I very much doubt it's the case, but the reason I ask is - I'm planning to do some major overhauling of how the minimap works, which will include making it always visible by making the skill panel wider, also allowing it to be taller and thus more suited to vertical scrolling levels.
The one catch is - at a 1x zoom, this would need to enforce a window width (or available space in fullscreen mode) of at least 416 pixels. At 2x zoom or higher this is not a critical matter; the skill panel can just use a lower zoom than the game area. So in practice, this would only affect people who use really low resolutions (even 640x480 will not be significantly affected), which I doubt anyone does, but figured I should ask just in case. (I guess it might happen if someone has a screen that's oriented to be taller than it is wide, combined with a low resolution.)
416 is extremely low. I think even displays from a decade ago are capable of more than that, even at portrait mode.
Yes, even the first PC I can remember this kind of stuff about (a Pentium 1 with 16MB RAM running Windows 95, later upgraded to 98) was capable of even 800x600. I figured I should ask just in case; I don't know if maybe some kind of mini-PC (perhaps some sort of cheap x86 tablet) might have something lower.
Still a work in progress (in particular, I haven't added height to it yet), but here's the latest changes. :D
Note that the higher-quality minimap graphics is completely optional; a setting to use the older (single-color) style minimap exists.
It looks very nice! However, will you still include an option to just show the minimap, and not the extra buttons? Personally, I don't use those buttons when playing and just use hotkeys.
I don't see a need to include that option; the buttons can simply be ignored.