I think I understand the behaviors encountered on all levels except the last one--the exact outcome as you move baba(s) around under the initial rules state is still fairly unclear to me.
Ok, fully understood now. Confusion was primarily due to a sort of naturally occurring visual obfuscation:
It may look like the entire level area has grass, but in fact, all the positions that were initially occupied by other things (eg. the rule words, baba, and keke) don't have grass, they would be empty if not occupied by those other things. So only those few selected non-grass positions will spawn babas (under the initial rules configuration) whenever left empty. The observed behavior as you move around under initial rules configuration logically follows.
Still, without those other initial occupiers, it can become rather difficult to visually tell apart the few isolated empty locations amongst the swamp of grass, I feel like maybe the grass can be made a little more visually distinct from empty.
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200 levels is actually quite a lot, I don't know if it's $15-a-lot but does help a little in making a case for the pricing.
As far as length for price goes, one of the beta testers (who is way better at puzzle games than I am) just finished a 100% run, and that took him 40 hours despite having seen a lot of the levels in some form. The game has a lot of content (and some well-hidden secrets from what I've heard, though I've yet to find any).
That said,
you can beat the game any% in under 2 hours, but you miss most of the game's content if you do.
No, haven't looked at Baba ever since the first rotated level. >_>
-- Simon
can someone please explain this to me; as I have this game; got stumped at a level (don't remember where) and I have a feeling I'm in the same boat as Simon >_>
wait
is the trick you can *become* the entire level?
Well, it's hard to explain anything to you if we don't know which level you are stuck on :P
but
if the rule LEVEL IS YOU exists then you can move the entire level and this is indeed part of the solution to at least one level in the game
One thing I don't like is how there are some tile types that inherently get special properties
There are not, other than the fact that text is pushable without needing a TEXT IS PUSH rule. (This is a fundamental of the game, so I didn't feel it necessary to spoiler it.)
An example of this is the water on the first level of the Lake.
Just to make sure, we're talking about Icy Waters?
The level starts off with the rule BABA IS YOU AND SINK, so if you walk into the water, it sinks in you.