The most speed increasing thing in the new editor (I am sure) is the grid. Even more in combination with "times 8" tilesets. (L2, L3 as examples)
But often I encounter cases where I want to turn off the grid for 1 or a few things and after that turn it right on again.
A hotkey for ON/OFF toggling of the grid would be a great acceleration for level creation speed.
I might even argue about moving the grid option from "Settings" menu to the "Global" tab so that it is instantly avialable at all time, as I change the grid quite frequently (2,4,8,16 being the most common settings).
Yes, thinking more about it: A dedicated Hotkey + having the grid setting in the "Globals" tab would both be very beneficial. Even if it isn't a level variable. ;)
I agree, and I've said this before. A hotkey for grid on/off would be an enormous time-saver.
A related request: currently when the grid is off, ctrl-arrow moves a piece by 8. When the grid is on, ctrl-arrow moves a piece by 8 times the grid size. Much more useful would be, in the latter case, to move a piece by 1.
This would deal with some of the same use cases as the on/off hotkey and would make it less urgent, but I believe it would still be very beneficial to have both.
Quote from: Proxima on July 01, 2018, 07:26:58 PM
A related request: currently when the grid is off, ctrl-arrow moves a piece by 8. When the grid is on, ctrl-arrow moves a piece by 8 times the grid size. Much more useful would be, in the latter case, to move a piece by 1.
This would deal with some of the same use cases as the on/off hotkey and would make it less urgent, but I believe it would still be very beneficial to have both.
I agree on everything. :)
Ok, you will get F9 for toggling the grid usage. It's not much of an improvement over the existing "F10 then click on one checkbox", but well...
And I have implemented the changed behavior of Ctrl when using the grid: It now allows moving pieces by just one pixel.
EDIT: I did not add a shortcut for changing the grid value, as I deem "F10 and then enter it" fast enough.