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NeoLemmix => NeoLemmix Levels => In Development => Topic started by: NieSch on June 17, 2019, 06:50:57 PM

Title: [NeoLemmix] Levels by NieSch
Post by: NieSch on June 17, 2019, 06:50:57 PM
Hi all! I'm new to level making using the great NeoLemmix Level Editor and I've made nine levels so far that I'd like to share.

I'm pre-releasing these nine levels, learn from the feedback, then make more levels and release a small pack of them someday.

Level Name: Cliff Diving
Graphic Set: Dirt (Orig)
Preview:
(https://i.imgur.com/BX1ozhp.png)

Level Name: Capture Me
Graphic Set: Pillar (Orig)
Preview:
(https://i.imgur.com/inWldn5.png)

Level Name: Liftboy Wanted
Graphic Set: Brick (OhNo)
Preview:
(https://i.imgur.com/eR5Nmjq.png)

Level Name: Pythagolem's Theorem
Graphic Set: Marble (Orig)
Preview:
(https://i.imgur.com/Pvv2Vhi.png)

Level Name: Why Worry?
Graphic Set: Bubble (OhNo)
Preview:
(https://i.imgur.com/swNQnr4.png)

Level Name: Out of the Frying Pan
Graphic Set: Fire (Orig)
Preview:
(https://i.imgur.com/nvtUOep.png)

Level Name: Bashing through the Snow
Graphic Set: Christmas + Snow (OhNo)
Preview:
(https://i.imgur.com/xnlem7t.png)

Level Name: Enjoy Yourself
Graphic Set: Crystal (Orig)
Preview:
(https://i.imgur.com/PLS1VUg.png)

Level Name: The Amazing Rodents
Graphic Set: L2 Circus
Preview:
(https://i.imgur.com/EJC8Dyd.png)

See the attachment for the (latest updates of the) levels.
Edit: attachment deleted. The level pack (20 levels) will be released soon. :)
Title: Re: Levels by NieSch
Post by: Nessy on June 17, 2019, 11:19:02 PM
These levels look very nice :thumbsup: I'll definitely be checking them out sometime this week.
Title: Re: Levels by NieSch
Post by: IchoTolot on June 18, 2019, 06:02:51 PM
Solved "Liftboy Wanted". :)

I have a basher to spare, so it could be a backroute. I really like the design though. :thumbsup:
Title: Re: Levels by NieSch
Post by: NieSch on June 18, 2019, 06:23:51 PM
Thanks Nessy and IchoTolot.

Quote from: IchoTolot on June 18, 2019, 06:02:51 PM
Solved "Liftboy Wanted". :)

I have a basher to spare, so it could be a backroute. I really like the design though. :thumbsup:

Well done! Yes, that's a backroute I didn't think of.

Edit: I changed the level to make your backroute impossible. There's now one basher less and one digger more. I can't see how, but I'm sure you'll find a new backroute now by using the digger...:P
Title: Re: Levels by NieSch
Post by: Strato Incendus on June 19, 2019, 10:53:26 AM
Hehe, nice! You're not the first to use the Brick teleporter and receiver as lifts! ;) I actually did that for my levels "Sweet Home Alabama" and "House of the Rising Sun", for which I added those teleporters to the Old-Formats version of Brick. This used to be one of the features that were only added for the New-Formats conversions.

Interestingly enoug, I haven't seen any other teleporters aside from the Brick one being used as lifts. I guess it's just down to the association that comes with seeing a teleporter as a part of a wall or a building.
Title: Re: Levels by NieSch
Post by: NieSch on June 19, 2019, 11:39:51 AM
I guess you're right. I associated them with the lifts from another game I used to play in my childhood: Thunderbirds. Also for the Amiga like the original Lemmings.

(https://www.mobygames.com/images/shots/l/181318-thunderbirds-atari-st-screenshot-you-ll-have-to-dig-in-and.png)

The levels you mention look really nice. It's incredible the amount of great levels you all have made. It's like rediscovering Lemmings again. :thumbsup:
Title: Re: Levels by NieSch
Post by: Swerdis on July 09, 2019, 06:51:34 PM
Hey, this one was quite simple. Maybe a backroute?
Title: Re: Levels by NieSch
Post by: NieSch on July 09, 2019, 07:37:08 PM
Oops! I forgot to lock the release rate. Thanks for testing, I'll fix that. ;P

Edit: Fixed and new version uploaded, see attachment to my post above.
Title: Re: Levels by NieSch
Post by: Swerdis on July 09, 2019, 08:39:27 PM
I just did it right on time. :)
Title: Re: Levels by NieSch
Post by: NieSch on July 09, 2019, 08:56:29 PM
Well done! It's a backroute so it's back to the drawing board for me.;)

Edit: I changed the level slightly.

Level 4

Level Name: Pythagolem's Theorem
Graphic Set: Marble (Orig)

Preview:
(https://i.imgur.com/Pvv2Vhi.png)
Title: Re: Levels by NieSch
Post by: Swerdis on July 10, 2019, 08:03:29 PM
It took me a bit, but then I found a solution ;)
Title: Re: Levels by NieSch
Post by: NieSch on July 10, 2019, 08:41:38 PM
I like it! Again, it's not the intended solution, but it's close this time. It leaves the same triangle in the landscape that the title of the level is referring to. So I'm not gonna change the level this time. Thanks again for playing. :thumbsup:
Title: Re: Levels by NieSch
Post by: Swerdis on July 10, 2019, 09:02:39 PM
Ah, that's what the title is referring to. Of course also here in Germany the Pythagorean theorem is well-known :), but I wouldn't have linked this to the level in the way you had in mind. One question: Will these levels be part of a pack?
Title: Re: Levels by NieSch
Post by: NieSch on July 11, 2019, 06:09:12 AM
Quote from: Swerdis on July 10, 2019, 09:02:39 PM
One question: Will these levels be part of a pack?

Yes, I would like to release a small packsome day including these levels. A fun one that's not too hard but still challenging for most players.
Title: Re: Levels by NieSch
Post by: Swerdis on July 13, 2019, 04:52:15 PM
Can't play it at the moment since I'm off for holidays, but I will make up for it later. Looks nice.
Title: Re: Levels by NieSch
Post by: NieSch on July 14, 2019, 05:48:45 PM
Thanks. Have a nice holiday.

Also, I changed "Pythagolem's Theorem" so that your solution is no longer possible. See the original post for the new attachment.
Title: Re: Levels by NieSch [pack in the making]
Post by: NieSch on July 19, 2019, 09:05:39 AM
Level 6

Level Name: Out of the Frying Pan
Graphic Set: Fire (Orig)

Preview:
(https://i.imgur.com/nvtUOep.png)
Title: Re: Levels by NieSch [pack in the making]
Post by: Swerdis on July 20, 2019, 02:01:15 PM
Hello,

I solved one. I'm working hard on the the other two, though (including the new version of Pythagolem's Theorem).
Title: Re: Levels by NieSch [pack in the making]
Post by: NieSch on July 20, 2019, 03:20:35 PM
Quote from: Swerdis on July 20, 2019, 02:01:15 PM
I solved one. I'm working hard on the the other two, though (including the new version of Pythagolem's Theorem).

I think "Out of the Frying Pan" is the toughest one yet.

Your solution to "Why Worry?" is a backroute again. You avoided those traps cleverly I must say! I'll have to make some changes. :)

Edit: I've added three buttons now. The buttons have to be pressed by lemmings walking by to open the exit. I think this is a really nice NeoLemmix feature that fits the level well. :)
Title: Re: Levels by NieSch [pack in the making]
Post by: Swerdis on July 21, 2019, 02:36:14 PM
Hi, here are my new solutions for the Pythagolem level and Why Worry. I'm quite optimistic that the former isn't that much of a backroute this time. The bubble-level is the very first I ever tried with that button-feature and I must say I like it.

I couldn't solve "Out of the Frying Pan" so far, but that's just a matter of time :-)

Title: Re: Levels by NieSch [pack in the making]
Post by: NieSch on July 21, 2019, 03:37:42 PM
Thanks Swerdis. I really appreciate you playing/testing the levels. :thumbsup:

Although your solution to 'Pythagolem's Theorem' wasn't the intended one, I won't change the level itself this time. Your solution is well done too.

What I did do is try to make the level look a bit less boring and to give an extra hint to the solution(s) by drawing a right-angled triangle and equal sign in the bricks:

(https://i.imgur.com/Pvv2Vhi.png)

Your solution to 'Why Worry?' is still a backroute that I'm not happy with. I changed the level again by moving one of the buttons (and adding 10 lemmings and 30 seconds). See the post above for the new attachments of level and intended solution.
Title: Re: Levels by NieSch [pack in the making]
Post by: Swerdis on July 21, 2019, 08:56:40 PM
After lots of attempts I must admit I couldn't crack your new version of "Why Worry". I saved 82, but not the required 85. Since I've got my holidays split this year, I'm off for another week from tomorrow on. When I'm back I'll give it another try, but I guess you will have come up with another level then. :)
Title: Re: Levels by NieSch [pack in the making]
Post by: NieSch on July 23, 2019, 05:18:58 PM
Has anyone solved "Out of the Frying Pan" yet? I like my intended solution and I hope there are no silly backroutes that I've overlooked. :)
Title: Re: Levels by NieSch [pack in the making]
Post by: IchoTolot on July 23, 2019, 06:31:42 PM
Quote from: NieSch on July 23, 2019, 05:18:58 PM
Has anyone solved "Out of the Frying Pan" yet? I like my intended solution and I hope there are no silly backroutes that I've overlooked. :)

I will take a look at the new levels in August. Right now I am a bit busy. ;)
Title: Re: Levels by NieSch [pack in the making]
Post by: NieSch on July 23, 2019, 08:14:40 PM
Quote from: IchoTolot on July 23, 2019, 06:31:42 PM
I will take a look at the new levels in August. Right now I am a bit busy. ;)

Thanks! :thumbsup:

Level 7

Level Name: Bashing through the Snow
Graphic Set: Christmas + Snow (OhNo)

Preview:
(https://i.imgur.com/xnlem7t.png)
Title: Re: Levels by NieSch [pack in the making]
Post by: Strato Incendus on July 23, 2019, 10:31:17 PM
Hey, I named a level like that in LWT! ^^

Just kidding, there's no copyright on level titles, after all. ;)

Though I'm a little curious: Are you planning to pre-release every single level you make? I don't mean to stop you - it's just that you might find that, when you finally release the complete pack, interest might be somewhat lower than in any other freshly-released pack, because a lot of people have already played every individual level piece-by-piece.
Title: Re: Levels by NieSch [pack in the making]
Post by: NieSch on July 24, 2019, 05:20:01 AM
Oops, I didn't know there was already a level called "Bashing through the snow" out there. It seemed like the ideal title for a Christmas level to me, of course referring to "Dashing through the snow". Also the main thing in this level is about bashing and the music is Jingle Bells so I really like to keep the title this way. :)

About pre-releasing each level: I will pre-release two more (crystal and rock) and then learn from the feedback I get. After that I'm planning to make more levels and someday release the whole (small) pack at once.
Title: Re: [NeoLemmix] Levels by NieSch [pack in the making]
Post by: NieSch on July 26, 2019, 11:24:23 AM
Level 8

Level Name: Enjoy Yourself
Graphic Set: Crystal (Orig)

Preview:
(https://i.imgur.com/PLS1VUg.png)

I'm sure there must be a lot of possible solutions for this one. Attached is just one of them. :)
Title: Re: [NeoLemmix] Levels by NieSch [pack in the making]
Post by: SQron188 on July 26, 2019, 02:59:33 PM
I'd just like to interrupt and say that all these levels you're making look really nice. :thumbsup:
Title: Re: [NeoLemmix] Levels by NieSch [pack in the making]
Post by: NieSch on July 26, 2019, 04:53:40 PM
Thanks! :)
Title: Re: [NeoLemmix] Levels by NieSch [pack in the making]
Post by: Nessy on July 28, 2019, 09:20:11 PM
Finally played some levels :)

Spoiler

Bashing through the Snow - I think I got this one intended. If so it's a very nice, well-hidden solution. I especially liked the idea of getting a second worker lemming separated from the crowd by using the stacker.

Enjoy Yourself - A very nice looking level! It seems that there are many ways to complete this level but none of them are obvious.

Out of the Frying Pan - I managed to save a blocker on this one so not sure if it's intended. Still a well-crafted and looking level. I liked the idea of the "cages" in the level design.

Why Worry? - This one I know for sure I backrouted :( The intended solution to this one looks like it's the hardest of what I have played so far to find.
Title: Re: [NeoLemmix] Levels by NieSch [pack in the making]
Post by: NieSch on July 29, 2019, 06:09:20 AM
Thanks Nessy! :)

About your solutions:

Spoiler
Bashing through the Snow: not intended, but a very good solution. I think my solution is easier than yours once you think of the trick I use for it.
Out of the Frying Pan: not completely intended, but a very good solution. This time I think my solution is a bit harder than yours. (The glider!) I might change the distance between cage 2 and the chain of cage 3 a bit so that platforming there like you did is no longer possible.
Enjoy Yourself: well done again. Like you said it's one of the many (not too easy) solutions.
Why Worry?: backroute. I have to tweak things again and maybe start by putting some steel above the exit. ;)

Edit: New version of Why Worry?:

(https://i.imgur.com/swNQnr4.png)
Title: Re: [NeoLemmix] Levels by NieSch [pack in the making]
Post by: NieSch on July 31, 2019, 09:17:10 AM
This is the last level I will pre-release so I'll soon stop :spam: -ming. ;)

It's just a silly and easy one.

Level Name: The Amazing Rodents
Graphic Set: L2 Circus

Preview:
(https://i.imgur.com/EJC8Dyd.png)

Enjoy! :)
Title: Re: [NeoLemmix] Levels by NieSch [pack in the making]
Post by: Nessy on August 01, 2019, 12:09:12 AM
Fun little level! I especially enjoyed the Lemmings you made from the terrain performing several tasks. The one with the barbells in the center was my favorite :)

Attached my solution below.