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Lemmings Boards => Tech & Research => Topic started by: LJLPM on February 07, 2021, 10:56:54 AM

Title: NeoLemmix: technical doc
Post by: LJLPM on February 07, 2021, 10:56:54 AM
Hi,

Next friday, I'll have a full day available to work on my Lemmings-like game for Android.
I would like to load NeoLemmix levels with the best possible compatibility.

Is there somewhere where I could find recent (up-to-date?) technical documentation about levels' structure in NeoLemmix? (I think about the keywords which are used in level files, or Objects' flags, etc...)
I would also be interested in getting documentation about NeoLemmix's tilesets (pieces of info about tilesets' structure + downloading up-to-date tilesets and spritesheets, in order to perform relevant tests).

Next friday, I won't be able to do all the things I would like to do of course, but I hope to do the most I can.

Thank you very much!
Title: Re: NeoLemmix: technical doc
Post by: Proxima on February 07, 2021, 01:13:48 PM
"Level file format" (https://www.lemmingsforums.net/index.php?topic=4336.0) from the Tutorials board. Everything else you want should be in other topics on that board, as well.
Title: Re: NeoLemmix: technical doc
Post by: LJLPM on February 07, 2021, 01:20:42 PM
Thank you very much! :)
It's perfect.

I'll see what I can find about tileset management too, because I would like to accurately load NeoLemmix levels!! (for instance, "Exit" Object is a single sprite, now)
Title: Re: NeoLemmix: technical doc
Post by: namida on February 07, 2021, 05:57:55 PM
Yep, the style, level and pack formats are all documented there (in different topics). I also just updated them to reflect a few minor new things in V12.11 (namely, resizable terrain).