Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.
Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level. (I won't enforce this too strongly, but be aware that I probably will delete such posts eventually if the author doesn't; so don't store any important information in them.)
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.
For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Remember that the maximum-of-two-levels-per-user rule still applies, even for late submissions. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.
Update to my rule 2 level.
Added a climber and some obstacles to blocl Nepster's backroute.
update for Nepster's backroute.
V2 Update
Also, is it too late to include custom music? I attached it below if yes.
Version 2 update of my level.
Skillset tightened, notably no more walker available. Also terrain changes and other adjustments.
Frozen Factory V2: Made the large gap lethal to enter so you can't just build stairs in it and skip 2/3 of the level.
Power Core V12: Lowered RR to ease execution troubles at beginning of level. Hopefully I won't have to update this further. :P
2 new fixes for both my contest levels following IchoTolot's videos.
Key to the Sacred Mini Kingdom, v8.
It's the clearest method to prune backroutes from Sacred Kingdom. And it's a miniature, which felt really natural. Accept and let thrive your inner Gronkling.
But now it violates its contest rule to mix tilesets. :lix-suspicious: I'll leave this for Icho to decide. I'd even prefer disqualification over keeping the many backroutes in v7.
(http://www.lixgame.com/etc/Simon_R1V8.png)
-- Simon
Quote from: Simon on October 17, 2017, 01:21:33 AM
Key to the Sacred Mini Kingdom, v8.
It's the clearest method to prune backroutes from Sacred Kingdom. And it's a miniature, which felt really natural. Accept and let thrive your inner Gronkling.
But now it violates its contest rule to mix tilesets. :lix-suspicious: I'll leave this for Icho to decide. I'd even prefer disqualification over keeping the many backroutes in v7.
-- Simon
I have no problem that the level changes into a miniature, but I can only accept it as a viable entry if it confirms to one of the rules provided by Arty. Otherwise we could just submit any level and scrap the rules completely, which is also a possible contest ruleset for the future, but here we have these 3 rules. I will include the V8 version in the downloads anyway though.
I must even say I liked V7
way more, but details in the discussion topic. :8():
Can people resubmit a level under a different rule after an update? If so, I'd like to resubmit my Rule 2 level as a Rule 1 level and seal the ceiling route.
Quote from: Colorful Arty on October 23, 2017, 05:40:03 PM
Can people resubmit a level under a different rule after an update? If so, I'd like to resubmit my Rule 2 level as a Rule 1 level and seal the ceiling route.
That's ok wih me, as long as it fulfills a rule (that's not R3 in your case as only one entry per rule)!
Just post your update here and I will update the nxp and stuff when I get to it. :)
Well, here is my Rule 2 level updated as a Rule 1 level to enforce the better solution.
KeyMiniKingdom v9. Fits with the tileset-merging, fixes Nepster's backroute.
Didn't revert to any large map (v1 through v7) because their backroutes felt either far too simple, or too excrutiating.
(http://www.lixgame.com/etc/Simon_R1V9.png)
-- Simon
I'm sorry. I've had a really hard try at fixing my level, but nothing works. Going to have to withdraw it.