in the same day.
As a result, if you want to have the most up-to-date version of the level be sure to double-check the update topic.
The pack is not mandatory for the contest at all and no official seal for up-to-date! It is still an optional offer, so be careful. :)
ok solved Niesch's Rule 1 version 2 level Take a Hike. Still not too difficult of a level.
Also I spent a lot of time on Icho's Rule 1 level as I wanted to be able to finish all the traditional levels (Rule 1) since I am a traditionalist when it comes to lemmings. Wow very difficult level(at least for me). but I managed to solve it.
Spoiler
The timing of the climbers so they can dig, block and build close together up to the top trapped lemming on the left and right was the trickiest part.
Anyways I now finished all The rule 1 levels. The only one not totally sure about is crane's level as he stated the backroute of his High Rise Highjinks doesn't seem to be able to be fixed, so I don't know his intended solution.
anyways here are the 2 final levels replays that needed to be solved for Rule 1.
I still like Kaywhyn's level tricks the best I think in the Rule 1 set, even though it's a small level. Probably my favorite music in Rule 1 was Flopsy's "The cooler side of Hell"
And definitely the easiest level in Rule 1 was Silken Healer's Building Bridges. This level probably is on par with the middle to late Fun rank levels of the Original lemmings.
Your solution for "Down The Gutter" is intended, eric. Great job! :thumbsup:
@ericderkovits Well done! That's 100% intended :thumbsup: :thumbsup:
And I resolved all the updated levels
High Rise Hijinks : Again two replays attached. First one is slight variation of my previous backroute and second one is completely new solution. I'm not sure if this is intended or not.
Immortal : Now I spared only one builder. I think we are getting closer to the intended solution(hopefully ;))
Love-Hate Triangle : This seems promising :D I used every single skill this time ;)
@eric Nice job with Icho's R1 level :thumbsup: As you know, I pretested his contest levels. All of them are difficult in their own ways, although I agree with Armani's assessment that his R1 was probably the hardest of his levels in this contest, even though his R2 and R3 both each took me longer. Regarding your solution, you totally could had had both a climber and a floater to spare :P
Spoiler
Simply make the digger that was a climber the blocker on the right side instead.
Compare to my solution where I was less efficient and ended up using all skills but I did what I told you in the spoiler above.
Quote from: ericderkovits on February 24, 2021, 06:33:36 AM
I still like Kaywhyn's level tricks the best I think in the Rule 1 set, even though it's a small level.
Glad you liked my R1 level! :thumbsup: Your R1 was nice as well, even though it gave me problems but only because I kept overthinking it :crylaugh:
Quote
And definitely the easiest level in Rule 1 was Silken Healer's Building Bridges. This level probably is on par with the middle to late Fun rank levels of the Original lemmings.
Definitely an easy level. I thought The Tomato Watcher's level was very easy as well. The hardest R1 levels for me is either Crane's or Icho's, the former only because I can't solve it the intended way and can only solve with a backroute.
@Armani Finally, your solution to my R3 is intended. Great job! :thumbsup: It might have taken 9 versions, but it's finally completely patched up :crylaugh: It should now be the hardest of my contest levels, with my R1 possibly even more or a close second for hardest.
On the flip side, your R2 is the only level I can't solve. So, after not being able to solve it after 2 videos, I will hopefully get it solved off-camera. And I've already spent at least 2 hours off-camera with it and still no luck :( I know you posted hints, but I dare not peek at them, as I like to figure it out for myself :P
I've also had an attempt at your R3 on camera, but I haven't been able to solve that one yet. I'm going to try and see if I can solve the other R3 levels first before I come back to yours ;)
ok altered my replay for Icho's "Down the Gutter" to Save both a climber and a floater(as Kaywhyn mentioned)
I know you don't like Talismans either.
@kaywhyn
Yep, it's was a long journey but we finally made it.:thumbsup: Now let's hope Icho won't backroute your R3 again ;P
Since last LDC(CONTEST#21), I set some rules on my self when designing contest levels. For rule1, I try to design traditional-type of level.(I used brick tileset last time and dirt this time) Also, I found out that my rule1 level is always the first level of the entire pack, so I tend to make it not so difficult. And for rule2, I've made levels to showcase some new(at least for me) tricks, which will be helpful when you play my future pack. So usually these levels are quite hard at first, but will be simple when you realize the tricks I want to teach.(my level 'Horent Flight' from the last contest is an example; after you realize the shimmier-stoner trick, the level is nothing) Finally for rule3, I've deliberately tried to design tricky levels without advanced or fancy tricks.
So... good luck with the remaining levels. I believe you'll make it. :thumbsup:
Quote from: Armani on February 24, 2021, 10:37:12 AM
@kaywhyn
Yep, it's was a long journey but we finally made it.:thumbsup: Now let's hope Icho won't backroute your R3 again ;P
Or anyone for that matter if they happen to play my R3 :P It was getting frustrating for some time, but let's just say that I took baby steps in fixing up my R3. With each subsequent update, I pretty much fixed one backroute at a time, but while doing so I neglected to fix a backroute in another area. This I consider ok when first starting out, especially since keep in mind that these three contest levels of mine are my very first lemmings levels I have ever made. I didn't think I was capable of designing a lemmings level, let alone ones that are contest worthy, but I apparently have underestimated myself :crylaugh:
Quote
Since last LDC(CONTEST#21), I set some rules on my self when designing contest levels. For rule1, I try to design traditional-type of level.(I used brick tileset last time and dirt this time) Also, I found out that my rule1 level is always the first level of the entire pack, so I tend to make it not so difficult. And for rule2, I've made levels to showcase some new(at least for me) tricks, which will be helpful when you play my future pack. So usually these levels are quite hard at first, but will be simple when you realize the tricks I want to teach.(my level 'Horent Flight' from the last contest is an example; after you realize the shimmier-stoner trick, the level is nothing) Finally for rule3, I've deliberately tried to design tricky levels without advanced or fancy tricks.
Nice insightful info into your general contest design. It's nice to set guidelines for oneself so that you know exactly what you're trying to aim for. If you must know, for my R1 there were two tricks in there that I knew I wanted to make a level out of, and so that's how my R1 happened. Of course, as you saw, I threw in a third one on top of that for good measure ;) In addition, I knew I wanted it to be a bubble level, since that tileset is one of my favorites. For all my contest levels, though, the general plan was pretty much start putting things together and hope that a great level comes out of them. This was especially true for both my R2 and R3. For my R3, I originally wanted to use the Renaissance tileset and use one-time traps, but I saw that the tileset doesn't have one-time traps. However, while playing your R2, I totally forgot about the spikes which are. Even then, what I had in mind wasn't going to work. So ultimately, I went with the brick tileset, which is another favorite of mine from ONML. Before this, I think I wanted to do it in the wasteland tileset since it does have the mines as one-time traps, but I couldn't really think of a way to make an interesting level out of this. I might be able to in the future, but for the time being, the brick one is what you see for this contest :P
Out of my 3 entries, I had a very hard time coming up with a level title for my R3. One of the titles was going to be very similar to what you went with for your R3, except I couldn't think of anything that goes well with "the good, the bad" :crylaugh: Even the title I ultimately went with I really don't like either, but I can't really think of anything better for it. I guess in a way it does kind of resemble a triage in the form of a triangle if you noticed what I did with the structure at the bottom.
Quote
So... good luck with the remaining levels. I believe you'll make it. :thumbsup:
Thanks for the encouragement! :thumbsup: I hope I can solve your R2 and R3 too. I'm probably just overthinking your R2, but then again I understand it's supposed to be hard. I'll keep in mind with what you said above with your general process of making R2 levels with a trick that once discovered then the rest is easy and see if that will help.
I think what I will do is record one more attempt at your R3 and if I can't solve it, then again same story as R2 in that I will try and solve it off-camera. Even then, your R3 is the only level in that group I have left to solve, and I've only recorded one video attempting it so far. Because of this, I will make an exception to the 20-25 minutes max rule I allow myself before moving on to the next contest level if I can't solve it in that timeframe. Makes sense, because the only levels I have left to solve in this contest are your R2 and R3, so therefore I can afford to record a much longer attempt on camera, even if it takes upwards close to an hour or so.
After this, I will upload the remaining videos. I will simply upload my success for your R2 at a later time. Also, I didn't want the fact that I couldn't solve your R2 to delay my recordings of solving the R3 levels. So, what's going to happen is that I will upload the 4 parts of the R2 levels, followed by the 3 parts of the R3 levels, and then I simply upload part 5 of the R2 levels whenever I solve your R2. Similarly for uploading part 4 of the R3 levels at a later time if it ever gets to that.
I hope you enjoyed my contest levels as well. Thanks for playing and the replays! :thumbsup: Again, I have definitely learned a lot in regards to level making/level fixing.
Armani... second solution is intended. Well done!
ok, solved version 18 of High Rise Hijinks Rule 1 in the editor. Used all the skills. Hopefully this one is good. I think the other ones are sealed now.
And that is the intended solution. Well done.
(FINALLY!)
I just hope it's not too obvious now... we'll see how long it takes IchoTolot to find it.
Great. Now that my solution to your High Rise Hijinks is intended(can no longer be backrouted like before), I hopefully can now say I finished all the Rule 1 levels as intended. Unless others update their levels. Wow though 18 versions to get it right.
I've looked at all of the R2 and R3 levels, so I'm back with more replays attached and LP videos to all the levels except for Armani's R2 and R3, as I still need more time to solve them. However, I wasn't going to delay the uploading of my LP videos due to them, as I wanted to see the rest of the levels. So, I will upload Part 5 of the R2 levels and Part 4 of the R3 levels once I'm able to solve both of his levels off-camera.
My replays also include solutions to Icho's R2 and R3 levels. As you all know, I pretested them, so you may compare my solutions to them. However, once again, I urge you to give them both a try and attempt to solve them :P They're both difficult, but I'm sure you lot can handle them. I really like his R3 the best out of his contest levels. As for the video LPs, I haven't shown my solution to Icho's R2, but I will do that in the next video I upload once I solve Armani's R2. In the meantime, there's the replay file you can use to see it ;)
Overall, for some reason I felt the R3 levels were easier than the R2 ones. Probably because I solved the R3 ones somewhat faster. Not to mention there's one less R3 level I played than R2 since I didn't need to play either Icho's (I pretested) or my own :P Also, though the R1 levels only use the classic 8 skills, they were definitely some of the best contest levels I've seen. I say the overall difficulty of the R1's were in the middle, so in between R3 and R2, with the R2 the hardest ones IMO. I think there's universal consensus that R2 was the most difficult to work with when designing for the rule, but most of them turned out to be difficult. Armani's R2 is the hardest for me, as that is the one that I have not yet managed to solve while the rest I have.
Links to Rule 2 LP videos:
Part 1: https://www.youtube.com/watch?v=n7CDZ8LMZ5c (https://www.youtube.com/watch?v=n7CDZ8LMZ5c) (No point in uploading this one, as both levels I attempt here are no solves, but I'm doing it anyway just for completeness :P This video would be of interest to just Armani and eric, although you all are certainly still more than welcome to watch this one ;)
Part 2: https://www.youtube.com/watch?v=BYOA4M_Sd5M (https://www.youtube.com/watch?v=BYOA4M_Sd5M)
Part 3: https://www.youtube.com/watch?v=0sJlqTypv1A (https://www.youtube.com/watch?v=0sJlqTypv1A)
Part 4: https://www.youtube.com/watch?v=hJlaAav8-vE (https://www.youtube.com/watch?v=hJlaAav8-vE)
Links to R3 LP Videos:
Part 1: https://www.youtube.com/watch?v=6H9DoLsNTwk (https://www.youtube.com/watch?v=6H9DoLsNTwk)
Part 2: https://www.youtube.com/watch?v=wVyjNlPCoK4 (https://www.youtube.com/watch?v=wVyjNlPCoK4)
Part 3: https://www.youtube.com/watch?v=Mk8beyqi2kA (https://www.youtube.com/watch?v=Mk8beyqi2kA)
Feedback on R2 and R3 levelsCrane
Immortal R3V10 - Nice level. I'm sure this isn't intended, since I do have plenty of skills leftover, so unfortunately I think this might still require some fixing :P
Dullstar
The Chamber of Mummies R3V2 - This one was a bit tricky and difficult. Still, nice puzzle. Seems to be a bit open-ended, but I'm not sure if my solution is acceptable though, given the skills I have leftover.
ericderkovits
All for 4 and 4 for All R2V2 - Nice level that was quite challenging. I do have some skills leftover, but hopefully this is acceptable?
Drown Those Zombies R3V3 - Wow, I really like this one! Nice job :thumbsup: Of your 3 contest levels, your R3 was my favorite. It was a bit difficult, but it's not too hard and not too trivial. Great solution.
Flopsy
Let's Play Some Games R2V2 - Difficult one. In particular, the hardest was getting one of the lemmings at the bottom to the top. Not sure if this is acceptable. Nice tileset, although I did confuse some things for solid when they're actually background. Of course, I could use CPM, but I rather not take the easy way out and figure things out as I go. I like this challenge/puzzle of doing so.
Random acts of nastiness R3V1 This is by far my favorite one of your 3 contest levels. It's just the right difficulty and challenge, so I'm honestly surprised that Nessy couldn't solve this. Not too hard but not easy either. Very nice design/tileset and puzzle. Once again, there were some things I confused for solid when they're actually background. In particular, some stuff at the bottom, such as the post before the bomb traps. Again, it's all about playing more levels in the tileset and familiarizing oneself with them. I'm definitely hyped up about the eventual release of GGF now ;)
Proxima
All Your Bees Are Belong To Us R2V1 - Nice level, especially with the tileset mixing of both the space and bee tilesets. I ended up struggling with this level for a good 15-20 minutes. You could make the bee traps more noticeable, though :P I got taken by surprise with them. At the same time, it is a really short level, so it's not a big deal.
rtw
Purple Pit of Peril R2V1 - Nice level. A bit dull and annoying for my taste, but that's just my personal dislike for levels where you have to repeatedly spam the same skill(s) over and over. It's an easy one, though, so thanks for that :P
Crazy Eights R3V1 - This one was definitely the hardest of your 3 contest levels. I solved this one the slowest. This is most definitely a backroute, since in my solution I don't even need to collect the walker pickups, but I did so anyway :P
WillLem
Lemminas im Kraftwerk R2V1 This is a really nicely designed level! :thumbsup: A bit long for my taste, but I was fortunately able to eventually solve it, even though I spent nearly an hour. Releasing the Lemminas stuck in between the two force fields was certainly the trickiest, especially when you realize that it's necessary to fence from below due to the button at the top. Also racing to save the neutral Lemmina from dying to the trap at the beginning. That was a nice touch and puzzle element, though. Here, the skillset may look extremely generous, but don't be fooled. The stackers and walkers ran out surprisingly fast. I kept having to readjust some skills due to unnecessarily wasting stackers where I shouldn't.
@Armani - I will upload the final parts of the R2 and R3 videos at a later time once I'm able to solve both of your levels. I think I'm quite close with your R3 now that I was able to get farther in Part 3 than I did in the Part 1 video.
As for my levels, I will show off the intended solutions to them once I can solve both of Armani's R2 and R3 and near the end of the playing phase. Sorry for the disappointment :P
@ Kaywhyn
Your solution to my Rule 2 is an acceptable variant as even Armani had a few skills left. I'm leaving this one open-ended as I consider it the easiest of the 3 contest levels, even though you thought
it was challenging. Actually I didn't spend to much time on creating this level to get an exact solution so I'm fine with your solution.
@eric thanks for commenting on my solutions to both your R2 and R3 on my videos. Ok, great to know they're both deemed acceptable. Of your 3 contest entries, your R3 was my favorite one. Nicely done :thumbsup:
Too many backroutes in my overcomplicated levels. I'm forgetting what I need to do now.
@Crane and @ericderkovits both of your solutions are very similar and even though they aren't the original intended solution I like the variation of it (especially since you used all the skills), so it's totally an acceptable alternate solution. Well done :)
@kaywhyn same thing as above and commented on the LP :)
I'm curious as to what your original intended solution is now!
Ok, I solved Armani's Rule 3 level. Used all the skills
Replay attached.
@ericderkovits
Thanks for playing my level :thumbsup: Your solution is unfortunately not quite intended but..
Spoiler
very close to intended. Actually you did everything correctly until 1min. After that your solution is different to mine. Especially I don't want anyone to contain normal lemming for a long time until the zombie disarmer finish his job.
ok, here is another try for version 2. Armani's rule 3
Quote from: ericderkovits on February 26, 2021, 05:25:39 AM
ok, here is another try for version 2. Armani's rule 3
Not much better :crylaugh:
I will try much more aggressive approach now. I made the bottom route very unfriendly for climbers.
Hope this is enough :D
@Armani Ok, I have posted my replay/video of my solution to your R3V1. I'm well aware that your R3 is currently up at V3, and so I will need to resolve your R3, but I simply wanted to show you the solution I found to your R3V1 last night, meaning the replay I attach here is the second solution I show off in the video. The solutions are identical anyway, the only difference being one skill swapped out for another. I checked, and both of the V1 replays break for V3.
Also link to the video LP:
LDC #22 LP Rule 3 Part 4: https://www.youtube.com/watch?v=DqyWw2IItFA (https://www.youtube.com/watch?v=DqyWw2IItFA)
Spoiler
You said on Discord that holding back the normal/neutral Millas isn't intended, which is exactly what I did, and so I knew right away that it's very likely not intended even though I have a skill leftover.
I still need to think more about your R2. At least I can still put up Part 4 of the R3 video regardless of whether R2 is solved or not. It's definitely a nailbiter. The part before the end is quite mind-boggling :XD:
Spoiler
So what I think I managed to figure out is pick up the "promising last attempt" from Part 4 of the R2 video and maybe stone the clone stacker and use the shimmy jump to land on top of the stoner and then platform across to reach the midair platform. At this point, I have two jumpers, two fencers, and a cloner left and an uncollected glider which will be collected by the crowd. Is this at least in the right direction?
Certainly the biggest problem is if using the stoner, then the lemming that hits the top button above the exit has to survive. With the skills I have left described above, I can't shake the feeling that there isn't a way to save him, at least not with the skills I have remaining. The only way to possibly make him turn around is to fence and then a cancelling skill to push the button. I'm wondering if this part might be quite precise?
The other possibility is that the stoner might be a red herring, but I doubt it :XD:
@rtw I've also resolved your R1 and R3 levels. The solution to
Warmth R1V2 should be intended now, and if so still a nice level and quite easy, but I'm sure my solution still isn't intended for
Crazy Eights R3V2 since I don't use any of the pickup skills :P
ok , resolved RTW's Warmth. I think this is a better level now.
@kaywhyn
Spoiler
Quote from: kaywhyn on February 26, 2021, 08:02:56 AM
So what I think I managed to figure out is pick up the "promising last attempt" from Part 4 of the R2 video and maybe stone the clone stacker and use the shimmy jump to land on top of the stoner and then platform across to reach the midair platform. At this point, I have two jumpers, two fencers, and a cloner left and an uncollected glider which will be collected by the crowd. Is this at least in the right direction?
What I meant with "promising last attempt" is only 'cloning the stacker' part. Stoner and shimmier need to be used in somewhere else.
Quote from: kaywhyn on February 26, 2021, 08:02:56 AM
Certainly the biggest problem is if using the stoner, then the lemming that hits the top button above the exit has to survive. With the skills I have left described above, I can't shake the feeling that there isn't a way to save him, at least not with the skills I have remaining. The only way to possibly make him turn around is to fence and then a cancelling skill to push the button. I'm wondering if this part might be quite precise?
The other possibility is that the stoner might be a red herring, but I doubt it :XD:
No red herring skill. Every skill need to be used. You need to save everyone except for stoner sacrifice, that's for sure. But at the same time you can't see any way to save the milla that hits the top button. So that's imply ...;)
Edit : added spoiler tag
@Armani You didn't quote the spoiler thing correctly. My stuff should be hidden in spoiler tags when you quote my post :P There might be others who want to play your R2 and figure it out for themselves
ok, solved Armani's Rule 3 version 3. used all skills.
Quote from: ericderkovits on February 26, 2021, 09:10:17 AM
ok, solved Armani's Rule 3 version 3. used all skills.
Spoiler
Seems like last update was not enough to prevent containing the normal lemming for a long time. Added one more trap. ;)
@Armani Finally solved your R2. Wow, it's a hard one, but I really like the solution. It's quite clever! Stumped me the longest out of any of the other contest levels, but I managed to figure it out without anything major spoiled. I read the hint spoilers you posted from a few days ago, and yea, I think you did fine there even though you said you're not good at giving hints :P
Anyway, here's my replay for your R2, as well as the link to the video LP
Video LP link:
Rule 2 Part 5: https://www.youtube.com/watch?v=5db1Lp-Csoo (https://www.youtube.com/watch?v=5db1Lp-Csoo)
I also show my solution to Icho's R2 in the video. I've attached the replay solution here in the topic last time, but I'm re-attaching it here for convenience so that you may compare if you already played and solved it (remember, I pre-tested Icho's contest levels). However, while explaining my solution, I got quite confused as to what happened at the end when no one exited even after all buttons were pushed. Upon further investigation, when I played back the video, for some very odd reason when I loaded my replay, it appears that all the exits showed up as unlocked. Not to mention the exit unlock sound didn't even play. Yet, despite being shown unlocked since the beginning of the replay, no one can exit even after the buttons were pushed.
Exiting out to the post-results screen and then entering the level again fixed it. Not sure why this happened ???
All rightie, with all contest levels finally solved at least once, I'm taking a break from solving these. I will be back with 1 final video each for each of the 3 contest rules where I will simply show off my solutions to the most up-to-date versions of each level, as well as the intended solutions to each of my contest levels. In the meantime, I will solve the most up-to-date version of each contest level off camera and then record the videos near the end of the playing phase ;)
ok, Here is another attempt at Armani's rule 3 level version 4.
@kaywhyn
(https://i.imgur.com/dV9sOyu.jpg)
INTENDED :thumbsup:
You successfully figured out two tricks I had in mind and you are the first one to find the intended solution on this level.
Well done!
:lem4ever:
@ericderkovits
Better than before but still not enough :XD:
@Armani Yay! :thumbsup: I have to suspect either because no one else has played your R2, or if they have, they're not able to solve it yet. I definitely can see why, though. It's a hard one but luckily it doesn't require anything too obscure. I already know the tricks needed, I just couldn't spot one of them for a really long time because of how I found it hard to wrap my head around some things that happen in the level no matter what. The first trick I've seen a few times already, and plus that one's very easy to work out. The second trick I'm aware of, it just escaped me for a very long time due to how it hasn't really been seen in any level absolutely requiring/enforcing it completely. Luckily, I was able to stumble upon the second trick needed eventually on my own. It's a nice one, though.
Once again, great job with R2 :)
Ok, solved Armani's Rule 3 version 5 level.
Used all skills. This one actually feels more intended.
@ericderkovits
95% intended :thumbsup:
We are VERY VERY close now.
The first skill to let normal lemming down is a miner, not a digger. And in your solution you could have saved 2 stackers at the middle by directly assigning jumper+shimmier to normal lemming instead of assigning 2 stackers and then jumper+shimmier. And those saved 2 stackers can be used in other places. All others are intended. I'm pretty sure you can find intended solution in a while now. :thumbsup:
ok, wow, Hopefully now this is good.
version 6 solve
@ericderkovits
I have no idea why I put the fire like that, so the lemming can just walk though .... :forehead:
I moved fire 1 pixel down.
And you still could have save 1 stacker. The fourth stacker you used at the top is not needed. All other 4 stackers are in correct places though.
ok , solve for version 7 of Armani's rule 3 level.
Yes, I didn't understand that fire object either.
I'm pretty sure now this is the intended solution.
And finally you found the intended solution :thumbsup: :thumbsup:
Thanks you very much for all the backrouting and your perseverance.
And all my levels are solved in intended way, so I hope I can take a short breather from now on.
Well done :thumbsup:
I think I finally got A Fistful of Lemmings as well!
I miss the statue of Milla standing and looking cute though!
Solved Flopsy's Rule 2 and 3 levels.
Quote from: Crane on February 28, 2021, 06:27:11 AM
I think I finally got A Fistful of Lemmings as well!
I miss the statue of Milla standing and looking cute though!
Nicely done :thumbsup:
There's a very minor difference to the intended one but yours is perfectly fine.
See Crane, I told you, you had a 1% difference in your solution to Armani's Rule 3 level.
Also solved WillLem's Rule 2 level (Lemminas in the Power Plant oder man sagt auf Deutsch Lemminas im Kraftwerk).
I really brute forced your level there WillLem, used every skill but 3 gliders. I think I should get a Talisman for this one. HaHa!!!
ok, solved Kaywhyn's Rule 2 level. Your right Kaywhyn this one was pretty easy. Although you had a little more trouble with my Rule 2 level, which I also thought was the easiest of my contest levels.
I liked the colorfulness of the level and the tune was better than the ohno one in your Rule 1. I think the tune matched the level quite good.
@eric Intended solution :thumbsup: You were just slightly less efficient in regards to the amount of time taken, but it's fine. The tricks are all there in the solution, and it's pretty much the only solution thanks to the pickups :P
Quote from: ericderkovits on March 01, 2021, 09:48:27 AM
Although you had a little more trouble with my Rule 2 level, which I also thought was the easiest of my contest levels.
As I said in reply to your Youtube comment, you underestimate the difficulty of your R2 when it comes to others solving it. It is understandable, since it's difficult for authors to judge how hard his/her own levels are when others are solving them. While I am in agreement that your R2 is likely the easiest of all your levels in this contest relative to one another, it doesn't necessarily mean that your R2 itself is easy. Only "easiest" comparatively speaking to your other contest levels. There are things that do make it more difficult than usual: Wide level, somewhat a wide array of possibilities to try, number of objects you need to interact with, etc.
Quote
I liked the colorfulness of the level and the tune was better than the ohno one in your Rule 1. I think the tune matched the level quite good.
Thanks for the compliment on the design! :) I admit that my R2 is quite a sloppy design and it was frustrating getting the placements correct so that the solution works out, but I think it's because I'm more annoyed with wanting to enlarge the level size and shift the positions of everything in the level. Guess I just need to fiddle around in the editor more in this regard :crylaugh: Then again, I did put the level together in the final days before the playing phase began, so I can only blame myself for that, because my sloppiness in the design certainly shows. I was never an artist, though, and I'm still not. I cannot draw anything for goodness sakes :(
ok, solved Proxima's and RTW's rule 2 levels.
Proxima's: space and honeycomb tile set mixes. also 2 hidden bee traps. Not too difficult of a level. I did have a jumper left which I ended up nuking. So not sure if he can be saved.
RTW's: Easy level: alot of stacking to get to button. colorful purple level.
ok, solved Icho's Rule 2 level
This one took time to know where to jump, platform and fence as I kept doing these in the wrong places, but through trial and error I finally got the placement of them correct so the Neutrals made it
to the correct exits.
Quote from: ericderkovits on March 01, 2021, 08:02:36 PM
ok, solved Icho's Rule 2 level
This one took time to know where to jump, platform and fence as I kept doing these in the wrong places, but through trial and error I finally got the placement of them correct so the Neutrals made it
to the correct exits.
Your solution is intended! :thumbsup:
ok, solved RTW's(Round The Wheels's) Rule 3 level. I have 2 solutions
1) where I used all skills except for the jumper pickups
and
2) where I used the jumper pickups but then had 1 builder left.
kaywhyn's solution to my R2 level "Let's Play Some Games" on his video is a back route sadly.
I've uploaded an update to this level in the update topic.
Solved Crane's Rule 3 level Immortal.
Used all skills.
replay attached
Solved Flopsys' Rule 2 level
Solved Dullstar's Rule 3 level Chamber of Mummies
Seems like an open-ended level.
solved Icholotot's Rule 3 level Trinity of the Crypt
Quote from: ericderkovits on March 03, 2021, 08:57:03 PM
solved Icholotot's Rule 3 level Trinity of the Crypt
Intended solution! Great job! :thumbsup:
Ok, Now I finished the final rule 3 level. Kaywhyn's The Love-Hate Triangle.
Wow alot of pickups in this level. Think it kinda helped though as not too many options to do, so it not only, I think, forces the intended solution but also kinda gives it away.
At first it looked intimadating but due to so many pickups, it wasn't super difficult. (I guess having this many pickups in the level was because Armani kept backrouting it).
I notice when there are alot of pickups in packs, it kinda gives solutions away, but also helps with backroutes.
So as far as the your 3 LDC levels, to me from easiest to hardest were
1) Rule 2 (liked this music the best of the 3)
2) Rule 3 (liked the design the best of the 3)
3) Rule 1 (liked the tricks used the best of the 3)
It took me probably the longest to actually do your Rule 1 once it got patched, due to a few tricks in the level(also due to no pickups-which does sometimes give solutions away)
@eric Your solution is 100% intended. Nice job! :thumbsup: Yes, I had a feeling that with all the pickups that are in the level that it would make it easier than usual. However, at some point, because Armani kept backrouting the level so much I kind of was "screw it, I'm not going to take any more risks by not making more skills pickups." IMO, the intended solution is just too cool to adapt any other. I really love the sense of urgency at the very beginning, and I'm quite amazed that I was able to figure out the right number of lemmings to provide nearly on my first attempt too before the start becomes a problem and the solution wouldn't work. 20 was just the right amount split among 5 entrances and the 3 preplaced lemmings. I also like how you can get the same number of lemmings for each exit.
However, now that you mentioned it, I might be able to return it to its former difficulty by removing some pickups and applying other fixes. I'll need to think about it some more, or if I decide it's not worth the hassle, I'll just leave it be, particularly since it's always risky to revert changes after the intended solution has finally been enforced in the most recent version.
Quote from: ericderkovits on March 03, 2021, 11:37:53 PM
So as far as the your 3 LDC levels, to me from easiest to hardest were
1) Rule 2 (liked this music the best of the 3)
2) Rule 3 (liked the design the best of the 3)
3) Rule 1 (liked the tricks used the best of the 3)
It took me probably the longest to actually do your Rule 1 once it got patched, due to a few tricks in the level(also due to no pickups-which does sometimes give solutions away)
Wow, that's awesome that I managed a separate "best" category for each of my contest levels in your view. I think so far the only replays I've gotten are from you, Armani, and Crane. I've also gotten replays from Flopsy (for R1) and WillLem (R2), but they were unfortunately backroutes. Because of this, I actually don't have too much data/info on the difficulty of my levels, especially my R2 and R3. So far, everyone's saying that my R1 is a hard level, but that's because more people have tried my R1 than my other two contest levels so far. I definitely be happy if others can play my levels, as I'm always looking for ways to improve, particularly since these are the very first levels I have ever made. Of course, I understand how busy everyone else, and hence there's no rush to get to these levels ASAP. Really all I (or any of us, really) can hope for is that people play them and send/give me replays/feedback, but no one is forced to play any of these levels.
Thanks again for playing, the replays/feedback, and for your kind words/compliments! :thumbsup:
Ok. Final level of the LDC #22 finally solved
Armani's rule 2 level. This one was the hardest level of any to find the solution. Still WillLem's rule 2 level is the hardest one though since the level is huge and requires so much time to solve.
Luckily though his level furnished plenty of skills(although I used every one except for 3 gliders.)
here's how I figured how to solve Armani's Rule 2 level.
Spoiler
I was trying to figure out how to get a lemming down in the open space below that rightmost top button, since I knew that there is the spot for the fencer cloner had to be placed.
so finally I thought of jumping a lemming before that top right button and stoning him for the next lemming to jump and hit him to turn him around so he can glide down to that area to fence/clone.
So by using the stoner up there by the top right button, I then had to clone a stacker over that small spike spot on bottom left floor.
Wow what a tricky level.
Now I'm awaiting for both Icho to solve the contest levels and when Kaywhyn is ready, to resolve a few of the levels(ie Armani's rule 3, Flopsy's rule 2 Level, and Crane multi version(No.18-wow so many attempts) Rule 1 level).
Quote from: ericderkovits on March 04, 2021, 05:38:47 AM
Armani's rule 2 level. This one was the hardest level of any to find the solution.
Definitely. There's a lot of things that fail by a pixel or more, but really the hardest part is just a trick that, at least for me, hasn't been seen all that much and hence it took me a really long time to come up with it, especially since it was difficult for me to wrap my head around a few things that happen in the level no matter what. It's somewhat obscure as well.
Quote
Still WillLem's rule 2 level is the hardest one though since the level is huge and requires so much time to solve.
Luckily though his level furnished plenty of skills(although I used every one except for 3 gliders.)
I haven't seen your solution, but based on the very little skills you had left you really overcomplicated it. WillLem pointed out to me that the restarts I did were absolutely unnecessary, as there was one section in my solution where I could had saved a lot of skills on top of the many I had left.
It's also interesting that you thought WillLem's R2 was the hardest. As you might had guessed, none in this contest were really difficult for me except for both Armani's R2 and R3. These two were the last levels I solved out of everything else, with his R2 taking the longest because it stumped me for a while.
Quote
when Kaywhyn is ready, to resolve a few of the levels(ie Armani's rule 3, Flopsy's rule 2 Level, and Crane multi version(No.18-wow so many attempts) Rule 1 level).
I'm flattered that you would like me to resolve the most recent versions of the contest levels, but don't worry too much about me or how others are doing in regards to playing the contest entries. There's a couple of others in addition to the ones you named that I need to resolve anyway :P I simply decided to take a break from the contest levels after solving every level at least once. I will come back to them in due time.
Solved and uploaded my playthrough of the R1 levels today. :)
Links to the videos:
1.) https://www.youtube.com/watch?v=lnWA7nShPDk
2.) https://www.youtube.com/watch?v=Q2OaZitfW6I
3.) https://www.youtube.com/watch?v=d4f3dyxECZ8
I also attached my replays.
ok, Here is another solution (even beating Icho's 1 over) for Armani's Rule 1 level (Childhood Dreams) (saved 2 over the requirement)
ok, Here is another solution for Dullstar Rule 1 level(not only saving the miner like Icho did but also saving a climber and floater)
Solved and uploaded the rest today. :)
There is a little bit of edited/dumbed down sound in part 6 as 1 level used a copyrighted track from Steven Universe that YouTube really did not like. As a result it got blocked in some countries and I needed to resort to the "automated track removal" function. I think it was "Immortal" that had the problematic track.
Please make sure in the future that your tracks are not copyrighted - or give a warning that I can turn off the music. :)
EDIT:
Regarding that music track - It could be less of an copyright issue and more a "these countries don't like that show" issue
because the block was for countries like "Iran, North Korea,..... "
and I know that that show has homosexual characters and those countries are not that open for it :P
So maybe they just block everything from that show.
EDIT 2: Reuploaded part 6 with the mute.
Here are the parts:
Rule 2
4.) https://www.youtube.com/watch?v=WifNm3_dpvs
5.) https://www.youtube.com/watch?v=y0G32jlK2z0
Rule 3
6.) https://youtu.be/PoylKC5KGb0
7.) https://www.youtube.com/watch?v=5hILZX_Ps8c
8.) https://www.youtube.com/watch?v=Mjkkdsx6K-M
My own levels
9.) https://www.youtube.com/watch?v=MQQe9_z_-Mg
The replays are also attached.
perfectly fine solutions to my rule 2 and rule 3 levels
Rule 2 open-ended(many possible solutions, so ok with Icho's)
Rule 3 again good solution(although Icho took around 15 mins, had 3 skills left)
actually Kaywhyn's solution was the most efficient of the solutions-saving 5 skills and around 9 and a half minutes)
Armani's solution was the least efficient(saved only 1 skill and around 10min)
my solution saved 2 skills and like Kaywhyn took about 9 and a half minutes
@IchoTolot Slight backroute to my R2, but very easy fix. Your solution to my R3 is intended. I'm still in disbelief and amused that I managed to stump the great IchoTolot with one of my levels :P Whoa, happened a lot sooner than I thought. All it took was just 3 levels of mine :crylaugh: Great job on getting all of my contest levels solved, though, even if I was chuckling at your overthinking and overcomplicating of my R3
ok, Resolved your Rule 2 (Kaywhyn) level since my last version replay broke.
Resolved it the same way though
@Ichotolot
Placing blocker right next to exit trigger area and bashing him out later is not intended. But that's a clever trick! I like that. I smoothen the terrain near the exit so you cannot bash out the blocker anymore.
Your solutions to my other levels are 100% intended well done :thumbsup:
@erciderkovits
Similar to Ichotolot's backroute. Now I smoothen the terrain near the exit ;)
hey kaywhyn, your Rule 1 level needs another update. I backrouted it again.
I was just trying out things with your level and found this one.
ok, resolved Armani's rule 1 version 3, back to the original intended solution
@eric Nice find and great use of one of the main intended tricks to help you bypass my R1 in an unintended way. Easy enough to fix. Some terrain changes and added a block of steel :P
ok, I managed to get a 100% solution to Dullstar's Rule 3 level (chamber of mummies)
Back with replays of some resolved levels.
Levels I needed to resolve:
Armani's "Childhood Dreams" R1V3 and "The Good, The Bad, and The Weird" R3V7 - I had the intended solution for the former already, but unfortunately the update broke my replay, so I had to do it again.
Your R3 needs fixing again, as I totally backrouted it :P
Crane's "Immortal" R3V12 - I think this might be a backroute as well :P Just slightly harder, although I must say that was super close before the regular lemming got infected :crylaugh: It really looked like he should be, though.
I still need to resolve your R1. It has me stumped. I will try again later.
eric's "Come Home Lemmings" R1V5 - It's definitely more challenging now, though I admit I was very annoyed at the tight timing needed for the end part. Kind of doesn't help that I was resolving contest levels on my birthday :devil: Not your fault at all. I'm guessing RR changes would had made my life easier.
Niesch's "Take A Hike" R1V2 - Apparently even a slight shift in the terrain was enough to break my replay. I think this time my solution is only slightly different than the one I found in the first version. In any case, not that much harder than before.
Shmolem's "Climb the Water Tower" R1V2 - I attached two replays. First one I save everyone, while the second one it is possible to completely ignore one entrance. In any case, both should be backroutes, as you mentioned that going underneath is not intended :P
Flopsy's "Let's play some games" R2V3 - Slightly harder now. Maybe still a backroute, though?
RE: Kaywhyn
perfect solution to my rule 1 contest level. Yeah and you got all the tricks I wanted to see with the blockers (you also used all the skills). I noticed though the top builders should have been placed a
tiny bit lower though as it seemed the basher barely was able to bash the top builder steps.
Yes this level is harder now because of the timing needed. But in the previous versions, people just found this level way too easy especially with saving so many skills.
That's why I said I believe my Rule 2 level was the easiest, especially because it has many solutions.
And, Crane's R1 finally solved. Replay attached. Wow, that's quite a clever solution. Not super precise and unfair at all.
Spoiler
I have used this trick of overlapping builders in my solutions plenty of times, yet it managed to escape me here for a while once again. This was what did me in regarding a specific Rapture level in SEB Lems and I was stuck there for a long time. Looks like I haven't learned my lesson at all :crylaugh:
All rightie, will wait for possibly future updates to some levels before I record the final videos showing off the solutions to these levels, as well as the intended solutions to my contest levels in about a week or so. I know there's still a few that need fixing.
Regarding which level I think is the hardest, despite how Crane's R1 was the last contest level I solved, I will also have to say that Armani's are by far much harder. Yes, Crane's R1 is hard, but that's because it has the appearance of an extremely deceptive small and simple level where a lot of things I tried all don't work because you will always end up a skill short. In contrast, Armani's R2 and R3 both gave me far more problems. I unfortunately backrouted his R3V7 :P
Quote from: ericderkovits on March 14, 2021, 09:57:33 AM
RE: Kaywhyn
I noticed though the top builders should have been placed a
tiny bit lower though
Indeed, it can sometimes be difficult to judge when to place the top builders for the ceiling check, particularly since the basher checks work differently depending on what engine you're playing on. In my solution, there was only one possible position for it to work, whereas if they were lower there would had been far more leeway. However, that wasn't my main gripe. The timing just before dropping off the final wall and walking to the exit was the bigger annoyance, since I ended up restarting and having to adjust it so many times. Again, I think I could had made it easier on myself had I done some RR changes.
And that's completely intended - well done.
congrats, Kaywhyn on finally solving Cranes rule 1 level.
Yes, also it's a shame that Armani's Rule 3 level is still not fixed, as I saw you backroute of it, because the intended solution is a special one. It took me 7 versions though to get the intended solution. Icho actually loved his rule 3 level. Of course he solved it quickly as usual and also as intended.
Also spoiler for my Rule 1 level
Spoiler
Actually, Kaywhyn what I meant by the timing was not the builders but when to send the 3rd athlete so he will be there close to the 1st lemming who digs and must be turned around by the blocker near the end of the level. The placement of the builders are still not difficult in this version. When using the diggers just make sure they are as far left as possible before digging. When I updated the level I not only reduced the number of builders to the exact amount needed, but also I slightly moved the tall OWW closer together, as to make sure the builder steps will touch in each gap to help the basher out. Also I didn't need to play around with the release rate. i Will eventually post my replay after the playing session is over to show you what I mean.
Quote from: ericderkovits on March 15, 2021, 07:19:46 AM
Also spoiler for my Rule 1 level
Spoiler
Actually, Kaywhyn what I meant by the timing was not the builders but when to send the 3rd athlete so he will be there close to the 1st lemming who digs and must be turned around by the blocker near the end of the level. The placement of the builders are still not difficult in this version. When using the diggers just make sure they are as far left as possible before digging. When I updated the level I not only reduced the number of builders to the exact amount needed, but also I slightly moved the tall OWW closer together, as to make sure the builder steps will touch in each gap to help the basher out. Also I didn't need to play around with the release rate. i Will eventually post my replay after the playing session is over to show you what I mean.
As usual, you misunderstood what I meant by "timing." I wasn't referring to the builders, nor has it ever referred to that whenever I solved this level, as they are not what makes the level difficult. It's referring to the two skills you mentioned in the spoiler :P Check carefully what I quoted. That's the hardest part of the level and comes at the end. My remark is on the placement of the builders to help with the basher checks. Also to avoid any doubt, by the final wall I'm referring to the OWW platform area just before falling onto the steel platform where the exit is.
Anyway, I realized a really easy way to do the timing, but I'm not going to bother at this point to submit more replays/solutions for your R1 since you said it's intended. I simply made it harder on myself than I needed to.
Thanks Armani for updating your Rule 3 level. Of course since I and Icho have the intended solution, version 8 doesn't break our replays.
@Armani Resolved R3V8. Admittedly, I watched Icho's video right after I solved the previous version (long before this updated version came) and therefore it was a quick resolve. At the same time, I realized that I was quite close in some of my very early attempts even in V1, although I think those were off-camera attempts, so it's not like I wouldn't had been able to figure it out. In addition, some things I've tried in both V7 and this one come very close to working but you end up a skill short.
Anyway, since I couldn't backroute this version, I think we can now say all your levels are patched up :P
I solved all the levels
......
I solved Dullstar's rule 1 level
I streamed this tonight and I plan on going through the whole pack eventually. I probably won't stream tomorrow night, but perhaps Friday or Saturday
https://www.twitch.tv/videos/953303427
I'm simply playing through the pack in order, except for Proxima's level which I skipped to cause he was watching.
Rewatching I see the game volume is inaudible, I'll try to fix that.
@Crane Resolved your R3V13. Maybe still a backroute? It's really strange near the vertical fire trap :P
Resolved your R3V14, Crane. Have the same skills leftover again plus another, so probably still a backroute
yes, he's having trouble with his rule 3 level just like his Rule 1. (Version 14)
I have 4 solutions here(probably more are possible)
solutions 1 and 2 save no skills
solution 3 saves 5 skills
solurion 4 saves 2 skills
F-F-F-F-FOURRRRR?!
Resolved R3V15, Crane. Still the same 3 skills leftover.
ok, here's another round of Golf (Version 15-Immortal) FFFF-OOOO-UUUU-RRRR!!!!
solution 1-1 skill left
solution 2-3 skills left
solution 3-4 skills left
solution 4-no skills left but the kookiest solution
I resolved the level to which my replays broke.
- Armani's and Eric's R1.
- Kaywhyn's R 2
- Crane's R3
I think there might still be a backroute.
@Icho That's intended for my R2. Nice job! ;)
@Icholotot
Intended solution to my Rule 1 level now. Every skill used.
Great job!!!
Intended 8-)
How's this for your R3V16, Crane? I used all the skills this time, but it still feels like a backroute to me even though it's quite fiddly. It's quite challenging now too! :XD:
ok, Here again are 4 solutions version 16(Immortal) None are that fiddly.
Solution 1 1 skill left (builder)
Solution 2 1 skill left (miner)
Solution 3 2 skills left (basher and digger)
Solution 4 Used all skills
Remember don't forget your Wood Iron Club when going to the Golf Course.
here's a solution for Flopsy's rule 1 level.
Looks like the update and playing times are almost up. only a handful of people it seems have even played or attempted the levels.
I think only Icho, and Kaywhyn resolved my Rule 1 level. Crane and Armani played the level but haven't resolved it.
And only Icho, Kaywhyn and Armani played and solved my Rule 2 and 3 levels. Nobody else even attempted those 2 levels.
Of course I played them All and solved them all. Although Crane isn't satisfied with his Rule 3 level still.
All rightie, the videos where I show off my solutions to all the contest levels, including my levels, are now up on my Youtube. Here are the links to them.
My solutions to all the R1 levels:
https://www.youtube.com/watch?v=qcLCAT77zg4&list=PLbp2m4KlFpJul-JsfGotv1ASdOUWCdEDg&index=7 (https://www.youtube.com/watch?v=qcLCAT77zg4&list=PLbp2m4KlFpJul-JsfGotv1ASdOUWCdEDg&index=7)
My solutions to all the R2 levels:
https://www.youtube.com/watch?v=_rZz-o8r3wQ&list=PLbp2m4KlFpJul-JsfGotv1ASdOUWCdEDg&index=13 (https://www.youtube.com/watch?v=_rZz-o8r3wQ&list=PLbp2m4KlFpJul-JsfGotv1ASdOUWCdEDg&index=13)
My solutions to all the R3 levels:
https://www.youtube.com/watch?v=_i9KmpyOTxQ&list=PLbp2m4KlFpJul-JsfGotv1ASdOUWCdEDg&index=18 (https://www.youtube.com/watch?v=_i9KmpyOTxQ&list=PLbp2m4KlFpJul-JsfGotv1ASdOUWCdEDg&index=18)
Intended solutions to my contest levels:
https://www.youtube.com/watch?v=HtlSLCiCETk&list=PLbp2m4KlFpJul-JsfGotv1ASdOUWCdEDg&index=19 (https://www.youtube.com/watch?v=HtlSLCiCETk&list=PLbp2m4KlFpJul-JsfGotv1ASdOUWCdEDg&index=19)
I have also attached my entire replay collection for the contest levels, including the intended solutions to my contest levels. I have attached two solutions to Shmoley's R1 level.
Okay, my intended solutions to High Rise Hijinks (V18) and Immortal (V17): Needless to say, spoilers ahead!
Crane's R3V17 resolved.
edit: I checked your intended solution, and yea that is quite a complicated one to enforce. My solution I attached for your V17 is nearly similar to what I did before for V16, where I simply outpaced the zombie. I still use all the skills, but I end up using the builders in a different place. However, instead of sending out the climber immediately, I did the waiting game before doing so and then everything is nearly the same as before.
ok here is my kookiest solution ever to v18 of immortal. Had a miner and basher left.
Like all students, I leave everything to the last minute! Now Immortal is V19, although my intended replay still works.
I still managed a backroute for V19, although certainly much harder this time :P
ok, here is another extremely kooky solution. v19 immortal
So kooky, I didn't even use the shimmier.
Well let's just say I'm out of time and it's a lost cause.
Resolved all updated levels.
I only have 1 jumper left on Crane's R3 level.
Replays attached.
New videos that go through all levels in their recent version:
Rule 1: https://www.youtube.com/watch?v=4gJPfClmEXk
Rule 2: https://www.youtube.com/watch?v=bkE2L8SM66Y
Rule 3: https://www.youtube.com/watch?v=ixg00RKMbLg